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fix aspect handling when rescale != none
[mlt] / src / modules / sdl / consumer_sdl.c
1 /*
2  * consumer_sdl.c -- A Simple DirectMedia Layer consumer
3  * Copyright (C) 2003-2004 Ushodaya Enterprises Limited
4  * Author: Dan Dennedy <dan@dennedy.org>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19  */
20
21 #include "consumer_sdl.h"
22 #include <framework/mlt_frame.h>
23 #include <framework/mlt_deque.h>
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <string.h>
27 #include <pthread.h>
28 #include <SDL/SDL.h>
29 #include <SDL/SDL_syswm.h>
30 #include <sys/time.h>
31
32 /** This classes definition.
33 */
34
35 typedef struct consumer_sdl_s *consumer_sdl;
36
37 struct consumer_sdl_s
38 {
39         struct mlt_consumer_s parent;
40         mlt_properties properties;
41         mlt_deque queue;
42         pthread_t thread;
43         int running;
44         uint8_t audio_buffer[ 4096 * 10 ];
45         int audio_avail;
46         pthread_mutex_t audio_mutex;
47         pthread_cond_t audio_cond;
48         pthread_mutex_t video_mutex;
49         pthread_cond_t video_cond;
50         int window_width;
51         int window_height;
52         float aspect_ratio;
53         float display_aspect;
54         int width;
55         int height;
56         int playing;
57         int sdl_flags;
58         SDL_Surface *sdl_screen;
59         SDL_Overlay *sdl_overlay;
60         SDL_Rect rect;
61         uint8_t *buffer;
62 };
63
64 /** Forward references to static functions.
65 */
66
67 static int consumer_start( mlt_consumer parent );
68 static int consumer_stop( mlt_consumer parent );
69 static int consumer_is_stopped( mlt_consumer parent );
70 static void consumer_close( mlt_consumer parent );
71 static void *consumer_thread( void * );
72 static int consumer_get_dimensions( int *width, int *height );
73
74 /** This is what will be called by the factory - anything can be passed in
75         via the argument, but keep it simple.
76 */
77
78 mlt_consumer consumer_sdl_init( char *arg )
79 {
80         // Create the consumer object
81         consumer_sdl this = calloc( sizeof( struct consumer_sdl_s ), 1 );
82
83         // If no malloc'd and consumer init ok
84         if ( this != NULL && mlt_consumer_init( &this->parent, this ) == 0 )
85         {
86                 // Create the queue
87                 this->queue = mlt_deque_init( );
88
89                 // Get the parent consumer object
90                 mlt_consumer parent = &this->parent;
91
92                 // We have stuff to clean up, so override the close method
93                 parent->close = consumer_close;
94
95                 // get a handle on properties
96                 mlt_service service = mlt_consumer_service( parent );
97                 this->properties = mlt_service_properties( service );
98
99                 // Set the default volume
100                 mlt_properties_set_double( this->properties, "volume", 1.0 );
101
102                 // This is the initialisation of the consumer
103                 pthread_mutex_init( &this->audio_mutex, NULL );
104                 pthread_cond_init( &this->audio_cond, NULL);
105                 pthread_mutex_init( &this->video_mutex, NULL );
106                 pthread_cond_init( &this->video_cond, NULL);
107                 
108                 // Default scaler (for now we'll use nearest)
109                 mlt_properties_set( this->properties, "rescale", "nearest" );
110
111                 // Default buffer for low latency
112                 mlt_properties_set_int( this->properties, "buffer", 1 );
113
114                 // Default progressive true
115                 mlt_properties_set_int( this->properties, "progressive", 0 );
116
117                 // Default audio buffer
118                 mlt_properties_set_int( this->properties, "audio_buffer", 1024 );
119
120                 // Get sample aspect ratio
121                 this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
122                 
123                 // Default display aspect ratio
124                 this->display_aspect = 4.0 / 3.0;
125                 
126                 // process actual param
127                 if ( arg == NULL || sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
128                 {
129                         this->width = mlt_properties_get_int( this->properties, "width" );
130                         this->height = mlt_properties_get_int( this->properties, "height" );
131                         
132                         // Default window size
133                         this->window_width = ( float )this->height * this->display_aspect + 0.5;
134                         this->window_height = this->height;
135                 }
136                 else
137                 {
138                         if ( (int)( ( float )this->width / this->height * 1000 ) != 
139                                  (int)( this->display_aspect * 1000 ) ) 
140                         {
141                                 // Override these
