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Bézier spline:
[kdenlive] / src / beziercurve / beziersplinewidget.cpp
1 /***************************************************************************
2  *   Copyright (C) 2010 by Till Theato (root@ttill.de)                     *
3  *   This file is part of Kdenlive (www.kdenlive.org).                     *
4  *                                                                         *
5  *   Kdenlive is free software: you can redistribute it and/or modify      *
6  *   it under the terms of the GNU General Public License as published by  *
7  *   the Free Software Foundation, either version 2 of the License, or     *
8  *   (at your option) any later version.                                   *
9  *                                                                         *
10  *   Kdenlive is distributed in the hope that it will be useful,           *
11  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
12  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
13  *   GNU General Public License for more details.                          *
14  *                                                                         *
15  *   You should have received a copy of the GNU General Public License     *
16  *   along with Kdenlive.  If not, see <http://www.gnu.org/licenses/>.     *
17  ***************************************************************************/
18
19 #include "beziersplinewidget.h"
20
21 #include <QPainter>
22 #include <QMouseEvent>
23
24 #include <KDebug>
25
26 BezierSplineWidget::BezierSplineWidget(QWidget* parent) :
27         QWidget(parent),
28         m_mode(ModeNormal),
29         m_currentPointIndex(-1)
30 {
31     setMouseTracking(true);
32     setAutoFillBackground(false);
33     setAttribute(Qt::WA_OpaquePaintEvent);
34     setMinimumSize(150, 150);
35     setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
36 }
37
38 CubicBezierSpline BezierSplineWidget::spline()
39 {
40     return m_spline;
41 }
42
43 void BezierSplineWidget::setSpline(const CubicBezierSpline& spline)
44 {
45     // TODO: cleanup
46     m_spline.fromString(spline.toString());
47 }
48
49 void BezierSplineWidget::paintEvent(QPaintEvent* event)
50 {
51     Q_UNUSED(event);
52
53     QPainter p(this);
54
55     p.fillRect(rect(), palette().background());
56
57     int    wWidth = width() - 1;
58     int    wHeight = height() - 1;
59
60     /*
61      * Spline
62      */
63     double prevY = wHeight - m_spline.value(0.) * wHeight;
64     double prevX = 0.;
65     double curY;
66     double normalizedX = -1;
67     int x;
68     
69     p.setPen(QPen(Qt::black, 1, Qt::SolidLine));
70     for (x = 0 ; x < wWidth ; ++x) {
71         normalizedX = x / (double)wWidth;
72         curY = wHeight - m_spline.value(normalizedX, true) * wHeight;
73         
74         /*
75          * Keep in mind that QLineF rounds doubles
76          * to ints mathematically, not just rounds down
77          * like in C
78          */
79         p.drawLine(QLineF(prevX, prevY,
80                           x, curY));
81         prevX = x;
82         prevY = curY;
83     }
84     p.drawLine(QLineF(prevX, prevY ,
85                       x, wHeight - m_spline.value(1.0, true) * wHeight));
86
87     /*
88      * Points + Handles
89      */
90     p.setPen(QPen(Qt::red, 1, Qt::SolidLine));
91     BPoint point;
92     QPolygon handle(4);
93     handle.setPoints(4,
94                      1,  -2,
95                      4,  1,
96                      1,  4,
97                      -2, 1);
98     for (int i = 0; i < m_spline.points().count(); ++i) {
99         point = m_spline.points().at(i);
100         if (i == m_currentPointIndex)
101             p.setBrush(QBrush(QColor(Qt::red), Qt::SolidPattern));
102
103         p.drawConvexPolygon(handle.translated(point.h1.x() * wWidth, wHeight - point.h1.y() * wHeight));
104         p.drawEllipse(QRectF(point.p.x() * wWidth - 3,
105                             wHeight - 3 - point.p.y() * wHeight, 6, 6));
106         p.drawConvexPolygon(handle.translated(point.h2.x() * wWidth, wHeight - point.h2.y() * wHeight));
107
108         if ( i == m_currentPointIndex)
109             p.setBrush(QBrush(Qt::NoBrush));
110     }
111 }
112
113 void BezierSplineWidget::resizeEvent(QResizeEvent* event)
114 {
115     m_spline.setPrecision(width());
116     QWidget::resizeEvent(event);
117 }
118
119 void BezierSplineWidget::mousePressEvent(QMouseEvent* event)
120 {
121     double x = event->pos().x() / (double)(width() - 1);
122     double y = 1.0 - event->pos().y() / (double)(height() - 1);
123
124     point_types selectedPoint;
125     int closest_point_index = nearestPointInRange(QPointF(x, y), width(), height(), &selectedPoint);
126
127     /*if (event->button() == Qt::RightButton && closest_point_index > 0 && closest_point_index < d->m_curve.points().count() - 1) {
128         d->m_curve.removePoint(closest_point_index);
