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Fix build with Qt < 4.6
[kdenlive] / src / beziercurve / beziersplineeditor.cpp
1 /***************************************************************************
2  *   Copyright (C) 2010 by Till Theato (root@ttill.de)                     *
3  *   This file is part of Kdenlive (www.kdenlive.org).                     *
4  *                                                                         *
5  *   Kdenlive is free software: you can redistribute it and/or modify      *
6  *   it under the terms of the GNU General Public License as published by  *
7  *   the Free Software Foundation, either version 2 of the License, or     *
8  *   (at your option) any later version.                                   *
9  *                                                                         *
10  *   Kdenlive is distributed in the hope that it will be useful,           *
11  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
12  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
13  *   GNU General Public License for more details.                          *
14  *                                                                         *
15  *   You should have received a copy of the GNU General Public License     *
16  *   along with Kdenlive.  If not, see <http://www.gnu.org/licenses/>.     *
17  ***************************************************************************/
18
19 #include "beziersplineeditor.h"
20
21 #include <QPainter>
22 #include <QMouseEvent>
23
24
25 BezierSplineEditor::BezierSplineEditor(QWidget* parent) :
26         QWidget(parent),
27         m_mode(ModeNormal),
28         m_zoomLevel(0),
29         m_gridLines(3),
30         m_pixmapCache(NULL),
31         m_pixmapIsDirty(true),
32         m_currentPointIndex(-1)
33 {
34     setMouseTracking(true);
35     setAutoFillBackground(false);
36     setAttribute(Qt::WA_OpaquePaintEvent);
37     setMinimumSize(150, 150);
38     setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
39 }
40
41 BezierSplineEditor::~BezierSplineEditor()
42 {
43     if (m_pixmapCache)
44         delete m_pixmapCache;
45 }
46
47 CubicBezierSpline BezierSplineEditor::spline()
48 {
49     return m_spline;
50 }
51
52 void BezierSplineEditor::setSpline(const CubicBezierSpline& spline)
53 {
54     int precision = m_spline.getPrecision();
55     m_spline = spline;
56     m_spline.setPrecision(precision);
57     m_currentPointIndex = -1;
58     m_mode = ModeNormal;
59     emit modified();
60     update();
61 }
62
63 BPoint BezierSplineEditor::getCurrentPoint()
64 {
65     if (m_currentPointIndex >= 0)
66         return m_spline.points()[m_currentPointIndex];
67     else
68         return BPoint();
69 }
70
71 void BezierSplineEditor::updateCurrentPoint(const BPoint& p)
72 {
73     if (m_currentPointIndex >= 0) {
74         m_spline.setPoint(m_currentPointIndex, p);
75         // during validation the point might have changed
76         emit currentPoint(m_spline.points()[m_currentPointIndex]);
77         update();
78     }
79 }
80
81 void BezierSplineEditor::setPixmap(const QPixmap& pixmap)
82 {
83     m_pixmap = pixmap;
84     m_pixmapIsDirty = true;
85     update();
86 }
87
88 void BezierSplineEditor::slotZoomIn()
89 {
90     m_zoomLevel = qMax(m_zoomLevel-1, 0);
91     m_pixmapIsDirty = true;
92     update();
93 }
94
95 void BezierSplineEditor::slotZoomOut()
96 {
97     m_zoomLevel = qMin(m_zoomLevel+1, 3);
98     m_pixmapIsDirty = true;
99     update();
100 }
101
102 int BezierSplineEditor::gridLines()
103 {
104     return m_gridLines;
105 }
106
107 void BezierSplineEditor::setGridLines(int lines)
108 {
109     m_gridLines = qBound(0, lines, 8);
110     update();
111 }
112
113 void BezierSplineEditor::paintEvent(QPaintEvent* event)
114 {
115     Q_UNUSED(event);
116
117     QPainter p(this);
118
119     int wWidth = width() - 1;
120     int wHeight = height() - 1;
121     int offset = 1/8. * m_zoomLevel * (wWidth > wHeight ? wWidth : wHeight);
122     wWidth -= 2 * offset;
123     wHeight -= 2 * offset;
124
125     p.translate(offset, offset);
126
127     /*
128      * Background
129      */
130     p.fillRect(rect().translated(-offset, -offset), palette().background());
131     if (!m_pixmap.isNull()) {
132         if (m_pixmapIsDirty || !m_pixmapCache) {
133             if (m_pixmapCache)
134                 delete m_pixmapCache;
135             m_pixmapCache = new QPixmap(wWidth + 1, wHeight + 1);
136             QPainter cachePainter(m_pixmapCache);
