2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
6 Stockfish is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 Stockfish is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
23 #include <cstring> // For std::memset
36 #include "syzygy/tbprobe.h"
42 StateStackPtr SetupStates;
45 namespace Tablebases {
55 namespace TB = Tablebases;
59 using namespace Search;
63 // Different node types, used as template parameter
64 enum NodeType { Root, PV, NonPV };
66 // Razoring and futility margin based on depth
67 const int razor_margin[4] = { 483, 570, 603, 554 };
68 Value futility_margin(Depth d) { return Value(200 * d); }
70 // Futility and reductions lookup tables, initialized at startup
71 int FutilityMoveCounts[2][16]; // [improving][depth]
72 Depth Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
74 template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
75 return Reductions[PvNode][i][std::min(d, 63 * ONE_PLY)][std::min(mn, 63)];
78 // Skill struct is used to implement strength limiting
80 Skill(int l) : level(l) {}
81 bool enabled() const { return level < 20; }
82 bool time_to_pick(Depth depth) const { return depth / ONE_PLY == 1 + level; }
83 Move best_move(size_t multiPV) { return best ? best : pick_best(multiPV); }
84 Move pick_best(size_t multiPV);
87 Move best = MOVE_NONE;
90 // EasyMoveManager struct is used to detect a so called 'easy move'; when PV is
91 // stable across multiple search iterations we can fast return the best move.
92 struct EasyMoveManager {
97 pv[0] = pv[1] = pv[2] = MOVE_NONE;
100 Move get(Key key) const {
101 return expectedPosKey == key ? pv[2] : MOVE_NONE;
104 void update(Position& pos, const std::vector<Move>& newPv) {
106 assert(newPv.size() >= 3);
108 // Keep track of how many times in a row 3rd ply remains stable
109 stableCnt = (newPv[2] == pv[2]) ? stableCnt + 1 : 0;
111 if (!std::equal(newPv.begin(), newPv.begin() + 3, pv))
113 std::copy(newPv.begin(), newPv.begin() + 3, pv);
116 pos.do_move(newPv[0], st[0], pos.gives_check(newPv[0], CheckInfo(pos)));
117 pos.do_move(newPv[1], st[1], pos.gives_check(newPv[1], CheckInfo(pos)));
118 expectedPosKey = pos.key();
119 pos.undo_move(newPv[1]);
120 pos.undo_move(newPv[0]);
129 EasyMoveManager EasyMove;
130 double BestMoveChanges;
131 Value DrawValue[COLOR_NB];
132 CounterMovesHistoryStats CounterMovesHistory;
134 template <NodeType NT>
135 Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
137 template <NodeType NT, bool InCheck>
138 Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
140 Value value_to_tt(Value v, int ply);
141 Value value_from_tt(Value v, int ply);
142 void update_pv(Move* pv, Move move, Move* childPv);
143 void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
149 /// Search::init() is called during startup to initialize various lookup tables
151 void Search::init() {
153 const double K[][2] = {{ 0.799, 2.281 }, { 0.484, 3.023 }};
155 for (int pv = 0; pv <= 1; ++pv)
156 for (int imp = 0; imp <= 1; ++imp)
157 for (int d = 1; d < 64; ++d)
158 for (int mc = 1; mc < 64; ++mc)
160 double r = K[pv][0] + log(d) * log(mc) / K[pv][1];
163 Reductions[pv][imp][d][mc] = int(r) * ONE_PLY;
165 // Increase reduction when eval is not improving
166 if (!pv && !imp && Reductions[pv][imp][d][mc] >= 2 * ONE_PLY)
167 Reductions[pv][imp][d][mc] += ONE_PLY;
170 for (int d = 0; d < 16; ++d)
172 FutilityMoveCounts[0][d] = int(2.4 + 0.773 * pow(d + 0.00, 1.8));
173 FutilityMoveCounts[1][d] = int(2.9 + 1.045 * pow(d + 0.49, 1.8));
178 /// Search::clear() resets to zero search state, to obtain reproducible results
180 void Search::clear() {
183 CounterMovesHistory.clear();
185 for (Thread* th : Threads)
188 th->counterMoves.clear();
193 /// Search::perft() is our utility to verify move generation. All the leaf nodes
194 /// up to the given depth are generated and counted and the sum returned.
196 uint64_t Search::perft(Position& pos, Depth depth) {
199 uint64_t cnt, nodes = 0;
201 const bool leaf = (depth == 2 * ONE_PLY);
203 for (const auto& m : MoveList<LEGAL>(pos))
205 if (Root && depth <= ONE_PLY)
209 pos.do_move(m, st, pos.gives_check(m, ci));
210 cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY);
215 sync_cout << UCI::move(m, pos.is_chess960()) << ": " << cnt << sync_endl;
220 template uint64_t Search::perft<true>(Position&, Depth);
223 /// MainThread::think() is called by the main thread when the program receives
224 /// the UCI 'go' command. It searches from root position and at the end prints
225 /// the "bestmove" to output.
227 void MainThread::think() {
229 Color us = rootPos.side_to_move();
230 Time.init(Limits, us, rootPos.game_ply());
232 int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns
233 DrawValue[ us] = VALUE_DRAW - Value(contempt);
234 DrawValue[~us] = VALUE_DRAW + Value(contempt);
237 TB::RootInTB = false;
238 TB::UseRule50 = Options["Syzygy50MoveRule"];
239 TB::ProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY;
240 TB::Cardinality = Options["SyzygyProbeLimit"];
242 // Skip TB probing when no TB found: !TBLargest -> !TB::Cardinality
243 if (TB::Cardinality > TB::MaxCardinality)
245 TB::Cardinality = TB::MaxCardinality;
246 TB::ProbeDepth = DEPTH_ZERO;
249 if (rootMoves.empty())
251 rootMoves.push_back(RootMove(MOVE_NONE));
252 sync_cout << "info depth 0 score "
253 << UCI::value(rootPos.checkers() ? -VALUE_MATE : VALUE_DRAW)
258 if (TB::Cardinality >= rootPos.count<ALL_PIECES>(WHITE)
259 + rootPos.count<ALL_PIECES>(BLACK))
261 // If the current root position is in the tablebases then RootMoves
262 // contains only moves that preserve the draw or win.
