5 fVideoEchoZoom=0.996630
\r
7 nVideoEchoOrientation=1
\r
12 bModWaveAlphaByVolume=0
\r
13 bMaximizeWaveColor=0
\r
25 fModWaveAlphaStart=0.750000
\r
26 fModWaveAlphaEnd=0.950000
\r
27 fWarpAnimSpeed=0.037492
\r
64 wavecode_0_enabled=1
\r
65 wavecode_0_samples=512
\r
67 wavecode_0_bSpectrum=0
\r
68 wavecode_0_bUseDots=1
\r
69 wavecode_0_bDrawThick=1
\r
70 wavecode_0_bAdditive=0
\r
71 wavecode_0_scaling=1.0
\r
72 wavecode_0_smoothing=0.5
\r
77 wave_0_per_point1=n=sample*6.283;
\r
78 wave_0_per_point2=phs=-sample * 0.2;
\r
79 wave_0_per_point3=tm=q1 + phs*4;
\r
81 wave_0_per_point5=flip=flip+1;
\r
82 wave_0_per_point6=flip=flip*below(flip,2);
\r
84 wave_0_per_point8=xp=0;
\r
85 wave_0_per_point9=yp=(flip*0.1-0.05)*(sample);
\r
86 wave_0_per_point10=zp=0;
\r
88 wave_0_per_point12=//spin;
\r
89 wave_0_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
\r
90 wave_0_per_point14=sa=sin(ang);ca=cos(ang);
\r
91 wave_0_per_point15=xr=xp*sa + yp*ca;
\r
92 wave_0_per_point16=yr=xp*ca - yp*sa;
\r
93 wave_0_per_point17=zr=zp;
\r
95 wave_0_per_point19=xp=xr;
\r
96 wave_0_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
\r
97 wave_0_per_point21=zp=zr;
\r
99 wave_0_per_point23=//wrist movement;
\r
100 wave_0_per_point24=ang=sin(tm*2);
\r
101 wave_0_per_point25=
\r
102 wave_0_per_point26=xq=xp;
\r
103 wave_0_per_point27=sa=sin(ang);ca=cos(ang);
\r
104 wave_0_per_point28=yq=yp*sa + zp*ca;
\r
105 wave_0_per_point29=zq=yp*ca - zp*sa;
\r
106 wave_0_per_point30=
\r
107 wave_0_per_point31=
\r
108 wave_0_per_point32=ang=tm*8;
\r
109 wave_0_per_point33=sa=sin(ang);ca=cos(ang);
\r
110 wave_0_per_point34=xp=xq*sa + yq*ca;
\r
111 wave_0_per_point35=yp=xq*ca - yq*sa;
\r
112 wave_0_per_point36=zp=zq;
\r
113 wave_0_per_point37=
\r
114 wave_0_per_point38=//forearm movement;
\r
115 wave_0_per_point39=zp=zp-0.3;
\r
116 wave_0_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
\r
117 wave_0_per_point41=xq=xp;
\r
118 wave_0_per_point42=sa=sin(ang);ca=cos(ang);
\r
119 wave_0_per_point43=yq=yp*sa + zp*ca;
\r
120 wave_0_per_point44=zq=yp*ca - zp*sa;
\r
121 wave_0_per_point45=
\r
122 wave_0_per_point46=//upper arm twist
\r
123 wave_0_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
\r
124 wave_0_per_point48=xp=xq*sa + yq*ca;
\r
125 wave_0_per_point49=yp=xq*ca - yq*sa;
\r
126 wave_0_per_point50=zp=zq;
\r
127 wave_0_per_point51=
\r
128 wave_0_per_point52=//upper arm outward;
\r
129 wave_0_per_point53=zp=zp-0.35;
\r
130 wave_0_per_point54=ang=cos(tm*1)*1.75 - 1.05;
\r
131 wave_0_per_point55=sa=sin(ang);ca=cos(ang);
\r
132 wave_0_per_point56=xq=xp*sa + zp*ca;
\r
133 wave_0_per_point57=yq=yp;
\r
134 wave_0_per_point58=zq=xp*ca - zp*sa;
\r
135 wave_0_per_point59=
