2 Glaurung, a UCI chess playing engine.
3 Copyright (C) 2004-2008 Tord Romstad
5 Glaurung is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 Glaurung is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #if !defined(POSITION_H_INCLUDED)
21 #define POSITION_H_INCLUDED
23 // Disable a silly and noisy warning from MSVC compiler
26 // Forcing value to bool 'true' or 'false' (performance warning)
27 #pragma warning(disable: 4800)
\r
37 #include "direction.h"
49 /// FEN string for the initial position:
50 const std::string StartPosition =
51 "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
53 /// Maximum number of plies per game (220 should be enough, because the
54 /// maximum search depth is 100, and during position setup we reset the
55 /// move counter for every non-reversible move):
56 const int MaxGameLength = 220;
63 /// Castle rights, encoded as bit fields:
75 /// The UndoInfo struct stores information we need to restore a Position
76 /// object to its previous state when we retract a move. Whenever a move
77 /// is made on the board (by calling Position::do_move), an UndoInfo object
78 /// must be passed as a parameter. When the move is unmade (by calling
79 /// Position::undo_move), the same UndoInfo object must be passed again.
85 Key key, pawnKey, materialKey;
89 Value mgValue, egValue;
93 /// The position data structure. A position consists of the following data:
95 /// * For each piece type, a bitboard representing the squares occupied
96 /// by pieces of that type.
97 /// * For each color, a bitboard representing the squares occupiecd by
98 /// pieces of that color.
99 /// * A bitboard of all occupied squares.
100 /// * A bitboard of all checking pieces.
101 /// * A 64-entry array of pieces, indexed by the squares of the board.
102 /// * The current side to move.
103 /// * Information about the castling rights for both sides.
104 /// * The initial files of the kings and both pairs of rooks. This is
105 /// used to implement the Chess960 castling rules.
106 /// * The en passant square (which is SQ_NONE if no en passant capture is
108 /// * The squares of the kings for both sides.
109 /// * The last move played.
110 /// * Hash keys for the position itself, the current pawn structure, and
111 /// the current material situation.
112 /// * Hash keys for all previous positions in the game (for detecting
113 /// repetition draws.
114 /// * A counter for detecting 50 move rule draws.
118 friend class MaterialInfo;
123 Position(const Position &pos);
124 Position(const std::string &fen);
127 void from_fen(const std::string &fen);
128 const std::string to_fen() const;
132 void copy(const Position &pos);
133 void flipped_copy(const Position &pos);
135 // The piece on a given square
136 Piece piece_on(Square s) const;
137 PieceType type_of_piece_on(Square s) const;
138 Color color_of_piece_on(Square s) const;
139 bool square_is_empty(Square s) const;
140 bool square_is_occupied(Square s) const;
141 Value midgame_value_of_piece_on(Square s) const;
142 Value endgame_value_of_piece_on(Square s) const;
145 Color side_to_move() const;
147 // Bitboard representation of the position
148 Bitboard empty_squares() const;
149 Bitboard occupied_squares() const;
150 Bitboard pieces_of_color(Color c) const;
151 Bitboard pieces_of_type(PieceType pt) const;
152 Bitboard pieces_of_color_and_type(Color c, PieceType pt) const;
153 Bitboard pawns() const;
154 Bitboard knights() const;
155 Bitboard bishops() const;
156 Bitboard rooks() const;
157 Bitboard queens() const;
158 Bitboard kings() const;
159 Bitboard rooks_and_queens() const;
160 Bitboard bishops_and_queens() const;
161 Bitboard sliders() const;
162 Bitboard pawns(Color c) const;
163 Bitboard knights(Color c) const;
164 Bitboard bishops(Color c) const;
165 Bitboard rooks(Color c) const;
166 Bitboard queens(Color c) const;
167 Bitboard kings(Color c) const;
168 Bitboard rooks_and_queens(Color c) const;
169 Bitboard bishops_and_queens(Color c) const;
170 Bitboard sliders_of_color(Color c) const;