263 TB::RootInTB = Tablebases::root_probe(rootPos, rootMoves, TB::Score);
266 TB::Cardinality = 0; // Do not probe tablebases during the search
268 else // If DTZ tables are missing, use WDL tables as a fallback
270 // Filter out moves that do not preserve a draw or win
271 TB::RootInTB = Tablebases::root_probe_wdl(rootPos, rootMoves, TB::Score);
273 // Only probe during search if winning
274 if (TB::Score <= VALUE_DRAW)
280 TB::Hits = rootMoves.size();
283 TB::Score = TB::Score > VALUE_DRAW ? VALUE_MATE - MAX_PLY - 1
284 : TB::Score < VALUE_DRAW ? -VALUE_MATE + MAX_PLY + 1
289 for (Thread* th : Threads)
292 th->rootDepth = DEPTH_ZERO;
293 th->searching = true;
296 th->rootPos = Position(rootPos, th);
297 th->rootMoves = rootMoves;
298 th->notify_one(); // Wake up the thread and start searching
302 search(true); // Let's start searching!
305 // When playing in 'nodes as time' mode, subtract the searched nodes from
306 // the available ones before to exit.
308 Time.availableNodes += Limits.inc[us] - Threads.nodes_searched();
310 // When we reach the maximum depth, we can arrive here without a raise of
311 // Signals.stop. However, if we are pondering or in an infinite search,
312 // the UCI protocol states that we shouldn't print the best move before the
313 // GUI sends a "stop" or "ponderhit" command. We therefore simply wait here
314 // until the GUI sends one of those commands (which also raises Signals.stop).
315 if (!Signals.stop && (Limits.ponder || Limits.infinite))
317 Signals.stopOnPonderhit = true;
321 // Stop the threads if not already stopped
324 // Wait until all threads have finished
325 for (Thread* th : Threads)
327 th->wait_while(th->searching);
329 // Check if there are threads with a better score than main thread.
330 Thread* bestThread = this;
331 for (Thread* th : Threads)
332 if ( th->completedDepth > bestThread->completedDepth
333 && th->rootMoves[0].score > bestThread->rootMoves[0].score)
336 // Send new PV when needed.
337 // FIXME: Breaks multiPV, and skill levels
338 if (bestThread != this)
339 sync_cout << UCI::pv(bestThread->rootPos, bestThread->completedDepth, -VALUE_INFINITE, VALUE_INFINITE) << sync_endl;
341 sync_cout << "bestmove " << UCI::move(bestThread->rootMoves[0].pv[0], rootPos.is_chess960());
343 if (bestThread->rootMoves[0].pv.size() > 1 || bestThread->rootMoves[0].extract_ponder_from_tt(rootPos))
344 std::cout << " ponder " << UCI::move(bestThread->rootMoves[0].pv[1], rootPos.is_chess960());
346 std::cout << sync_endl;
350 // Thread::search() is the main iterative deepening loop. It calls search()
351 // repeatedly with increasing depth until the allocated thinking time has been
352 // consumed, user stops the search, or the maximum search depth is reached.
354 void Thread::search(bool isMainThread) {
356 Stack stack[MAX_PLY+4], *ss = stack+2; // To allow referencing (ss-2) and (ss+2)
357 Value bestValue, alpha, beta, delta;
358 Move easyMove = MOVE_NONE;
360 std::memset(ss-2, 0, 5 * sizeof(Stack));
362 bestValue = delta = alpha = -VALUE_INFINITE;
363 beta = VALUE_INFINITE;
364 completedDepth = DEPTH_ZERO;
368 easyMove = EasyMove.get(rootPos.key());
374 size_t multiPV = Options["MultiPV"];
375 Skill skill(Options["Skill Level"]);
377 // When playing with strength handicap enable MultiPV search that we will
378 // use behind the scenes to retrieve a set of possible moves.
380 multiPV = std::max(multiPV, (size_t)4);
382 multiPV = std::min(multiPV, rootMoves.size());
384 // Iterative deepening loop until requested to stop or target depth reached
385 while (++rootDepth < DEPTH_MAX && !Signals.stop && (!Limits.depth || rootDepth <= Limits.depth))
387 // Set up the new depth for the helper threads
389 rootDepth = std::min(DEPTH_MAX - ONE_PLY, Threads.main()->rootDepth + Depth(int(2.2 * log(1 + this->idx))));
391 // Age out PV variability metric
393 BestMoveChanges *= 0.5;
395 // Save the last iteration's scores before first PV line is searched and
396 // all the move scores except the (new) PV are set to -VALUE_INFINITE.
397 for (RootMove& rm : rootMoves)
398 rm.previousScore = rm.score;
400 // MultiPV loop. We perform a full root search for each PV line
401 for (PVIdx = 0; PVIdx < multiPV && !Signals.stop; ++PVIdx)
403 // Reset aspiration window starting size
404 if (rootDepth >= 5 * ONE_PLY)
407 alpha = std::max(rootMoves[PVIdx].previousScore - delta,-VALUE_INFINITE);
408 beta = std::min(rootMoves[PVIdx].previousScore + delta, VALUE_INFINITE);
411 // Start with a small aspiration window and, in the case of a fail
412 // high/low, re-search with a bigger window until we're not failing
416 bestValue = ::search<Root>(rootPos, ss, alpha, beta, rootDepth, false);
418 // Bring the best move to the front. It is critical that sorting
419 // is done with a stable algorithm because all the values but the
420 // first and eventually the new best one are set to -VALUE_INFINITE
421 // and we want to keep the same order for all the moves except the
422 // new PV that goes to the front. Note that in case of MultiPV
423 // search the already searched PV lines are preserved.
424 std::stable_sort(rootMoves.begin() + PVIdx, rootMoves.end());
426 // Write PV back to transposition table in case the relevant
427 // entries have been overwritten during the search.
428 for (size_t i = 0; i <= PVIdx; ++i)
429 rootMoves[i].insert_pv_in_tt(rootPos);
431 // If search has been stopped break immediately. Sorting and
432 // writing PV back to TT is safe because RootMoves is still
433 // valid, although it refers to previous iteration.
