1 /***************************************************************************
2 * Copyright (C) 2010 by Till Theato (root@ttill.de) *
3 * This file is part of Kdenlive (www.kdenlive.org). *
5 * Kdenlive is free software: you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation, either version 2 of the License, or *
8 * (at your option) any later version. *
10 * Kdenlive is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with Kdenlive. If not, see <http://www.gnu.org/licenses/>. *
17 ***************************************************************************/
19 #include "beziersplinewidget.h"
22 #include <QMouseEvent>
26 BezierSplineWidget::BezierSplineWidget(QWidget* parent) :
29 m_currentPointIndex(-1)
31 setMouseTracking(true);
32 setAutoFillBackground(false);
33 setAttribute(Qt::WA_OpaquePaintEvent);
34 setMinimumSize(150, 150);
35 setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
38 CubicBezierSpline BezierSplineWidget::spline()
43 void BezierSplineWidget::setSpline(const CubicBezierSpline& spline)
46 m_spline.fromString(spline.toString());
49 void BezierSplineWidget::paintEvent(QPaintEvent* event)
55 p.fillRect(rect(), palette().background());
57 int wWidth = width() - 1;
58 int wHeight = height() - 1;
63 double prevY = wHeight - m_spline.value(0.) * wHeight;
66 double normalizedX = -1;
69 p.setPen(QPen(Qt::black, 1, Qt::SolidLine));
70 for (x = 0 ; x < wWidth ; ++x) {
71 normalizedX = x / (double)wWidth;
72 curY = wHeight - m_spline.value(normalizedX, true) * wHeight;
75 * Keep in mind that QLineF rounds doubles
76 * to ints mathematically, not just rounds down
79 p.drawLine(QLineF(prevX, prevY,
84 p.drawLine(QLineF(prevX, prevY ,
85 x, wHeight - m_spline.value(1.0, true) * wHeight));
90 p.setPen(QPen(Qt::red, 1, Qt::SolidLine));
98 for (int i = 0; i < m_spline.points().count(); ++i) {
99 point = m_spline.points().at(i);
100 if (i == m_currentPointIndex)
101 p.setBrush(QBrush(QColor(Qt::red), Qt::SolidPattern));
103 p.drawConvexPolygon(handle.translated(point.h1.x() * wWidth, wHeight - point.h1.y() * wHeight));
104 p.drawEllipse(QRectF(point.p.x() * wWidth - 3,
105 wHeight - 3 - point.p.y() * wHeight, 6, 6));
106 p.drawConvexPolygon(handle.translated(point.h2.x() * wWidth, wHeight - point.h2.y() * wHeight));
108 if ( i == m_currentPointIndex)
109 p.setBrush(QBrush(Qt::NoBrush));
113 void BezierSplineWidget::resizeEvent(QResizeEvent* event)
115 m_spline.setPrecision(width());
116 QWidget::resizeEvent(event);
119 void BezierSplineWidget::mousePressEvent(QMouseEvent* event)
121 double x = event->pos().x() / (double)(width() - 1);
122 double y = 1.0 - event->pos().y() / (double)(height() - 1);
124 point_types selectedPoint;
125 int closestPointIndex = nearestPointInRange(QPointF(x, y), width(), height(), &selectedPoint);
127 if (event->button() == Qt::RightButton && closestPointIndex > 0 && closestPointIndex < m_spline.points().count() - 1 && selectedPoint == PTypeP) {
128 m_spline.removePoint(closestPointIndex);
129 setCursor(Qt::ArrowCursor);
131 if (closestPointIndex < m_currentPointIndex)
132 --m_currentPointIndex;
136 } else if (event->button() != Qt::LeftButton) {
140 if (closestPointIndex < 0) {
142 po.p = QPointF(x, y);
143 po.h1 = QPointF(x-0.05, y-0.05);
144 po.h2 = QPointF(x+0.05, y+0.05);
145 m_currentPointIndex = m_spline.addPoint(po);
146 m_currentPointType = PTypeP;
147 /*if (!d->jumpOverExistingPoints(newPoint, -1)) return;*/
149 m_currentPointIndex = closestPointIndex;
150 m_currentPointType = selectedPoint;
153 BPoint point = m_spline.points()[m_currentPointIndex];
155 switch (m_currentPointType) {
166 m_grabOriginalX = p.x();
167 m_grabOriginalY = p.y();
168 m_grabOffsetX = p.x() - x;
169 m_grabOffsetY = p.y() - y;
171 switch (m_currentPointType) {
173 point.h1 = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
176 point.p = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
179 point.h2 = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
181 m_spline.setPoint(m_currentPointIndex, point);
183 //d->m_draggedAwayPointIndex = -1;
190 void BezierSplineWidget::mouseReleaseEvent(QMouseEvent* event)