172 // Number of pieces of each color and type
173 int piece_count(Color c, PieceType pt) const;
174 int pawn_count(Color c) const;
175 int knight_count(Color c) const;
176 int bishop_count(Color c) const;
177 int rook_count(Color c) const;
178 int queen_count(Color c) const;
180 // The en passant square:
181 Square ep_square() const;
183 // Current king position for each color
184 Square king_square(Color c) const;
187 bool can_castle_kingside(Color c) const;
188 bool can_castle_queenside(Color c) const;
189 bool can_castle(Color c) const;
190 Square initial_kr_square(Color c) const;
191 Square initial_qr_square(Color c) const;
194 Bitboard sliding_attacks(Square s, Direction d) const;
195 Bitboard ray_attacks(Square s, SignedDirection d) const;
196 Bitboard pawn_attacks(Color c, Square s) const;
197 Bitboard white_pawn_attacks(Square s) const;
198 Bitboard black_pawn_attacks(Square s) const;
199 Bitboard knight_attacks(Square s) const;
200 Bitboard bishop_attacks(Square s) const;
201 Bitboard rook_attacks(Square s) const;
202 Bitboard queen_attacks(Square s) const;
203 Bitboard king_attacks(Square s) const;
205 // Bitboards for pinned pieces and discovered check candidates
206 Bitboard discovered_check_candidates(Color c) const;
207 Bitboard pinned_pieces(Color c) const;
210 Bitboard checkers() const;
213 Square piece_list(Color c, PieceType pt, int index) const;
214 Square pawn_list(Color c, int index) const;
215 Square knight_list(Color c, int index) const;
216 Square bishop_list(Color c, int index) const;
217 Square rook_list(Color c, int index) const;
218 Square queen_list(Color c, int index) const;
220 // Attack information for a given square
221 bool square_is_attacked(Square s, Color c) const;
222 Bitboard attacks_to(Square s) const;
223 Bitboard attacks_to(Square s, Color c) const;
224 bool is_check() const;
225 bool piece_attacks_square(Square f, Square t) const;
226 bool white_pawn_attacks_square(Square f, Square t) const;
227 bool black_pawn_attacks_square(Square f, Square t) const;
228 bool knight_attacks_square(Square f, Square t) const;
229 bool bishop_attacks_square(Square f, Square t) const;
230 bool rook_attacks_square(Square f, Square t) const;
231 bool queen_attacks_square(Square f, Square t) const;
232 bool king_attacks_square(Square f, Square t) const;
234 // Properties of moves
235 bool move_is_legal(Move m) const;
236 bool move_is_legal(Move m, Bitboard pinned) const;
237 bool move_is_check(Move m) const;
238 bool move_is_check(Move m, Bitboard dcCandidates) const;
239 bool move_is_capture(Move m) const;
240 bool move_is_deep_pawn_push(Move m) const;
241 bool move_is_pawn_push_to_7th(Move m) const;
242 bool move_is_passed_pawn_push(Move m) const;
243 bool move_was_passed_pawn_push(Move m) const;
244 bool move_attacks_square(Move m, Square s) const;
246 // Information about pawns
247 bool pawn_is_passed(Color c, Square s) const;
248 bool pawn_is_isolated(Color c, Square s) const;
249 bool pawn_is_doubled(Color c, Square s) const;
251 // Open and half-open files
252 bool file_is_open(File f) const;
253 bool file_is_half_open(Color c, File f) const;
256 bool square_is_weak(Square s, Color c) const;
258 // Doing and undoing moves
259 void backup(UndoInfo &u) const;
260 void restore(const UndoInfo &u);
261 void do_move(Move m, UndoInfo &u);
262 void do_move(Move m, UndoInfo &u, Bitboard dcCandidates);
263 void undo_move(Move m, const UndoInfo &u);
264 void do_null_move(UndoInfo &u);
265 void undo_null_move(const UndoInfo &u);
267 // Static exchange evaluation
268 int see(Square from, Square to) const;
269 int see(Move m) const;
271 // Accessing hash keys
273 Key get_pawn_key() const;
274 Key get_material_key() const;
276 // Incremental evaluation
277 Value mg_value() const;
278 Value eg_value() const;
279 Value non_pawn_material(Color c) const;
280 Phase game_phase() const;
281 Value mg_pst_delta(Move m) const;
283 // Game termination checks
285 bool is_draw() const;
287 // Check if one side threatens a mate in one
