2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
6 Stockfish is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 Stockfish is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
43 #include "ucioption.h"
49 //// Local definitions
55 enum NodeType { NonPV, PV };
57 // Set to true to force running with one thread.
58 // Used for debugging SMP code.
59 const bool FakeSplit = false;
61 // ThreadsManager class is used to handle all the threads related stuff in search,
62 // init, starting, parking and, the most important, launching a slave thread at a
63 // split point are what this class does. All the access to shared thread data is
64 // done through this class, so that we avoid using global variables instead.
66 class ThreadsManager {
67 /* As long as the single ThreadsManager object is defined as a global we don't
68 need to explicitly initialize to zero its data members because variables with
69 static storage duration are automatically set to zero before enter main()
75 int active_threads() const { return ActiveThreads; }
76 void set_active_threads(int newActiveThreads) { ActiveThreads = newActiveThreads; }
77 void incrementNodeCounter(int threadID) { threads[threadID].nodes++; }
78 void incrementBetaCounter(Color us, Depth d, int threadID) { threads[threadID].betaCutOffs[us] += unsigned(d); }
80 void resetNodeCounters();
81 void resetBetaCounters();
82 int64_t nodes_searched() const;
83 void get_beta_counters(Color us, int64_t& our, int64_t& their) const;
84 bool available_thread_exists(int master) const;
85 bool thread_is_available(int slave, int master) const;
86 bool thread_should_stop(int threadID) const;
87 void wake_sleeping_threads();
88 void put_threads_to_sleep();
89 void idle_loop(int threadID, SplitPoint* sp);
92 void split(const Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue,
93 Depth depth, bool mateThreat, int* moveCount, MovePicker* mp, int master, bool pvNode);
99 volatile bool AllThreadsShouldExit, AllThreadsShouldSleep;
100 Thread threads[MAX_THREADS];
101 SplitPoint SplitPointStack[MAX_THREADS][ACTIVE_SPLIT_POINTS_MAX];
103 Lock MPLock, WaitLock;
105 #if !defined(_MSC_VER)
106 pthread_cond_t WaitCond;
108 HANDLE SitIdleEvent[MAX_THREADS];
114 // RootMove struct is used for moves at the root at the tree. For each
115 // root move, we store a score, a node count, and a PV (really a refutation
116 // in the case of moves which fail low).
120 RootMove() { nodes = cumulativeNodes = ourBeta = theirBeta = 0ULL; }
122 // RootMove::operator<() is the comparison function used when
123 // sorting the moves. A move m1 is considered to be better
124 // than a move m2 if it has a higher score, or if the moves
125 // have equal score but m1 has the higher beta cut-off count.
126 bool operator<(const RootMove& m) const {
128 return score != m.score ? score < m.score : theirBeta <= m.theirBeta;
133 int64_t nodes, cumulativeNodes, ourBeta, theirBeta;
134 Move pv[PLY_MAX_PLUS_2];
138 // The RootMoveList class is essentially an array of RootMove objects, with
139 // a handful of methods for accessing the data in the individual moves.
144 RootMoveList(Position& pos, Move searchMoves[]);
146 int move_count() const { return count; }
147 Move get_move(int moveNum) const { return moves[moveNum].move; }
148 Value get_move_score(int moveNum) const { return moves[moveNum].score; }
149 void set_move_score(int moveNum, Value score) { moves[moveNum].score = score; }
150 Move get_move_pv(int moveNum, int i) const { return moves[moveNum].pv[i]; }
151 int64_t get_move_cumulative_nodes(int moveNum) const { return moves[moveNum].cumulativeNodes; }
153 void set_move_nodes(int moveNum, int64_t nodes);
154 void set_beta_counters(int moveNum, int64_t our, int64_t their);
155 void set_move_pv(int moveNum, const Move pv[]);
157 void sort_multipv(int n);
160 static const int MaxRootMoves = 500;
161 RootMove moves[MaxRootMoves];
170 // Maximum depth for razoring
171 const Depth RazorDepth = 4 * OnePly;
173 // Dynamic razoring margin based on depth
174 inline Value razor_margin(Depth d) { return Value(0x200 + 0x10 * int(d)); }
176 // Step 8. Null move search with verification search
178 // Null move margin. A null move search will not be done if the static
179 // evaluation of the position is more than NullMoveMargin below beta.
180 const Value NullMoveMargin = Value(0x200);
182 // Maximum depth for use of dynamic threat detection when null move fails low
183 const Depth ThreatDepth = 5 * OnePly;
185 // Step 9. Internal iterative deepening
187 // Minimum depth for use of internal iterative deepening
188 const Depth IIDDepth[2] = { 8 * OnePly /* non-PV */, 5 * OnePly /* PV */};
190 // At Non-PV nodes we do an internal iterative deepening search
191 // when the static evaluation is bigger then beta - IIDMargin.
192 const Value IIDMargin = Value(0x100);
194 // Step 11. Decide the new search depth
196 // Extensions. Configurable UCI options
197 // Array index 0 is used at non-PV nodes, index 1 at PV nodes.