\r
136 wave_0_per_point60=//upper arm up down;
\r
137 wave_0_per_point61=ang=cos(tm);
\r
138 wave_0_per_point62=xp=xq;
\r
139 wave_0_per_point63=sa=sin(ang);ca=cos(ang);
\r
140 wave_0_per_point64=yp=yq*ca - zq*sa;
\r
141 wave_0_per_point65=zp=yq*sa + zq*ca;
\r
142 wave_0_per_point66=
\r
143 wave_0_per_point67=//xp=xq;yp=yq;zp=zq;
\r
144 wave_0_per_point68=
\r
145 wave_0_per_point69=
\r
146 wave_0_per_point70=//project into screenspace and draw on screen
\r
147 wave_0_per_point71=zp=zp+1.5;
\r
148 wave_0_per_point72=xs=xp/zp;
\r
149 wave_0_per_point73=ys=yp/zp;
\r
150 wave_0_per_point74=
\r
151 wave_0_per_point75=x=xs+0.5;
\r
152 wave_0_per_point76=y=ys*1.3+0.5;
\r
153 wave_0_per_point77=
\r
154 wave_0_per_point78=
\r
155 wave_0_per_point79=a=(1-sample);
\r
156 wave_0_per_point80=
\r
157 wavecode_1_enabled=1
\r
158 wavecode_1_samples=512
\r
160 wavecode_1_bSpectrum=0
\r
161 wavecode_1_bUseDots=1
\r
162 wavecode_1_bDrawThick=1
\r
163 wavecode_1_bAdditive=0
\r
164 wavecode_1_scaling=1.0
\r
165 wavecode_1_smoothing=0.5
\r
170 wave_1_per_point1=n=sample*6.283;
\r
171 wave_1_per_point2=phs=-sample * 0.4 ;
\r
172 wave_1_per_point3=tm=q1 + phs*2 - 0.01;
\r
174 wave_1_per_point5=flip=flip+1;
\r
175 wave_1_per_point6=flip=flip*below(flip,2);
\r
177 wave_1_per_point8=xp=0;
\r
178 wave_1_per_point9=yp=(flip*0.2-0.1)*(sample);
\r
179 wave_1_per_point10=zp=0;
\r
180 wave_1_per_point11=
\r
181 wave_1_per_point12=//spin;
\r
182 wave_1_per_point13=ang=-tm*29 + sin(tm*76 + time*4)*0.4;;
\r
183 wave_1_per_point14=sa=sin(ang);ca=cos(ang);
\r
184 wave_1_per_point15=xr=xp*sa + yp*ca;
\r
185 wave_1_per_point16=yr=xp*ca - yp*sa;
\r
186 wave_1_per_point17=zr=zp;
\r
187 wave_1_per_point18=
\r
188 wave_1_per_point19=xp=xr;
\r
189 wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
\r
190 wave_1_per_point21=zp=zr;
\r
191 wave_1_per_point22=
\r
192 wave_1_per_point23=//wrist movement;
\r
193 wave_1_per_point24=ang=sin(tm*2);
\r
194 wave_1_per_point25=
\r
195 wave_1_per_point26=xq=xp;
\r
196 wave_1_per_point27=sa=sin(ang);ca=cos(ang);
\r
197 wave_1_per_point28=yq=yp*sa + zp*ca;
\r
198 wave_1_per_point29=zq=yp*ca - zp*sa;
\r
199 wave_1_per_point30=
\r
200 wave_1_per_point31=
\r
201 wave_1_per_point32=ang=tm*8;
\r
202 wave_1_per_point33=sa=sin(ang);ca=cos(ang);
\r
203 wave_1_per_point34=xp=xq*sa + yq*ca;
\r
204 wave_1_per_point35=yp=xq*ca - yq*sa;
\r
205 wave_1_per_point36=zp=zq;
\r
206 wave_1_per_point37=
\r
207 wave_1_per_point38=//forearm movement;
\r
208 wave_1_per_point39=zp=zp-0.3;
\r
209 wave_1_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
\r
210 wave_1_per_point41=xq=xp;
\r
211 wave_1_per_point42=sa=sin(ang);ca=cos(ang);
\r
212 wave_1_per_point43=yq=yp*sa + zp*ca;