137
138             cachePainter.scale(1.0*(wWidth+1) / m_pixmap.width(), 1.0*(wHeight+1) / m_pixmap.height());
139             cachePainter.drawPixmap(0, 0, m_pixmap);
140             m_pixmapIsDirty = false;
141         }
142         p.drawPixmap(0, 0, *m_pixmapCache);
143     }
144
145
146     p.setPen(QPen(Qt::gray, 1, Qt::SolidLine));
147
148     /*
149      * Borders
150      */
151     if (m_zoomLevel != 0) {
152         p.drawRect(0, 0, wWidth, wHeight);
153     }
154
155     /*
156      * Grid
157      */
158     if (m_gridLines != 0) {
159         double stepH = wWidth / (double)(m_gridLines + 1);
160         double stepV = wHeight / (double)(m_gridLines + 1);
161         for (int i = 1; i <= m_gridLines; ++i) {
162             p.drawLine(QLineF(i * stepH, 0, i * stepH, wHeight));
163             p.drawLine(QLineF(0, i * stepV, wWidth, i * stepV));
164         }
165     }
166
167     p.setRenderHint(QPainter::Antialiasing);
168
169     /*
170      * Standard line
171      */
172     p.drawLine(QLineF(0, wHeight, wWidth, 0));
173
174     /*
175      * Spline
176      */
177     double prevY = wHeight - m_spline.value(0.) * wHeight;
178     double prevX = 0.;
179     double curY;
180     double normalizedX = -1;
181     int x;
182     
183     p.setPen(QPen(Qt::black, 1, Qt::SolidLine));
184     for (x = 0 ; x < wWidth ; ++x) {
185         normalizedX = x / (double)wWidth;
186         curY = wHeight - m_spline.value(normalizedX, true) * wHeight;
187
188         /*
189          * Keep in mind that QLineF rounds doubles
190          * to ints mathematically, not just rounds down
191          * like in C
192          */
193         p.drawLine(QLineF(prevX, prevY, x, curY));
194         prevX = x;
195         prevY = curY;
196     }
197     p.drawLine(QLineF(prevX, prevY ,
198                       x, wHeight - m_spline.value(1.0, true) * wHeight));
199
200     /*
201      * Points + Handles
202      */
203     int max = m_spline.points().count() - 1;
204     p.setPen(QPen(Qt::red, 1, Qt::SolidLine));
205     BPoint point;
206     QPolygon handle(4);
207     handle.setPoints(4,
208                      1,  -2,
209                      4,  1,
210                      1,  4,
211                      -2, 1);
212 #if QT_VERSION < 0x040600
213     QPolygon tmp;
214 #endif
215     for (int i = 0; i <= max; ++i) {
216         point = m_spline.points().at(i);
217         if (i == m_currentPointIndex) {
218             p.setBrush(QBrush(QColor(Qt::red), Qt::SolidPattern));
219             if (i != 0)
220                 p.drawLine(QLineF(point.h1.x() * wWidth, wHeight - point.h1.y() * wHeight, point.p.x() * wWidth, wHeight - point.p.y() * wHeight));
221             if (i != max)
222                 p.drawLine(QLineF(point.p.x() * wWidth, wHeight - point.p.y() * wHeight, point.h2.x() * wWidth, wHeight - point.h2.y() * wHeight));
223         }
224
225         p.drawEllipse(QRectF(point.p.x() * wWidth - 3,
226                              wHeight - 3 - point.p.y() * wHeight, 6, 6));
227         if (i != 0) {
228 #if QT_VERSION >= 0x040600
229             p.drawConvexPolygon(handle.translated(point.h1.x() * wWidth, wHeight - point.h1.y() * wHeight));
230 #else
231             tmp = handle;
232             tmp.translate(point.h1.x() * wWidth, wHeight - point.h1.y() * wHeight);
233             p.drawConvexPolygon(tmp);
234 #endif
235         }
236         if (i != max) {
237 #if QT_VERSION >= 0x040600
238             p.drawConvexPolygon(handle.translated(point.h2.x() * wWidth, wHeight - point.h2.y() * wHeight));
239 #else
240             tmp = handle;
241             tmp.translate(point.h2.x() * wWidth, wHeight - point.h2.y() * wHeight);
242             p.drawConvexPolygon(tmp);
243 #endif
244         }
245
246         if ( i == m_currentPointIndex)
247             p.setBrush(QBrush(Qt::NoBrush));
248     }
249 }
250
251 void BezierSplineEditor::resizeEvent(QResizeEvent* event)
252 {
253     m_spline.setPrecision(width() > height() ? width() : height());
254     m_pixmapIsDirty = true;
255     QWidget::resizeEvent(event);
256 }
257
258 void BezierSplineEditor::mousePressEvent(QMouseEvent* event)
259 {
260     int wWidth = width() - 1;
261     int wHeight = height() - 1;
262     int offset = 1/8. * m_zoomLevel * (wWidth > wHeight ? wWidth : wHeight);
263     wWidth -= 2 * offset;
264     wHeight -= 2 * offset;
265
266     double x = (event->pos().x() - offset) / (double)(wWidth);
