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consumer avformat added, various cleanups and consumer realtime switching
[mlt] / src / modules / sdl / consumer_sdl.c
1 /*
2  * consumer_sdl.c -- A Simple DirectMedia Layer consumer
3  * Copyright (C) 2003-2004 Ushodaya Enterprises Limited
4  * Author: Dan Dennedy <dan@dennedy.org>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19  */
20
21 #include "consumer_sdl.h"
22 #include <framework/mlt_frame.h>
23 #include <framework/mlt_deque.h>
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <string.h>
27 #include <pthread.h>
28 #include <SDL/SDL.h>
29 #include <SDL/SDL_syswm.h>
30 #include <sys/time.h>
31
32 /** This classes definition.
33 */
34
35 typedef struct consumer_sdl_s *consumer_sdl;
36
37 struct consumer_sdl_s
38 {
39         struct mlt_consumer_s parent;
40         mlt_properties properties;
41         mlt_deque queue;
42         pthread_t thread;
43         int running;
44         uint8_t audio_buffer[ 4096 * 19 ];
45         int audio_avail;
46         pthread_mutex_t audio_mutex;
47         pthread_cond_t audio_cond;
48         int window_width;
49         int window_height;
50         float aspect_ratio;
51         int width;
52         int height;
53         int playing;
54         int sdl_flags;
55         SDL_Surface *sdl_screen;
56         SDL_Overlay *sdl_overlay;
57         uint8_t *buffer;
58 };
59
60 /** Forward references to static functions.
61 */
62
63 static int consumer_start( mlt_consumer parent );
64 static int consumer_stop( mlt_consumer parent );
65 static int consumer_is_stopped( mlt_consumer parent );
66 static void consumer_close( mlt_consumer parent );
67 static void *consumer_thread( void * );
68 static int consumer_get_dimensions( int *width, int *height );
69
70 /** This is what will be called by the factory - anything can be passed in
71         via the argument, but keep it simple.
72 */
73
74 mlt_consumer consumer_sdl_init( char *arg )
75 {
76         // Create the consumer object
77         consumer_sdl this = calloc( sizeof( struct consumer_sdl_s ), 1 );
78
79         // If no malloc'd and consumer init ok
80         if ( this != NULL && mlt_consumer_init( &this->parent, this ) == 0 )
81         {
82                 // Create the queue
83                 this->queue = mlt_deque_init( );
84
85                 // Get the parent consumer object
86                 mlt_consumer parent = &this->parent;
87
88                 // We have stuff to clean up, so override the close method
89                 parent->close = consumer_close;
90
91                 // get a handle on properties
92                 mlt_service service = mlt_consumer_service( parent );
93                 this->properties = mlt_service_properties( service );
94
95                 // Set the default volume
96                 mlt_properties_set_double( this->properties, "volume", 1.0 );
97
98                 // This is the initialisation of the consumer
99                 pthread_mutex_init( &this->audio_mutex, NULL );
100                 pthread_cond_init( &this->audio_cond, NULL);
101                 
102                 // Default scaler (for now we'll use nearest)
103                 mlt_properties_set( this->properties, "rescale", "nearest" );
104
105                 // Default buffer for low latency
106                 mlt_properties_set_int( this->properties, "buffer", 1 );
107
108                 // Default progressive true
109                 mlt_properties_set_int( this->properties, "progressive", 0 );
110
111                 // Get aspect ratio
112                 this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
113                 
114                 // process actual param
115                 if ( arg == NULL || sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
116                 {
117                         this->width = mlt_properties_get_int( this->properties, "width" );
118                         this->height = mlt_properties_get_int( this->properties, "height" );
119                 }
120                 
121                 // Default window size
122                 this->window_width = (int)( (float)this->height * 4.0/3.0 + 0.5);
123                 this->window_height = this->height;
124                 
125                 // Set the sdl flags
126                 this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE;
127
128                 // Allow thread to be started/stopped
129                 parent->start = consumer_start;
130                 parent->stop = consumer_stop;
131                 parent->is_stopped = consumer_is_stopped;
132
133                 // Return the consumer produced
134                 return parent;
135         }
136
137         // malloc or consumer init failed
138         free( this );
139
140         // Indicate failure
141         return NULL;
142 }
143
144 int consumer_start( mlt_consumer parent )
145 {
146         consumer_sdl this = parent->child;
147
148         if ( !this->running )
149         {
150                 this->running = 1;
151                 pthread_create( &this->thread, NULL, consumer_thread, this );
152         }
153
154         return 0;
155 }
156
157 int consumer_stop( mlt_consumer parent )
158 {
159         // Get the actual object
160         consumer_sdl this = parent->child;
161
162         if ( this->running )
163         {
164                 // Kill the thread and clean up
165                 this->running = 0;
166
167                 pthread_mutex_lock( &this->audio_mutex );
168                 pthread_cond_broadcast( &this->audio_cond );
169                 pthread_mutex_unlock( &this->audio_mutex );
170
171                 pthread_join( this->thread, NULL );
172         }
173
174         return 0;
175 }
176
177 int consumer_is_stopped( mlt_consumer parent )
178 {
179         consumer_sdl this = parent->child;
180         return !this->running;
181 }
182
183 static int sdl_lock_display( )
184 {
185         SDL_Surface *screen = SDL_GetVideoSurface( );
