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1 /*
2  * consumer_sdl.c -- A Simple DirectMedia Layer consumer
3  * Copyright (C) 2003-2004 Ushodaya Enterprises Limited
4  * Author: Dan Dennedy <dan@dennedy.org>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19  */
20
21 #include "consumer_sdl.h"
22 #include <framework/mlt_frame.h>
23 #include <framework/mlt_deque.h>
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <string.h>
27 #include <pthread.h>
28 #include <SDL/SDL.h>
29 #include <SDL/SDL_syswm.h>
30 #include <sys/time.h>
31
32 /** This classes definition.
33 */
34
35 typedef struct consumer_sdl_s *consumer_sdl;
36
37 struct consumer_sdl_s
38 {
39         struct mlt_consumer_s parent;
40         mlt_properties properties;
41         mlt_deque queue;
42         pthread_t thread;
43         int running;
44         uint8_t audio_buffer[ 4096 * 10 ];
45         int audio_avail;
46         pthread_mutex_t audio_mutex;
47         pthread_cond_t audio_cond;
48         pthread_mutex_t video_mutex;
49         pthread_cond_t video_cond;
50         int window_width;
51         int window_height;
52         float aspect_ratio;
53         float display_aspect;
54         double last_frame_aspect;
55         int width;
56         int height;
57         int playing;
58         int sdl_flags;
59         SDL_Surface *sdl_screen;
60         SDL_Overlay *sdl_overlay;
61         SDL_Rect rect;
62         uint8_t *buffer;
63 };
64
65 /** Forward references to static functions.
66 */
67
68 static int consumer_start( mlt_consumer parent );
69 static int consumer_stop( mlt_consumer parent );
70 static int consumer_is_stopped( mlt_consumer parent );
71 static void consumer_close( mlt_consumer parent );
72 static void *consumer_thread( void * );
73 static int consumer_get_dimensions( int *width, int *height );
74
75 /** This is what will be called by the factory - anything can be passed in
76         via the argument, but keep it simple.
77 */
78
79 mlt_consumer consumer_sdl_init( char *arg )
80 {
81         // Create the consumer object
82         consumer_sdl this = calloc( sizeof( struct consumer_sdl_s ), 1 );
83
84         // If no malloc'd and consumer init ok
85         if ( this != NULL && mlt_consumer_init( &this->parent, this ) == 0 )
86         {
87                 // Create the queue
88                 this->queue = mlt_deque_init( );
89
90                 // Get the parent consumer object
91                 mlt_consumer parent = &this->parent;
92
93                 // We have stuff to clean up, so override the close method
94                 parent->close = consumer_close;
95
96                 // get a handle on properties
97                 mlt_service service = mlt_consumer_service( parent );
98                 this->properties = mlt_service_properties( service );
99
100                 // Set the default volume
101                 mlt_properties_set_double( this->properties, "volume", 1.0 );
102
103                 // This is the initialisation of the consumer
104                 pthread_mutex_init( &this->audio_mutex, NULL );
105                 pthread_cond_init( &this->audio_cond, NULL);
106                 pthread_mutex_init( &this->video_mutex, NULL );
107                 pthread_cond_init( &this->video_cond, NULL);
108                 
109                 // Default scaler (for now we'll use nearest)
110                 mlt_properties_set( this->properties, "rescale", "nearest" );
111
112                 // Default buffer for low latency
113                 mlt_properties_set_int( this->properties, "buffer", 1 );
114
115                 // Default progressive true
116                 mlt_properties_set_int( this->properties, "progressive", 0 );
117
118                 // Default audio buffer
119                 mlt_properties_set_int( this->properties, "audio_buffer", 1024 );
120
121                 // Get sample aspect ratio
122                 this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
123                 
124                 // Default display aspect ratio
125                 this->display_aspect = 4.0 / 3.0;
126                 
127                 // process actual param
128                 if ( arg == NULL || sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
129                 {
130                         this->width = mlt_properties_get_int( this->properties, "width" );
131                         this->height = mlt_properties_get_int( this->properties, "height" );
132                         
133                         // Default window size
134                         this->window_width = ( float )this->height * this->display_aspect + 0.5;
135                         this->window_height = this->height;
136                 }
137                 else
138                 {
139                         if ( (int)( ( float )this->width / this->height * 1000 ) != 
140                                  (int)( this->display_aspect * 1000 ) ) 
141                         {
142                                 // Override these
143                                 this->display_aspect = ( float )this->width / this->height;
