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in point fix, low latency sdl, minor fixes
[mlt] / src / modules / sdl / consumer_sdl.c
1 /*
2  * consumer_sdl.c -- A Simple DirectMedia Layer consumer
3  * Copyright (C) 2003-2004 Ushodaya Enterprises Limited
4  * Author: Dan Dennedy <dan@dennedy.org>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19  */
20
21 #include "consumer_sdl.h"
22 #include <framework/mlt_frame.h>
23 #include <framework/mlt_deque.h>
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <string.h>
27 #include <pthread.h>
28 #include <SDL/SDL.h>
29 #include <SDL/SDL_syswm.h>
30 #include <sys/time.h>
31
32 /** This classes definition.
33 */
34
35 typedef struct consumer_sdl_s *consumer_sdl;
36
37 struct consumer_sdl_s
38 {
39         struct mlt_consumer_s parent;
40         mlt_properties properties;
41         mlt_deque queue;
42         pthread_t thread;
43         int running;
44         uint8_t audio_buffer[ 4096 * 19 ];
45         int audio_avail;
46         pthread_mutex_t audio_mutex;
47         pthread_cond_t audio_cond;
48         int window_width;
49         int window_height;
50         float aspect_ratio;
51         int width;
52         int height;
53         int playing;
54         int sdl_flags;
55         SDL_Surface *sdl_screen;
56         SDL_Overlay *sdl_overlay;
57         uint8_t *buffer;
58 };
59
60 /** Forward references to static functions.
61 */
62
63 static int consumer_start( mlt_consumer parent );
64 static int consumer_stop( mlt_consumer parent );
65 static int consumer_is_stopped( mlt_consumer parent );
66 static void consumer_close( mlt_consumer parent );
67 static void *consumer_thread( void * );
68 static int consumer_get_dimensions( int *width, int *height );
69
70 /** This is what will be called by the factory - anything can be passed in
71         via the argument, but keep it simple.
72 */
73
74 mlt_consumer consumer_sdl_init( char *arg )
75 {
76         // Create the consumer object
77         consumer_sdl this = calloc( sizeof( struct consumer_sdl_s ), 1 );
78
79         // If no malloc'd and consumer init ok
80         if ( this != NULL && mlt_consumer_init( &this->parent, this ) == 0 )
81         {
82                 // Create the queue
83                 this->queue = mlt_deque_init( );
84
85                 // Get the parent consumer object
86                 mlt_consumer parent = &this->parent;
87
88                 // We have stuff to clean up, so override the close method
89                 parent->close = consumer_close;
90
91                 // get a handle on properties
92                 mlt_service service = mlt_consumer_service( parent );
93                 this->properties = mlt_service_properties( service );
94
95                 // Set the default volume
96                 mlt_properties_set_double( this->properties, "volume", 1.0 );
97
98                 // This is the initialisation of the consumer
99                 pthread_mutex_init( &this->audio_mutex, NULL );
100                 pthread_cond_init( &this->audio_cond, NULL);
101                 
102                 // Default scaler (for now we'll use nearest)
103                 mlt_properties_set( this->properties, "rescale", "nearest" );
104
105                 // Default buffer for low latency
106                 mlt_properties_set_int( this->properties, "buffer", 2 );
107
108                 // Default progressive true
109                 mlt_properties_set_int( this->properties, "progressive", 0 );
110
111                 // Get aspect ratio
112                 this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
113                 
114                 // process actual param
115                 if ( arg == NULL || sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
116                 {
117                         this->width = mlt_properties_get_int( this->properties, "width" );
118                         this->height = mlt_properties_get_int( this->properties, "height" );
119                 }
120                 
121                 // Default window size
122                 this->window_width = (int)( (float)this->height * 4.0/3.0 + 0.5);
123                 this->window_height = this->height;
124                 
125                 // Set the sdl flags
126                 this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE;
127
128                 // Allow thread to be started/stopped
129                 parent->start = consumer_start;
130                 parent->stop = consumer_stop;
131                 parent->is_stopped = consumer_is_stopped;
132
133                 // Return the consumer produced
134                 return parent;
135         }
136
137         // malloc or consumer init failed
138         free( this );
139
140         // Indicate failure
141         return NULL;
142 }
143
144 int consumer_start( mlt_consumer parent )
145 {
146         consumer_sdl this = parent->child;
147
148         if ( !this->running )
149         {
150                 this->running = 1;
151                 pthread_create( &this->thread, NULL, consumer_thread, this );
152         }
153
154         return 0;
155 }
156
157 int consumer_stop( mlt_consumer parent )
158 {
159         // Get the actual object
160         consumer_sdl this = parent->child;
161
162         if ( this->running )
163         {
164                 // Kill the thread and clean up
165                 this->running = 0;
166
167                 pthread_mutex_lock( &this->audio_mutex );
168                 pthread_cond_broadcast( &this->audio_cond );
169                 pthread_mutex_unlock( &this->audio_mutex );
170
171                 pthread_join( this->thread, NULL );
172         }
173
174         return 0;
175 }
176
177 int consumer_is_stopped( mlt_consumer parent )
178 {
179         consumer_sdl this = parent->child;
180         return !this->running;
181 }
182
183 static int sdl_lock_display( )
184 {
185         SDL_Surface *screen = SDL_GetVideoSurface( );
