2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008 Marco Costalba
6 Stockfish is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 Stockfish is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #if !defined(SQUARE_H_INCLUDED)
22 #define SQUARE_H_INCLUDED
28 #include <cstdlib> // for abs()
40 SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
41 SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
42 SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
43 SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
44 SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
45 SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
46 SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
47 SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
52 FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NONE
56 RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NONE
60 DELTA_SSW = -021, DELTA_SS = -020, DELTA_SSE = -017, DELTA_SWW = -012,
61 DELTA_SW = -011, DELTA_S = -010, DELTA_SE = -07, DELTA_SEE = -06,
62 DELTA_W = -01, DELTA_ZERO = 0, DELTA_E = 01, DELTA_NWW = 06, DELTA_NW = 07,
63 DELTA_N = 010, DELTA_NE = 011, DELTA_NEE = 012, DELTA_NNW = 017,
64 DELTA_NN = 020, DELTA_NNE = 021
72 const int FlipMask = 070;
73 const int FlopMask = 07;
80 inline File operator+ (File x, int i) { return File(int(x) + i); }
81 inline File operator+ (File x, File y) { return x + int(y); }
82 inline void operator++ (File &x, int) { x = File(int(x) + 1); }
83 inline void operator+= (File &x, int i) { x = File(int(x) + i); }
84 inline File operator- (File x, int i) { return File(int(x) - i); }
85 inline void operator-- (File &x, int) { x = File(int(x) - 1); }
86 inline void operator-= (File &x, int i) { x = File(int(x) - i); }
88 inline Rank operator+ (Rank x, int i) { return Rank(int(x) + i); }
89 inline Rank operator+ (Rank x, Rank y) { return x + int(y); }
90 inline void operator++ (Rank &x, int) { x = Rank(int(x) + 1); }
91 inline void operator+= (Rank &x, int i) { x = Rank(int(x) + i); }
92 inline Rank operator- (Rank x, int i) { return Rank(int(x) - i); }
93 inline void operator-- (Rank &x, int) { x = Rank(int(x) - 1); }
94 inline void operator-= (Rank &x, int i) { x = Rank(int(x) - i); }
96 inline Square operator+ (Square x, int i) { return Square(int(x) + i); }
97 inline void operator++ (Square &x, int) { x = Square(int(x) + 1); }
98 inline void operator+= (Square &x, int i) { x = Square(int(x) + i); }
99 inline Square operator- (Square x, int i) { return Square(int(x) - i); }
100 inline void operator-- (Square &x, int) { x = Square(int(x) - 1); }
101 inline void operator-= (Square &x, int i) { x = Square(int(x) - i); }
102 inline Square operator+ (Square x, SquareDelta i) { return Square(int(x) + i); }
103 inline void operator+= (Square &x, SquareDelta i) { x = Square(int(x) + i); }
104 inline Square operator- (Square x, SquareDelta i) { return Square(int(x) - i); }
105 inline void operator-= (Square &x, SquareDelta i) { x = Square(int(x) - i); }
106 inline SquareDelta operator- (Square x, Square y) {
107 return SquareDelta(int(x) - int(y));
110 inline Square make_square(File f, Rank r) {
111 return Square(int(f) | (int(r) << 3));
114 inline File square_file(Square s) {
115 return File(int(s) & 7);
118 inline Rank square_rank(Square s) {
119 return Rank(int(s) >> 3);
122 inline Square flip_square(Square s) {
123 return Square(int(s) ^ FlipMask);
126 inline Square flop_square(Square s) {
127 return Square(int(s) ^ FlopMask);
130 inline Square relative_square(Color c, Square s) {
131 return Square(int(s) ^ (int(c) * FlipMask));
134 inline Rank relative_rank(Color c, Square s) {
135 return square_rank(relative_square(c, s));
138 inline Color square_color(Square s) {
139 return Color((int(square_file(s)) + int(square_rank(s))) & 1);
142 inline int file_distance(File f1, File f2) {
143 return abs(int(f1) - int(f2));
146 inline int file_distance(Square s1, Square s2) {
147 return file_distance(square_file(s1), square_file(s2));
150 inline int rank_distance(Rank r1, Rank r2) {
151 return abs(int(r1) - int(r2));
154 inline int rank_distance(Square s1, Square s2) {
155 return rank_distance(square_rank(s1), square_rank(s2));
158 inline int square_distance(Square s1, Square s2) {
159 return Max(file_distance(s1, s2), rank_distance(s1, s2));
162 inline File file_from_char(char c) {
163 return File(c - 'a') + FILE_A;
166 inline char file_to_char(File f) {
167 return char(f - FILE_A) + 'a';
170 inline Rank rank_from_char(char c) {
171 return Rank(c - '1') + RANK_1;
174 inline char rank_to_char(Rank r) {
175 return char(r - RANK_1) + '1';
178 inline Square square_from_string(const std::string& str) {
179 return make_square(file_from_char(str[0]), rank_from_char(str[1]));
182 inline const std::string square_to_string(Square s) {
184 str += file_to_char(square_file(s));
185 str += rank_to_char(square_rank(s));
189 inline bool file_is_ok(File f) {
190 return f >= FILE_A && f <= FILE_H;
193 inline bool rank_is_ok(Rank r) {
194 return r >= RANK_1 && r <= RANK_8;
197 inline bool square_is_ok(Square s) {
198 return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
201 #endif // !defined(SQUARE_H_INCLUDED)