144                                 this->aspect_ratio = 1.0;
145                                 mlt_properties_set_double( this->properties, "aspect_ratio", this->aspect_ratio );
146                         }
147                         
148                         // Set window size
149                         this->window_width = this->width;
150                         this->window_height = this->height;
151                 }
152
153                 // Set the sdl flags
154                 this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE | SDL_DOUBLEBUF;
155
156                 // Allow thread to be started/stopped
157                 parent->start = consumer_start;
158                 parent->stop = consumer_stop;
159                 parent->is_stopped = consumer_is_stopped;
160
161                 // Return the consumer produced
162                 return parent;
163         }
164
165         // malloc or consumer init failed
166         free( this );
167
168         // Indicate failure
169         return NULL;
170 }
171
172 int consumer_start( mlt_consumer parent )
173 {
174         consumer_sdl this = parent->child;
175
176         if ( !this->running )
177         {
178                 pthread_attr_t thread_attributes;
179                 
180                 this->running = 1;
181
182                 // Allow the user to force resizing to window size
183                 if ( mlt_properties_get_int( this->properties, "resize" ) )
184                 {
185                         mlt_properties_set_int( this->properties, "width", this->width );
186                         mlt_properties_set_int( this->properties, "height", this->height );
187                 }
188
189                 // Inherit the scheduling priority
190                 pthread_attr_init( &thread_attributes );
191                 pthread_attr_setinheritsched( &thread_attributes, PTHREAD_INHERIT_SCHED );
192         
193                 pthread_create( &this->thread, &thread_attributes, consumer_thread, this );
194         }
195
196         return 0;
197 }
198
199 int consumer_stop( mlt_consumer parent )
200 {
201         // Get the actual object
202         consumer_sdl this = parent->child;
203
204         if ( this->running )
205         {
206                 // Kill the thread and clean up
207                 this->running = 0;
208
209                 pthread_mutex_lock( &this->audio_mutex );
210                 pthread_cond_broadcast( &this->audio_cond );
211                 pthread_mutex_unlock( &this->audio_mutex );
212
213                 pthread_join( this->thread, NULL );
214         }
215
216         return 0;
217 }
218
219 int consumer_is_stopped( mlt_consumer parent )
220 {
221         consumer_sdl this = parent->child;
222         return !this->running;
223 }
224
225 static int sdl_lock_display( )
226 {
227         SDL_Surface *screen = SDL_GetVideoSurface( );
228         return screen != NULL && ( !SDL_MUSTLOCK( screen ) || SDL_LockSurface( screen ) >= 0 );
229 }
230
231 static void sdl_unlock_display( )
232 {
233         SDL_Surface *screen = SDL_GetVideoSurface( );
234         if ( screen != NULL && SDL_MUSTLOCK( screen ) )
235                 SDL_UnlockSurface( screen );
236 }
237
238 static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
239 {
240         consumer_sdl this = udata;
241
242         // Get the volume
243         float volume = mlt_properties_get_double( this->properties, "volume" );
244
245         pthread_mutex_lock( &this->audio_mutex );
246
247         // Block until audio received
248         while ( this->running && len > this->audio_avail )
249                 pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
250
251         if ( this->audio_avail >= len )
252         {
253                 // Place in the audio buffer
254                 memcpy( stream, this->audio_buffer, len );
255
256                 // Remove len from the audio available
257                 this->audio_avail -= len;
258
259                 // Remove the samples
260                 memmove( this->audio_buffer, this->audio_buffer + len, this->audio_avail );
261         }
262         else
263         {
264                 // Just to be safe, wipe the stream first
265                 memset( stream, 0, len );
266
267                 // Copy what we have into the stream
268                 memcpy( stream, this->audio_buffer, this->audio_avail );
269
270                 // Mix the audio 
271                 SDL_MixAudio( stream, stream, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
272
273                 // No audio left
274                 this->audio_avail = 0;
275         }
276
277         // We're definitely playing now
278         this->playing = 1;
279
280         pthread_cond_broadcast( &this->audio_cond );
281         pthread_mutex_unlock( &this->audio_mutex );
282 }
283
284 static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio, int *duration )
285 {
286         // Get the properties of this consumer
287         mlt_properties properties = this->properties;
288         mlt_audio_format afmt = mlt_audio_pcm;
289
290         // Set the preferred params of the test card signal