288 bool has_mate_threat(Color c);
290 // Number of plies since the last non-reversible move
291 int rule_50_counter() const;
293 // Other properties of the position
294 bool opposite_colored_bishops() const;
295 bool has_pawn_on_7th(Color c) const;
297 // Reset the gamePly variable to 0
298 void reset_game_ply();
300 // Position consistency check, for debugging
303 // Static member functions:
304 static void init_zobrist();
305 static void init_piece_square_tables();
308 // Initialization helper functions (used while setting up a position)
310 void put_piece(Piece p, Square s);
311 void allow_oo(Color c);
312 void allow_ooo(Color c);
314 // Helper functions for doing and undoing moves
315 void do_castle_move(Move m);
316 void do_promotion_move(Move m, UndoInfo &u);
317 void do_ep_move(Move m);
318 void undo_castle_move(Move m);
319 void undo_promotion_move(Move m, const UndoInfo &u);
320 void undo_ep_move(Move m);
321 void find_checkers();
323 // Computing hash keys from scratch (for initialization and debugging)
324 Key compute_key() const;
325 Key compute_pawn_key() const;
326 Key compute_material_key() const;
328 // Computing incremental evaluation scores and material counts
329 Value mg_pst(Color c, PieceType pt, Square s) const;
330 Value eg_pst(Color c, PieceType pt, Square s) const;
331 Value compute_mg_value() const;
332 Value compute_eg_value() const;
333 Value compute_non_pawn_material(Color c) const;
336 Bitboard byColorBB[2], byTypeBB[8];
343 int pieceCount[2][8]; // [color][pieceType]
346 Square pieceList[2][8][16]; // [color][pieceType][index]
352 File initialKFile, initialKRFile, initialQRFile;
354 Square kingSquare[2];
356 Key key, pawnKey, materialKey, history[MaxGameLength];
358 Value mgValue, egValue;
362 static int castleRightsMask[64];
363 static Key zobrist[2][8][64];
364 static Key zobEp[64];
365 static Key zobCastle[16];
366 static Key zobMaterial[2][8][16];
367 static Key zobSideToMove;
368 static Value MgPieceSquareTable[16][64];
369 static Value EgPieceSquareTable[16][64];
374 //// Inline functions
377 inline Piece Position::piece_on(Square s) const {
381 inline Color Position::color_of_piece_on(Square s) const {
382 return color_of_piece(piece_on(s));
385 inline PieceType Position::type_of_piece_on(Square s) const {
386 return type_of_piece(piece_on(s));
389 inline bool Position::square_is_empty(Square s) const {
390 return piece_on(s) == EMPTY;
393 inline bool Position::square_is_occupied(Square s) const {
394 return !square_is_empty(s);
397 inline Value Position::midgame_value_of_piece_on(Square s) const {
398 return piece_value_midgame(piece_on(s));
401 inline Value Position::endgame_value_of_piece_on(Square s) const {
402 return piece_value_endgame(piece_on(s));
405 inline Color Position::side_to_move() const {
409 inline Bitboard Position::occupied_squares() const {
413 inline Bitboard Position::empty_squares() const {
414 return ~(occupied_squares());
417 inline Bitboard Position::pieces_of_color(Color c) const {
421 inline Bitboard Position::pieces_of_type(PieceType pt) const {
425 inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) const {
426 return pieces_of_color(c) & pieces_of_type(pt);
429 inline Bitboard Position::pawns() const {
430 return pieces_of_type(PAWN);
433 inline Bitboard Position::knights() const {
434 return pieces_of_type(KNIGHT);
437 inline Bitboard Position::bishops() const {
438 return pieces_of_type(BISHOP);
441 inline Bitboard Position::rooks() const {
442 return pieces_of_type(ROOK);
445 inline Bitboard Position::queens() const {
446 return pieces_of_type(QUEEN);
449 inline Bitboard Position::kings() const {
450 return pieces_of_type(KING);
453 inline Bitboard Position::rooks_and_queens() const {
454 return rooks() | queens();
457 inline Bitboard Position::bishops_and_queens() const {
458 return bishops() | queens();
461 inline Bitboard Position::sliders() const {
462 return bishops() | queens() | rooks();
465 inline Bitboard Position::pawns(Color c) const {