\r
213 wave_1_per_point44=zq=yp*ca - zp*sa;
\r
214 wave_1_per_point45=
\r
215 wave_1_per_point46=//upper arm twist
\r
216 wave_1_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
\r
217 wave_1_per_point48=xp=xq*sa + yq*ca;
\r
218 wave_1_per_point49=yp=xq*ca - yq*sa;
\r
219 wave_1_per_point50=zp=zq;
\r
220 wave_1_per_point51=
\r
221 wave_1_per_point52=//upper arm outward;
\r
222 wave_1_per_point53=zp=zp-0.35;
\r
223 wave_1_per_point54=ang=cos(tm*1)*1.75 - 1.05;
\r
224 wave_1_per_point55=sa=sin(ang);ca=cos(ang);
\r
225 wave_1_per_point56=xq=xp*sa + zp*ca;
\r
226 wave_1_per_point57=yq=yp;
\r
227 wave_1_per_point58=zq=xp*ca - zp*sa;
\r
228 wave_1_per_point59=
\r
229 wave_1_per_point60=//upper arm up down;
\r
230 wave_1_per_point61=ang=cos(tm);
\r
231 wave_1_per_point62=xp=xq;
\r
232 wave_1_per_point63=sa=sin(ang);ca=cos(ang);
\r
233 wave_1_per_point64=yp=yq*ca - zq*sa;
\r
234 wave_1_per_point65=zp=yq*sa + zq*ca;
\r
235 wave_1_per_point66=
\r
236 wave_1_per_point67=//xp=xq;yp=yq;zp=zq;
\r
237 wave_1_per_point68=
\r
238 wave_1_per_point69=
\r
239 wave_1_per_point70=//project into screenspace and draw on screen
\r
240 wave_1_per_point71=zp=zp+1.5;
\r
241 wave_1_per_point72=xs=xp/zp;
\r
242 wave_1_per_point73=ys=yp/zp;
\r
243 wave_1_per_point74=
\r
244 wave_1_per_point75=x=xs+0.5;
\r
245 wave_1_per_point76=y=ys*1.3+0.5;
\r
246 wave_1_per_point77=
\r
247 wave_1_per_point78=
\r
248 wave_1_per_point79=a=(1-sample);
\r
249 wave_1_per_point80=
\r
250 wavecode_2_enabled=1
\r
251 wavecode_2_samples=512
\r
253 wavecode_2_bSpectrum=0
\r
254 wavecode_2_bUseDots=1
\r
255 wavecode_2_bDrawThick=1
\r
256 wavecode_2_bAdditive=0
\r
257 wavecode_2_scaling=1.0
\r
258 wavecode_2_smoothing=0.5
\r
260 wavecode_2_g=0.720000
\r
263 wave_2_per_point1=n=sample*6.283;
\r
264 wave_2_per_point2=phs=-sample * 0.4 ;
\r
265 wave_2_per_point3=tm=q1 + phs*2 - 0.02;
\r
267 wave_2_per_point5=flip=flip+1;
\r
268 wave_2_per_point6=flip=flip*below(flip,2);
\r
270 wave_2_per_point8=xp=0;
\r
271 wave_2_per_point9=yp=(flip*0.4-0.2)*(sample);
\r
272 wave_2_per_point10=zp=0;
\r
273 wave_2_per_point11=
\r
274 wave_2_per_point12=//spin;
\r
275 wave_2_per_point13=ang=tm*23 + sin(tm*76 + time*4)*0.3;;
\r
276 wave_2_per_point14=sa=sin(ang);ca=cos(ang);
\r
277 wave_2_per_point15=xr=xp*sa + yp*ca;
\r
278 wave_2_per_point16=yr=xp*ca - yp*sa;
\r
279 wave_2_per_point17=zr=zp;
\r
280 wave_2_per_point18=
\r
281 wave_2_per_point19=xp=xr;
\r
282 wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
\r
283 wave_2_per_point21=zp=zr;
\r
284 wave_2_per_point22=
\r
285 wave_2_per_point23=//wrist movement;
\r
286 wave_2_per_point24=ang=sin(tm*2);
\r
287 wave_2_per_point25=
\r