291         int channels = mlt_properties_get_int( properties, "channels" );
292         int frequency = mlt_properties_get_int( properties, "frequency" );
293         static int counter = 0;
294
295         int samples = mlt_sample_calculator( mlt_properties_get_double( this->properties, "fps" ), frequency, counter++ );
296         
297         int16_t *pcm;
298         int bytes;
299
300         mlt_frame_get_audio( frame, &pcm, &afmt, &frequency, &channels, &samples );
301         *duration = ( ( samples * 1000 ) / frequency );
302
303         if ( mlt_properties_get_int( properties, "audio_off" ) )
304         {
305                 this->playing = 1;
306                 init_audio = 1;
307                 return init_audio;
308         }
309
310         if ( init_audio == 1 )
311         {
312                 SDL_AudioSpec request;
313                 SDL_AudioSpec got;
314
315                 int audio_buffer = mlt_properties_get_int( properties, "audio_buffer" );
316
317                 // specify audio format
318                 memset( &request, 0, sizeof( SDL_AudioSpec ) );
319                 this->playing = 0;
320                 request.freq = frequency;
321                 request.format = AUDIO_S16;
322                 request.channels = channels;
323                 request.samples = audio_buffer;
324                 request.callback = sdl_fill_audio;
325                 request.userdata = (void *)this;
326                 if ( SDL_OpenAudio( &request, &got ) != 0 )
327                 {
328                         fprintf( stderr, "SDL failed to open audio: %s\n", SDL_GetError() );
329                         init_audio = 2;
330                 }
331                 else if ( got.size != 0 )
332                 {
333                         SDL_PauseAudio( 0 );
334                         init_audio = 0;
335                 }
336         }
337
338         if ( init_audio == 0 )
339         {
340                 mlt_properties properties = mlt_frame_properties( frame );
341                 bytes = ( samples * channels * 2 );
342                 pthread_mutex_lock( &this->audio_mutex );
343                 while ( this->running && bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
344                         pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
345                 if ( this->running )
346                 {
347                         if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
348                                 memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
349                         else
350                                 memset( &this->audio_buffer[ this->audio_avail ], 0, bytes );
351                         this->audio_avail += bytes;
352                 }
353                 pthread_cond_broadcast( &this->audio_cond );
354                 pthread_mutex_unlock( &this->audio_mutex );
355         }
356         else
357         {
358                 this->playing = 1;
359         }
360
361         return init_audio;
362 }
363
364 static int consumer_play_video( consumer_sdl this, mlt_frame frame )
365 {
366         // Get the properties of this consumer
367         mlt_properties properties = this->properties;
368
369         mlt_image_format vfmt = mlt_image_yuv422;
370         int width = this->width, height = this->height;
371         uint8_t *image;
372         int changed = 0;
373
374         if ( mlt_properties_get_int( properties, "video_off" ) == 0 )
375         {
376                 // Get the image, width and height
377                 mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
378                 
379                 // Handle events
380                 if ( this->sdl_screen != NULL )
381                 {
382                         SDL_Event event;
383         
384                         changed = consumer_get_dimensions( &this->window_width, &this->window_height );
385         
386                         while ( SDL_PollEvent( &event ) )
387                         {
388                                 switch( event.type )
389                                 {
390                                         case SDL_VIDEORESIZE:
391                                                 this->window_width = event.resize.w;
392                                                 this->window_height = event.resize.h;
393                                                 changed = 1;
394                                                 break;
395                                         case SDL_QUIT:
396                                                 this->running = 0;
397                                                 break;
398                                         case SDL_KEYDOWN:
399                                                 {
400                                                         mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
401                                                         char keyboard[ 2 ] = " ";
402                                                         void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
403                                                         if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