198 Depth CheckExtension[2], SingleEvasionExtension[2], PawnPushTo7thExtension[2];
199 Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2];
201 // Minimum depth for use of singular extension
202 const Depth SingularExtensionDepth[2] = { 8 * OnePly /* non-PV */, 6 * OnePly /* PV */};
204 // If the TT move is at least SingularExtensionMargin better then the
205 // remaining ones we will extend it.
206 const Value SingularExtensionMargin = Value(0x20);
208 // Step 12. Futility pruning
210 // Futility margin for quiescence search
211 const Value FutilityMarginQS = Value(0x80);
213 // Futility lookup tables (initialized at startup) and their getter functions
214 int32_t FutilityMarginsMatrix[16][64]; // [depth][moveNumber]
215 int FutilityMoveCountArray[32]; // [depth]
217 inline Value futility_margin(Depth d, int mn) { return Value(d < 7 * OnePly ? FutilityMarginsMatrix[Max(d, 0)][Min(mn, 63)] : 2 * VALUE_INFINITE); }
218 inline int futility_move_count(Depth d) { return d < 16 * OnePly ? FutilityMoveCountArray[d] : 512; }
220 // Step 14. Reduced search
222 // Reduction lookup tables (initialized at startup) and their getter functions
223 int8_t ReductionMatrix[2][64][64]; // [pv][depth][moveNumber]
225 template <NodeType PV>
226 inline Depth reduction(Depth d, int mn) { return (Depth) ReductionMatrix[PV][Min(d / 2, 63)][Min(mn, 63)]; }
228 // Common adjustments
230 // Search depth at iteration 1
231 const Depth InitialDepth = OnePly;
233 // Easy move margin. An easy move candidate must be at least this much
234 // better than the second best move.
235 const Value EasyMoveMargin = Value(0x200);
237 // Last seconds noise filtering (LSN)
238 const bool UseLSNFiltering = true;
239 const int LSNTime = 4000; // In milliseconds
240 const Value LSNValue = value_from_centipawns(200);
241 bool loseOnTime = false;
249 // Scores and number of times the best move changed for each iteration
250 Value ValueByIteration[PLY_MAX_PLUS_2];
251 int BestMoveChangesByIteration[PLY_MAX_PLUS_2];
253 // Search window management
259 // Time managment variables
260 int SearchStartTime, MaxNodes, MaxDepth, MaxSearchTime;
261 int AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime;
262 bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
263 bool FirstRootMove, AbortSearch, Quit, AspirationFailLow;
267 std::ofstream LogFile;
269 // Multi-threads related variables
270 Depth MinimumSplitDepth;
271 int MaxThreadsPerSplitPoint;
274 // Node counters, used only by thread[0] but try to keep in different cache
275 // lines (64 bytes each) from the heavy multi-thread read accessed variables.
277 int NodesBetweenPolls = 30000;
284 Value id_loop(const Position& pos, Move searchMoves[]);
285 Value root_search(Position& pos, SearchStack* ss, RootMoveList& rml, Value* alphaPtr, Value* betaPtr);
287 template <NodeType PvNode>
288 Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int threadID);
290 template <NodeType PvNode>
291 Value qsearch(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int threadID);
293 template <NodeType PvNode>
294 void sp_search(SplitPoint* sp, int threadID);
296 template <NodeType PvNode>
297 Depth extension(const Position& pos, Move m, bool captureOrPromotion, bool moveIsCheck, bool singleEvasion, bool mateThreat, bool* dangerous);
299 void update_pv(SearchStack* ss, int ply);
300 void sp_update_pv(SearchStack* pss, SearchStack* ss, int ply);
301 bool connected_moves(const Position& pos, Move m1, Move m2);
302 bool value_is_mate(Value value);
303 bool move_is_killer(Move m, SearchStack* ss);
304 bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
305 bool connected_threat(const Position& pos, Move m, Move threat);
306 Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
307 void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
308 void update_killers(Move m, SearchStack* ss);
309 void update_gains(const Position& pos, Move move, Value before, Value after);
311 int current_search_time();
315 void wait_for_stop_or_ponderhit();
316 void init_ss_array(SearchStack* ss, int size);
317 void print_pv_info(const Position& pos, SearchStack* ss, Value alpha, Value beta, Value value);
319 #if !defined(_MSC_VER)
320 void *init_thread(void *threadID);
322 DWORD WINAPI init_thread(LPVOID threadID);
332 /// init_threads(), exit_threads() and nodes_searched() are helpers to
333 /// give accessibility to some TM methods from outside of current file.
335 void init_threads() { TM.init_threads(); }
336 void exit_threads() { TM.exit_threads(); }
337 int64_t nodes_searched() { return TM.nodes_searched(); }
340 /// init_search() is called during startup. It initializes various lookup tables
344 int d; // depth (OnePly == 2)
345 int hd; // half depth (OnePly == 1)
348 // Init reductions array
349 for (hd = 1; hd < 64; hd++) for (mc = 1; mc < 64; mc++)
351 double pvRed = log(double(hd)) * log(double(mc)) / 3.0;
352 double nonPVRed = log(double(hd)) * log(double(mc)) / 1.5;
353 ReductionMatrix[PV][hd][mc] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(OnePly)) : 0);
354 ReductionMatrix[NonPV][hd][mc] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(OnePly)) : 0);
357 // Init futility margins array
358 for (d = 0; d < 16; d++) for (mc = 0; mc < 64; mc++)
359 FutilityMarginsMatrix[d][mc] = 112 * int(log(double(d * d) / 2) / log(2.0) + 1) - 8 * mc + 45;
361 // Init futility move count array
362 for (d = 0; d < 32; d++)
363 FutilityMoveCountArray[d] = 3 + (1 << (3 * d / 8));
367 // SearchStack::init() initializes a search stack. Used at the beginning of a
368 // new search from the root.