129         setCursor(Qt::ArrowCursor);
130         d->setState(ST_NORMAL);
131         if (closest_point_index < d->m_grab_point_index)
132             --d->m_grab_point_index;
133         d->setCurveModified();
134         return;
135     } else*/ if (event->button() != Qt::LeftButton) return;
136
137     if (closest_point_index < 0) {
138         BPoint po;
139         po.p = QPointF(x, y);
140         po.h1 = QPointF(x-0.05, y-0.05);
141         po.h2 = QPointF(x+0.05, y+0.05);
142         m_currentPointIndex = m_spline.addPoint(po);
143         m_currentPointType = PTypeP;
144         if (m_currentPointIndex == -1) // x already in use
145             return;
146         /*if (!d->jumpOverExistingPoints(newPoint, -1)) return;*/
147     } else {
148         m_currentPointIndex = closest_point_index;
149         m_currentPointType = selectedPoint;
150     }
151
152     BPoint point = m_spline.points()[m_currentPointIndex];
153     QPointF p;
154     switch (m_currentPointType) {
155     case PTypeH1:
156         p = point.h1;
157         break;
158     case PTypeP:
159         p = point.p;
160         break;
161     case PTypeH2:
162         p = point.h2;
163     }
164
165     m_grabOriginalX = p.x();
166     m_grabOriginalY = p.y();
167     m_grabOffsetX = p.x() - x;
168     m_grabOffsetY = p.y() - y;
169
170     switch (m_currentPointType) {
171         case PTypeH1:
172             point.h1 = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
173             break;
174         case PTypeP:
175             point.p = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
176             break;
177         case PTypeH2:
178             point.h2 = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
179     }
180     m_spline.setPoint(m_currentPointIndex, point);
181     
182     //d->m_draggedAwayPointIndex = -1;
183
184     m_mode = ModeDrag;
185
186     update();
187 }
188
189 void BezierSplineWidget::mouseReleaseEvent(QMouseEvent* event)
190 {
191     if (event->button() != Qt::LeftButton)
192         return;
193
194     setCursor(Qt::ArrowCursor);
195     m_mode = ModeNormal;
196     
197     emit modified();
198 }
199
200 void BezierSplineWidget::mouseMoveEvent(QMouseEvent* event)
201 {
202     double x = event->pos().x() / (double)(width() - 1);
203     double y = 1.0 - event->pos().y() / (double)(height() - 1);
204     
205     if (m_mode == ModeNormal) { // If no point is selected set the the cursor shape if on top
206         point_types type;
207         int nearestPointIndex = nearestPointInRange(QPointF(x, y), width(), height(), &type);
208         
209         if (nearestPointIndex < 0)
210             setCursor(Qt::ArrowCursor);
211         else
212             setCursor(Qt::CrossCursor);
213     } else { // Else, drag the selected point
214         /*bool crossedHoriz = event->pos().x() - width() > MOUSE_AWAY_THRES ||
215         event->pos().x() < -MOUSE_AWAY_THRES;
216         bool crossedVert =  event->pos().y() - height() > MOUSE_AWAY_THRES ||
217         event->pos().y() < -MOUSE_AWAY_THRES;
218         
219         bool removePoint = (crossedHoriz || crossedVert);
220         
221         if (!removePoint && d->m_draggedAwayPointIndex >= 0) {
222             // point is no longer dragged away so reinsert it
223             QPointF newPoint(d->m_draggedAwayPoint);
224             d->m_grab_point_index = d->m_curve.addPoint(newPoint);
225             d->m_draggedAwayPointIndex = -1;
226         }
227         
228         if (removePoint &&
229             (d->m_draggedAwayPointIndex >= 0))
230             return;
231         */
232         
233         setCursor(Qt::CrossCursor);
234         
235         x += m_grabOffsetX;
236         y += m_grabOffsetY;
237         
238         double leftX, rightX;
239         BPoint point = m_spline.points()[m_currentPointIndex];
240         switch (m_currentPointType) {
241         case PTypeH1:
242             rightX = point.p.x();
243             if (m_currentPointIndex == 0)
244                 leftX = -1000;
245             else
246                 leftX = m_spline.points()[m_currentPointIndex - 1].p.x();
247             x = qBound(leftX, x, rightX);
248             point.h1 = QPointF(x, y);
249             break;
250         case PTypeP:
251             if (m_currentPointIndex == 0) {
252                 leftX = 0.0;
253                 rightX = 0.0;
254                 /*if (d->m_curve.points().count() > 1)
255                  *           rightX = d->m_curve.points()[d->m_grab_point_index + 1].x() - POINT_AREA;
256                  *       else
257                  *           rightX = 1.0;*/
258             } else if (m_currentPointIndex == m_spline.points().count() - 1) {
259                 leftX = 1.0;//m_spline.points()[m_currentPointIndex - 1].p.x();
260                 rightX = 1.0;
261             } else {
262                 //// the 1E-4 addition so we can grab the dot later.