142                                 this->display_aspect = ( float )this->width / this->height;
143                                 this->aspect_ratio = 1.0;
144                                 mlt_properties_set_double( this->properties, "aspect_ratio", this->aspect_ratio );
145                         }
146                         
147                         // Set window size
148                         this->window_width = this->width;
149                         this->window_height = this->height;
150                 }
151
152                 // Set the sdl flags
153                 this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE | SDL_DOUBLEBUF;
154
155                 // Allow thread to be started/stopped
156                 parent->start = consumer_start;
157                 parent->stop = consumer_stop;
158                 parent->is_stopped = consumer_is_stopped;
159
160                 // Return the consumer produced
161                 return parent;
162         }
163
164         // malloc or consumer init failed
165         free( this );
166
167         // Indicate failure
168         return NULL;
169 }
170
171 int consumer_start( mlt_consumer parent )
172 {
173         consumer_sdl this = parent->child;
174
175         if ( !this->running )
176         {
177                 pthread_attr_t thread_attributes;
178                 
179                 this->running = 1;
180
181                 // Allow the user to force resizing to window size
182                 if ( mlt_properties_get_int( this->properties, "resize" ) )
183                 {
184                         mlt_properties_set_int( this->properties, "width", this->width );
185                         mlt_properties_set_int( this->properties, "height", this->height );
186                 }
187
188                 // Inherit the scheduling priority
189                 pthread_attr_init( &thread_attributes );
190                 pthread_attr_setinheritsched( &thread_attributes, PTHREAD_INHERIT_SCHED );
191         
192                 pthread_create( &this->thread, &thread_attributes, consumer_thread, this );
193         }
194
195         return 0;
196 }
197
198 int consumer_stop( mlt_consumer parent )
199 {
200         // Get the actual object
201         consumer_sdl this = parent->child;
202
203         if ( this->running )
204         {
205                 // Kill the thread and clean up
206                 this->running = 0;
207
208                 pthread_mutex_lock( &this->audio_mutex );
209                 pthread_cond_broadcast( &this->audio_cond );
210                 pthread_mutex_unlock( &this->audio_mutex );
211
212                 pthread_join( this->thread, NULL );
213         }
214
215         return 0;
216 }
217
218 int consumer_is_stopped( mlt_consumer parent )
219 {
220         consumer_sdl this = parent->child;
221         return !this->running;
222 }
223
224 static int sdl_lock_display( )
225 {
226         SDL_Surface *screen = SDL_GetVideoSurface( );
227         return screen != NULL && ( !SDL_MUSTLOCK( screen ) || SDL_LockSurface( screen ) >= 0 );
228 }
229
230 static void sdl_unlock_display( )
231 {
232         SDL_Surface *screen = SDL_GetVideoSurface( );
233         if ( screen != NULL && SDL_MUSTLOCK( screen ) )
234                 SDL_UnlockSurface( screen );
235 }
236
237 static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
238 {
239         consumer_sdl this = udata;
240
241         // Get the volume
242         float volume = mlt_properties_get_double( this->properties, "volume" );
243
244         pthread_mutex_lock( &this->audio_mutex );
245
246         // Block until audio received
247         while ( this->running && len > this->audio_avail )
248                 pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
249
250         if ( this->audio_avail >= len )
251         {
252                 // Place in the audio buffer
253                 memcpy( stream, this->audio_buffer, len );
254
255                 // Remove len from the audio available
256                 this->audio_avail -= len;
257
258                 // Remove the samples
259                 memmove( this->audio_buffer, this->audio_buffer + len, this->audio_avail );
260         }
261         else
262         {
263                 // Just to be safe, wipe the stream first
264                 memset( stream, 0, len );
265
266                 // Copy what we have into the stream
267                 memcpy( stream, this->audio_buffer, this->audio_avail );
268
269                 // Mix the audio 
270                 SDL_MixAudio( stream, stream, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
271
272                 // No audio left
273                 this->audio_avail = 0;
274         }
275
276         // We're definitely playing now
277         this->playing = 1;
278
279         pthread_cond_broadcast( &this->audio_cond );
280         pthread_mutex_unlock( &this->audio_mutex );
281 }
282
283 static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio, int *duration )
284 {
285         // Get the properties of this consumer