267     double y = 1.0 - (event->pos().y() - offset) / (double)(wHeight);
268
269     point_types selectedPoint;
270     int closestPointIndex = nearestPointInRange(QPointF(x, y), wWidth, wHeight, &selectedPoint);
271
272     if (event->button() == Qt::RightButton && closestPointIndex > 0 && closestPointIndex < m_spline.points().count() - 1 && selectedPoint == PTypeP) {
273         m_spline.removePoint(closestPointIndex);
274         setCursor(Qt::ArrowCursor);
275         m_mode = ModeNormal;
276         if (closestPointIndex < m_currentPointIndex)
277             --m_currentPointIndex;
278         update();
279         if (m_currentPointIndex >= 0)
280             emit currentPoint(m_spline.points()[m_currentPointIndex]);
281         else
282             emit currentPoint(BPoint());
283         emit modified();
284         return;
285     } else if (event->button() != Qt::LeftButton) {
286         return;
287     }
288
289     if (closestPointIndex < 0) {
290         BPoint po;
291         po.p = QPointF(x, y);
292         po.h1 = QPointF(x-0.05, y-0.05);
293         po.h2 = QPointF(x+0.05, y+0.05);
294         m_currentPointIndex = m_spline.addPoint(po);
295         m_currentPointType = PTypeP;
296     } else {
297         m_currentPointIndex = closestPointIndex;
298         m_currentPointType = selectedPoint;
299     }
300
301     BPoint point = m_spline.points()[m_currentPointIndex];
302     QPointF p;
303     switch (m_currentPointType) {
304     case PTypeH1:
305         p = point.h1;
306         break;
307     case PTypeP:
308         p = point.p;
309         break;
310     case PTypeH2:
311         p = point.h2;
312     }
313
314     m_grabPOriginal = point;
315     if (m_currentPointIndex > 0)
316         m_grabPPrevious = m_spline.points()[m_currentPointIndex - 1];
317     if (m_currentPointIndex < m_spline.points().count() - 1)
318         m_grabPNext = m_spline.points()[m_currentPointIndex + 1];
319     m_grabOffsetX = p.x() - x;
320     m_grabOffsetY = p.y() - y;
321
322     switch (m_currentPointType) {
323         case PTypeH1:
324             point.h1 = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
325             break;
326         case PTypeP:
327             point.p = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
328             break;
329         case PTypeH2:
330             point.h2 = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
331     }
332     m_spline.setPoint(m_currentPointIndex, point);
333
334     m_mode = ModeDrag;
335
336     emit currentPoint(point);
337     update();
338 }
339
340 void BezierSplineEditor::mouseReleaseEvent(QMouseEvent* event)
341 {
342     if (event->button() != Qt::LeftButton)
343         return;
344
345     setCursor(Qt::ArrowCursor);
346     m_mode = ModeNormal;
347
348     emit modified();
349 }
350
351 void BezierSplineEditor::mouseMoveEvent(QMouseEvent* event)
352 {
353     int wWidth = width() - 1;
354     int wHeight = height() - 1;
355     int offset = 1/8. * m_zoomLevel * (wWidth > wHeight ? wWidth : wHeight);
356     wWidth -= 2 * offset;
357     wHeight -= 2 * offset;
358
359     double x = (event->pos().x() - offset) / (double)(wWidth);
360     double y = 1.0 - (event->pos().y() - offset) / (double)(wHeight);
361     
362     if (m_mode == ModeNormal) {
363         // If no point is selected set the the cursor shape if on top
364         point_types type;
365         int nearestPointIndex = nearestPointInRange(QPointF(x, y), wWidth, wHeight, &type);
366
367         if (nearestPointIndex < 0)
368             setCursor(Qt::ArrowCursor);
369         else
370             setCursor(Qt::CrossCursor);
371     } else {
372         // Else, drag the selected point
373         setCursor(Qt::CrossCursor);
374         
375         x += m_grabOffsetX;
376         y += m_grabOffsetY;
377
378         double leftX = 0.;
379         double rightX = 1.;
380         BPoint point = m_spline.points()[m_currentPointIndex];
381         switch (m_currentPointType) {
382         case PTypeH1:
383             rightX = point.p.x();
384             if (m_currentPointIndex == 0)
385                 leftX = -1000;
386             else
387                 leftX = m_spline.points()[m_currentPointIndex - 1].p.x();
388
389             x = qBound(leftX, x, rightX);
390             point.h1 = QPointF(x, y);
391             break;
392
393         case PTypeP:
394             if (m_currentPointIndex == 0)
395                 rightX = 0.0;
396             else if (m_currentPointIndex == m_spline.points().count() - 1)