369 void SearchStack::init(int ply) {
371 pv[ply] = pv[ply + 1] = MOVE_NONE;
372 currentMove = threatMove = MOVE_NONE;
373 reduction = Depth(0);
377 void SearchStack::initKillers() {
379 mateKiller = MOVE_NONE;
380 for (int i = 0; i < KILLER_MAX; i++)
381 killers[i] = MOVE_NONE;
385 /// perft() is our utility to verify move generation is bug free. All the legal
386 /// moves up to given depth are generated and counted and the sum returned.
388 int perft(Position& pos, Depth depth)
393 MovePicker mp(pos, MOVE_NONE, depth, H);
395 // If we are at the last ply we don't need to do and undo
396 // the moves, just to count them.
397 if (depth <= OnePly) // Replace with '<' to test also qsearch
399 while (mp.get_next_move()) sum++;
403 // Loop through all legal moves
405 while ((move = mp.get_next_move()) != MOVE_NONE)
407 pos.do_move(move, st, ci, pos.move_is_check(move, ci));
408 sum += perft(pos, depth - OnePly);
415 /// think() is the external interface to Stockfish's search, and is called when
416 /// the program receives the UCI 'go' command. It initializes various
417 /// search-related global variables, and calls root_search(). It returns false
418 /// when a quit command is received during the search.
420 bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
421 int time[], int increment[], int movesToGo, int maxDepth,
422 int maxNodes, int maxTime, Move searchMoves[]) {
424 // Initialize global search variables
425 StopOnPonderhit = AbortSearch = Quit = AspirationFailLow = false;
426 MaxSearchTime = AbsoluteMaxSearchTime = ExtraSearchTime = 0;
428 TM.resetNodeCounters();
429 SearchStartTime = get_system_time();
430 ExactMaxTime = maxTime;
433 InfiniteSearch = infinite;
434 PonderSearch = ponder;
435 UseTimeManagement = !ExactMaxTime && !MaxDepth && !MaxNodes && !InfiniteSearch;
437 // Look for a book move, only during games, not tests
438 if (UseTimeManagement && get_option_value_bool("OwnBook"))
440 if (get_option_value_string("Book File") != OpeningBook.file_name())
441 OpeningBook.open(get_option_value_string("Book File"));
443 Move bookMove = OpeningBook.get_move(pos, get_option_value_bool("Best Book Move"));
444 if (bookMove != MOVE_NONE)
447 wait_for_stop_or_ponderhit();
449 cout << "bestmove " << bookMove << endl;
454 // Reset loseOnTime flag at the beginning of a new game
455 if (button_was_pressed("New Game"))
458 // Read UCI option values
459 TT.set_size(get_option_value_int("Hash"));
460 if (button_was_pressed("Clear Hash"))
463 CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)"));
464 CheckExtension[0] = Depth(get_option_value_int("Check Extension (non-PV nodes)"));
465 SingleEvasionExtension[1] = Depth(get_option_value_int("Single Evasion Extension (PV nodes)"));
466 SingleEvasionExtension[0] = Depth(get_option_value_int("Single Evasion Extension (non-PV nodes)"));
467 PawnPushTo7thExtension[1] = Depth(get_option_value_int("Pawn Push to 7th Extension (PV nodes)"));
468 PawnPushTo7thExtension[0] = Depth(get_option_value_int("Pawn Push to 7th Extension (non-PV nodes)"));
469 PassedPawnExtension[1] = Depth(get_option_value_int("Passed Pawn Extension (PV nodes)"));
470 PassedPawnExtension[0] = Depth(get_option_value_int("Passed Pawn Extension (non-PV nodes)"));
471 PawnEndgameExtension[1] = Depth(get_option_value_int("Pawn Endgame Extension (PV nodes)"));
472 PawnEndgameExtension[0] = Depth(get_option_value_int("Pawn Endgame Extension (non-PV nodes)"));
473 MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)"));
474 MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)"));
476 MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly;
477 MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point");
478 MultiPV = get_option_value_int("MultiPV");
479 Chess960 = get_option_value_bool("UCI_Chess960");
480 UseLogFile = get_option_value_bool("Use Search Log");
483 LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app);
485 read_weights(pos.side_to_move());
487 // Set the number of active threads
488 int newActiveThreads = get_option_value_int("Threads");
489 if (newActiveThreads != TM.active_threads())
491 TM.set_active_threads(newActiveThreads);
492 init_eval(TM.active_threads());
495 // Wake up sleeping threads
496 TM.wake_sleeping_threads();
499 int myTime = time[side_to_move];
500 int myIncrement = increment[side_to_move];
501 if (UseTimeManagement)
503 if (!movesToGo) // Sudden death time control
507 MaxSearchTime = myTime / 30 + myIncrement;
508 AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
510 else // Blitz game without increment
512 MaxSearchTime = myTime / 30;
513 AbsoluteMaxSearchTime = myTime / 8;
516 else // (x moves) / (y minutes)
520 MaxSearchTime = myTime / 2;
521 AbsoluteMaxSearchTime = (myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4);
525 MaxSearchTime = myTime / Min(movesToGo, 20);
526 AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
530 if (get_option_value_bool("Ponder"))
532 MaxSearchTime += MaxSearchTime / 4;
533 MaxSearchTime = Min(MaxSearchTime, AbsoluteMaxSearchTime);
537 // Set best NodesBetweenPolls interval to avoid lagging under
538 // heavy time pressure.
