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[kdenlive] / src / levels.cpp
1 /***************************************************************************
2  *   Copyright (C) 2010 by Simon Andreas Eugster (simon.eu@gmail.com)      *
3  *   This file is part of kdenlive. See www.kdenlive.org.                  *
4  *                                                                         *
5  *   This program is free software; you can redistribute it and/or modify  *
6  *   it under the terms of the GNU General Public License as published by  *
7  *   the Free Software Foundation; either version 2 of the License, or     *
8  *   (at your option) any later version.                                   *
9  ***************************************************************************/
10
11 #include <QTime>
12 #include "levelsgenerator.h"
13 #include "levels.h"
14 #include "renderer.h"
15
16 Levels::Levels(Monitor *projMonitor, Monitor *clipMonitor, QWidget *parent) :
17     AbstractScopeWidget(projMonitor, clipMonitor, parent)
18 {
19     ui = new Ui::Levels_UI();
20     ui->setupUi(this);
21
22     ui->cbY->setChecked(true);
23     ui->cbR->setChecked(true);
24     ui->cbG->setChecked(true);
25     ui->cbB->setChecked(true);
26
27     bool b = true;
28     b &= connect(ui->cbY, SIGNAL(toggled(bool)), this, SLOT(forceUpdateScope()));
29     b &= connect(ui->cbR, SIGNAL(toggled(bool)), this, SLOT(forceUpdateScope()));
30     b &= connect(ui->cbG, SIGNAL(toggled(bool)), this, SLOT(forceUpdateScope()));
31     b &= connect(ui->cbB, SIGNAL(toggled(bool)), this, SLOT(forceUpdateScope()));
32     Q_ASSERT(b);
33 }
34
35 Levels::~Levels()
36 {
37     delete ui;
38 }
39
40 QString Levels::widgetName() const { return QString("Levels"); }
41
42 bool Levels::isHUDDependingOnInput() const { return false; }
43 bool Levels::isScopeDependingOnInput() const { return true; }
44 bool Levels::isBackgroundDependingOnInput() const { return false; }
45
46 QRect Levels::scopeRect()
47 {
48     qDebug() << "According to the spacer, the top left point is " << ui->verticalSpacer->geometry().x() << "/" << ui->verticalSpacer->geometry().y();
49     QPoint topleft(offset, offset+ ui->verticalSpacer->geometry().y());
50     return QRect(topleft, this->rect().size() - QSize(topleft.x() + offset, topleft.y() + offset));
51 }
52
53 QImage Levels::renderHUD(uint)
54 {
55     emit signalHUDRenderingFinished(0, 1);
56     return QImage();
57 }
58 QImage Levels::renderScope(uint accelFactor)
59 {
60     QTime start = QTime::currentTime();
61     start.start();
62
63     const int componentFlags =   (ui->cbY->isChecked() ? 1 : 0) * LevelsGenerator::ComponentY
64                                | (ui->cbR->isChecked() ? 1 : 0) * LevelsGenerator::ComponentR
65                                | (ui->cbG->isChecked() ? 1 : 0) * LevelsGenerator::ComponentG
66                                | (ui->cbB->isChecked() ? 1 : 0) * LevelsGenerator::ComponentB;
67
68     QImage levels = m_levelsGenerator->calculateLevels(m_scopeRect.size(), m_activeRender->extractFrame(m_activeRender->seekFramePosition()),
69                                                        componentFlags, accelFactor);
70
71     emit signalScopeRenderingFinished(0, 1);
72     return levels;
73 }
74 QImage Levels::renderBackground(uint)
75 {
76     emit signalBackgroundRenderingFinished(0, 1);
77     return QImage();
78 }