404                                                         {
405                                                                 keyboard[ 0 ] = ( char )event.key.keysym.unicode;
406                                                                 callback( producer, keyboard );
407                                                         }
408                                                 }
409                                                 break;
410                                 }
411                         }
412                 }
413         
414                 if ( width != this->width || height != this->height || this->last_frame_aspect != mlt_frame_get_aspect_ratio( frame ) )
415                 {
416                         this->width = width;
417                         this->height = height;
418                         this->last_frame_aspect = mlt_frame_get_aspect_ratio( frame );
419                         changed = 1;
420                 }
421
422                 if ( this->sdl_screen == NULL || changed )
423                 {
424                         // Determine frame's display aspect ratio
425                         float frame_aspect = mlt_frame_get_aspect_ratio( frame ) * this->width / this->height;
426                         
427                         // Determine window's new display aspect ratio
428                         float this_aspect = ( float )this->window_width / this->window_height;
429
430                         // If using hardware scaler
431                         if ( mlt_properties_get( properties, "rescale" ) != NULL &&
432                                 !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
433                         {
434                                 // Special case optimisation to negate odd effect of sample aspect ratio
435                                 // not corresponding exactly with image resolution.
436                                 if ( ( (int)( this_aspect * 1000 ) == (int)( this->display_aspect * 1000 ) ) && 
437                                          ( (int)( mlt_frame_get_aspect_ratio( frame ) * 1000 ) == (int)( this->aspect_ratio * 1000 ) ) )
438                                 {
439                                         this->rect.w = this->window_width;
440                                         this->rect.h = this->window_height;
441                                 }
442                                 else
443                                 {
444                                         // Use hardware scaler to normalise display aspect ratio
445                                         this->rect.w = frame_aspect / this_aspect * this->window_width;
446                                         this->rect.h = this->window_height;
447                                         if ( this->rect.w > this->window_width )
448                                         {
449                                                 this->rect.w = this->window_width;
450                                                 this->rect.h = this_aspect / frame_aspect * this->window_height + 0.5;
451                                         }
452                                 }
453                         }
454                         // Special case optimisation to negate odd effect of sample aspect ratio
455                         // not corresponding exactly with image resolution.
456                         else if ( (int)( this_aspect * 1000 ) == (int)( this->display_aspect * 1000 ) ) 
457                         {
458                                 this->rect.w = this->window_width;
459                                 this->rect.h = this->window_height;
460                         }
461                         // Use hardware scaler to normalise sample aspect ratio
462                         else if ( this->window_height * this->display_aspect > this->window_width )
463                         {
464                                 this->rect.w = this->window_width;
465                                 this->rect.h = this->window_width / this->display_aspect + 0.5;
466                         }
467                         else
468                         {
469                                 this->rect.w = this->window_height * this->display_aspect + 0.5;
470                                 this->rect.h = this->window_height;
471                         }
472                         
473                         this->rect.x = ( this->window_width - this->rect.w ) / 2;
474                         this->rect.y = ( this->window_height - this->rect.h ) / 2;
475                         
476                         // Force an overlay recreation
477                         if ( this->sdl_overlay != NULL )
478                                 SDL_FreeYUVOverlay( this->sdl_overlay );
479
480                         // open SDL window with video overlay, if possible
481                         sdl_lock_display();
482                         this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
483                         sdl_unlock_display();
484