540 NodesBetweenPolls = Min(MaxNodes, 30000);
541 else if (myTime && myTime < 1000)
542 NodesBetweenPolls = 1000;
543 else if (myTime && myTime < 5000)
544 NodesBetweenPolls = 5000;
546 NodesBetweenPolls = 30000;
548 // Write search information to log file
550 LogFile << "Searching: " << pos.to_fen() << endl
551 << "infinite: " << infinite
552 << " ponder: " << ponder
553 << " time: " << myTime
554 << " increment: " << myIncrement
555 << " moves to go: " << movesToGo << endl;
557 // LSN filtering. Used only for developing purposes, disabled by default
561 // Step 2. If after last move we decided to lose on time, do it now!
562 while (SearchStartTime + myTime + 1000 > get_system_time())
566 // We're ready to start thinking. Call the iterative deepening loop function
567 Value v = id_loop(pos, searchMoves);
571 // Step 1. If this is sudden death game and our position is hopeless,
572 // decide to lose on time.
573 if ( !loseOnTime // If we already lost on time, go to step 3.
583 // Step 3. Now after stepping over the time limit, reset flag for next match.
591 TM.put_threads_to_sleep();
599 // id_loop() is the main iterative deepening loop. It calls root_search
600 // repeatedly with increasing depth until the allocated thinking time has
601 // been consumed, the user stops the search, or the maximum search depth is
604 Value id_loop(const Position& pos, Move searchMoves[]) {
606 Position p(pos, pos.thread());
607 SearchStack ss[PLY_MAX_PLUS_2];
608 Move EasyMove = MOVE_NONE;
609 Value value, alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
611 // Moves to search are verified, copied, scored and sorted
612 RootMoveList rml(p, searchMoves);
614 // Handle special case of searching on a mate/stale position
615 if (rml.move_count() == 0)
618 wait_for_stop_or_ponderhit();
620 return pos.is_check() ? -VALUE_MATE : VALUE_DRAW;
623 // Print RootMoveList startup scoring to the standard output,
624 // so to output information also for iteration 1.
625 cout << "info depth " << 1
626 << "\ninfo depth " << 1
627 << " score " << value_to_string(rml.get_move_score(0))
628 << " time " << current_search_time()
629 << " nodes " << TM.nodes_searched()
631 << " pv " << rml.get_move(0) << "\n";
636 init_ss_array(ss, PLY_MAX_PLUS_2);
637 ValueByIteration[1] = rml.get_move_score(0);
641 // Is one move significantly better than others after initial scoring ?
642 if ( rml.move_count() == 1
643 || rml.get_move_score(0) > rml.get_move_score(1) + EasyMoveMargin)
644 EasyMove = rml.get_move(0);
646 // Iterative deepening loop
647 while (Iteration < PLY_MAX)
649 // Initialize iteration
651 BestMoveChangesByIteration[Iteration] = 0;
653 cout << "info depth " << Iteration << endl;
655 // Calculate dynamic aspiration window based on previous iterations
656 if (MultiPV == 1 && Iteration >= 6 && abs(ValueByIteration[Iteration - 1]) < VALUE_KNOWN_WIN)
658 int prevDelta1 = ValueByIteration[Iteration - 1] - ValueByIteration[Iteration - 2];
659 int prevDelta2 = ValueByIteration[Iteration - 2] - ValueByIteration[Iteration - 3];
661 AspirationDelta = Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16);
662 AspirationDelta = (AspirationDelta + 7) / 8 * 8; // Round to match grainSize
664 alpha = Max(ValueByIteration[Iteration - 1] - AspirationDelta, -VALUE_INFINITE);
665 beta = Min(ValueByIteration[Iteration - 1] + AspirationDelta, VALUE_INFINITE);
668 // Search to the current depth, rml is updated and sorted, alpha and beta could change
669 value = root_search(p, ss, rml, &alpha, &beta);
671 // Write PV to transposition table, in case the relevant entries have
672 // been overwritten during the search.
673 TT.insert_pv(p, ss->pv);
676 break; // Value cannot be trusted. Break out immediately!