437 // When failing high/low give some update (without cluttering
438 // the UI) before a re-search.
441 && (bestValue <= alpha || bestValue >= beta)
442 && Time.elapsed() > 3000)
443 sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl;
445 // In case of failing low/high increase aspiration window and
446 // re-search, otherwise exit the loop.
447 if (bestValue <= alpha)
449 beta = (alpha + beta) / 2;
450 alpha = std::max(bestValue - delta, -VALUE_INFINITE);
454 Signals.failedLowAtRoot = true;
455 Signals.stopOnPonderhit = false;
458 else if (bestValue >= beta)
460 alpha = (alpha + beta) / 2;
461 beta = std::min(bestValue + delta, VALUE_INFINITE);
466 delta += delta / 4 + 5;
468 assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
471 // Sort the PV lines searched so far and update the GUI
472 std::stable_sort(rootMoves.begin(), rootMoves.begin() + PVIdx + 1);
478 sync_cout << "info nodes " << Threads.nodes_searched()
479 << " time " << Time.elapsed() << sync_endl;
481 else if (PVIdx + 1 == multiPV || Time.elapsed() > 3000)
482 sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl;
486 completedDepth = rootDepth;
491 // If skill level is enabled and time is up, pick a sub-optimal best move
492 if (skill.enabled() && skill.time_to_pick(rootDepth))
493 skill.pick_best(multiPV);
495 // Have we found a "mate in x"?
497 && bestValue >= VALUE_MATE_IN_MAX_PLY
498 && VALUE_MATE - bestValue <= 2 * Limits.mate)
501 // Do we have time for the next iteration? Can we stop searching now?
502 if (Limits.use_time_management())
504 if (!Signals.stop && !Signals.stopOnPonderhit)
506 // Take some extra time if the best move has changed
507 if (rootDepth > 4 * ONE_PLY && multiPV == 1)
508 Time.pv_instability(BestMoveChanges);
510 // Stop the search if only one legal move is available or all
511 // of the available time has been used or we matched an easyMove
512 // from the previous search and just did a fast verification.
513 if ( rootMoves.size() == 1
514 || Time.elapsed() > Time.available()
515 || ( rootMoves[0].pv[0] == easyMove
516 && BestMoveChanges < 0.03
517 && Time.elapsed() > Time.available() / 10))
519 // If we are allowed to ponder do not stop the search now but
520 // keep pondering until the GUI sends "ponderhit" or "stop".
522 Signals.stopOnPonderhit = true;
528 if (rootMoves[0].pv.size() >= 3)
529 EasyMove.update(rootPos, rootMoves[0].pv);
536 notify_one(); // Wake up main thread if is sleeping waiting for us
541 // Clear any candidate easy move that wasn't stable for the last search
542 // iterations; the second condition prevents consecutive fast moves.
543 if (EasyMove.stableCnt < 6 || Time.elapsed() < Time.available())
546 // If skill level is enabled, swap best PV line with the sub-optimal one
548 std::swap(rootMoves[0], *std::find(rootMoves.begin(),
549 rootMoves.end(), skill.best_move(multiPV)));
555 // search<>() is the main search function for both PV and non-PV nodes
557 template <NodeType NT>
558 Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode) {
560 const bool RootNode = NT == Root;
561 const bool PvNode = NT == PV || NT == Root;
563 assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);
564 assert(PvNode || (alpha == beta - 1));
565 assert(DEPTH_ZERO < depth && depth < DEPTH_MAX);
567 Move pv[MAX_PLY+1], quietsSearched[64];
571 Move ttMove, move, excludedMove, bestMove;
572 Depth extension, newDepth, predictedDepth;
573 Value bestValue, value, ttValue, eval, nullValue, futilityValue;
574 bool ttHit, inCheck, givesCheck, singularExtensionNode, improving;
575 bool captureOrPromotion, doFullDepthSearch;
576 int moveCount, quietCount;
578 // Step 1. Initialize node
579 Thread* thisThread = pos.this_thread();
580 inCheck = pos.checkers();
581 moveCount = quietCount = ss->moveCount = 0;
582 bestValue = -VALUE_INFINITE;
583 ss->ply = (ss-1)->ply + 1;
585 // Check for available remaining time
586 if (thisThread->resetCallsCnt.load(std::memory_order_relaxed))
588 thisThread->resetCallsCnt = false;
589 thisThread->callsCnt = 0;
591 if (++thisThread->callsCnt > 4096)
593 for (Thread* th : Threads)
594 th->resetCallsCnt = true;
599 // Used to send selDepth info to GUI
600 if (PvNode && thisThread->maxPly < ss->ply)
601 thisThread->maxPly = ss->ply;
605 // Step 2. Check for aborted search and immediate draw
606 if (Signals.stop.load(std::memory_order_relaxed) || pos.is_draw() || ss->ply >= MAX_PLY)
607 return ss->ply >= MAX_PLY && !inCheck ? evaluate(pos)
608 : DrawValue[pos.side_to_move()];
610 // Step 3. Mate distance pruning. Even if we mate at the next move our score
611 // would be at best mate_in(ss->ply+1), but if alpha is already bigger because
612 // a shorter mate was found upward in the tree then there is no need to search
613 // because we will never beat the current alpha. Same logic but with reversed
614 // signs applies also in the opposite condition of being mated instead of giving
615 // mate. In this case return a fail-high score.
616 alpha = std::max(mated_in(ss->ply), alpha);
617 beta = std::min(mate_in(ss->ply+1), beta);
622 assert(0 <= ss->ply && ss->ply < MAX_PLY);
624 ss->currentMove = ss->ttMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
625 (ss+1)->skipEarlyPruning = false; (ss+1)->reduction = DEPTH_ZERO;
626 (ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
628 // Step 4. Transposition table lookup. We don't want the score of a partial
629 // search to overwrite a previous full search TT value, so we use a different
630 // position key in case of an excluded move.
