1 /***************************************************************************
2 * Copyright (C) 2010 by Simon Andreas Eugster (simon.eu@gmail.com) *
3 * This file is part of kdenlive. See www.kdenlive.org. *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
9 ***************************************************************************/
12 This abstract widget is a proof that abstract things sometimes *are* useful.
14 The widget expects three layers which
15 * Will be painted on top of each other on each update
16 * Are rendered in a separate thread so that the UI is not blocked
17 * Are rendered only if necessary (e.g., if a layer does not depend
18 on input images, it will not be re-rendered for incoming frames)
20 The layer order is as follows:
25 ---------------------------
30 ---------------------------
35 ---------------------------
37 Colors of Scope Widgets are defined in here (and thus don't need to be
38 re-defined in the implementation of the widget's .ui file).
40 The custom context menu already contains entries, like for enabling auto-
41 refresh. It can certainly be extended in the implementation of the widget.
43 Note: Widgets deriving from this class should connect slotActiveMonitorChanged
44 to the appropriate signal.
46 If you intend to write an own widget inheriting from this one, please read
47 the comments on the unimplemented methods carefully. They are not only here
48 for optical amusement, but also contain important information.
51 #ifndef ABSTRACTGFXSCOPEWIDGET_H
52 #define ABSTRACTGFXSCOPEWIDGET_H
63 class AbstractGfxScopeWidget : public QWidget
68 AbstractGfxScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, bool trackMouse = false, QWidget *parent = 0);
69 virtual ~AbstractGfxScopeWidget(); // Must be virtual because of inheritance, to avoid memory leaks
70 QPalette m_scopePalette;
72 /** Initializes widget settings (reads configuration).
73 Has to be called in the implementing object. */
76 /** Does this scope have auto-refresh enabled */
77 bool autoRefreshEnabled();
79 ///// Unimplemented /////
81 virtual QString widgetName() const = 0;
84 static const QPen penThick;
85 static const QPen penThin;
86 static const QPen penLight;
87 static const QPen penLightDots;
88 static const QPen penDark;
89 static const QPen penDarkDots;
94 Monitor *m_projMonitor;
95 Monitor *m_clipMonitor;
96 Render *m_activeRender;
99 /** The context menu. Feel free to add new entries in your implementation. */
102 /** Enables auto refreshing of the scope.
103 This is when a new frame is shown on the active monitor.
104 Resize events always force a recalculation. */
105 QAction *m_aAutoRefresh;
107 /** Realtime rendering. Should be disabled if it is not supported.
108 Use the accelerationFactor variable passed to the render functions as a hint of
109 how many times faster the scope should be calculated. */
110 QAction *m_aRealtime;
112 /** The mouse position; Updated when the mouse enters the widget
113 AND mouse tracking has been enabled. */
115 /** Knows whether the mouse currently lies within the widget or not.
116 Can e.g. be used for drawing a HUD only when the mouse is in the widget. */
117 bool m_mouseWithinWidget;
119 /** Offset from the widget's borders */
122 /** The rect on the widget we're painting in.
123 Can be used by the implementing widget, e.g. in the render methods.
124 Is updated when necessary (size changes). */
127 /** Images storing the calculated layers. Will be used on repaint events. */
130 QImage m_imgBackground;
132 /** The acceleration factors can be accessed also by other renderer tasks,
133 e.g. to display the scope's acceleration factor in the HUD renderer. */
134 int m_accelFactorHUD;
135 int m_accelFactorScope;
136 int m_accelFactorBackground;
138 /** Reads the widget's configuration.
139 Can be extended in the implementing subclass (make sure to run readConfig as well). */
140 virtual void readConfig();
141 /** Writes the widget configuration.
142 Implementing widgets have to implement an own method and run it in their destructor. */
144 /** Identifier for the widget's configuration. */
145 QString configName();
148 ///// Unimplemented Methods /////
150 /** Where on the widget we can paint in.
151 May also update other variables that depend on the widget's size. */
152 virtual QRect scopeRect() = 0;
154 /** @brief HUD renderer. Must emit signalHUDRenderingFinished(). @see renderScope */
155 virtual QImage renderHUD(uint accelerationFactor) = 0;
156 /** @brief Scope renderer. Must emit signalScopeRenderingFinished()
157 when calculation has finished, to allow multi-threading.
158 accelerationFactor hints how much faster than usual the calculation should be accomplished, if possible. */
159 virtual QImage renderScope(uint accelerationFactor, const QImage) = 0;
160 /** @brief Background renderer. Must emit signalBackgroundRenderingFinished(). @see renderScope */
161 virtual QImage renderBackground(uint accelerationFactor) = 0;
163 /** Must return true if the HUD layer depends on the input monitor.