288 wave_2_per_point26=xq=xp;
\r
289 wave_2_per_point27=sa=sin(ang);ca=cos(ang);
\r
290 wave_2_per_point28=yq=yp*sa + zp*ca;
\r
291 wave_2_per_point29=zq=yp*ca - zp*sa;
\r
292 wave_2_per_point30=
\r
293 wave_2_per_point31=
\r
294 wave_2_per_point32=ang=tm*8;
\r
295 wave_2_per_point33=sa=sin(ang);ca=cos(ang);
\r
296 wave_2_per_point34=xp=xq*sa + yq*ca;
\r
297 wave_2_per_point35=yp=xq*ca - yq*sa;
\r
298 wave_2_per_point36=zp=zq;
\r
299 wave_2_per_point37=
\r
300 wave_2_per_point38=//forearm movement;
\r
301 wave_2_per_point39=zp=zp-0.3;
\r
302 wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
\r
303 wave_2_per_point41=xq=xp;
\r
304 wave_2_per_point42=sa=sin(ang);ca=cos(ang);
\r
305 wave_2_per_point43=yq=yp*sa + zp*ca;
\r
306 wave_2_per_point44=zq=yp*ca - zp*sa;
\r
307 wave_2_per_point45=
\r
308 wave_2_per_point46=//upper arm twist
\r
309 wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
\r
310 wave_2_per_point48=xp=xq*sa + yq*ca;
\r
311 wave_2_per_point49=yp=xq*ca - yq*sa;
\r
312 wave_2_per_point50=zp=zq;
\r
313 wave_2_per_point51=
\r
314 wave_2_per_point52=//upper arm outward;
\r
315 wave_2_per_point53=zp=zp-0.35;
\r
316 wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
\r
317 wave_2_per_point55=sa=sin(ang);ca=cos(ang);
\r
318 wave_2_per_point56=xq=xp*sa + zp*ca;
\r
319 wave_2_per_point57=yq=yp;
\r
320 wave_2_per_point58=zq=xp*ca - zp*sa;
\r
321 wave_2_per_point59=
\r
322 wave_2_per_point60=//upper arm up down;
\r
323 wave_2_per_point61=ang=cos(tm);
\r
324 wave_2_per_point62=xp=xq;
\r
325 wave_2_per_point63=sa=sin(ang);ca=cos(ang);
\r
326 wave_2_per_point64=yp=yq*ca - zq*sa;
\r
327 wave_2_per_point65=zp=yq*sa + zq*ca;
\r
328 wave_2_per_point66=
\r
329 wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
\r
330 wave_2_per_point68=
\r
331 wave_2_per_point69=
\r
332 wave_2_per_point70=//project into screenspace and draw on screen
\r
333 wave_2_per_point71=zp=zp+1.5;
\r
334 wave_2_per_point72=xs=xp/zp;
\r
335 wave_2_per_point73=ys=yp/zp;
\r
336 wave_2_per_point74=
\r
337 wave_2_per_point75=x=xs+0.5;
\r
338 wave_2_per_point76=y=ys*1.3+0.5;
\r
339 wave_2_per_point77=
\r
340 wave_2_per_point78=
\r
341 wave_2_per_point79=a=(1-sample);
\r
342 wavecode_3_enabled=1
\r
343 wavecode_3_samples=512
\r
345 wavecode_3_bSpectrum=0
\r
346 wavecode_3_bUseDots=1
\r
347 wavecode_3_bDrawThick=1
\r
348 wavecode_3_bAdditive=0
\r
349 wavecode_3_scaling=1.0
\r
350 wavecode_3_smoothing=0.5
\r
355 wave_3_per_point1=n=sample*6.283;
\r
356 wave_3_per_point2=phs=-sample * 0.4 ;
\r
357 wave_3_per_point3=tm=q1 + phs*2 - 0.03;
\r
359 wave_3_per_point5=flip=flip+1;
\r
360 wave_3_per_point6=flip=flip*below(flip,2);
\r
362 wave_3_per_point8=xp=0;
\r