466 return pieces_of_color_and_type(c, PAWN);
469 inline Bitboard Position::knights(Color c) const {
470 return pieces_of_color_and_type(c, KNIGHT);
473 inline Bitboard Position::bishops(Color c) const {
474 return pieces_of_color_and_type(c, BISHOP);
477 inline Bitboard Position::rooks(Color c) const {
478 return pieces_of_color_and_type(c, ROOK);
481 inline Bitboard Position::queens(Color c) const {
482 return pieces_of_color_and_type(c, QUEEN);
485 inline Bitboard Position::kings(Color c) const {
486 return pieces_of_color_and_type(c, KING);
489 inline Bitboard Position::rooks_and_queens(Color c) const {
490 return rooks_and_queens() & pieces_of_color(c);
493 inline Bitboard Position::bishops_and_queens(Color c) const {
494 return bishops_and_queens() & pieces_of_color(c);
497 inline Bitboard Position::sliders_of_color(Color c) const {
498 return sliders() & pieces_of_color(c);
501 inline int Position::piece_count(Color c, PieceType pt) const {
502 return pieceCount[c][pt];
505 inline int Position::pawn_count(Color c) const {
506 return piece_count(c, PAWN);
509 inline int Position::knight_count(Color c) const {
510 return piece_count(c, KNIGHT);
513 inline int Position::bishop_count(Color c) const {
514 return piece_count(c, BISHOP);
517 inline int Position::rook_count(Color c) const {
518 return piece_count(c, ROOK);
521 inline int Position::queen_count(Color c) const {
522 return piece_count(c, QUEEN);
525 inline Square Position::piece_list(Color c, PieceType pt, int index) const {
526 return pieceList[c][pt][index];
529 inline Square Position::pawn_list(Color c, int index) const {
530 return piece_list(c, PAWN, index);
533 inline Square Position::knight_list(Color c, int index) const {
534 return piece_list(c, KNIGHT, index);
537 inline Square Position::bishop_list(Color c, int index) const {
538 return piece_list(c, BISHOP, index);
541 inline Square Position::rook_list(Color c, int index) const {
542 return piece_list(c, ROOK, index);
545 inline Square Position::queen_list(Color c, int index) const {
546 return piece_list(c, QUEEN, index);
549 inline Square Position::ep_square() const {
553 inline Square Position::king_square(Color c) const {
554 return kingSquare[c];
557 inline bool Position::can_castle_kingside(Color side) const {
558 return castleRights & (1+int(side));
561 inline bool Position::can_castle_queenside(Color side) const {
562 return castleRights & (4+4*int(side));
565 inline bool Position::can_castle(Color side) const {
566 return can_castle_kingside(side) || can_castle_queenside(side);
569 inline Square Position::initial_kr_square(Color c) const {
570 return relative_square(c, make_square(initialKRFile, RANK_1));
573 inline Square Position::initial_qr_square(Color c) const {
574 return relative_square(c, make_square(initialQRFile, RANK_1));
577 inline Bitboard Position::pawn_attacks(Color c, Square s) const {
578 return StepAttackBB[pawn_of_color(c)][s];
581 inline Bitboard Position::white_pawn_attacks(Square s) const {
582 return pawn_attacks(WHITE, s);
585 inline Bitboard Position::black_pawn_attacks(Square s) const {
586 return pawn_attacks(BLACK, s);
589 inline Bitboard Position::knight_attacks(Square s) const {
590 return StepAttackBB[KNIGHT][s];
593 inline Bitboard Position::rook_attacks(Square s) const {
594 return rook_attacks_bb(s, occupied_squares());
597 inline Bitboard Position::bishop_attacks(Square s) const {
598 return bishop_attacks_bb(s, occupied_squares());
601 inline Bitboard Position::queen_attacks(Square s) const {
602 return rook_attacks(s) | bishop_attacks(s);
605 inline Bitboard Position::king_attacks(Square s) const {
606 return StepAttackBB[KING][s];
609 inline Bitboard Position::checkers() const {
613 inline bool Position::is_check() const {
614 return checkers() != EmptyBoardBB;
617 inline bool Position::white_pawn_attacks_square(Square f, Square t) const {
618 return bit_is_set(white_pawn_attacks(f), t);
621 inline bool Position::black_pawn_attacks_square(Square f, Square t) const {