192 if (event->button() != Qt::LeftButton)
195 setCursor(Qt::ArrowCursor);
201 void BezierSplineWidget::mouseMoveEvent(QMouseEvent* event)
203 double x = event->pos().x() / (double)(width() - 1);
204 double y = 1.0 - event->pos().y() / (double)(height() - 1);
206 if (m_mode == ModeNormal) { // If no point is selected set the the cursor shape if on top
208 int nearestPointIndex = nearestPointInRange(QPointF(x, y), width(), height(), &type);
210 if (nearestPointIndex < 0)
211 setCursor(Qt::ArrowCursor);
213 setCursor(Qt::CrossCursor);
214 } else { // Else, drag the selected point
215 /*bool crossedHoriz = event->pos().x() - width() > MOUSE_AWAY_THRES ||
216 event->pos().x() < -MOUSE_AWAY_THRES;
217 bool crossedVert = event->pos().y() - height() > MOUSE_AWAY_THRES ||
218 event->pos().y() < -MOUSE_AWAY_THRES;
220 bool removePoint = (crossedHoriz || crossedVert);
222 if (!removePoint && d->m_draggedAwayPointIndex >= 0) {
223 // point is no longer dragged away so reinsert it
224 QPointF newPoint(d->m_draggedAwayPoint);
225 d->m_grab_point_index = d->m_curve.addPoint(newPoint);
226 d->m_draggedAwayPointIndex = -1;
230 (d->m_draggedAwayPointIndex >= 0))
234 setCursor(Qt::CrossCursor);
239 double leftX, rightX;
240 BPoint point = m_spline.points()[m_currentPointIndex];
241 switch (m_currentPointType) {
243 rightX = point.p.x();
244 if (m_currentPointIndex == 0)
247 leftX = m_spline.points()[m_currentPointIndex - 1].p.x();
248 x = qBound(leftX, x, rightX);
249 point.h1 = QPointF(x, y);
252 if (m_currentPointIndex == 0) {
255 /*if (d->m_curve.points().count() > 1)
256 * rightX = d->m_curve.points()[d->m_grab_point_index + 1].x() - POINT_AREA;
259 } else if (m_currentPointIndex == m_spline.points().count() - 1) {
260 leftX = 1.0;//m_spline.points()[m_currentPointIndex - 1].p.x();
263 //// the 1E-4 addition so we can grab the dot later.
264 leftX = m_spline.points()[m_currentPointIndex - 1].p.x();// + POINT_AREA;
265 rightX = m_spline.points()[m_currentPointIndex + 1].p.x();// - POINT_AREA;
267 x = qBound(leftX, x, rightX);
268 y = qBound(0., y, 1.);
270 // move handles by same offset
271 point.h1 += QPointF(x, y) - point.p;
272 point.h2 += QPointF(x, y) - point.p;
274 point.p = QPointF(x, y);
278 if (m_currentPointIndex == m_spline.points().count() - 1)
281 rightX = m_spline.points()[m_currentPointIndex + 1].p.x();
282 x = qBound(leftX, x, rightX);
283 point.h2 = QPointF(x, y);
286 m_spline.setPoint(m_currentPointIndex, point);
288 /*if (removePoint && d->m_curve.points().count() > 2) {
289 d->m_draggedAwayPoint = d->m_curve.points()[d->m_grab_point_index];
290 d->m_draggedAwayPointIndex = d->m_grab_point_index;
291 d->m_curve.removePoint(d->m_grab_point_index);
292 d->m_grab_point_index = bounds(d->m_grab_point_index, 0, d->m_curve.points().count() - 1);
295 d->setCurveModified();*/
300 void BezierSplineWidget::leaveEvent(QEvent* event)
302 QWidget::leaveEvent(event);
305 int BezierSplineWidget::nearestPointInRange(QPointF p, int wWidth, int wHeight, BezierSplineWidget::point_types* sel)
307 double nearestDistanceSquared = 1000;
308 point_types selectedPoint;
309 int nearestIndex = -1;
312 double distanceSquared;
313 foreach(const BPoint & point, m_spline.points()) {
314 distanceSquared = pow(point.h1.x() - p.x(), 2) + pow(point.h1.y() - p.y(), 2);
315 if (distanceSquared < nearestDistanceSquared) {
317 nearestDistanceSquared = distanceSquared;
318 selectedPoint = PTypeH1;
320 distanceSquared = pow(point.p.x() - p.x(), 2) + pow(point.p.y() - p.y(), 2);
321 if (distanceSquared < nearestDistanceSquared) {
323 nearestDistanceSquared = distanceSquared;
324 selectedPoint = PTypeP;
326 distanceSquared = pow(point.h2.x() - p.x(), 2) + pow(point.h2.y() - p.y(), 2);
327 if (distanceSquared < nearestDistanceSquared) {
329 nearestDistanceSquared = distanceSquared;
330 selectedPoint = PTypeH2;
335 if (nearestIndex >= 0) {
336 BPoint point = m_spline.points()[nearestIndex];
338 switch (selectedPoint) {
348 if (qAbs(p.x() - p2.x()) * (wWidth - 1) < 5 && qAbs(p.y() - p2.y()) * (wHeight - 1) < 5) {
349 *sel = selectedPoint;
357 #include "beziersplinewidget.moc"