631 excludedMove = ss->excludedMove;
632 posKey = excludedMove ? pos.exclusion_key() : pos.key();
633 tte = TT.probe(posKey, ttHit);
634 ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
635 ss->ttMove = ttMove = RootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0]
636 : ttHit ? tte->move() : MOVE_NONE;
638 // At non-PV nodes we check for an early TT cutoff
641 && tte->depth() >= depth
642 && ttValue != VALUE_NONE // Possible in case of TT access race
643 && (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
644 : (tte->bound() & BOUND_UPPER)))
646 ss->currentMove = ttMove; // Can be MOVE_NONE
648 // If ttMove is quiet, update killers, history, counter move on TT hit
649 if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove))
650 update_stats(pos, ss, ttMove, depth, nullptr, 0);
655 // Step 4a. Tablebase probe
656 if (!RootNode && TB::Cardinality)
658 int piecesCnt = pos.count<ALL_PIECES>(WHITE) + pos.count<ALL_PIECES>(BLACK);
660 if ( piecesCnt <= TB::Cardinality
661 && (piecesCnt < TB::Cardinality || depth >= TB::ProbeDepth)
662 && pos.rule50_count() == 0)
664 int found, v = Tablebases::probe_wdl(pos, &found);
670 int drawScore = TB::UseRule50 ? 1 : 0;
672 value = v < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply
673 : v > drawScore ? VALUE_MATE - MAX_PLY - ss->ply
674 : VALUE_DRAW + 2 * v * drawScore;
676 tte->save(posKey, value_to_tt(value, ss->ply), BOUND_EXACT,
677 std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY),
678 MOVE_NONE, VALUE_NONE, TT.generation());
685 // Step 5. Evaluate the position statically
688 ss->staticEval = eval = VALUE_NONE;
694 // Never assume anything on values stored in TT
695 if ((ss->staticEval = eval = tte->eval()) == VALUE_NONE)
696 eval = ss->staticEval = evaluate(pos);
698 // Can ttValue be used as a better position evaluation?
699 if (ttValue != VALUE_NONE)
700 if (tte->bound() & (ttValue > eval ? BOUND_LOWER : BOUND_UPPER))
705 eval = ss->staticEval =
706 (ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
707 : -(ss-1)->staticEval + 2 * Eval::Tempo;
709 tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
710 ss->staticEval, TT.generation());
713 if (ss->skipEarlyPruning)
716 // Step 6. Razoring (skipped when in check)
718 && depth < 4 * ONE_PLY
719 && eval + razor_margin[depth] <= alpha
720 && ttMove == MOVE_NONE)
722 if ( depth <= ONE_PLY
723 && eval + razor_margin[3 * ONE_PLY] <= alpha)
724 return qsearch<NonPV, false>(pos, ss, alpha, beta, DEPTH_ZERO);
726 Value ralpha = alpha - razor_margin[depth];
727 Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1, DEPTH_ZERO);
732 // Step 7. Futility pruning: child node (skipped when in check)
734 && depth < 7 * ONE_PLY
735 && eval - futility_margin(depth) >= beta
736 && eval < VALUE_KNOWN_WIN // Do not return unproven wins
737 && pos.non_pawn_material(pos.side_to_move()))
738 return eval - futility_margin(depth);
740 // Step 8. Null move search with verification search (is omitted in PV nodes)
742 && depth >= 2 * ONE_PLY
744 && pos.non_pawn_material(pos.side_to_move()))
746 ss->currentMove = MOVE_NULL;
748 assert(eval - beta >= 0);
750 // Null move dynamic reduction based on depth and value
751 Depth R = ((823 + 67 * depth) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
753 pos.do_null_move(st);
754 (ss+1)->skipEarlyPruning = true;
755 nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -beta+1, DEPTH_ZERO)
756 : - search<NonPV>(pos, ss+1, -beta, -beta+1, depth-R, !cutNode);
757 (ss+1)->skipEarlyPruning = false;
758 pos.undo_null_move();
760 if (nullValue >= beta)
762 // Do not return unproven mate scores
763 if (nullValue >= VALUE_MATE_IN_MAX_PLY)
766 if (depth < 12 * ONE_PLY && abs(beta) < VALUE_KNOWN_WIN)
769 // Do verification search at high depths
770 ss->skipEarlyPruning = true;
771 Value v = depth-R < ONE_PLY ? qsearch<NonPV, false>(pos, ss, beta-1, beta, DEPTH_ZERO)
772 : search<NonPV>(pos, ss, beta-1, beta, depth-R, false);
773 ss->skipEarlyPruning = false;
780 // Step 9. ProbCut (skipped when in check)
781 // If we have a very good capture (i.e. SEE > seeValues[captured_piece_type])
782 // and a reduced search returns a value much above beta, we can (almost)
783 // safely prune the previous move.
785 && depth >= 5 * ONE_PLY
786 && abs(beta) < VALUE_MATE_IN_MAX_PLY)
788 Value rbeta = std::min(beta + 200, VALUE_INFINITE);
789 Depth rdepth = depth - 4 * ONE_PLY;
791 assert(rdepth >= ONE_PLY);
792 assert((ss-1)->currentMove != MOVE_NONE);
793 assert((ss-1)->currentMove != MOVE_NULL);
795 MovePicker mp(pos, ttMove, thisThread->history, PieceValue[MG][pos.captured_piece_type()]);
798 while ((move = mp.next_move()) != MOVE_NONE)
799 if (pos.legal(move, ci.pinned))
801 ss->currentMove = move;
802 pos.do_move(move, st, pos.gives_check(move, ci));
803 value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode);
810 // Step 10. Internal iterative deepening (skipped when in check)
811 if ( depth >= (PvNode ? 5 * ONE_PLY : 8 * ONE_PLY)
813 && (PvNode || ss->staticEval + 256 >= beta))
815 Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4);
816 ss->skipEarlyPruning = true;
817 search<PvNode ? PV : NonPV>(pos, ss, alpha, beta, d, true);
818 ss->skipEarlyPruning = false;
820 tte = TT.probe(posKey, ttHit);
821 ttMove = ttHit ? tte->move() : MOVE_NONE;
824 moves_loop: // When in check search starts from here
826 Square prevSq = to_sq((ss-1)->currentMove);
827 Move cm = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
828 const CounterMovesStats& cmh = CounterMovesHistory[pos.piece_on(prevSq)][prevSq];
830 MovePicker mp(pos, ttMove, depth, thisThread->history, cmh, cm, ss);
832 value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
833 improving = ss->staticEval >= (ss-2)->staticEval
834 || ss->staticEval == VALUE_NONE
835 ||(ss-2)->staticEval == VALUE_NONE;
837 singularExtensionNode = !RootNode
838 && depth >= 8 * ONE_PLY
839 && ttMove != MOVE_NONE
840 /* && ttValue != VALUE_NONE Already implicit in the next condition */
841 && abs(ttValue) < VALUE_KNOWN_WIN
842 && !excludedMove // Recursive singular search is not allowed
843 && (tte->bound() & BOUND_LOWER)
844 && tte->depth() >= depth - 3 * ONE_PLY;
846 // Step 11. Loop through moves
847 // Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs
848 while ((move = mp.next_move()) != MOVE_NONE)
852 if (move == excludedMove)
855 // At root obey the "searchmoves" option and skip moves not listed in Root
856 // Move List. As a consequence any illegal move is also skipped. In MultiPV
857 // mode we also skip PV moves which have been already searched.