286         mlt_properties properties = this->properties;
287         mlt_audio_format afmt = mlt_audio_pcm;
288
289         // Set the preferred params of the test card signal
290         int channels = mlt_properties_get_int( properties, "channels" );
291         int frequency = mlt_properties_get_int( properties, "frequency" );
292         static int counter = 0;
293
294         int samples = mlt_sample_calculator( mlt_properties_get_double( this->properties, "fps" ), frequency, counter++ );
295         
296         int16_t *pcm;
297         int bytes;
298
299         mlt_frame_get_audio( frame, &pcm, &afmt, &frequency, &channels, &samples );
300         *duration = ( ( samples * 1000 ) / frequency );
301
302         if ( mlt_properties_get_int( properties, "audio_off" ) )
303         {
304                 this->playing = 1;
305                 init_audio = 1;
306                 return init_audio;
307         }
308
309         if ( init_audio == 1 )
310         {
311                 SDL_AudioSpec request;
312                 SDL_AudioSpec got;
313
314                 int audio_buffer = mlt_properties_get_int( properties, "audio_buffer" );
315
316                 // specify audio format
317                 memset( &request, 0, sizeof( SDL_AudioSpec ) );
318                 this->playing = 0;
319                 request.freq = frequency;
320                 request.format = AUDIO_S16;
321                 request.channels = channels;
322                 request.samples = audio_buffer;
323                 request.callback = sdl_fill_audio;
324                 request.userdata = (void *)this;
325                 if ( SDL_OpenAudio( &request, &got ) != 0 )
326                 {
327                         fprintf( stderr, "SDL failed to open audio: %s\n", SDL_GetError() );
328                         init_audio = 2;
329                 }
330                 else if ( got.size != 0 )
331                 {
332                         SDL_PauseAudio( 0 );
333                         init_audio = 0;
334                 }
335         }
336
337         if ( init_audio == 0 )
338         {
339                 mlt_properties properties = mlt_frame_properties( frame );
340                 bytes = ( samples * channels * 2 );
341                 pthread_mutex_lock( &this->audio_mutex );
342                 while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
343                         pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
344                 if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
345                         memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
346                 else
347                         memset( &this->audio_buffer[ this->audio_avail ], 0, bytes );
348                 this->audio_avail += bytes;
349                 pthread_cond_broadcast( &this->audio_cond );
350                 pthread_mutex_unlock( &this->audio_mutex );
351         }
352         else
353         {
354                 this->playing = 1;
355         }
356
357         return init_audio;
358 }
359
360 static int consumer_play_video( consumer_sdl this, mlt_frame frame )
361 {
362         // Get the properties of this consumer
363         mlt_properties properties = this->properties;
364
365         mlt_image_format vfmt = mlt_image_yuv422;
366         int width = this->width, height = this->height;
367         uint8_t *image;
368         int changed = 0;
369
370         if ( mlt_properties_get_int( properties, "video_off" ) == 0 )
371         {
372                 // Get the image, width and height
373                 mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
374                 
375                 // Handle events
376                 if ( this->sdl_screen != NULL )
377                 {
378                         SDL_Event event;
379         
380                         changed = consumer_get_dimensions( &this->window_width, &this->window_height );
381         
382                         while ( SDL_PollEvent( &event ) )
383                         {
384                                 switch( event.type )
385                                 {
386                                         case SDL_VIDEORESIZE:
387                                                 this->window_width = event.resize.w;
388                                                 this->window_height = event.resize.h;
389                                                 changed = 1;
390                                                 break;
391                                         case SDL_QUIT:
392                                                 this->running = 0;
393                                                 break;
394                                         case SDL_KEYDOWN:
395                                                 {
396                                                         mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
397                                                         char keyboard[ 2 ] = " ";
398                                                         void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