186         return screen != NULL && ( !SDL_MUSTLOCK( screen ) || SDL_LockSurface( screen ) >= 0 );
187 }
188
189 static void sdl_unlock_display( )
190 {
191         SDL_Surface *screen = SDL_GetVideoSurface( );
192         if ( screen != NULL && SDL_MUSTLOCK( screen ) )
193                 SDL_UnlockSurface( screen );
194 }
195
196 static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
197 {
198         consumer_sdl this = udata;
199
200         // Get the volume
201         float volume = mlt_properties_get_double( this->properties, "volume" );
202
203         pthread_mutex_lock( &this->audio_mutex );
204
205         // Block until audio received
206         while ( this->running && len > this->audio_avail )
207                 pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
208
209         if ( this->audio_avail >= len )
210         {
211                 // Place in the audio buffer
212                 SDL_MixAudio( stream, this->audio_buffer, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
213
214                 // Remove len from the audio available
215                 this->audio_avail -= len;
216
217                 // Remove the samples
218                 memmove( this->audio_buffer, this->audio_buffer + len, this->audio_avail );
219         }
220         else
221         {
222                 // Just to be safe, wipe the stream first
223                 memset( stream, 0, len );
224
225                 // Copy what we have into the stream
226                 memcpy( stream, this->audio_buffer, this->audio_avail );
227
228                 // Mix the audio 
229                 SDL_MixAudio( stream, stream, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
230
231                 // No audio left
232                 this->audio_avail = 0;
233         }
234
235         // We're definitely playing now
236         this->playing = 1;
237
238         pthread_cond_broadcast( &this->audio_cond );
239         pthread_mutex_unlock( &this->audio_mutex );
240 }
241
242 static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio, int *duration )
243 {
244         // Get the properties of this consumer
245         mlt_properties properties = this->properties;
246         mlt_audio_format afmt = mlt_audio_pcm;
247
248         // Set the preferred params of the test card signal
249         int channels = mlt_properties_get_int( properties, "channels" );
250         int frequency = mlt_properties_get_int( properties, "frequency" );
251         static int counter = 0;
252
253         int samples = mlt_sample_calculator( mlt_properties_get_double( this->properties, "fps" ), frequency, counter++ );
254         
255         int16_t *pcm;
256         int bytes;
257
258         mlt_frame_get_audio( frame, &pcm, &afmt, &frequency, &channels, &samples );
259         *duration = ( ( samples * 1000 ) / frequency );
260
261         if ( mlt_properties_get_int( properties, "audio_off" ) )
262         {
263                 this->playing = 1;
264                 init_audio = 1;
265                 return init_audio;
266         }
267
268         if ( init_audio == 1 )
269         {
270                 SDL_AudioSpec request;
271                 SDL_AudioSpec got;
272
273                 // specify audio format
274                 memset( &request, 0, sizeof( SDL_AudioSpec ) );
275                 this->playing = 0;
276                 request.freq = frequency;
277                 request.format = AUDIO_S16;
278                 request.channels = channels;
279                 request.samples = 1024;
280                 request.callback = sdl_fill_audio;
281                 request.userdata = (void *)this;
282                 if ( SDL_OpenAudio( &request, &got ) != 0 )
283                 {
284                         fprintf( stderr, "SDL failed to open audio: %s\n", SDL_GetError() );
285                         init_audio = 2;
286                 }
287                 else if ( got.size != 0 )
288                 {
289                         SDL_PauseAudio( 0 );
290                         init_audio = 0;
291                 }
292         }
293
294         if ( init_audio == 0 )
295         {
296                 mlt_properties properties = mlt_frame_properties( frame );
297                 bytes = ( samples * channels * 2 );
298                 pthread_mutex_lock( &this->audio_mutex );
299                 while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
300                         pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
301                 if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
302                         memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
303                 else
304                         memset( &this->audio_buffer[ this->audio_avail ], 0, bytes );
305                 this->audio_avail += bytes;
306                 pthread_cond_broadcast( &this->audio_cond );
307                 pthread_mutex_unlock( &this->audio_mutex );
308         }
309         else
310         {
311                 this->playing = 1;
312         }
313
314         return init_audio;
315 }
316
317 static int consumer_play_video( consumer_sdl this, mlt_frame frame )
318 {
319         // Get the properties of this consumer
320         mlt_properties properties = this->properties;
321
322         mlt_image_format vfmt = mlt_image_yuv422;
323         int width = this->width, height = this->height;
324         uint8_t *image;
325         int changed = 0;
326
327         if ( mlt_properties_get_int( properties, "video_off" ) == 0 )
328         {
329                 // Get the image, width and height
330                 mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
331
332                 // Handle events
333                 if ( this->sdl_screen != NULL )
334                 {
335                         SDL_Event event;
336         
337                         changed = consumer_get_dimensions( &this->window_width, &this->window_height );
338         
339                         while ( SDL_PollEvent( &event ) )