858 if (RootNode && !std::count(thisThread->rootMoves.begin() + thisThread->PVIdx,
859 thisThread->rootMoves.end(), move))
862 ss->moveCount = ++moveCount;
864 if (RootNode && thisThread == Threads.main())
866 Signals.firstRootMove = (moveCount == 1);
868 if (Time.elapsed() > 3000)
869 sync_cout << "info depth " << depth / ONE_PLY
870 << " currmove " << UCI::move(move, pos.is_chess960())
871 << " currmovenumber " << moveCount + thisThread->PVIdx << sync_endl;
875 (ss+1)->pv = nullptr;
877 extension = DEPTH_ZERO;
878 captureOrPromotion = pos.capture_or_promotion(move);
880 givesCheck = type_of(move) == NORMAL && !ci.dcCandidates
881 ? ci.checkSquares[type_of(pos.piece_on(from_sq(move)))] & to_sq(move)
882 : pos.gives_check(move, ci);
884 // Step 12. Extend checks
885 if (givesCheck && pos.see_sign(move) >= VALUE_ZERO)
888 // Singular extension search. If all moves but one fail low on a search of
889 // (alpha-s, beta-s), and just one fails high on (alpha, beta), then that move
890 // is singular and should be extended. To verify this we do a reduced search
891 // on all the other moves but the ttMove and if the result is lower than
892 // ttValue minus a margin then we extend the ttMove.
893 if ( singularExtensionNode
896 && pos.legal(move, ci.pinned))
898 Value rBeta = ttValue - 2 * depth / ONE_PLY;
899 ss->excludedMove = move;
900 ss->skipEarlyPruning = true;
901 value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode);
902 ss->skipEarlyPruning = false;
903 ss->excludedMove = MOVE_NONE;
909 // Update the current move (this must be done after singular extension search)
910 newDepth = depth - ONE_PLY + extension;
912 // Step 13. Pruning at shallow depth
914 && !captureOrPromotion
917 && !pos.advanced_pawn_push(move)
918 && bestValue > VALUE_MATED_IN_MAX_PLY)
920 // Move count based pruning
921 if ( depth < 16 * ONE_PLY
922 && moveCount >= FutilityMoveCounts[improving][depth])
925 // History based pruning
926 if ( depth <= 3 * ONE_PLY
927 && thisThread->history[pos.moved_piece(move)][to_sq(move)] < VALUE_ZERO
928 && cmh[pos.moved_piece(move)][to_sq(move)] < VALUE_ZERO)
931 predictedDepth = newDepth - reduction<PvNode>(improving, depth, moveCount);
933 // Futility pruning: parent node
934 if (predictedDepth < 7 * ONE_PLY)
936 futilityValue = ss->staticEval + futility_margin(predictedDepth) + 256;
938 if (futilityValue <= alpha)
940 bestValue = std::max(bestValue, futilityValue);
945 // Prune moves with negative SEE at low depths
946 if (predictedDepth < 4 * ONE_PLY && pos.see_sign(move) < VALUE_ZERO)
950 // Speculative prefetch as early as possible
951 prefetch(TT.first_entry(pos.key_after(move)));
953 // Check for legality just before making the move
954 if (!RootNode && !pos.legal(move, ci.pinned))
956 ss->moveCount = --moveCount;
960 ss->currentMove = move;
962 // Step 14. Make the move
963 pos.do_move(move, st, givesCheck);
965 // Step 15. Reduced depth search (LMR). If the move fails high it will be
966 // re-searched at full depth.
967 if ( depth >= 3 * ONE_PLY
969 && !captureOrPromotion
970 && move != ss->killers[0]
971 && move != ss->killers[1])
973 ss->reduction = reduction<PvNode>(improving, depth, moveCount);
975 // Increase reduction for cut nodes and moves with a bad history
976 if ( (!PvNode && cutNode)
977 || ( thisThread->history[pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO
978 && cmh[pos.piece_on(to_sq(move))][to_sq(move)] <= VALUE_ZERO))
979 ss->reduction += ONE_PLY;
981 // Decrease reduction for moves with a good history
982 if ( thisThread->history[pos.piece_on(to_sq(move))][to_sq(move)] > VALUE_ZERO
983 && cmh[pos.piece_on(to_sq(move))][to_sq(move)] > VALUE_ZERO)
984 ss->reduction = std::max(DEPTH_ZERO, ss->reduction - ONE_PLY);
986 // Decrease reduction for moves that escape a capture
988 && type_of(move) == NORMAL
989 && type_of(pos.piece_on(to_sq(move))) != PAWN
990 && pos.see(make_move(to_sq(move), from_sq(move))) < VALUE_ZERO)
991 ss->reduction = std::max(DEPTH_ZERO, ss->reduction - ONE_PLY);
993 Depth d = std::max(newDepth - ss->reduction, ONE_PLY);
995 value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
997 doFullDepthSearch = (value > alpha && ss->reduction != DEPTH_ZERO);
998 ss->reduction = DEPTH_ZERO;
1001 doFullDepthSearch = !PvNode || moveCount > 1;
1003 // Step 16. Full depth search, when LMR is skipped or fails high
1004 if (doFullDepthSearch)
1005 value = newDepth < ONE_PLY ?