678 //Save info about search result
679 ValueByIteration[Iteration] = value;
681 // Drop the easy move if differs from the new best move
682 if (ss->pv[0] != EasyMove)
683 EasyMove = MOVE_NONE;
685 if (UseTimeManagement)
688 bool stopSearch = false;
690 // Stop search early if there is only a single legal move,
691 // we search up to Iteration 6 anyway to get a proper score.
692 if (Iteration >= 6 && rml.move_count() == 1)
695 // Stop search early when the last two iterations returned a mate score
697 && abs(ValueByIteration[Iteration]) >= abs(VALUE_MATE) - 100
698 && abs(ValueByIteration[Iteration-1]) >= abs(VALUE_MATE) - 100)
701 // Stop search early if one move seems to be much better than the others
702 int64_t nodes = TM.nodes_searched();
704 && EasyMove == ss->pv[0]
705 && ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100
706 && current_search_time() > MaxSearchTime / 16)
707 ||( rml.get_move_cumulative_nodes(0) > (nodes * 98) / 100
708 && current_search_time() > MaxSearchTime / 32)))
711 // Add some extra time if the best move has changed during the last two iterations
712 if (Iteration > 5 && Iteration <= 50)
713 ExtraSearchTime = BestMoveChangesByIteration[Iteration] * (MaxSearchTime / 2)
714 + BestMoveChangesByIteration[Iteration-1] * (MaxSearchTime / 3);
716 // Stop search if most of MaxSearchTime is consumed at the end of the
717 // iteration. We probably don't have enough time to search the first
718 // move at the next iteration anyway.
719 if (current_search_time() > ((MaxSearchTime + ExtraSearchTime) * 80) / 128)
725 StopOnPonderhit = true;
731 if (MaxDepth && Iteration >= MaxDepth)
735 // If we are pondering or in infinite search, we shouldn't print the
736 // best move before we are told to do so.
737 if (!AbortSearch && (PonderSearch || InfiniteSearch))
738 wait_for_stop_or_ponderhit();
740 // Print final search statistics
741 cout << "info nodes " << TM.nodes_searched()
743 << " time " << current_search_time()
744 << " hashfull " << TT.full() << endl;
746 // Print the best move and the ponder move to the standard output
747 if (ss->pv[0] == MOVE_NONE)
749 ss->pv[0] = rml.get_move(0);
750 ss->pv[1] = MOVE_NONE;
753 assert(ss->pv[0] != MOVE_NONE);
755 cout << "bestmove " << ss->pv[0];
757 if (ss->pv[1] != MOVE_NONE)
758 cout << " ponder " << ss->pv[1];
765 dbg_print_mean(LogFile);
767 if (dbg_show_hit_rate)
768 dbg_print_hit_rate(LogFile);
770 LogFile << "\nNodes: " << TM.nodes_searched()
771 << "\nNodes/second: " << nps()
772 << "\nBest move: " << move_to_san(p, ss->pv[0]);
775 p.do_move(ss->pv[0], st);
776 LogFile << "\nPonder move: "
777 << move_to_san(p, ss->pv[1]) // Works also with MOVE_NONE
780 return rml.get_move_score(0);
784 // root_search() is the function which searches the root node. It is
785 // similar to search_pv except that it uses a different move ordering
786 // scheme, prints some information to the standard output and handles
787 // the fail low/high loops.
789 Value root_search(Position& pos, SearchStack* ss, RootMoveList& rml, Value* alphaPtr, Value* betaPtr) {
796 Depth depth, ext, newDepth;
797 Value value, alpha, beta;
798 bool isCheck, moveIsCheck, captureOrPromotion, dangerous;
799 int researchCountFH, researchCountFL;
801 researchCountFH = researchCountFL = 0;
804 isCheck = pos.is_check();
806 // Step 1. Initialize node and poll (omitted at root, init_ss_array() has already initialized root node)
807 // Step 2. Check for aborted search (omitted at root)
808 // Step 3. Mate distance pruning (omitted at root)
809 // Step 4. Transposition table lookup (omitted at root)
811 // Step 5. Evaluate the position statically
812 // At root we do this only to get reference value for child nodes
814 ss->eval = evaluate(pos, ei, 0);
816 // Step 6. Razoring (omitted at root)
817 // Step 7. Static null move pruning (omitted at root)
818 // Step 8. Null move search with verification search (omitted at root)
819 // Step 9. Internal iterative deepening (omitted at root)
821 // Step extra. Fail low loop
822 // We start with small aspiration window and in case of fail low, we research
823 // with bigger window until we are not failing low anymore.
826 // Sort the moves before to (re)search
829 // Step 10. Loop through all moves in the root move list
830 for (int i = 0; i < rml.move_count() && !AbortSearch; i++)
832 // This is used by time management
833 FirstRootMove = (i == 0);
835 // Save the current node count before the move is searched
836 nodes = TM.nodes_searched();
838 // Reset beta cut-off counters
839 TM.resetBetaCounters();
841 // Pick the next root move, and print the move and the move number to
842 // the standard output.