399                                                         if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
400                                                         {
401                                                                 keyboard[ 0 ] = ( char )event.key.keysym.unicode;
402                                                                 callback( producer, keyboard );
403                                                         }
404                                                 }
405                                                 break;
406                                 }
407                         }
408                 }
409         
410                 if ( width != this->width || height != this->height )
411                 {
412                         this->width = width;
413                         this->height = height;
414                         changed = 1;
415                 }
416
417                 if ( this->sdl_screen == NULL || changed )
418                 {
419                         // Determine frame's display aspect ratio
420                         float frame_aspect = mlt_frame_get_aspect_ratio( frame ) * this->width / this->height;
421                         
422                         // Determine window's new display aspect ratio
423                         float this_aspect = ( float )this->window_width / this->window_height;
424
425                         // If using hardware scaler
426                         if ( mlt_properties_get( properties, "rescale" ) != NULL &&
427                                 !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
428                         {
429                                 // Special case optimisation to negate odd effect of sample aspect ratio
430                                 // not corresponding exactly with image resolution.
431                                 if ( ( (int)( this_aspect * 1000 ) == (int)( this->display_aspect * 1000 ) ) && 
432                                          ( (int)( mlt_frame_get_aspect_ratio( frame ) * 1000 ) == (int)( this->aspect_ratio * 1000 ) ) )
433                                 {
434                                         this->rect.w = this->window_width;
435                                         this->rect.h = this->window_height;
436                                 }
437                                 else
438                                 {
439                                         // Use hardware scaler to normalise display aspect ratio
440                                         this->rect.w = frame_aspect / this_aspect * this->window_width + 0.5;
441                                         this->rect.h = this->window_height;
442                                         if ( this->rect.w > this->window_width )
443                                         {
444                                                 this->rect.w = this->window_width;
445                                                 this->rect.h = this_aspect / frame_aspect * this->window_height + 0.5;
446                                         }
447                                 }
448                         }
449                         // Special case optimisation to negate odd effect of sample aspect ratio
450                         // not corresponding exactly with image resolution.
451                         else if ( (int)( this_aspect * 1000 ) == (int)( this->display_aspect * 1000 ) ) 
452                         {
453                                 this->rect.w = this->window_width;
454                                 this->rect.h = this->window_height;
455                         }
456                         // Use hardware scaler to normalise sample aspect ratio
457                         else if ( this->window_height * this->display_aspect > this->window_width )
458                         {
459                                 this->rect.w = this->window_width;
460                                 this->rect.h = this->window_width / this->display_aspect + 0.5;
461                         }
462                         else
463                         {
464                                 this->rect.w = this->window_height * this->display_aspect + 0.5;
465                                 this->rect.h = this->window_height;
466                         }
467                         
468                         this->rect.x = ( this->window_width - this->rect.w ) / 2;
469                         this->rect.y = ( this->window_height - this->rect.h ) / 2;
470                         
471                         // Force an overlay recreation
472                         if ( this->sdl_overlay != NULL )
473                                 SDL_FreeYUVOverlay( this->sdl_overlay );
474
475                         // open SDL window with video overlay, if possible
476                         this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
477
478                         if ( this->sdl_screen != NULL )
479                         {