186         return screen != NULL && ( !SDL_MUSTLOCK( screen ) || SDL_LockSurface( screen ) >= 0 );
187 }
188
189 static void sdl_unlock_display( )
190 {
191         SDL_Surface *screen = SDL_GetVideoSurface( );
192         if ( screen != NULL && SDL_MUSTLOCK( screen ) )
193                 SDL_UnlockSurface( screen );
194 }
195
196 static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
197 {
198         consumer_sdl this = udata;
199
200         // Get the volume
201         float volume = mlt_properties_get_double( this->properties, "volume" );
202
203         pthread_mutex_lock( &this->audio_mutex );
204
205         // Block until audio received
206         while ( this->running && len > this->audio_avail )
207                 pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
208
209         if ( this->audio_avail >= len )
210         {
211                 // Place in the audio buffer
212                 SDL_MixAudio( stream, this->audio_buffer, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
213
214                 // Remove len from the audio available
215                 this->audio_avail -= len;
216
217                 // Remove the samples
218                 memmove( this->audio_buffer, this->audio_buffer + len, this->audio_avail );
219         }
220         else
221         {
222                 // Just to be safe, wipe the stream first
223                 memset( stream, 0, len );
224
225                 // Copy what we have into the stream
226                 memcpy( stream, this->audio_buffer, this->audio_avail );
227
228                 // Mix the audio 
229                 SDL_MixAudio( stream, stream, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
230
231                 // No audio left
232                 this->audio_avail = 0;
233         }
234
235         // We're definitely playing now
236         this->playing = 1;
237
238         pthread_cond_broadcast( &this->audio_cond );
239         pthread_mutex_unlock( &this->audio_mutex );
240 }
241
242 static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio, int *duration )
243 {
244         // Get the properties of this consumer
245         mlt_properties properties = this->properties;
246         mlt_audio_format afmt = mlt_audio_pcm;
247
248         // Set the preferred params of the test card signal
249         int channels = 2;
250         int frequency = 48000;
251         static int counter = 0;
252         if ( mlt_properties_get_int( properties, "frequency" ) != 0 )
253                 frequency =  mlt_properties_get_int( properties, "frequency" );
254
255         int samples = mlt_sample_calculator( mlt_properties_get_double( this->properties, "fps" ), frequency, counter++ );
256         
257         int16_t *pcm;
258         int bytes;
259
260         mlt_frame_get_audio( frame, &pcm, &afmt, &frequency, &channels, &samples );
261         *duration = ( ( samples * 1000 ) / frequency );
262
263         if ( mlt_properties_get_int( properties, "audio_off" ) )
264         {
265                 this->playing = 1;
266                 init_audio = 1;
267                 return init_audio;
268         }
269
270         if ( init_audio == 1 )
271         {
272                 SDL_AudioSpec request;
273                 SDL_AudioSpec got;
274
275                 // specify audio format
276                 memset( &request, 0, sizeof( SDL_AudioSpec ) );
277                 this->playing = 0;
278                 request.freq = frequency;
279                 request.format = AUDIO_S16;
280                 request.channels = channels;
281                 request.samples = 1024;
282                 request.callback = sdl_fill_audio;
283                 request.userdata = (void *)this;
284                 if ( SDL_OpenAudio( &request, &got ) != 0 )
285                 {
286                         fprintf( stderr, "SDL failed to open audio: %s\n", SDL_GetError() );
287                         init_audio = 2;
288                 }
289                 else if ( got.size != 0 )
290                 {
291                         SDL_PauseAudio( 0 );
292                         init_audio = 0;
293                 }
294         }
295
296         if ( init_audio == 0 )
297         {
298                 mlt_properties properties = mlt_frame_properties( frame );
299                 bytes = ( samples * channels * 2 );
300                 pthread_mutex_lock( &this->audio_mutex );
301                 while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
302                         pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
303                 if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
304                         memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
305                 else
306                         memset( &this->audio_buffer[ this->audio_avail ], 0, bytes );
307                 this->audio_avail += bytes;
308                 pthread_cond_broadcast( &this->audio_cond );
309                 pthread_mutex_unlock( &this->audio_mutex );
310         }
311         else
312         {
313                 this->playing = 1;
314         }
315
316         return init_audio;
317 }
318
319 static int consumer_play_video( consumer_sdl this, mlt_frame frame )
320 {
321         // Get the properties of this consumer
322         mlt_properties properties = this->properties;
323
324         mlt_image_format vfmt = mlt_image_yuv422;
325         int width = this->width, height = this->height;
326         uint8_t *image;
327         int changed = 0;
328
329         if ( mlt_properties_get_int( properties, "video_off" ) == 0 )
330         {
331                 // Get the image, width and height
332                 mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
333
334                 // Handle events
335                 if ( this->sdl_screen != NULL )
336                 {
337                         SDL_Event event;
338         
339                         changed = consumer_get_dimensions( &this->window_width, &this->window_height );
340         