164 If it does not, then it does not need to be re-calculated when
165 a new frame from the monitor is incoming. */
166 virtual bool isHUDDependingOnInput() const = 0;
167 /** @see isHUDDependingOnInput() */
168 virtual bool isScopeDependingOnInput() const = 0;
169 /** @see isHUDDependingOnInput() */
170 virtual bool isBackgroundDependingOnInput() const = 0;
172 ///// Can be reimplemented /////
173 /** Calculates the acceleration factor to be used by the render thread.
174 This method can be refined in the subclass if required. */
175 virtual uint calculateAccelFactorHUD(uint oldMseconds, uint oldFactor);
176 virtual uint calculateAccelFactorScope(uint oldMseconds, uint oldFactor);
177 virtual uint calculateAccelFactorBackground(uint oldMseconds, uint oldFactor);
179 ///// Reimplemented /////
181 void mouseMoveEvent(QMouseEvent *);
182 void leaveEvent(QEvent *);
183 void mouseReleaseEvent(QMouseEvent *);
184 void paintEvent(QPaintEvent *);
185 void resizeEvent(QResizeEvent *);
186 void showEvent(QShowEvent *); // Called when the widget is activated via the Menu entry
187 // void raise(); // Called only when manually calling the event -> useless
191 /** Forces an update of all layers. */
192 void forceUpdate(bool doUpdate = true);
193 void forceUpdateHUD();
194 void forceUpdateScope();
195 void forceUpdateBackground();
196 void slotAutoRefreshToggled(bool);
199 /** mseconds represent the time taken for the calculation,
200 accelerationFactor is the acceleration factor that has been used for this calculation. */
201 void signalHUDRenderingFinished(uint mseconds, uint accelerationFactor);
202 void signalScopeRenderingFinished(uint mseconds, uint accelerationFactor);
203 void signalBackgroundRenderingFinished(uint mseconds, uint accelerationFactor);
205 /** For the mouse position itself see m_mousePos.
206 To check whether the mouse has leaved the widget, see m_mouseWithinWidget. */
207 void signalMousePositionChanged();
209 /** Do we need the renderer to send its frames to us? */
210 void requestAutoRefresh(bool);
214 /** Counts the number of frames that have been rendered in the active monitor.
215 The frame number will be reset when the calculation starts for the current frame. */
216 QAtomicInt m_newHUDFrames;
217 QAtomicInt m_newScopeFrames;
218 QAtomicInt m_newBackgroundFrames;
220 /** Counts the number of updates that, unlike new frames, force a recalculation
221 of the scope, like for example a resize event. */
222 QAtomicInt m_newHUDUpdates;
223 QAtomicInt m_newScopeUpdates;
224 QAtomicInt m_newBackgroundUpdates;
226 /** The semaphores ensure that the QFutures for the HUD/Scope/Background threads cannot
227 be assigned a new thread while it is still running. (Could cause deadlocks and other
228 nasty things known from parallelism.) */
229 QSemaphore m_semaphoreHUD;
230 QSemaphore m_semaphoreScope;
231 QSemaphore m_semaphoreBackground;
233 QFuture<QImage> m_threadHUD;
234 QFuture<QImage> m_threadScope;
235 QFuture<QImage> m_threadBackground;
237 bool initialDimensionUpdateDone;
238 bool m_requestForcedUpdate;
242 QString m_widgetName;
244 void prodHUDThread();
245 void prodScopeThread();
246 void prodBackgroundThread();
249 /** @brief Must be called when the active monitor has shown a new frame.
250 This slot must be connected in the implementing class, it is *not*
251 done in this abstract class. */
252 void slotActiveMonitorChanged(bool isClipMonitor);
255 void customContextMenuRequested(const QPoint &pos);
256 /** To be called when a new frame has been received.
257 The scope then decides whether and when it wants to recalculate the scope, depending
258 on whether it is currently visible and whether a calculation thread is already running. */
259 void slotRenderZoneUpdated();
260 void slotRenderZoneUpdated(QImage);
261 /** The following slots are called when rendering of a component has finished. They e.g. update
262 the widget and decide whether to immediately restart the calculation thread. */
263 void slotHUDRenderingFinished(uint mseconds, uint accelerationFactor);
264 void slotScopeRenderingFinished(uint mseconds, uint accelerationFactor);
265 void slotBackgroundRenderingFinished(uint mseconds, uint accelerationFactor);
267 /** Resets the acceleration factors to 1 when realtime rendering is disabled. */
268 void slotResetRealtimeFactor(bool realtimeChecked);
272 #endif // ABSTRACTGFXSCOPEWIDGET_H