1 /***************************************************************************
2 * Copyright (C) 2010 by Simon Andreas Eugster (simon.eu@gmail.com) *
3 * This file is part of kdenlive. See www.kdenlive.org. *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
9 ***************************************************************************/
11 #include "qtconcurrentrun.h"
13 #include "abstractscopewidget.h"
20 #include <QMouseEvent>
23 const int REALTIME_FPS = 30;
25 const QColor light(250, 238, 226, 255);
26 const QColor dark(40, 40, 39, 255);
27 const QColor dark2(25, 25, 23, 255);
29 const QPen AbstractScopeWidget::penThick(QBrush(QColor(250, 250, 250)), 2, Qt::SolidLine);
30 const QPen AbstractScopeWidget::penThin(QBrush(QColor(250, 250, 250)), 1, Qt::SolidLine);
31 const QPen AbstractScopeWidget::penLight(QBrush(QColor(200, 200, 250, 150)), 1, Qt::SolidLine);
32 const QPen AbstractScopeWidget::penDark(QBrush(QColor(0, 0, 20, 250)), 1, Qt::SolidLine);
34 AbstractScopeWidget::AbstractScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, bool trackMouse, QWidget *parent) :
36 m_projMonitor(projMonitor),
37 m_clipMonitor(clipMonitor),
39 m_mouseWithinWidget(false),
42 m_accelFactorScope(1),
43 m_accelFactorBackground(1),
46 m_semaphoreBackground(1),
47 initialDimensionUpdateDone(false),
48 m_requestForcedUpdate(false)
51 m_scopePalette = QPalette();
52 m_scopePalette.setBrush(QPalette::Window, QBrush(dark2));
53 m_scopePalette.setBrush(QPalette::Base, QBrush(dark));
54 m_scopePalette.setBrush(QPalette::Button, QBrush(dark));
55 m_scopePalette.setBrush(QPalette::Text, QBrush(light));
56 m_scopePalette.setBrush(QPalette::WindowText, QBrush(light));
57 m_scopePalette.setBrush(QPalette::ButtonText, QBrush(light));
58 this->setPalette(m_scopePalette);
59 this->setAutoFillBackground(true);
61 m_aAutoRefresh = new QAction(i18n("Auto Refresh"), this);
62 m_aAutoRefresh->setCheckable(true);
63 m_aRealtime = new QAction(i18n("Realtime (with precision loss)"), this);
64 m_aRealtime->setCheckable(true);
66 m_menu = new QMenu(this);
67 m_menu->setPalette(m_scopePalette);
68 m_menu->addAction(m_aAutoRefresh);
69 m_menu->addAction(m_aRealtime);
71 this->setContextMenuPolicy(Qt::CustomContextMenu);
73 m_activeRender = (m_clipMonitor->isActive()) ? m_clipMonitor->render : m_projMonitor->render;
76 b &= connect(this, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(customContextMenuRequested(QPoint)));
78 //b &= connect(m_activeRender, SIGNAL(rendererPosition(int)), this, SLOT(slotRenderZoneUpdated()));
79 b &= connect(m_activeRender, SIGNAL(frameUpdated(QImage)), this, SLOT(slotRenderZoneUpdated(QImage)));
81 b &= connect(this, SIGNAL(signalHUDRenderingFinished(uint, uint)), this, SLOT(slotHUDRenderingFinished(uint, uint)));
82 b &= connect(this, SIGNAL(signalScopeRenderingFinished(uint, uint)), this, SLOT(slotScopeRenderingFinished(uint, uint)));
83 b &= connect(this, SIGNAL(signalBackgroundRenderingFinished(uint, uint)), this, SLOT(slotBackgroundRenderingFinished(uint, uint)));
84 b &= connect(m_aRealtime, SIGNAL(toggled(bool)), this, SLOT(slotResetRealtimeFactor(bool)));
85 b &= connect(m_aAutoRefresh, SIGNAL(toggled(bool)), this, SLOT(slotAutoRefreshToggled(bool)));
88 // Enable mouse tracking if desired.
89 // Causes the mouseMoved signal to be emitted when the mouse moves inside the
90 // widget, even when no mouse button is pressed.