341                         while ( SDL_PollEvent( &event ) )
342                         {
343                                 switch( event.type )
344                                 {
345                                         case SDL_VIDEORESIZE:
346                                                 this->window_width = event.resize.w;
347                                                 this->window_height = event.resize.h;
348                                                 changed = 1;
349                                                 break;
350                                         case SDL_QUIT:
351                                                 this->running = 0;
352                                                 break;
353                                         case SDL_KEYDOWN:
354                                                 {
355                                                         mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
356                                                         char keyboard[ 2 ] = " ";
357                                                         void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
358                                                         if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
359                                                         {
360                                                                 keyboard[ 0 ] = ( char )event.key.keysym.unicode;
361                                                                 callback( producer, keyboard );
362                                                         }
363                                                 }
364                                                 break;
365                                 }
366                         }
367                 }
368         
369                 if ( width != this->width || height != this->height )
370                 {
371                         this->width = width;
372                         this->height = height;
373                         changed = 1;
374                 }
375
376                 if ( this->sdl_screen == NULL || changed )
377                 {
378                         double aspect_ratio = ( float )this->aspect_ratio * this->width / this->height;
379                         float display_aspect_ratio = ( float )width / height;
380                         SDL_Rect rect;
381                         if ( mlt_properties_get( properties, "rescale" ) != NULL &&
382                                         !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
383                                 aspect_ratio = mlt_frame_get_aspect_ratio( frame ) * mlt_properties_get_int(mlt_frame_properties(frame),"width") / mlt_properties_get_int(mlt_frame_properties(frame),"height");
384
385                         if ( aspect_ratio == 1 )
386                         {
387                                 rect.w = this->window_width;
388                                 rect.h = this->window_height;
389                         }
390                         else if ( this->window_width < this->window_height * aspect_ratio )
391                         {
392                                 rect.w = this->window_width;
393                                 rect.h = this->window_width / aspect_ratio + 1;
394                         }
395                         else
396                         {
397                                 rect.w = this->window_height * aspect_ratio + 1;
398                                 rect.h = this->window_height;
399                         }
400
401                         if ( mlt_properties_get_int( properties, "scale_overlay" ) )
402                         {
403                                 if ( ( float )rect.w * display_aspect_ratio < this->window_width )
404                                         rect.w = ( int )( ( float )rect.w * display_aspect_ratio );
405                                 else if ( ( float )rect.h * display_aspect_ratio < this->window_height )
406                                         rect.h = ( int )( ( float )rect.h * display_aspect_ratio );
407                         }
408
409                         rect.x = ( this->window_width - rect.w ) / 2;
410                         rect.y = ( this->window_height - rect.h ) / 2;
411
412                         // Force an overlay recreation
413                         if ( this->sdl_overlay != NULL )
414                                 SDL_FreeYUVOverlay( this->sdl_overlay );
415
416                         // open SDL window with video overlay, if possible
417                         this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
418
419                         if ( this->sdl_screen != NULL )
420                         {
421                                 SDL_SetClipRect( this->sdl_screen, &rect );
422                         
423                                 sdl_lock_display();
424                                 this->sdl_overlay = SDL_CreateYUVOverlay( this->width - (this->width % 4), this->height- (this->height % 2 ), SDL_YUY2_OVERLAY, this->sdl_screen );
425                                 sdl_unlock_display();
426                         }
427                 }
428                         
429                 if ( this->sdl_screen != NULL && this->sdl_overlay != NULL )
430                 {
431                         this->buffer = this->sdl_overlay->pixels[ 0 ];
432                         if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
433                         {
434                                 memcpy( this->buffer, image, width * height * 2 );
435                                 SDL_UnlockYUVOverlay( this->sdl_overlay );
436                                 SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
437                         }
438                 }
439         }
440
441         // Close the frame
442         mlt_frame_close( frame );
443
444         return 0;
445 }
446
447 /** Threaded wrapper for pipe.