843 move = ss->currentMove = rml.get_move(i);
845 if (current_search_time() >= 1000)
846 cout << "info currmove " << move
847 << " currmovenumber " << i + 1 << endl;
849 moveIsCheck = pos.move_is_check(move);
850 captureOrPromotion = pos.move_is_capture_or_promotion(move);
852 // Step 11. Decide the new search depth
853 depth = (Iteration - 2) * OnePly + InitialDepth;
854 ext = extension<PV>(pos, move, captureOrPromotion, moveIsCheck, false, false, &dangerous);
855 newDepth = depth + ext;
857 // Step 12. Futility pruning (omitted at root)
859 // Step extra. Fail high loop
860 // If move fails high, we research with bigger window until we are not failing
862 value = - VALUE_INFINITE;
866 // Step 13. Make the move
867 pos.do_move(move, st, ci, moveIsCheck);
869 // Step extra. pv search
870 // We do pv search for first moves (i < MultiPV)
871 // and for fail high research (value > alpha)
872 if (i < MultiPV || value > alpha)
874 // Aspiration window is disabled in multi-pv case
876 alpha = -VALUE_INFINITE;
878 // Full depth PV search, done on first move or after a fail high
879 value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 0);
883 // Step 14. Reduced search
884 // if the move fails high will be re-searched at full depth
885 bool doFullDepthSearch = true;
887 if ( depth >= 3 * OnePly
889 && !captureOrPromotion
890 && !move_is_castle(move))
892 ss->reduction = reduction<PV>(depth, i - MultiPV + 2);
895 // Reduced depth non-pv search using alpha as upperbound
896 value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, 0);
897 doFullDepthSearch = (value > alpha);
901 // Step 15. Full depth search
902 if (doFullDepthSearch)
904 // Full depth non-pv search using alpha as upperbound
905 ss->reduction = Depth(0);
906 value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, 0);
908 // If we are above alpha then research at same depth but as PV
909 // to get a correct score or eventually a fail high above beta.
911 value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 0);
915 // Step 16. Undo move
918 // Can we exit fail high loop ?
919 if (AbortSearch || value < beta)
922 // We are failing high and going to do a research. It's important to update
923 // the score before research in case we run out of time while researching.
924 rml.set_move_score(i, value);
926 TT.extract_pv(pos, ss->pv, PLY_MAX);
927 rml.set_move_pv(i, ss->pv);
929 // Print information to the standard output
930 print_pv_info(pos, ss, alpha, beta, value);
932 // Prepare for a research after a fail high, each time with a wider window
933 *betaPtr = beta = Min(beta + AspirationDelta * (1 << researchCountFH), VALUE_INFINITE);
936 } // End of fail high loop
938 // Finished searching the move. If AbortSearch is true, the search
939 // was aborted because the user interrupted the search or because we
940 // ran out of time. In this case, the return value of the search cannot
941 // be trusted, and we break out of the loop without updating the best
946 // Remember beta-cutoff and searched nodes counts for this move. The
947 // info is used to sort the root moves for the next iteration.
949 TM.get_beta_counters(pos.side_to_move(), our, their);
950 rml.set_beta_counters(i, our, their);
951 rml.set_move_nodes(i, TM.nodes_searched() - nodes);
953 assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE);
954 assert(value < beta);
956 // Step 17. Check for new best move
957 if (value <= alpha && i >= MultiPV)
958 rml.set_move_score(i, -VALUE_INFINITE);
961 // PV move or new best move!
964 rml.set_move_score(i, value);
966 TT.extract_pv(pos, ss->pv, PLY_MAX);
967 rml.set_move_pv(i, ss->pv);
971 // We record how often the best move has been changed in each
972 // iteration. This information is used for time managment: When
973 // the best move changes frequently, we allocate some more time.
975 BestMoveChangesByIteration[Iteration]++;
977 // Print information to the standard output
978 print_pv_info(pos, ss, alpha, beta, value);
980 // Raise alpha to setup proper non-pv search upper bound
987 for (int j = 0; j < Min(MultiPV, rml.move_count()); j++)
989 cout << "info multipv " << j + 1
990 << " score " << value_to_string(rml.get_move_score(j))
991 << " depth " << (j <= i ? Iteration : Iteration - 1)
992 << " time " << current_search_time()
993 << " nodes " << TM.nodes_searched()
997 for (int k = 0; rml.get_move_pv(j, k) != MOVE_NONE && k < PLY_MAX; k++)
998 cout << rml.get_move_pv(j, k) << " ";
1002 alpha = rml.get_move_score(Min(i, MultiPV - 1));
1004 } // PV move or new best move
1006 assert(alpha >= *alphaPtr);
1008 AspirationFailLow = (alpha == *alphaPtr);
1010 if (AspirationFailLow && StopOnPonderhit)
1011 StopOnPonderhit = false;
1014 // Can we exit fail low loop ?