91 this->setMouseTracking(trackMouse);
94 AbstractScopeWidget::~AbstractScopeWidget()
99 delete m_aAutoRefresh;
103 void AbstractScopeWidget::init()
105 m_widgetName = widgetName();
109 void AbstractScopeWidget::readConfig()
111 KSharedConfigPtr config = KGlobal::config();
112 KConfigGroup scopeConfig(config, configName());
113 m_aAutoRefresh->setChecked(scopeConfig.readEntry("autoRefresh", true));
114 m_aRealtime->setChecked(scopeConfig.readEntry("realtime", false));
118 void AbstractScopeWidget::writeConfig()
120 KSharedConfigPtr config = KGlobal::config();
121 KConfigGroup scopeConfig(config, configName());
122 scopeConfig.writeEntry("autoRefresh", m_aAutoRefresh->isChecked());
123 scopeConfig.writeEntry("realtime", m_aRealtime->isChecked());
127 QString AbstractScopeWidget::configName()
129 return "Scope_" + m_widgetName;
132 void AbstractScopeWidget::prodHUDThread()
134 if (this->visibleRegion().isEmpty()) {
135 // qDebug() << "Scope " << m_widgetName << " is not visible. Not calculating HUD.";
137 if (m_semaphoreHUD.tryAcquire(1)) {
138 Q_ASSERT(!m_threadHUD.isRunning());
140 m_newHUDFrames.fetchAndStoreRelaxed(0);
141 m_newHUDUpdates.fetchAndStoreRelaxed(0);
142 m_threadHUD = QtConcurrent::run(this, &AbstractScopeWidget::renderHUD, m_accelFactorHUD);
143 // qDebug() << "HUD thread started in " << m_widgetName;
146 // qDebug() << "HUD semaphore locked, not prodding in " << m_widgetName << ". Thread running: " << m_threadHUD.isRunning();
151 void AbstractScopeWidget::prodScopeThread()
153 // Only start a new thread if the scope is actually visible
154 // and not hidden by another widget on the stack and if user want the scope to update.
155 if (this->visibleRegion().isEmpty() || (!m_aAutoRefresh->isChecked() && !m_requestForcedUpdate)) {
156 // qDebug() << "Scope " << m_widgetName << " is not visible. Not calculating scope.";
158 // Try to acquire the semaphore. This must only succeed if m_threadScope is not running
159 // anymore. Therefore the semaphore must NOT be released before m_threadScope ends.
160 // If acquiring the semaphore fails, the thread is still running.
161 if (m_semaphoreScope.tryAcquire(1)) {
162 Q_ASSERT(!m_threadScope.isRunning());
164 m_newScopeFrames.fetchAndStoreRelaxed(0);
165 m_newScopeUpdates.fetchAndStoreRelaxed(0);
167 Q_ASSERT(m_accelFactorScope > 0);
169 // See http://doc.qt.nokia.com/latest/qtconcurrentrun.html#run about
170 // running member functions in a thread
171 m_threadScope = QtConcurrent::run(this, &AbstractScopeWidget::renderScope, m_accelFactorScope, m_scopeImage);
172 m_requestForcedUpdate = false;
174 // qDebug() << "Scope thread started in " << m_widgetName;
177 // qDebug() << "Scope semaphore locked, not prodding in " << m_widgetName << ". Thread running: " << m_threadScope.isRunning();
181 void AbstractScopeWidget::prodBackgroundThread()
183 if (this->visibleRegion().isEmpty()) {
184 // qDebug() << "Scope " << m_widgetName << " is not visible. Not calculating background.";
186 if (m_semaphoreBackground.tryAcquire(1)) {
187 Q_ASSERT(!m_threadBackground.isRunning());
189 m_newBackgroundFrames.fetchAndStoreRelaxed(0);
190 m_newBackgroundUpdates.fetchAndStoreRelaxed(0);
191 m_threadBackground = QtConcurrent::run(this, &AbstractScopeWidget::renderBackground, m_accelFactorBackground);
192 // qDebug() << "Background thread started in " << m_widgetName;
195 // qDebug() << "Background semaphore locked, not prodding in " << m_widgetName << ". Thread running: " << m_threadBackground.isRunning();