480                                 SDL_SetClipRect( this->sdl_screen, &this->rect );
481                                 sdl_lock_display();
482                                 this->sdl_overlay = SDL_CreateYUVOverlay( this->width, this->height, SDL_YUY2_OVERLAY, this->sdl_screen );
483                                 sdl_unlock_display();
484                         }
485                 }
486                         
487                 if ( mlt_properties_get_int( properties, "changed" ) )
488                 {
489                         sdl_lock_display();
490                         this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
491                         SDL_SetClipRect( this->sdl_screen, &this->rect );
492                         SDL_Flip( this->sdl_screen );
493                         sdl_unlock_display();
494                         mlt_properties_set_int( properties, "changed", 0 );
495                 }
496
497                 if ( this->sdl_screen != NULL && this->sdl_overlay != NULL )
498                 {
499                         this->buffer = this->sdl_overlay->pixels[ 0 ];
500                         sdl_lock_display();
501                         if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
502                         {
503                                 if ( image != NULL )
504                                         memcpy( this->buffer, image, width * height * 2 );
505                                 SDL_UnlockYUVOverlay( this->sdl_overlay );
506                                 SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
507                         }
508                         sdl_unlock_display();
509                 }
510         }
511
512         return 0;
513 }
514
515 static void *video_thread( void *arg )
516 {
517         // Identify the arg
518         consumer_sdl this = arg;
519
520         // Obtain time of thread start
521         struct timeval now;
522         int64_t start = 0;
523         int64_t elapsed = 0;
524         struct timespec tm;
525         mlt_frame next = NULL;
526         mlt_properties properties = NULL;
527         double speed = 0;
528
529         // Get the current time
530         gettimeofday( &now, NULL );
531
532         // Determine start time
533         start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
534
535         while ( this->running )
536         {
537                 // Pop the next frame
538                 pthread_mutex_lock( &this->video_mutex );
539                 while ( ( next = mlt_deque_pop_front( this->queue ) ) == NULL && this->running )
540                         pthread_cond_wait( &this->video_cond, &this->video_mutex );
541                 pthread_mutex_unlock( &this->video_mutex );
542
543                 // Get the properties
544                 properties =  mlt_frame_properties( next );
545
546                 // Get the speed of the frame
547                 speed = mlt_properties_get_double( properties, "_speed" );
548
549                 // Get the current time
550                 gettimeofday( &now, NULL );
551
552                 // Get the elapsed time
553                 elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - start;
554
555                 // See if we have to delay the display of the current frame
556                 if ( mlt_properties_get_int( properties, "rendered" ) == 1 && this->running )
557                 {
558                         // Obtain the scheduled playout time
559                         mlt_position scheduled = mlt_properties_get_position( properties, "playtime" );
560
561                         // Determine the difference between the elapsed time and the scheduled playout time
562                         mlt_position difference = scheduled - elapsed;
563
564                         // Smooth playback a bit
565                         if ( difference > 20000 && speed == 1.0 )
566                         {
567                                 tm.tv_sec = difference / 1000000;
568                                 tm.tv_nsec = ( difference % 1000000 ) * 500;
569                                 nanosleep( &tm, NULL );
570                         }
571
572                         // Show current frame if not too old
573                         if ( difference > -10000 || speed != 1.0 || mlt_deque_count( this->queue ) < 2 )
574                                 consumer_play_video( this, next );
575
576                         // If the queue is empty, recalculate start to allow build up again
577                         if ( mlt_deque_count( this->queue ) == 0 && speed == 1.0 )
578                         {
579                                 gettimeofday( &now, NULL );
580                                 start = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - scheduled + 20000;
581                         }
582                 }
583
584                 // This frame can now be closed
585                 mlt_frame_close( next );
586         }
587
588         return NULL;
589 }
590
591 /** Threaded wrapper for pipe.
