1 /*****************************************************************************
2 * ac3_decoder_thread.h : ac3 decoder thread interface
3 *****************************************************************************
4 * Copyright (C) 1999, 2000 VideoLAN
5 * $Id: ac3_decoder_thread.h,v 1.5 2001/04/20 12:14:34 reno Exp $
7 * Authors: Michel Kaempf <maxx@via.ecp.fr>
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
22 *****************************************************************************/
24 /*****************************************************************************
25 * ac3dec_thread_t : ac3 decoder thread descriptor
26 *****************************************************************************/
27 typedef struct ac3dec_thread_s
32 vlc_thread_t thread_id; /* id for thread functions */
33 // bit_stream_t bit_stream;
39 decoder_fifo_t * p_fifo; /* stores the PES stream data */
40 // data_packet_t * p_data;
41 int sync_ptr; /* sync ptr from ac3 magic header */
42 adec_config_t * p_config;
53 aout_fifo_t * p_aout_fifo; /* stores the decompressed audio frames */
54 aout_thread_t * p_aout; /* needed to create the audio fifo */
58 /*****************************************************************************
60 *****************************************************************************/
61 vlc_thread_t ac3dec_CreateThread( adec_config_t * p_config );