200 void AbstractScopeWidget::forceUpdate(bool doUpdate)
202 // qDebug() << "Force update called in " << widgetName() << ". Arg: " << doUpdate;
206 m_newHUDUpdates.fetchAndAddRelaxed(1);
207 m_newScopeUpdates.fetchAndAddRelaxed(1);
208 m_newBackgroundUpdates.fetchAndAddRelaxed(1);
211 prodBackgroundThread();
213 void AbstractScopeWidget::forceUpdateHUD()
215 m_newHUDUpdates.fetchAndAddRelaxed(1);
219 void AbstractScopeWidget::forceUpdateScope()
221 m_newScopeUpdates.fetchAndAddRelaxed(1);
225 void AbstractScopeWidget::forceUpdateBackground()
227 m_newBackgroundUpdates.fetchAndAddRelaxed(1);
228 prodBackgroundThread();
235 void AbstractScopeWidget::mouseReleaseEvent(QMouseEvent *event)
237 if (!m_aAutoRefresh->isChecked()) {
238 m_requestForcedUpdate = true;
239 m_activeRender->sendFrameUpdate();
243 prodBackgroundThread();
244 QWidget::mouseReleaseEvent(event);
247 void AbstractScopeWidget::resizeEvent(QResizeEvent *event)
249 // Update the dimension of the available rect for painting
250 m_scopeRect = scopeRect();
254 QWidget::resizeEvent(event);
257 void AbstractScopeWidget::showEvent(QShowEvent *event)
259 QWidget::showEvent(event);
260 m_scopeRect = scopeRect();
263 void AbstractScopeWidget::paintEvent(QPaintEvent *)
265 QPainter davinci(this);
266 davinci.drawImage(m_scopeRect.topLeft(), m_imgBackground);
267 davinci.drawImage(m_scopeRect.topLeft(), m_imgScope);
268 davinci.drawImage(m_scopeRect.topLeft(), m_imgHUD);
271 void AbstractScopeWidget::mouseMoveEvent(QMouseEvent *event)
273 m_mousePos = event->pos();
274 m_mouseWithinWidget = true;
275 emit signalMousePositionChanged();
277 void AbstractScopeWidget::leaveEvent(QEvent *)
279 m_mouseWithinWidget = false;
280 emit signalMousePositionChanged();
283 void AbstractScopeWidget::customContextMenuRequested(const QPoint &pos)
285 m_menu->exec(this->mapToGlobal(pos));
288 uint AbstractScopeWidget::calculateAccelFactorHUD(uint oldMseconds, uint)
290 return ceil((float)oldMseconds*REALTIME_FPS / 1000);
292 uint AbstractScopeWidget::calculateAccelFactorScope(uint oldMseconds, uint)
294 return ceil((float)oldMseconds*REALTIME_FPS / 1000);
296 uint AbstractScopeWidget::calculateAccelFactorBackground(uint oldMseconds, uint)
298 return ceil((float)oldMseconds*REALTIME_FPS / 1000);
304 void AbstractScopeWidget::slotHUDRenderingFinished(uint mseconds, uint oldFactor)
306 // qDebug() << "HUD rendering has finished, waiting for termination in " << m_widgetName;
307 m_threadHUD.waitForFinished();
308 m_imgHUD = m_threadHUD.result();
310 m_semaphoreHUD.release(1);
314 if (m_aRealtime->isChecked()) {
315 accel = calculateAccelFactorHUD(mseconds, oldFactor);
316 if (m_accelFactorHUD < 1) {
319 m_accelFactorHUD = accel;
322 if ((m_newHUDFrames > 0 && m_aAutoRefresh->isChecked()) || m_newHUDUpdates > 0) {
323 // qDebug() << "Trying to start a new HUD thread for " << m_widgetName
324 // << ". New frames/updates: " << m_newHUDFrames << "/" << m_newHUDUpdates;
329 void AbstractScopeWidget::slotScopeRenderingFinished(uint mseconds, uint oldFactor)
331 // The signal can be received before the thread has really finished. So we
332 // need to wait until it has really finished before starting a new thread.
333 // qDebug() << "Scope rendering has finished, waiting for termination in " << m_widgetName;
334 m_threadScope.waitForFinished();
335 m_imgScope = m_threadScope.result();
337 // The scope thread has finished. Now we can release the semaphore, allowing a new thread.