1006 givesCheck ? -qsearch<NonPV, true>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO)
1007 : -qsearch<NonPV, false>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO)
1008 : - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
1010 // For PV nodes only, do a full PV search on the first move or after a fail
1011 // high (in the latter case search only if value < beta), otherwise let the
1012 // parent node fail low with value <= alpha and to try another move.
1013 if (PvNode && (moveCount == 1 || (value > alpha && (RootNode || value < beta))))
1016 (ss+1)->pv[0] = MOVE_NONE;
1018 value = newDepth < ONE_PLY ?
1019 givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
1020 : -qsearch<PV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
1021 : - search<PV>(pos, ss+1, -beta, -alpha, newDepth, false);
1024 // Step 17. Undo move
1025 pos.undo_move(move);
1027 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1029 // Step 18. Check for new best move
1030 // Finished searching the move. If a stop occurred, the return value of
1031 // the search cannot be trusted, and we return immediately without
1032 // updating best move, PV and TT.
1033 if (Signals.stop.load(std::memory_order_relaxed))
1038 RootMove& rm = *std::find(thisThread->rootMoves.begin(),
1039 thisThread->rootMoves.end(), move);
1041 // PV move or new best move ?
1042 if (moveCount == 1 || value > alpha)
1049 for (Move* m = (ss+1)->pv; *m != MOVE_NONE; ++m)
1050 rm.pv.push_back(*m);
1052 // We record how often the best move has been changed in each
1053 // iteration. This information is used for time management: When
1054 // the best move changes frequently, we allocate some more time.
1055 if (moveCount > 1 && thisThread == Threads.main())
1059 // All other moves but the PV are set to the lowest value: this is
1060 // not a problem when sorting because the sort is stable and the
1061 // move position in the list is preserved - just the PV is pushed up.
1062 rm.score = -VALUE_INFINITE;
1065 if (value > bestValue)
1071 // If there is an easy move for this position, clear it if unstable
1073 && thisThread == Threads.main()
1074 && EasyMove.get(pos.key())
1075 && (move != EasyMove.get(pos.key()) || moveCount > 1))
1080 if (PvNode && !RootNode) // Update pv even in fail-high case
1081 update_pv(ss->pv, move, (ss+1)->pv);
1083 if (PvNode && value < beta) // Update alpha! Always alpha < beta
1087 assert(value >= beta); // Fail high
1093 if (!captureOrPromotion && move != bestMove && quietCount < 64)
1094 quietsSearched[quietCount++] = move;
1097 // Following condition would detect a stop only after move loop has been
1098 // completed. But in this case bestValue is valid because we have fully
1099 // searched our subtree, and we can anyhow save the result in TT.
1105 // Step 20. Check for mate and stalemate
1106 // All legal moves have been searched and if there are no legal moves, it
1107 // must be mate or stalemate. If we are in a singular extension search then
1108 // return a fail low score.
1110 bestValue = excludedMove ? alpha
1111 : inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
1113 // Quiet best move: update killers, history and countermoves
1114 else if (bestMove && !pos.capture_or_promotion(bestMove))
1115 update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount);
1117 // Bonus for prior countermove that caused the fail low
1118 else if ( depth >= 3 * ONE_PLY
1121 && !pos.captured_piece_type()
1122 && is_ok((ss - 1)->currentMove)
1123 && is_ok((ss - 2)->currentMove))
1125 Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + depth / ONE_PLY - 1);
1126 Square prevPrevSq = to_sq((ss - 2)->currentMove);
1127 CounterMovesStats& prevCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
1128 prevCmh.update(pos.piece_on(prevSq), prevSq, bonus);
1131 tte->save(posKey, value_to_tt(bestValue, ss->ply),
1132 bestValue >= beta ? BOUND_LOWER :
1133 PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
1134 depth, bestMove, ss->staticEval, TT.generation());
1136 assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
1142 // qsearch() is the quiescence search function, which is called by the main
1143 // search function when the remaining depth is zero (or, to be more precise,
1144 // less than ONE_PLY).
1146 template <NodeType NT, bool InCheck>
1147 Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
1149 const bool PvNode = NT == PV;
1151 assert(NT == PV || NT == NonPV);
1152 assert(InCheck == !!pos.checkers());
1153 assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
1154 assert(PvNode || (alpha == beta - 1));
1155 assert(depth <= DEPTH_ZERO);
1161 Move ttMove, move, bestMove;
1162 Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
1163 bool ttHit, givesCheck, evasionPrunable;
1168 oldAlpha = alpha; // To flag BOUND_EXACT when eval above alpha and no available moves
1170 ss->pv[0] = MOVE_NONE;
1173 ss->currentMove = bestMove = MOVE_NONE;
1174 ss->ply = (ss-1)->ply + 1;
1176 // Check for an instant draw or if the maximum ply has been reached
1177 if (pos.is_draw() || ss->ply >= MAX_PLY)
1178 return ss->ply >= MAX_PLY && !InCheck ? evaluate(pos)
1179 : DrawValue[pos.side_to_move()];
1181 assert(0 <= ss->ply && ss->ply < MAX_PLY);
1183 // Decide whether or not to include checks: this fixes also the type of
1184 // TT entry depth that we are going to use. Note that in qsearch we use
1185 // only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
1186 ttDepth = InCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
1187 : DEPTH_QS_NO_CHECKS;
1189 // Transposition table lookup
1191 tte = TT.probe(posKey, ttHit);
1192 ttMove = ttHit ? tte->move() : MOVE_NONE;
1193 ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
1197 && tte->depth() >= ttDepth
1198 && ttValue != VALUE_NONE // Only in case of TT access race
1199 && (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
1200 : (tte->bound() & BOUND_UPPER)))
1202 ss->currentMove = ttMove; // Can be MOVE_NONE
1206 // Evaluate the position statically
1209 ss->staticEval = VALUE_NONE;
1210 bestValue = futilityBase = -VALUE_INFINITE;
1216 // Never assume anything on values stored in TT
1217 if ((ss->staticEval = bestValue = tte->eval()) == VALUE_NONE)
1218 ss->staticEval = bestValue = evaluate(pos);
1220 // Can ttValue be used as a better position evaluation?