363 wave_3_per_point9=yp=(flip*0.6-0.3)*(sample);
\r
364 wave_3_per_point10=zp=0;
\r
365 wave_3_per_point11=
\r
366 wave_3_per_point12=//spin;
\r
367 wave_3_per_point13=ang=-tm*4 + sin(tm*76 + time*4)*0.2;;
\r
368 wave_3_per_point14=sa=sin(ang);ca=cos(ang);
\r
369 wave_3_per_point15=xr=xp*sa + yp*ca;
\r
370 wave_3_per_point16=yr=xp*ca - yp*sa;
\r
371 wave_3_per_point17=zr=zp;
\r
372 wave_3_per_point18=
\r
373 wave_3_per_point19=xp=xr;
\r
374 wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
\r
375 wave_3_per_point21=zp=zr;
\r
376 wave_3_per_point22=
\r
377 wave_3_per_point23=//wrist movement;
\r
378 wave_3_per_point24=ang=sin(tm*2);
\r
379 wave_3_per_point25=
\r
380 wave_3_per_point26=xq=xp;
\r
381 wave_3_per_point27=sa=sin(ang);ca=cos(ang);
\r
382 wave_3_per_point28=yq=yp*sa + zp*ca;
\r
383 wave_3_per_point29=zq=yp*ca - zp*sa;
\r
384 wave_3_per_point30=
\r
385 wave_3_per_point31=
\r
386 wave_3_per_point32=ang=tm*8;
\r
387 wave_3_per_point33=sa=sin(ang);ca=cos(ang);
\r
388 wave_3_per_point34=xp=xq*sa + yq*ca;
\r
389 wave_3_per_point35=yp=xq*ca - yq*sa;
\r
390 wave_3_per_point36=zp=zq;
\r
391 wave_3_per_point37=
\r
392 wave_3_per_point38=//forearm movement;
\r
393 wave_3_per_point39=zp=zp-0.3;
\r
394 wave_3_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
\r
395 wave_3_per_point41=xq=xp;
\r
396 wave_3_per_point42=sa=sin(ang);ca=cos(ang);
\r
397 wave_3_per_point43=yq=yp*sa + zp*ca;
\r
398 wave_3_per_point44=zq=yp*ca - zp*sa;
\r
399 wave_3_per_point45=
\r
400 wave_3_per_point46=//upper arm twist
\r
401 wave_3_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
\r
402 wave_3_per_point48=xp=xq*sa + yq*ca;
\r
403 wave_3_per_point49=yp=xq*ca - yq*sa;
\r
404 wave_3_per_point50=zp=zq;
\r
405 wave_3_per_point51=
\r
406 wave_3_per_point52=//upper arm outward;
\r
407 wave_3_per_point53=zp=zp-0.35;
\r
408 wave_3_per_point54=ang=cos(tm*1)*1.75 - 1.05;
\r
409 wave_3_per_point55=sa=sin(ang);ca=cos(ang);
\r
410 wave_3_per_point56=xq=xp*sa + zp*ca;
\r
411 wave_3_per_point57=yq=yp;
\r
412 wave_3_per_point58=zq=xp*ca - zp*sa;
\r
413 wave_3_per_point59=
\r
414 wave_3_per_point60=//upper arm up down;
\r
415 wave_3_per_point61=ang=cos(tm);
\r
416 wave_3_per_point62=xp=xq;
\r
417 wave_3_per_point63=sa=sin(ang);ca=cos(ang);
\r
418 wave_3_per_point64=yp=yq*ca - zq*sa;
\r
419 wave_3_per_point65=zp=yq*sa + zq*ca;
\r
420 wave_3_per_point66=
\r
421 wave_3_per_point67=//xp=xq;yp=yq;zp=zq;
\r
422 wave_3_per_point68=
\r
423 wave_3_per_point69=
\r
424 wave_3_per_point70=//project into screenspace and draw on screen
\r
425 wave_3_per_point71=zp=zp+1.5;
\r
426 wave_3_per_point72=xs=xp/zp;
\r
427 wave_3_per_point73=ys=yp/zp;
\r
428 wave_3_per_point74=
\r