340                         {
341                                 switch( event.type )
342                                 {
343                                         case SDL_VIDEORESIZE:
344                                                 this->window_width = event.resize.w;
345                                                 this->window_height = event.resize.h;
346                                                 changed = 1;
347                                                 break;
348                                         case SDL_QUIT:
349                                                 this->running = 0;
350                                                 break;
351                                         case SDL_KEYDOWN:
352                                                 {
353                                                         mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
354                                                         char keyboard[ 2 ] = " ";
355                                                         void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
356                                                         if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
357                                                         {
358                                                                 keyboard[ 0 ] = ( char )event.key.keysym.unicode;
359                                                                 callback( producer, keyboard );
360                                                         }
361                                                 }
362                                                 break;
363                                 }
364                         }
365                 }
366         
367                 if ( width != this->width || height != this->height )
368                 {
369                         this->width = width;
370                         this->height = height;
371                         changed = 1;
372                 }
373
374                 if ( this->sdl_screen == NULL || changed )
375                 {
376                         double aspect_ratio = ( float )this->aspect_ratio * this->width / this->height;
377                         float display_aspect_ratio = ( float )width / height;
378                         SDL_Rect rect;
379                         if ( mlt_properties_get( properties, "rescale" ) != NULL &&
380                                         !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
381                                 aspect_ratio = mlt_frame_get_aspect_ratio( frame ) * mlt_properties_get_int(mlt_frame_properties(frame),"width") / mlt_properties_get_int(mlt_frame_properties(frame),"height");
382
383                         if ( aspect_ratio == 1 )
384                         {
385                                 rect.w = this->window_width;
386                                 rect.h = this->window_height;
387                         }
388                         else if ( this->window_width < this->window_height * aspect_ratio )
389                         {
390                                 rect.w = this->window_width;
391                                 rect.h = this->window_width / aspect_ratio + 1;
392                         }
393                         else
394                         {
395                                 rect.w = this->window_height * aspect_ratio + 1;
396                                 rect.h = this->window_height;
397                         }
398
399                         if ( mlt_properties_get_int( properties, "scale_overlay" ) )
400                         {
401                                 if ( ( float )rect.w * display_aspect_ratio < this->window_width )
402                                         rect.w = ( int )( ( float )rect.w * display_aspect_ratio );
403                                 else if ( ( float )rect.h * display_aspect_ratio < this->window_height )
404                                         rect.h = ( int )( ( float )rect.h * display_aspect_ratio );
405                         }
406
407                         rect.x = ( this->window_width - rect.w ) / 2;
408                         rect.y = ( this->window_height - rect.h ) / 2;
409
410                         // Force an overlay recreation
411                         if ( this->sdl_overlay != NULL )
412                                 SDL_FreeYUVOverlay( this->sdl_overlay );
413
414                         // open SDL window with video overlay, if possible
415                         this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
416
417                         if ( this->sdl_screen != NULL )
418                         {
419                                 SDL_SetClipRect( this->sdl_screen, &rect );
420                         
421                                 sdl_lock_display();
422                                 this->sdl_overlay = SDL_CreateYUVOverlay( this->width - (this->width % 4), this->height- (this->height % 2 ), SDL_YUY2_OVERLAY, this->sdl_screen );
423                                 sdl_unlock_display();
424                         }
425                 }
426                         
427                 if ( this->sdl_screen != NULL && this->sdl_overlay != NULL )
428                 {
429                         this->buffer = this->sdl_overlay->pixels[ 0 ];
430                         if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
431                         {
432                                 memcpy( this->buffer, image, width * height * 2 );
433                                 SDL_UnlockYUVOverlay( this->sdl_overlay );
434                                 SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
435                         }
436                 }
437         }
438
439         // Close the frame
440         mlt_frame_close( frame );
441
442         return 0;
443 }
444
445 /** Threaded wrapper for pipe.