263                 leftX = m_spline.points()[m_currentPointIndex - 1].p.x();// + POINT_AREA;
264                 rightX = m_spline.points()[m_currentPointIndex + 1].p.x();// - POINT_AREA;
265             }
266             x = qBound(leftX, x, rightX);
267             y = qBound(0., y, 1.);
268             point.p = QPointF(x, y);
269             break;
270         case PTypeH2:
271             leftX = point.p.x();
272             if (m_currentPointIndex == m_spline.points().count() - 1)
273                 rightX = 1001;
274             else
275                 rightX = m_spline.points()[m_currentPointIndex + 1].p.x();
276             x = qBound(leftX, x, rightX);
277             point.h2 = QPointF(x, y);
278         };
279
280         m_spline.setPoint(m_currentPointIndex, point);
281         
282         /*if (removePoint && d->m_curve.points().count() > 2) {
283             d->m_draggedAwayPoint = d->m_curve.points()[d->m_grab_point_index];
284             d->m_draggedAwayPointIndex = d->m_grab_point_index;
285             d->m_curve.removePoint(d->m_grab_point_index);
286             d->m_grab_point_index = bounds(d->m_grab_point_index, 0, d->m_curve.points().count() - 1);
287         }
288         
289         d->setCurveModified();*/
290         update();
291     }
292 }
293
294 void BezierSplineWidget::leaveEvent(QEvent* event)
295 {
296     QWidget::leaveEvent(event);
297 }
298
299 int BezierSplineWidget::nearestPointInRange(QPointF p, int wWidth, int wHeight, BezierSplineWidget::point_types* sel)
300 {
301     double nearestDistanceSquared = 1000;
302     point_types selectedPoint;
303     int nearestIndex = -1;
304     int i = 0;
305
306     double distanceSquared;
307     foreach(const BPoint & point, m_spline.points()) {
308         distanceSquared = pow(point.h1.x() - p.x(), 2) + pow(point.h1.y() - p.y(), 2);
309         if (distanceSquared < nearestDistanceSquared) {
310             nearestIndex = i;
311             nearestDistanceSquared = distanceSquared;
312             selectedPoint = PTypeH1;
313         }
314         distanceSquared = pow(point.p.x() - p.x(), 2) + pow(point.p.y() - p.y(), 2);
315         if (distanceSquared < nearestDistanceSquared) {
316             nearestIndex = i;
317             nearestDistanceSquared = distanceSquared;
318             selectedPoint = PTypeP;
319         }
320         distanceSquared = pow(point.h2.x() - p.x(), 2) + pow(point.h2.y() - p.y(), 2);
321         if (distanceSquared < nearestDistanceSquared) {
322             nearestIndex = i;
323             nearestDistanceSquared = distanceSquared;
324             selectedPoint = PTypeH2;
325         }
326         ++i;
327     }
328
329     if (nearestIndex >= 0) {
330         BPoint point = m_spline.points()[nearestIndex];
331         QPointF p2;
332         switch (selectedPoint) {
333         case PTypeH1:
334             p2 = point.h1;
335             break;
336         case PTypeP:
337             p2 = point.p;
338             break;
339         case PTypeH2:
340             p2 = point.h2;
341         }
342         if (qAbs(p.x() - p2.x()) * (wWidth - 1) < 5 && qAbs(p.y() - p2.y()) * (wHeight - 1) < 5) {
343             *sel = selectedPoint;
344             return nearestIndex;
345         }
346     }
347
348     return -1;
349 }
350
351 #include "beziersplinewidget.moc"