429 wave_3_per_point75=x=xs+0.5;
\r
430 wave_3_per_point76=y=ys*1.3+0.5;
\r
431 wave_3_per_point77=
\r
432 wave_3_per_point78=
\r
433 wave_3_per_point79=a=(1-sample);
\r
434 shapecode_0_enabled=1
\r
435 shapecode_0_sides=6
\r
436 shapecode_0_additive=1
\r
437 shapecode_0_thickOutline=0
\r
438 shapecode_0_textured=0
\r
441 shapecode_0_rad=0.045563
\r
442 shapecode_0_ang=0.0
\r
443 shapecode_0_tex_ang=0.0
\r
444 shapecode_0_tex_zoom=1.0
\r
453 shapecode_0_border_r=1.0
\r
454 shapecode_0_border_g=1.0
\r
455 shapecode_0_border_b=1.0
\r
456 shapecode_0_border_a=0.0
\r
457 shape_0_per_frame1=tm=q1;
\r
458 shape_0_per_frame2=
\r
459 shape_0_per_frame3=flip=flip+1;
\r
460 shape_0_per_frame4=flip=flip*below(flip,2);
\r
461 shape_0_per_frame5=
\r
462 shape_0_per_frame6=xp=0;
\r
463 shape_0_per_frame7=yp=0;
\r
464 shape_0_per_frame8=zp=0;
\r
465 shape_0_per_frame9=
\r
466 shape_0_per_frame10=//spin;
\r
467 shape_0_per_frame11=ang=tm*20 + sin(tm*76 + time*4)*0.4;
\r
468 shape_0_per_frame12=sa=sin(ang);ca=cos(ang);
\r
469 shape_0_per_frame13=xr=xp*sa + yp*ca;
\r
470 shape_0_per_frame14=yr=xp*ca - yp*sa;
\r
471 shape_0_per_frame15=zr=zp;
\r
472 shape_0_per_frame16=
\r
473 shape_0_per_frame17=xp=xr;
\r
474 shape_0_per_frame18=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
\r
475 shape_0_per_frame19=zp=zr;
\r
476 shape_0_per_frame20=
\r
477 shape_0_per_frame21=//wrist movement;
\r
478 shape_0_per_frame22=ang=sin(tm*2);
\r
479 shape_0_per_frame23=
\r
480 shape_0_per_frame24=xq=xp;
\r
481 shape_0_per_frame25=sa=sin(ang);ca=cos(ang);
\r
482 shape_0_per_frame26=yq=yp*sa + zp*ca;
\r
483 shape_0_per_frame27=zq=yp*ca - zp*sa;
\r
484 shape_0_per_frame28=
\r
485 shape_0_per_frame29=
\r
486 shape_0_per_frame30=ang=tm*8;
\r
487 shape_0_per_frame31=sa=sin(ang);ca=cos(ang);
\r
488 shape_0_per_frame32=xp=xq*sa + yq*ca;
\r
489 shape_0_per_frame33=yp=xq*ca - yq*sa;
\r
490 shape_0_per_frame34=zp=zq;
\r
491 shape_0_per_frame35=
\r
492 shape_0_per_frame36=//forearm movement;
\r
493 shape_0_per_frame37=zp=zp-0.3;
\r
494 shape_0_per_frame38=ang=3.14 + sin(tm*2 - 0.5)*2.5;
\r
495 shape_0_per_frame39=xq=xp;
\r
496 shape_0_per_frame40=sa=sin(ang);ca=cos(ang);
\r
497 shape_0_per_frame41=yq=yp*sa + zp*ca;
\r
498 shape_0_per_frame42=zq=yp*ca - zp*sa;
\r
499 shape_0_per_frame43=
\r
500 shape_0_per_frame44=//upper arm twist
\r
501 shape_0_per_frame45=ang=-1.0 + cos(tm*3 + 0.5);
\r
502 shape_0_per_frame46=xp=xq*sa + yq*ca;
\r
503 shape_0_per_frame47=yp=xq*ca - yq*sa;
\r
504 shape_0_per_frame48=zp=zq;
\r
505 shape_0_per_frame49=
\r
506 shape_0_per_frame50=//upper arm outward;
\r
507 shape_0_per_frame51=zp=zp-0.35;
\r
508 shape_0_per_frame52=ang=cos(tm*1)*1.75 - 1.05;
\r