622 return bit_is_set(black_pawn_attacks(f), t);
625 inline bool Position::knight_attacks_square(Square f, Square t) const {
626 return bit_is_set(knight_attacks(f), t);
629 inline bool Position::bishop_attacks_square(Square f, Square t) const {
630 return bit_is_set(bishop_attacks(f), t);
633 inline bool Position::rook_attacks_square(Square f, Square t) const {
634 return bit_is_set(rook_attacks(f), t);
637 inline bool Position::queen_attacks_square(Square f, Square t) const {
638 return bit_is_set(queen_attacks(f), t);
641 inline bool Position::king_attacks_square(Square f, Square t) const {
642 return bit_is_set(king_attacks(f), t);
645 inline bool Position::pawn_is_passed(Color c, Square s) const {
646 return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s));
649 inline bool Position::pawn_is_isolated(Color c, Square s) const {
650 return !(pawns(c) & neighboring_files_bb(s));
653 inline bool Position::pawn_is_doubled(Color c, Square s) const {
654 return pawns(c) & squares_behind(c, s);
657 inline bool Position::file_is_open(File f) const {
658 return !(pawns() & file_bb(f));
661 inline bool Position::file_is_half_open(Color c, File f) const {
662 return !(pawns(c) & file_bb(f));
665 inline bool Position::square_is_weak(Square s, Color c) const {
666 return !(pawns(c) & outpost_mask(opposite_color(c), s));
669 inline Key Position::get_key() const {
673 inline Key Position::get_pawn_key() const {
677 inline Key Position::get_material_key() const {
681 inline Value Position::mg_pst(Color c, PieceType pt, Square s) const {
682 return MgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
685 inline Value Position::mg_pst_delta(Move m) const {
686 return MgPieceSquareTable[piece_on(move_from(m))][move_to(m)]
687 -MgPieceSquareTable[piece_on(move_from(m))][move_from(m)];
690 inline Value Position::eg_pst(Color c, PieceType pt, Square s) const {
691 return EgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
694 inline Value Position::mg_value() const {
698 inline Value Position::eg_value() const {
702 inline Value Position::non_pawn_material(Color c) const {
703 return npMaterial[c];
706 inline Phase Position::game_phase() const {
708 // The purpose of the Value(325) terms below is to make sure the difference
709 // between MidgameLimit and EndgameLimit is a power of 2, which should make
710 // the division at the end of the function a bit faster.
711 static const Value MidgameLimit = 2 * QueenValueMidgame
712 + 2 * RookValueMidgame
713 + 6 * BishopValueMidgame
716 static const Value EndgameLimit = 4 * RookValueMidgame - Value(325);
718 Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
720 if (npm >= MidgameLimit)
721 return PHASE_MIDGAME;
722 else if(npm <= EndgameLimit)
723 return PHASE_ENDGAME;
725 return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
728 inline bool Position::move_is_deep_pawn_push(Move m) const {
730 Color c = side_to_move();
731 return piece_on(move_from(m)) == pawn_of_color(c)
732 && relative_rank(c, move_to(m)) > RANK_4;
735 inline bool Position::move_is_pawn_push_to_7th(Move m) const {
737 Color c = side_to_move();
738 return piece_on(move_from(m)) == pawn_of_color(c)
739 && relative_rank(c, move_to(m)) == RANK_7;
742 inline bool Position::move_is_passed_pawn_push(Move m) const {
744 Color c = side_to_move();
745 return piece_on(move_from(m)) == pawn_of_color(c)
746 && pawn_is_passed(c, move_to(m));
749 inline bool Position::move_was_passed_pawn_push(Move m) const {
751 Color c = opposite_color(side_to_move());
752 return piece_on(move_to(m)) == pawn_of_color(c)
753 && pawn_is_passed(c, move_to(m));
756 inline int Position::rule_50_counter() const {
761 inline bool Position::opposite_colored_bishops() const {
763 return bishop_count(WHITE) == 1
764 && bishop_count(BLACK) == 1
765 && square_color(bishop_list(WHITE, 0)) != square_color(bishop_list(BLACK, 0));
768 inline bool Position::has_pawn_on_7th(Color c) const {
770 return pawns(c) & relative_rank_bb(c, RANK_7);
774 #endif // !defined(POSITION_H_INCLUDED)