1015 if (AbortSearch || !AspirationFailLow)
1018 // Prepare for a research after a fail low, each time with a wider window
1019 *alphaPtr = alpha = Max(alpha - AspirationDelta * (1 << researchCountFL), -VALUE_INFINITE);
1024 // Sort the moves before to return
1031 // search<>() is the main search function for both PV and non-PV nodes
1033 template <NodeType PvNode>
1034 Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int threadID) {
1036 assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
1037 assert(beta > alpha && beta <= VALUE_INFINITE);
1038 assert(PvNode || alpha == beta - 1);
1039 assert(pos.ply() > 0 && pos.ply() < PLY_MAX);
1040 assert(threadID >= 0 && threadID < TM.active_threads());
1042 Move movesSearched[256];
1047 Move ttMove, move, excludedMove;
1048 Depth ext, newDepth;
1049 Value bestValue, value, oldAlpha;
1050 Value refinedValue, nullValue, futilityValueScaled; // Non-PV specific
1051 bool isCheck, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
1052 bool mateThreat = false;
1054 int ply = pos.ply();
1055 refinedValue = bestValue = value = -VALUE_INFINITE;
1058 // Step 1. Initialize node and poll. Polling can abort search
1059 TM.incrementNodeCounter(threadID);
1061 (ss + 2)->initKillers();
1063 if (threadID == 0 && ++NodesSincePoll > NodesBetweenPolls)
1069 // Step 2. Check for aborted search and immediate draw
1070 if (AbortSearch || TM.thread_should_stop(threadID))
1073 if (pos.is_draw() || ply >= PLY_MAX - 1)
1076 // Step 3. Mate distance pruning
1077 alpha = Max(value_mated_in(ply), alpha);
1078 beta = Min(value_mate_in(ply+1), beta);
1082 // Step 4. Transposition table lookup
1084 // We don't want the score of a partial search to overwrite a previous full search
1085 // TT value, so we use a different position key in case of an excluded move exists.
1086 excludedMove = ss->excludedMove;
1087 posKey = excludedMove ? pos.get_exclusion_key() : pos.get_key();
1089 tte = TT.retrieve(posKey);
1090 ttMove = (tte ? tte->move() : MOVE_NONE);
1092 // At PV nodes, we don't use the TT for pruning, but only for move ordering.
1093 // This is to avoid problems in the following areas:
1095 // * Repetition draw detection
1096 // * Fifty move rule detection
1097 // * Searching for a mate
1098 // * Printing of full PV line
1100 if (!PvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
1102 // Refresh tte entry to avoid aging
1103 TT.store(posKey, tte->value(), tte->type(), tte->depth(), ttMove, tte->static_value(), tte->king_danger());
1105 ss->currentMove = ttMove; // Can be MOVE_NONE
1106 return value_from_tt(tte->value(), ply);
1109 // Step 5. Evaluate the position statically
1110 // At PV nodes we do this only to update gain statistics
1111 isCheck = pos.is_check();
1114 if (tte && tte->static_value() != VALUE_NONE)
1116 ss->eval = tte->static_value();
1117 ei.kingDanger[pos.side_to_move()] = tte->king_danger();
1120 ss->eval = evaluate(pos, ei, threadID);
1122 refinedValue = refine_eval(tte, ss->eval, ply); // Enhance accuracy with TT value if possible
1123 update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval);
1126 // Step 6. Razoring (is omitted in PV nodes)
1128 && depth < RazorDepth
1130 && refinedValue < beta - razor_margin(depth)
1131 && ttMove == MOVE_NONE
1132 && (ss-1)->currentMove != MOVE_NULL
1133 && !value_is_mate(beta)
1134 && !pos.has_pawn_on_7th(pos.side_to_move()))
1136 Value rbeta = beta - razor_margin(depth);
1137 Value v = qsearch<NonPV>(pos, ss, rbeta-1, rbeta, Depth(0), threadID);
1139 // Logically we should return (v + razor_margin(depth)), but
1140 // surprisingly this did slightly weaker in tests.
1144 // Step 7. Static null move pruning (is omitted in PV nodes)
1145 // We're betting that the opponent doesn't have a move that will reduce
1146 // the score by more than futility_margin(depth) if we do a null move.
1148 && !ss->skipNullMove
1149 && depth < RazorDepth
1150 && refinedValue >= beta + futility_margin(depth, 0)
1152 && !value_is_mate(beta)
1153 && pos.non_pawn_material(pos.side_to_move()))
1154 return refinedValue - futility_margin(depth, 0);
1156 // Step 8. Null move search with verification search (is omitted in PV nodes)
1157 // When we jump directly to qsearch() we do a null move only if static value is
1158 // at least beta. Otherwise we do a null move if static value is not more than
1159 // NullMoveMargin under beta.
1161 && !ss->skipNullMove
1163 && refinedValue >= beta - (depth >= 4 * OnePly ? NullMoveMargin : 0)
1165 && !value_is_mate(beta)
1166 && pos.non_pawn_material(pos.side_to_move()))
1168 ss->currentMove = MOVE_NULL;
1170 // Null move dynamic reduction based on depth
1171 int R = 3 + (depth >= 5 * OnePly ? depth / 8 : 0);
1173 // Null move dynamic reduction based on value
1174 if (refinedValue - beta > PawnValueMidgame)
1177 pos.do_null_move(st);
1179 (ss+1)->skipNullMove = true;
1181 nullValue = depth-R*OnePly < OnePly ? -qsearch<NonPV>(pos, ss+1, -beta, -alpha, Depth(0), threadID)
1182 : - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R*OnePly, threadID);
1184 (ss+1)->skipNullMove = false;
1186 pos.undo_null_move();
1188 if (nullValue >= beta)
1190 // Do not return unproven mate scores
1191 if (nullValue >= value_mate_in(PLY_MAX))
1194 // Do zugzwang verification search at high depths
1195 if (depth < 6 * OnePly)
1198 ss->skipNullMove = true;
1199 Value v = search<NonPV>(pos, ss, alpha, beta, depth-5*OnePly, threadID);
1200 ss->skipNullMove = false;
1207 // The null move failed low, which means that we may be faced with
1208 // some kind of threat. If the previous move was reduced, check if
1209 // the move that refuted the null move was somehow connected to the
1210 // move which was reduced. If a connection is found, return a fail
1211 // low score (which will cause the reduced move to fail high in the
1212 // parent node, which will trigger a re-search with full depth).