485                         if ( this->sdl_screen != NULL )
486                         {
487                                 SDL_SetClipRect( this->sdl_screen, &this->rect );
488                                 sdl_lock_display();
489                                 this->sdl_overlay = SDL_CreateYUVOverlay( this->width, this->height, SDL_YUY2_OVERLAY, this->sdl_screen );
490                                 sdl_unlock_display();
491                         }
492                 }
493                         
494                 if ( mlt_properties_get_int( properties, "changed" ) )
495                 {
496                         sdl_lock_display();
497                         this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
498                         SDL_SetClipRect( this->sdl_screen, &this->rect );
499                         SDL_Flip( this->sdl_screen );
500                         sdl_unlock_display();
501                         mlt_properties_set_int( properties, "changed", 0 );
502                 }
503
504                 if ( this->sdl_screen != NULL && this->sdl_overlay != NULL )
505                 {
506                         this->buffer = this->sdl_overlay->pixels[ 0 ];
507                         sdl_lock_display();
508                         if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
509                         {
510                                 if ( image != NULL )
511                                         memcpy( this->buffer, image, width * height * 2 );
512                                 SDL_UnlockYUVOverlay( this->sdl_overlay );
513                                 SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
514                         }
515                         sdl_unlock_display();
516                 }
517         }
518
519         return 0;
520 }
521
522 static void *video_thread( void *arg )
523 {
524         // Identify the arg
525         consumer_sdl this = arg;
526
527         // Obtain time of thread start
528         struct timeval now;
529         int64_t start = 0;
530         int64_t elapsed = 0;
531         struct timespec tm;
532         mlt_frame next = NULL;
533         mlt_properties properties = NULL;
534         double speed = 0;
535
536         // Get the current time
537         gettimeofday( &now, NULL );
538
539         // Determine start time
540         start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
541
542         while ( this->running )
543         {
544                 // Pop the next frame
545                 pthread_mutex_lock( &this->video_mutex );
546                 while ( ( next = mlt_deque_pop_front( this->queue ) ) == NULL && this->running )
547                         pthread_cond_wait( &this->video_cond, &this->video_mutex );
548                 pthread_mutex_unlock( &this->video_mutex );
549
550                 // Get the properties
551                 properties =  mlt_frame_properties( next );
552
553                 // Get the speed of the frame
554                 speed = mlt_properties_get_double( properties, "_speed" );
555
556                 // Get the current time
557                 gettimeofday( &now, NULL );
558
559                 // Get the elapsed time
560                 elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - start;
561
562                 // See if we have to delay the display of the current frame
563                 if ( mlt_properties_get_int( properties, "rendered" ) == 1 && this->running )
564                 {
565                         // Obtain the scheduled playout time
566                         mlt_position scheduled = mlt_properties_get_position( properties, "playtime" );
567
568                         // Determine the difference between the elapsed time and the scheduled playout time
569                         mlt_position difference = scheduled - elapsed;
570
571                         // Smooth playback a bit
572                         if ( difference > 20000 && speed == 1.0 )
573                         {
574                                 tm.tv_sec = difference / 1000000;
575                                 tm.tv_nsec = ( difference % 1000000 ) * 500;
576                                 nanosleep( &tm, NULL );
577                         }
578
579                         // Show current frame if not too old
580                         if ( difference > -10000 || speed != 1.0 || mlt_deque_count( this->queue ) < 2 )
581                                 consumer_play_video( this, next );
582
583                         // If the queue is empty, recalculate start to allow build up again
584                         if ( mlt_deque_count( this->queue ) == 0 && speed == 1.0 )
585                         {
586                                 gettimeofday( &now, NULL );
587                                 start = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - scheduled + 20000;
588                         }
589                 }
590
591                 // This frame can now be closed
592                 mlt_frame_close( next );
593         }
594
595         return NULL;
596 }
597
598 /** Threaded wrapper for pipe.