397                 leftX = 1.0;
398
399             x = qBound(leftX, x, rightX);
400             y = qBound(0., y, 1.);
401
402             // handles might have changed because we neared another point
403             // try to restore
404             point.h1 = m_grabPOriginal.h1;
405             point.h2 = m_grabPOriginal.h2;
406             // and then move them by same offset
407             point.h1 += QPointF(x, y) - m_grabPOriginal.p;
408             point.h2 += QPointF(x, y) - m_grabPOriginal.p;
409
410             point.p = QPointF(x, y);
411             break;
412
413         case PTypeH2:
414             leftX = point.p.x();
415             if (m_currentPointIndex == m_spline.points().count() - 1)
416                 rightX = 1001;
417             else
418                 rightX = m_spline.points()[m_currentPointIndex + 1].p.x();
419
420             x = qBound(leftX, x, rightX);
421             point.h2 = QPointF(x, y);
422         };
423
424         int index = m_currentPointIndex;
425         m_currentPointIndex = m_spline.setPoint(m_currentPointIndex, point);
426
427         if (m_currentPointType == PTypeP) {
428             // we might have changed the handles of other points
429             // try to restore
430             if (index == m_currentPointIndex) {
431                 if (m_currentPointIndex > 0)
432                     m_spline.setPoint(m_currentPointIndex - 1, m_grabPPrevious);
433                 if (m_currentPointIndex < m_spline.points().count() -1)
434                     m_spline.setPoint(m_currentPointIndex + 1, m_grabPNext);
435             } else {
436                 if (m_currentPointIndex < index) {
437                     m_spline.setPoint(index, m_grabPPrevious);
438                     m_grabPNext = m_grabPPrevious;
439                     if (m_currentPointIndex > 0)
440                         m_grabPPrevious = m_spline.points()[m_currentPointIndex - 1];
441                 } else {
442                     m_spline.setPoint(index, m_grabPNext);
443                     m_grabPPrevious = m_grabPNext;
444                     if (m_currentPointIndex < m_spline.points().count() - 1)
445                         m_grabPNext = m_spline.points()[m_currentPointIndex + 1];
446                 }
447             }
448         }
449
450         emit currentPoint(point);
451         update();
452     }
453 }
454
455 void BezierSplineEditor::leaveEvent(QEvent* event)
456 {
457     QWidget::leaveEvent(event);
458 }
459
460 int BezierSplineEditor::nearestPointInRange(QPointF p, int wWidth, int wHeight, BezierSplineEditor::point_types* sel)
461 {
462     double nearestDistanceSquared = 1000;
463     point_types selectedPoint;
464     int nearestIndex = -1;
465     int i = 0;
466
467     double distanceSquared;
468     // find out distance using the Pythagorean theorem
469     foreach(const BPoint & point, m_spline.points()) {
470         distanceSquared = pow(point.h1.x() - p.x(), 2) + pow(point.h1.y() - p.y(), 2);
471         if (distanceSquared < nearestDistanceSquared) {
472             nearestIndex = i;
473             nearestDistanceSquared = distanceSquared;
474             selectedPoint = PTypeH1;
475         }
476         distanceSquared = pow(point.p.x() - p.x(), 2) + pow(point.p.y() - p.y(), 2);
477         if (distanceSquared < nearestDistanceSquared) {
478             nearestIndex = i;
479             nearestDistanceSquared = distanceSquared;
480             selectedPoint = PTypeP;
481         }
482         distanceSquared = pow(point.h2.x() - p.x(), 2) + pow(point.h2.y() - p.y(), 2);
483         if (distanceSquared < nearestDistanceSquared) {
484             nearestIndex = i;
485             nearestDistanceSquared = distanceSquared;
486             selectedPoint = PTypeH2;
487         }
488         ++i;
489     }
490
491     if (nearestIndex >= 0) {
492         BPoint point = m_spline.points()[nearestIndex];
493         QPointF p2;
494         switch (selectedPoint) {
495         case PTypeH1:
496             p2 = point.h1;
497             break;
498         case PTypeP:
499             p2 = point.p;
500             break;
501         case PTypeH2:
502             p2 = point.h2;
503         }
504         if (qAbs(p.x() - p2.x()) * wWidth < 5 && qAbs(p.y() - p2.y()) * wHeight < 5) {
505             *sel = selectedPoint;
506             return nearestIndex;
507         }
508     }
509
510     return -1;
511 }
512
513 #include "beziersplineeditor.moc"