509 shape_0_per_frame53=sa=sin(ang);ca=cos(ang);
\r
510 shape_0_per_frame54=xq=xp*sa + zp*ca;
\r
511 shape_0_per_frame55=yq=yp;
\r
512 shape_0_per_frame56=zq=xp*ca - zp*sa;
\r
513 shape_0_per_frame57=
\r
514 shape_0_per_frame58=//upper arm up down;
\r
515 shape_0_per_frame59=ang=cos(tm);
\r
516 shape_0_per_frame60=xp=xq;
\r
517 shape_0_per_frame61=sa=sin(ang);ca=cos(ang);
\r
518 shape_0_per_frame62=yp=yq*ca - zq*sa;
\r
519 shape_0_per_frame63=zp=yq*sa + zq*ca;
\r
520 shape_0_per_frame64=
\r
521 shape_0_per_frame65=//xp=xq;yp=yq;zp=zq;
\r
522 shape_0_per_frame66=
\r
523 shape_0_per_frame67=
\r
524 shape_0_per_frame68=//project into screenspace and draw on screen
\r
525 shape_0_per_frame69=zp=zp+1.5;
\r
526 shape_0_per_frame70=xs=xp/zp;
\r
527 shape_0_per_frame71=ys=yp/zp;
\r
528 shape_0_per_frame72=
\r
529 shape_0_per_frame73=x=xs+0.5;
\r
530 shape_0_per_frame74=y=ys*1.3+0.5;
\r
531 shape_0_per_frame75=
\r
532 shape_0_per_frame76=
\r
533 shape_0_per_frame77=a=0.7;
\r
534 shape_0_per_frame78=
\r
535 shapecode_1_enabled=0
\r
536 shapecode_1_sides=4
\r
537 shapecode_1_additive=0
\r
538 shapecode_1_thickOutline=0
\r
539 shapecode_1_textured=0
\r
542 shapecode_1_rad=0.1
\r
543 shapecode_1_ang=0.0
\r
544 shapecode_1_tex_ang=0.0
\r
545 shapecode_1_tex_zoom=1.0
\r
554 shapecode_1_border_r=1.0
\r
555 shapecode_1_border_g=1.0
\r
556 shapecode_1_border_b=1.0
\r
557 shapecode_1_border_a=0.1
\r
558 shapecode_2_enabled=0
\r
559 shapecode_2_sides=4
\r
560 shapecode_2_additive=0
\r
561 shapecode_2_thickOutline=0
\r
562 shapecode_2_textured=0
\r
565 shapecode_2_rad=0.1
\r
566 shapecode_2_ang=0.0
\r
567 shapecode_2_tex_ang=0.0
\r
568 shapecode_2_tex_zoom=1.0
\r
577 shapecode_2_border_r=1.0
\r
578 shapecode_2_border_g=1.0
\r
579 shapecode_2_border_b=1.0
\r
580 shapecode_2_border_a=0.1
\r
581 shapecode_3_enabled=0
\r
582 shapecode_3_sides=4
\r
583 shapecode_3_additive=0
\r
584 shapecode_3_thickOutline=0
\r
585 shapecode_3_textured=0
\r
588 shapecode_3_rad=0.1
\r
589 shapecode_3_ang=0.0
\r
590 shapecode_3_tex_ang=0.0
\r
591 shapecode_3_tex_zoom=1.0
\r
600 shapecode_3_border_r=1.0
\r
601 shapecode_3_border_g=1.0
\r
602 shapecode_3_border_b=1.0
\r
603 shapecode_3_border_a=0.1
\r
604 per_frame_init_1=mv_x=64;mv_y=48;
\r
605 per_frame_init_2=nut=0;
\r
606 per_frame_init_3=stp=0;stq=0;
\r
607 per_frame_init_4=rtp=0;rtq=0;
\r
608 per_frame_init_5=wvr=0;
\r
609 per_frame_init_6=decay=0;
\r
610 per_frame_init_7=dcsp=0
\r
612 per_frame_1=decay=0.975;
\r
614 per_frame_3=vol=(bass+mid+treb)*0.25;
\r
615 per_frame_4=vol=vol*vol;
\r
617 per_frame_6=mtime=mtime+vol*0.01;
\r
619 per_frame_8=q1=time*0.5;
\r
622 per_frame_11=gamma=1 + min(vol*0.8,1)*0.7
\r
624 per_pixel_1=zm=1.00;
\r