599 */
600
601 static void *consumer_thread( void *arg )
602 {
603         // Identify the arg
604         consumer_sdl this = arg;
605
606         // Get the consumer
607         mlt_consumer consumer = &this->parent;
608
609         // Video thread
610         pthread_t thread;
611
612         // internal intialization
613         int init_audio = 1;
614         int init_video = 1;
615         mlt_frame frame = NULL;
616         mlt_properties properties = NULL;
617         int duration = 0;
618         int64_t playtime = 0;
619         struct timespec tm = { 0, 100000 };
620
621         if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
622         {
623                 fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
624                 return NULL;
625         }
626
627         SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
628         SDL_EnableUNICODE( 1 );
629
630         // Loop until told not to
631         while( this->running )
632         {
633                 // Get a frame from the attached producer
634                 frame = mlt_consumer_rt_frame( consumer );
635
636                 // Ensure that we have a frame
637                 if ( frame != NULL )
638                 {
639                         // Get the frame properties
640                         properties =  mlt_frame_properties( frame );
641
642                         // Play audio
643                         init_audio = consumer_play_audio( this, frame, init_audio, &duration );
644
645                         // Determine the start time now
646                         if ( this->playing && init_video )
647                         {
648                                 // Create the video thread
649                                 pthread_create( &thread, NULL, video_thread, this );
650
651                                 // Video doesn't need to be initialised any more
652                                 init_video = 0;
653                         }
654
655                         // Set playtime for this frame
656                         mlt_properties_set_position( properties, "playtime", playtime );
657
658                         while ( this->running && mlt_deque_count( this->queue ) > 15 )
659                                 nanosleep( &tm, NULL );
660
661                         // Push this frame to the back of the queue
662                         pthread_mutex_lock( &this->video_mutex );
663                         mlt_deque_push_back( this->queue, frame );
664                         pthread_cond_broadcast( &this->video_cond );
665                         pthread_mutex_unlock( &this->video_mutex );
666
667                         // Calculate the next playtime
668                         playtime += ( duration * 1000 );
669                 }
670         }
671
672         // Kill the video thread
673         if ( init_video == 0 )
674         {
675                 pthread_mutex_lock( &this->video_mutex );
676                 pthread_cond_broadcast( &this->video_cond );
677                 pthread_mutex_unlock( &this->video_mutex );
678                 pthread_join( thread, NULL );
679         }
680
681         // internal cleanup
682         if ( this->sdl_overlay != NULL )
683                 SDL_FreeYUVOverlay( this->sdl_overlay );
684         SDL_Quit( );
685
686         while( mlt_deque_count( this->queue ) )
687                 mlt_frame_close( mlt_deque_pop_back( this->queue ) );
688
689         this->sdl_screen = NULL;
690         this->sdl_overlay = NULL;
691         this->audio_avail = 0;
692
693         return NULL;
694 }
695
696 static int consumer_get_dimensions( int *width, int *height )
697 {
698         int changed = 0;
699
700         // SDL windows manager structure
701         SDL_SysWMinfo wm;
702
703         // Specify the SDL Version
704         SDL_VERSION( &wm.version );
705
706         // Lock the display
707         sdl_lock_display();
708
709         // Get the wm structure
710         if ( SDL_GetWMInfo( &wm ) == 1 )
711         {
712                 // Check that we have the X11 wm
713                 if ( wm.subsystem == SDL_SYSWM_X11 ) 
714                 {
715                         // Get the SDL window
716                         Window window = wm.info.x11.window;
717
718                         // Get the display session
719                         Display *display = wm.info.x11.display;
720
721                         // Get the window attributes
722                         XWindowAttributes attr;
723                         XGetWindowAttributes( display, window, &attr );
724
725                         // Determine whether window has changed
726                         changed = *width != attr.width || *height != attr.height;
727
728                         // Return width and height
729                         *width = attr.width;
730                         *height = attr.height;
731                 }
732         }
733
734         // Unlock the display
735         sdl_lock_display();
736
737         return changed;
738 }
739
740 /** Callback to allow override of the close method.
741 */
742
743 static void consumer_close( mlt_consumer parent )
744 {
745         // Get the actual object
746         consumer_sdl this = parent->child;
747
748         // Stop the consumer
749         mlt_consumer_stop( parent );
750
751         // Close the queue
752         mlt_deque_close( this->queue );
753
754         // Destroy mutexes
755         pthread_mutex_destroy( &this->audio_mutex );
756         pthread_cond_destroy( &this->audio_cond );
757                 
758         // Now clean up the rest
759         mlt_consumer_close( parent );
760
761         // Finally clean up this
762         free( this );
763 }