1221 if (ttValue != VALUE_NONE)
1222 if (tte->bound() & (ttValue > bestValue ? BOUND_LOWER : BOUND_UPPER))
1223 bestValue = ttValue;
1226 ss->staticEval = bestValue =
1227 (ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
1228 : -(ss-1)->staticEval + 2 * Eval::Tempo;
1230 // Stand pat. Return immediately if static value is at least beta
1231 if (bestValue >= beta)
1234 tte->save(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER,
1235 DEPTH_NONE, MOVE_NONE, ss->staticEval, TT.generation());
1240 if (PvNode && bestValue > alpha)
1243 futilityBase = bestValue + 128;
1246 // Initialize a MovePicker object for the current position, and prepare
1247 // to search the moves. Because the depth is <= 0 here, only captures,
1248 // queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
1250 MovePicker mp(pos, ttMove, depth, pos.this_thread()->history, to_sq((ss-1)->currentMove));
1253 // Loop through the moves until no moves remain or a beta cutoff occurs
1254 while ((move = mp.next_move()) != MOVE_NONE)
1256 assert(is_ok(move));
1258 givesCheck = type_of(move) == NORMAL && !ci.dcCandidates
1259 ? ci.checkSquares[type_of(pos.piece_on(from_sq(move)))] & to_sq(move)
1260 : pos.gives_check(move, ci);
1265 && futilityBase > -VALUE_KNOWN_WIN
1266 && !pos.advanced_pawn_push(move))
1268 assert(type_of(move) != ENPASSANT); // Due to !pos.advanced_pawn_push
1270 futilityValue = futilityBase + PieceValue[EG][pos.piece_on(to_sq(move))];
1272 if (futilityValue <= alpha)
1274 bestValue = std::max(bestValue, futilityValue);
1278 if (futilityBase <= alpha && pos.see(move) <= VALUE_ZERO)
1280 bestValue = std::max(bestValue, futilityBase);
1285 // Detect non-capture evasions that are candidates to be pruned
1286 evasionPrunable = InCheck
1287 && bestValue > VALUE_MATED_IN_MAX_PLY
1288 && !pos.capture(move);
1290 // Don't search moves with negative SEE values
1291 if ( (!InCheck || evasionPrunable)
1292 && type_of(move) != PROMOTION
1293 && pos.see_sign(move) < VALUE_ZERO)
1296 // Speculative prefetch as early as possible
1297 prefetch(TT.first_entry(pos.key_after(move)));
1299 // Check for legality just before making the move
1300 if (!pos.legal(move, ci.pinned))
1303 ss->currentMove = move;
1305 // Make and search the move
1306 pos.do_move(move, st, givesCheck);
1307 value = givesCheck ? -qsearch<NT, true>(pos, ss+1, -beta, -alpha, depth - ONE_PLY)
1308 : -qsearch<NT, false>(pos, ss+1, -beta, -alpha, depth - ONE_PLY);
1309 pos.undo_move(move);
1311 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1313 // Check for new best move
1314 if (value > bestValue)
1320 if (PvNode) // Update pv even in fail-high case
1321 update_pv(ss->pv, move, (ss+1)->pv);
1323 if (PvNode && value < beta) // Update alpha here!
1330 tte->save(posKey, value_to_tt(value, ss->ply), BOUND_LOWER,
1331 ttDepth, move, ss->staticEval, TT.generation());
1339 // All legal moves have been searched. A special case: If we're in check
1340 // and no legal moves were found, it is checkmate.
1341 if (InCheck && bestValue == -VALUE_INFINITE)
1342 return mated_in(ss->ply); // Plies to mate from the root
1344 tte->save(posKey, value_to_tt(bestValue, ss->ply),
1345 PvNode && bestValue > oldAlpha ? BOUND_EXACT : BOUND_UPPER,
1346 ttDepth, bestMove, ss->staticEval, TT.generation());
1348 assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
1354 // value_to_tt() adjusts a mate score from "plies to mate from the root" to
1355 // "plies to mate from the current position". Non-mate scores are unchanged.
1356 // The function is called before storing a value in the transposition table.
1358 Value value_to_tt(Value v, int ply) {
1360 assert(v != VALUE_NONE);
1362 return v >= VALUE_MATE_IN_MAX_PLY ? v + ply
1363 : v <= VALUE_MATED_IN_MAX_PLY ? v - ply : v;
1367 // value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
1368 // from the transposition table (which refers to the plies to mate/be mated
1369 // from current position) to "plies to mate/be mated from the root".
1371 Value value_from_tt(Value v, int ply) {
1373 return v == VALUE_NONE ? VALUE_NONE
1374 : v >= VALUE_MATE_IN_MAX_PLY ? v - ply
1375 : v <= VALUE_MATED_IN_MAX_PLY ? v + ply : v;
1379 // update_pv() adds current move and appends child pv[]
1381 void update_pv(Move* pv, Move move, Move* childPv) {
1383 for (*pv++ = move; childPv && *childPv != MOVE_NONE; )
1389 // update_stats() updates killers, history, countermove and countermove
1390 // history when a new quiet best move is found.
1392 void update_stats(const Position& pos, Stack* ss, Move move,
1393 Depth depth, Move* quiets, int quietsCnt) {
1395 if (ss->killers[0] != move)
1397 ss->killers[1] = ss->killers[0];
1398 ss->killers[0] = move;
1401 Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + depth / ONE_PLY - 1);
1403 Square prevSq = to_sq((ss-1)->currentMove);
1404 CounterMovesStats& cmh = CounterMovesHistory[pos.piece_on(prevSq)][prevSq];
1405 Thread* thisThread = pos.this_thread();
1407 thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
1409 if (is_ok((ss-1)->currentMove))
1411 thisThread->counterMoves.update(pos.piece_on(prevSq), prevSq, move);
1412 cmh.update(pos.moved_piece(move), to_sq(move), bonus);
1415 // Decrease all the other played quiet moves
1416 for (int i = 0; i < quietsCnt; ++i)
1418 thisThread->history.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
1420 if (is_ok((ss-1)->currentMove))
1421 cmh.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
1424 // Extra penalty for a quiet TT move in previous ply when it gets refuted
1425 if ( (ss-1)->moveCount == 1
1426 && !pos.captured_piece_type()
1427 && is_ok((ss-2)->currentMove))
1429 Square prevPrevSq = to_sq((ss-2)->currentMove);
1430 CounterMovesStats& prevCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
1431 prevCmh.update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY);
1436 // When playing with strength handicap, choose best move among a set of RootMoves
1437 // using a statistical rule dependent on 'level'. Idea by Heinz van Saanen.
