2 #define _SERVERPOOL_H 1
15 // Provides services such as load-balancing between a number of Server instances.
18 ServerPool(int num_servers);
21 // Fills streams() and clients().
22 CubemapStateProto serialize();
24 // Picks a server (round-robin) and allocates the given client to it.
25 void add_client(int sock);
26 void add_client_from_serialized(const ClientProto &client);
28 // Adds the given stream to all the servers.
29 void add_stream(const std::string &stream_id, size_t backlog_size);
30 void add_stream_from_serialized(const StreamProto &stream);
32 // Adds the given data to all the servers.
33 void set_header(const std::string &stream_id, const std::string &header);
34 void add_data(const std::string &stream_id, const char *data, size_t bytes);
36 // Connects the given stream to the given mark pool for all the servers.
37 void set_mark_pool(const std::string &stream_id, MarkPool *mark_pool);
39 // Changes the given stream's backlog size on all the servers.
40 void set_backlog_size(const std::string &stream_id, size_t new_size);
42 // Starts all the servers.
45 // Stops all the servers.
48 std::vector<ClientStats> get_client_stats() const;
52 int num_servers, clients_added;
54 ServerPool(const ServerPool &);
57 #endif // !defined(_SERVERPOOL_H)