592 */
593
594 static void *consumer_thread( void *arg )
595 {
596         // Identify the arg
597         consumer_sdl this = arg;
598
599         // Get the consumer
600         mlt_consumer consumer = &this->parent;
601
602         // Video thread
603         pthread_t thread;
604
605         // internal intialization
606         int init_audio = 1;
607         int init_video = 1;
608         mlt_frame frame = NULL;
609         mlt_properties properties = NULL;
610         int duration = 0;
611         int64_t playtime = 0;
612
613         if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
614         {
615                 fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
616                 return NULL;
617         }
618
619         SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
620         SDL_EnableUNICODE( 1 );
621
622         // Loop until told not to
623         while( this->running )
624         {
625                 // Get a frame from the attached producer
626                 frame = mlt_consumer_rt_frame( consumer );
627
628                 // Ensure that we have a frame
629                 if ( frame != NULL )
630                 {
631                         // Get the frame properties
632                         properties =  mlt_frame_properties( frame );
633
634                         // Play audio
635                         init_audio = consumer_play_audio( this, frame, init_audio, &duration );
636
637                         // Determine the start time now
638                         if ( this->playing && init_video )
639                         {
640                                 // Create the video thread
641                                 pthread_create( &thread, NULL, video_thread, this );
642
643                                 // Video doesn't need to be initialised any more
644                                 init_video = 0;
645                         }
646
647                         // Set playtime for this frame
648                         mlt_properties_set_position( properties, "playtime", playtime );
649
650                         // Push this frame to the back of the queue
651                         pthread_mutex_lock( &this->video_mutex );
652                         mlt_deque_push_back( this->queue, frame );
653                         pthread_cond_broadcast( &this->video_cond );
654                         pthread_mutex_unlock( &this->video_mutex );
655
656                         // Calculate the next playtime
657                         playtime += ( duration * 1000 );
658                 }
659         }
660
661         // Kill the video thread
662         if ( init_video == 0 )
663         {
664                 pthread_mutex_lock( &this->video_mutex );
665                 pthread_cond_broadcast( &this->video_cond );
666                 pthread_mutex_unlock( &this->video_mutex );
667                 pthread_join( thread, NULL );
668         }
669
670         // internal cleanup
671         if ( this->sdl_overlay != NULL )
672                 SDL_FreeYUVOverlay( this->sdl_overlay );
673         SDL_Quit( );
674
675         while( mlt_deque_count( this->queue ) )
676                 mlt_frame_close( mlt_deque_pop_back( this->queue ) );
677
678         this->sdl_screen = NULL;
679         this->sdl_overlay = NULL;
680         this->audio_avail = 0;
681
682         return NULL;
683 }
684
685 static int consumer_get_dimensions( int *width, int *height )
686 {
687         int changed = 0;
688
689         // SDL windows manager structure
690         SDL_SysWMinfo wm;
691
692         // Specify the SDL Version
693         SDL_VERSION( &wm.version );
694
695         // Get the wm structure
696         if ( SDL_GetWMInfo( &wm ) == 1 )
697         {
698                 // Check that we have the X11 wm
699                 if ( wm.subsystem == SDL_SYSWM_X11 ) 
700                 {
701                         // Get the SDL window
702                         Window window = wm.info.x11.window;
703
704                         // Get the display session
705                         Display *display = wm.info.x11.display;
706
707                         // Get the window attributes
708                         XWindowAttributes attr;
709                         XGetWindowAttributes( display, window, &attr );
710
711                         // Determine whether window has changed
712                         changed = *width != attr.width || *height != attr.height;
713
714                         // Return width and height
715                         *width = attr.width;
716                         *height = attr.height;
717                 }
718         }
719
720         return changed;
721 }
722
723 /** Callback to allow override of the close method.
724 */
725
726 static void consumer_close( mlt_consumer parent )
727 {
728         // Get the actual object
729         consumer_sdl this = parent->child;
730
731         // Stop the consumer
732         mlt_consumer_stop( parent );
733
734         // Close the queue
735         mlt_deque_close( this->queue );
736
737         // Destroy mutexes
738         pthread_mutex_destroy( &this->audio_mutex );
739         pthread_cond_destroy( &this->audio_cond );
740                 
741         // Now clean up the rest
742         mlt_consumer_close( parent );
743
744         // Finally clean up this
745         free( this );
746 }