1439 Move Skill::pick_best(size_t multiPV) {
1441 const Search::RootMoveVector& rootMoves = Threads.main()->rootMoves;
1442 static PRNG rng(now()); // PRNG sequence should be non-deterministic
1444 // RootMoves are already sorted by score in descending order
1445 Value topScore = rootMoves[0].score;
1446 int delta = std::min(topScore - rootMoves[multiPV - 1].score, PawnValueMg);
1447 int weakness = 120 - 2 * level;
1448 int maxScore = -VALUE_INFINITE;
1450 // Choose best move. For each move score we add two terms, both dependent on
1451 // weakness. One deterministic and bigger for weaker levels, and one random,
1452 // then we choose the move with the resulting highest score.
1453 for (size_t i = 0; i < multiPV; ++i)
1455 // This is our magic formula
1456 int push = ( weakness * int(topScore - rootMoves[i].score)
1457 + delta * (rng.rand<unsigned>() % weakness)) / 128;
1459 if (rootMoves[i].score + push > maxScore)
1461 maxScore = rootMoves[i].score + push;
1462 best = rootMoves[i].pv[0];
1470 // check_time() is used to print debug info and, more importantly, to detect
1471 // when we are out of available time and thus stop the search.
1475 static TimePoint lastInfoTime = now();
1477 int elapsed = Time.elapsed();
1478 TimePoint tick = Limits.startTime + elapsed;
1480 if (tick - lastInfoTime >= 1000)
1482 lastInfoTime = tick;
1486 // An engine may not stop pondering until told so by the GUI
1490 if (Limits.use_time_management())
1492 bool stillAtFirstMove = Signals.firstRootMove.load(std::memory_order_relaxed)
1493 && !Signals.failedLowAtRoot.load(std::memory_order_relaxed)
1494 && elapsed > Time.available() * 3 / 4;
1496 if (stillAtFirstMove || elapsed > Time.maximum() - 10)
1497 Signals.stop = true;
1499 else if (Limits.movetime && elapsed >= Limits.movetime)
1500 Signals.stop = true;
1502 else if (Limits.nodes && Threads.nodes_searched() >= Limits.nodes)
1503 Signals.stop = true;
1509 /// UCI::pv() formats PV information according to the UCI protocol. UCI requires
1510 /// that all (if any) unsearched PV lines are sent using a previous search score.
1512 string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
1514 std::stringstream ss;
1515 int elapsed = Time.elapsed() + 1;
1516 const Search::RootMoveVector& rootMoves = pos.this_thread()->rootMoves;
1517 size_t PVIdx = pos.this_thread()->PVIdx;
1518 size_t multiPV = std::min((size_t)Options["MultiPV"], rootMoves.size());
1519 uint64_t nodes_searched = Threads.nodes_searched();
1521 for (size_t i = 0; i < multiPV; ++i)
1523 bool updated = (i <= PVIdx);
1525 if (depth == ONE_PLY && !updated)
1528 Depth d = updated ? depth : depth - ONE_PLY;
1529 Value v = updated ? rootMoves[i].score : rootMoves[i].previousScore;
1531 bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
1532 v = tb ? TB::Score : v;
1534 if (ss.rdbuf()->in_avail()) // Not at first line
1538 << " depth " << d / ONE_PLY
1539 << " seldepth " << pos.this_thread()->maxPly
1540 << " multipv " << i + 1
1541 << " score " << UCI::value(v);
1543 if (!tb && i == PVIdx)
1544 ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
1546 ss << " nodes " << nodes_searched
1547 << " nps " << nodes_searched * 1000 / elapsed;
1549 if (elapsed > 1000) // Earlier makes little sense
1550 ss << " hashfull " << TT.hashfull();
1552 ss << " tbhits " << TB::Hits
1553 << " time " << elapsed
1556 for (Move m : rootMoves[i].pv)
1557 ss << " " << UCI::move(m, pos.is_chess960());
1564 /// RootMove::insert_pv_in_tt() is called at the end of a search iteration, and
1565 /// inserts the PV back into the TT. This makes sure the old PV moves are searched
1566 /// first, even if the old TT entries have been overwritten.
1568 void RootMove::insert_pv_in_tt(Position& pos) {
1570 StateInfo state[MAX_PLY], *st = state;
1575 assert(MoveList<LEGAL>(pos).contains(m));
1577 TTEntry* tte = TT.probe(pos.key(), ttHit);
1579 if (!ttHit || tte->move() != m) // Don't overwrite correct entries
1580 tte->save(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE,
1581 m, VALUE_NONE, TT.generation());
1583 pos.do_move(m, *st++, pos.gives_check(m, CheckInfo(pos)));
1586 for (size_t i = pv.size(); i > 0; )
1587 pos.undo_move(pv[--i]);
1591 /// RootMove::extract_ponder_from_tt() is called in case we have no ponder move
1592 /// before exiting the search, for instance in case we stop the search during a
1593 /// fail high at root. We try hard to have a ponder move to return to the GUI,
1594 /// otherwise in case of 'ponder on' we have nothing to think on.
1596 bool RootMove::extract_ponder_from_tt(Position& pos)
1601 assert(pv.size() == 1);
1603 pos.do_move(pv[0], st, pos.gives_check(pv[0], CheckInfo(pos)));
1604 TTEntry* tte = TT.probe(pos.key(), ttHit);
1605 pos.undo_move(pv[0]);
1609 Move m = tte->move(); // Local copy to be SMP safe
1610 if (MoveList<LEGAL>(pos).contains(m))
1611 return pv.push_back(m), true;