448 */
449
450 static void *consumer_thread( void *arg )
451 {
452         // Identify the arg
453         consumer_sdl this = arg;
454
455         // Get the consumer
456         mlt_consumer consumer = &this->parent;
457
458         // internal intialization
459         int init_audio = 1;
460
461         // Obtain time of thread start
462         struct timeval now;
463         int64_t start = 0;
464         int64_t elapsed = 0;
465         int duration = 0;
466         int64_t playtime = 0;
467         struct timespec tm;
468         mlt_frame next = NULL;
469         mlt_frame frame = NULL;
470
471         if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
472         {
473                 fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
474                 return NULL;
475         }
476
477         SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
478         SDL_EnableUNICODE( 1 );
479
480         // Loop until told not to
481         while( this->running )
482         {
483                 // Get a frame from the attached producer
484                 frame = mlt_consumer_rt_frame( consumer );
485
486                 // Ensure that we have a frame
487                 if ( frame != NULL )
488                 {
489                         // Play audio
490                         init_audio = consumer_play_audio( this, frame, init_audio, &duration );
491
492                         if ( this->playing )
493                         {
494                                 // Get the current time
495                                 gettimeofday( &now, NULL );
496
497                                 // Determine elapsed time
498                                 if ( start == 0 )
499                                         start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
500                                 else
501                                         elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start;
502                         }
503
504                         // Set playtime for this frame
505                         mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
506
507                         // Push this frame to the back of the queue
508                         mlt_deque_push_back( this->queue, frame );
509
510                         // Calculate the next playtime
511                         playtime += ( duration * 1000 );
512                 }
513
514                 if ( this->playing )
515                 {
516                         // Pop the next frame
517                         next = mlt_deque_pop_front( this->queue );
518
519                         // See if we have to delay the display of the current frame
520                         if ( next != NULL && mlt_properties_get_int( mlt_frame_properties( next ), "rendered" ) == 1 )
521                         {
522                                 mlt_position scheduled = mlt_properties_get_position( mlt_frame_properties( next ), "playtime" ) + 5000;
523                                 if ( scheduled > elapsed && mlt_deque_count( this->queue ) > 25 )
524                                 {
525                                         tm.tv_sec = ( scheduled - elapsed ) / 1000000;
526                                         tm.tv_nsec = ( ( scheduled - elapsed ) % 1000000 ) * 1000;
527                                         nanosleep( &tm, NULL );
528
529                                         // Show current frame
530                                         consumer_play_video( this, next );
531                                 }
532                                 else if ( scheduled > elapsed )
533                                 {
534                                         // More time to kill
535                                         mlt_deque_push_front( this->queue, next );
536                                 }
537                                 else
538                                 {
539                                         // Show current frame
540                                         consumer_play_video( this, next );
541                                 }
542                         }
543                         else
544                         {
545                                 // This is an unrendered frame - just close it
546                                 mlt_frame_close( next );
547                         }
548                 }
549         }
550
551         // internal cleanup
552         if ( init_audio == 0 )
553                 SDL_AudioQuit( );
554         if ( this->sdl_overlay != NULL )
555                 SDL_FreeYUVOverlay( this->sdl_overlay );
556         SDL_Quit( );
557
558         while( mlt_deque_count( this->queue ) )
559                 mlt_frame_close( mlt_deque_pop_back( this->queue ) );
560
561         this->sdl_screen = NULL;
562         this->sdl_overlay = NULL;
563         this->audio_avail = 0;
564
565         return NULL;
566 }
567
568 static int consumer_get_dimensions( int *width, int *height )
569 {
570         int changed = 0;
571
572         // SDL windows manager structure
573         SDL_SysWMinfo wm;
574
575         // Specify the SDL Version
576         SDL_VERSION( &wm.version );
577
578         // Get the wm structure
579         if ( SDL_GetWMInfo( &wm ) == 1 )
580         {
581                 // Check that we have the X11 wm
582                 if ( wm.subsystem == SDL_SYSWM_X11 ) 
583                 {
584                         // Get the SDL window
585                         Window window = wm.info.x11.window;
586
587                         // Get the display session
588                         Display *display = wm.info.x11.display;
589
590                         // Get the window attributes
591                         XWindowAttributes attr;
592                         XGetWindowAttributes( display, window, &attr );
593
594                         // Determine whether window has changed
595                         changed = *width != attr.width || *height != attr.height;
596
597                         // Return width and height
598                         *width = attr.width;
599                         *height = attr.height;
600                 }
601         }
602
603         return changed;
604 }
605
606 /** Callback to allow override of the close method.
607 */
608
609 static void consumer_close( mlt_consumer parent )
610 {
611         // Get the actual object
612         consumer_sdl this = parent->child;
613
614         // Stop the consumer
615         mlt_consumer_stop( parent );
616
617         // Destroy mutexes
618         pthread_mutex_destroy( &this->audio_mutex );
619         pthread_cond_destroy( &this->audio_cond );
620                 
621         // Now clean up the rest
622         mlt_consumer_close( parent );
623
624         // Finally clean up this
625         free( this );
626 }