338 // See prodScopeThread where the semaphore is acquired again.
339 m_semaphoreScope.release(1);
342 // Calculate the acceleration factor hint to get «realtime» updates.
344 if (m_aRealtime->isChecked()) {
345 accel = calculateAccelFactorScope(mseconds, oldFactor);
347 // If mseconds happens to be 0.
350 // Don't directly calculate with m_accelFactorScope as we are dealing with concurrency.
351 // If m_accelFactorScope is set to 0 at the wrong moment, who knows what might happen
352 // then :) Therefore use a local variable.
353 m_accelFactorScope = accel;
356 if ((m_newScopeFrames > 0 && m_aAutoRefresh->isChecked()) || m_newScopeUpdates > 0) {
357 // qDebug() << "Trying to start a new scope thread for " << m_widgetName
358 // << ". New frames/updates: " << m_newScopeFrames << "/" << m_newScopeUpdates;
363 void AbstractScopeWidget::slotBackgroundRenderingFinished(uint mseconds, uint oldFactor)
365 // qDebug() << "Background rendering has finished, waiting for termination in " << m_widgetName;
366 m_threadBackground.waitForFinished();
367 m_imgBackground = m_threadBackground.result();
369 m_semaphoreBackground.release(1);
373 if (m_aRealtime->isChecked()) {
374 accel = calculateAccelFactorBackground(mseconds, oldFactor);
375 if (m_accelFactorBackground < 1) {
378 m_accelFactorBackground = accel;
381 if ((m_newBackgroundFrames > 0 && m_aAutoRefresh->isChecked()) || m_newBackgroundUpdates > 0) {
382 // qDebug() << "Trying to start a new background thread for " << m_widgetName
383 // << ". New frames/updates: " << m_newBackgroundFrames << "/" << m_newBackgroundUpdates;
384 prodBackgroundThread();;
388 void AbstractScopeWidget::slotActiveMonitorChanged(bool isClipMonitor)
390 // qDebug() << "Active monitor has changed in " << m_widgetName << ". Is the clip monitor active now? " << isClipMonitor;
392 bool b = m_activeRender->disconnect(this);
395 m_activeRender = (isClipMonitor) ? m_clipMonitor->render : m_projMonitor->render;
397 //b &= connect(m_activeRender, SIGNAL(rendererPosition(int)), this, SLOT(slotRenderZoneUpdated()));
398 b &= connect(m_activeRender, SIGNAL(frameUpdated(QImage)), this, SLOT(slotRenderZoneUpdated(QImage)));
401 // Update the scope for the new monitor.
404 prodBackgroundThread();
407 void AbstractScopeWidget::slotRenderZoneUpdated()
409 m_newHUDFrames.fetchAndAddRelaxed(1);
410 m_newScopeFrames.fetchAndAddRelaxed(1);
411 m_newBackgroundFrames.fetchAndAddRelaxed(1);
413 // qDebug() << "Monitor incoming. New frames total HUD/Scope/Background: " << m_newHUDFrames
414 // << "/" << m_newScopeFrames << "/" << m_newBackgroundFrames;
416 if (this->visibleRegion().isEmpty()) {
417 // qDebug() << "Scope of widget " << m_widgetName << " is not at the top, not rendering.";
419 if (m_aAutoRefresh->isChecked()) {
422 prodBackgroundThread();
427 void AbstractScopeWidget::slotRenderZoneUpdated(QImage frame)
429 m_scopeImage = frame;
430 slotRenderZoneUpdated();
433 void AbstractScopeWidget::slotResetRealtimeFactor(bool realtimeChecked)
435 if (!realtimeChecked) {
436 m_accelFactorHUD = 1;
437 m_accelFactorScope = 1;
438 m_accelFactorBackground = 1;
442 bool AbstractScopeWidget::autoRefreshEnabled()
444 return m_aAutoRefresh->isChecked();
447 void AbstractScopeWidget::slotAutoRefreshToggled(bool autoRefresh)
449 if (isVisible()) emit requestAutoRefresh(autoRefresh);
450 // TODO only if depends on input