446 */
447
448 static void *consumer_thread( void *arg )
449 {
450         // Identify the arg
451         consumer_sdl this = arg;
452
453         // Get the consumer
454         mlt_consumer consumer = &this->parent;
455
456         // internal intialization
457         int init_audio = 1;
458
459         // Obtain time of thread start
460         struct timeval now;
461         int64_t start = 0;
462         int64_t elapsed = 0;
463         int duration = 0;
464         int64_t playtime = 0;
465         struct timespec tm;
466         mlt_frame next = NULL;
467         mlt_frame frame = NULL;
468
469         if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
470         {
471                 fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
472                 return NULL;
473         }
474
475         SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
476         SDL_EnableUNICODE( 1 );
477
478         // Loop until told not to
479         while( this->running )
480         {
481                 // Get a frame from the attached producer
482                 frame = mlt_consumer_rt_frame( consumer );
483
484                 // Ensure that we have a frame
485                 if ( frame != NULL )
486                 {
487                         // Play audio
488                         init_audio = consumer_play_audio( this, frame, init_audio, &duration );
489
490                         if ( this->playing )
491                         {
492                                 // Get the current time
493                                 gettimeofday( &now, NULL );
494
495                                 // Determine elapsed time
496                                 if ( start == 0 )
497                                         start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
498                                 else
499                                         elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start;
500                         }
501
502                         // Set playtime for this frame
503                         mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
504
505                         // Push this frame to the back of the queue
506                         mlt_deque_push_back( this->queue, frame );
507
508                         // Calculate the next playtime
509                         playtime += ( duration * 1000 );
510                 }
511
512                 if ( this->playing )
513                 {
514                         // Pop the next frame
515                         next = mlt_deque_pop_front( this->queue );
516
517                         // See if we have to delay the display of the current frame
518                         if ( next != NULL && mlt_properties_get_int( mlt_frame_properties( next ), "rendered" ) == 1 )
519                         {
520                                 mlt_position scheduled = mlt_properties_get_position( mlt_frame_properties( next ), "playtime" ) + 5000;
521                                 if ( scheduled > elapsed && mlt_deque_count( this->queue ) > 25 )
522                                 {
523                                         tm.tv_sec = ( scheduled - elapsed ) / 1000000;
524                                         tm.tv_nsec = ( ( scheduled - elapsed ) % 1000000 ) * 1000;
525                                         nanosleep( &tm, NULL );
526
527                                         // Show current frame
528                                         consumer_play_video( this, next );
529                                 }
530                                 else if ( scheduled > elapsed )
531                                 {
532                                         // More time to kill
533                                         mlt_deque_push_front( this->queue, next );
534                                 }
535                                 else
536                                 {
537                                         // Show current frame
538                                         consumer_play_video( this, next );
539                                 }
540                         }
541                         else
542                         {
543                                 // This is an unrendered frame - just close it
544                                 mlt_frame_close( next );
545                         }
546                 }
547         }
548
549         // internal cleanup
550         if ( init_audio == 0 )
551                 SDL_AudioQuit( );
552         if ( this->sdl_overlay != NULL )
553                 SDL_FreeYUVOverlay( this->sdl_overlay );
554         SDL_Quit( );
555
556         while( mlt_deque_count( this->queue ) )
557                 mlt_frame_close( mlt_deque_pop_back( this->queue ) );
558
559         this->sdl_screen = NULL;
560         this->sdl_overlay = NULL;
561         this->audio_avail = 0;
562
563         return NULL;
564 }
565
566 static int consumer_get_dimensions( int *width, int *height )
567 {
568         int changed = 0;
569
570         // SDL windows manager structure
571         SDL_SysWMinfo wm;
572
573         // Specify the SDL Version
574         SDL_VERSION( &wm.version );
575
576         // Get the wm structure
577         if ( SDL_GetWMInfo( &wm ) == 1 )
578         {
579                 // Check that we have the X11 wm
580                 if ( wm.subsystem == SDL_SYSWM_X11 ) 
581                 {
582                         // Get the SDL window
583                         Window window = wm.info.x11.window;
584
585                         // Get the display session
586                         Display *display = wm.info.x11.display;
587
588                         // Get the window attributes
589                         XWindowAttributes attr;
590                         XGetWindowAttributes( display, window, &attr );
591
592                         // Determine whether window has changed
593                         changed = *width != attr.width || *height != attr.height;
594
595                         // Return width and height
596                         *width = attr.width;
597                         *height = attr.height;
598                 }
599         }
600
601         return changed;
602 }
603
604 /** Callback to allow override of the close method.
605 */
606
607 static void consumer_close( mlt_consumer parent )
608 {
609         // Get the actual object
610         consumer_sdl this = parent->child;
611
612         // Stop the consumer
613         mlt_consumer_stop( parent );
614
615         // Destroy mutexes
616         pthread_mutex_destroy( &this->audio_mutex );
617         pthread_cond_destroy( &this->audio_cond );
618                 
619         // Now clean up the rest
620         mlt_consumer_close( parent );
621
622         // Finally clean up this
623         free( this );
624 }