1213 if (nullValue == value_mated_in(ply + 2))
1216 ss->threatMove = (ss+1)->currentMove;
1217 if ( depth < ThreatDepth
1218 && (ss-1)->reduction
1219 && connected_moves(pos, (ss-1)->currentMove, ss->threatMove))
1224 // Step 9. Internal iterative deepening
1225 if ( depth >= IIDDepth[PvNode]
1226 && (ttMove == MOVE_NONE || (PvNode && tte->depth() <= depth - 4 * OnePly))
1227 && (PvNode || (!isCheck && ss->eval >= beta - IIDMargin)))
1229 Depth d = (PvNode ? depth - 2 * OnePly : depth / 2);
1231 ss->skipNullMove = true;
1232 search<PvNode>(pos, ss, alpha, beta, d, threadID);
1233 ss->skipNullMove = false;
1235 ttMove = ss->pv[ply];
1236 tte = TT.retrieve(posKey);
1239 // Expensive mate threat detection (only for PV nodes)
1241 mateThreat = pos.has_mate_threat(opposite_color(pos.side_to_move()));
1243 // Initialize a MovePicker object for the current position
1244 MovePicker mp = MovePicker(pos, ttMove, depth, H, ss, (PvNode ? -VALUE_INFINITE : beta));
1246 bool singularExtensionNode = depth >= SingularExtensionDepth[PvNode]
1247 && tte && tte->move()
1248 && !excludedMove // Do not allow recursive singular extension search
1249 && is_lower_bound(tte->type())
1250 && tte->depth() >= depth - 3 * OnePly;
1252 // Step 10. Loop through moves
1253 // Loop through all legal moves until no moves remain or a beta cutoff occurs
1254 while ( bestValue < beta
1255 && (move = mp.get_next_move()) != MOVE_NONE
1256 && !TM.thread_should_stop(threadID))
1258 assert(move_is_ok(move));
1260 if (move == excludedMove)
1263 singleEvasion = (isCheck && mp.number_of_evasions() == 1);
1264 moveIsCheck = pos.move_is_check(move, ci);
1265 captureOrPromotion = pos.move_is_capture_or_promotion(move);
1267 // Step 11. Decide the new search depth
1268 ext = extension<PvNode>(pos, move, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous);
1270 // Singular extension search. We extend the TT move if its value is much better than
1271 // its siblings. To verify this we do a reduced search on all the other moves but the
1272 // ttMove, if result is lower then ttValue minus a margin then we extend ttMove.
1273 if ( singularExtensionNode
1274 && move == tte->move()
1277 Value ttValue = value_from_tt(tte->value(), ply);
1279 if (abs(ttValue) < VALUE_KNOWN_WIN)
1281 Value b = ttValue - SingularExtensionMargin;
1282 ss->excludedMove = move;
1283 ss->skipNullMove = true;
1284 Value v = search<NonPV>(pos, ss, b - 1, b, depth / 2, threadID);
1285 ss->skipNullMove = false;
1286 ss->excludedMove = MOVE_NONE;
1288 if (v < ttValue - SingularExtensionMargin)
1293 newDepth = depth - OnePly + ext;
1295 // Update current move (this must be done after singular extension search)
1296 movesSearched[moveCount++] = ss->currentMove = move;
1298 // Step 12. Futility pruning (is omitted in PV nodes)
1300 && !captureOrPromotion
1304 && !move_is_castle(move))
1306 // Move count based pruning
1307 if ( moveCount >= futility_move_count(depth)
1308 && !(ss->threatMove && connected_threat(pos, move, ss->threatMove))
1309 && bestValue > value_mated_in(PLY_MAX))
1312 // Value based pruning
1313 // We illogically ignore reduction condition depth >= 3*OnePly for predicted depth,
1314 // but fixing this made program slightly weaker.
1315 Depth predictedDepth = newDepth - reduction<NonPV>(depth, moveCount);
1316 futilityValueScaled = ss->eval + futility_margin(predictedDepth, moveCount)
1317 + H.gain(pos.piece_on(move_from(move)), move_to(move));
1319 if (futilityValueScaled < beta)
1321 if (futilityValueScaled > bestValue)
1322 bestValue = futilityValueScaled;
1327 // Step 13. Make the move
1328 pos.do_move(move, st, ci, moveIsCheck);
1330 // Step extra. pv search (only in PV nodes)
1331 // The first move in list is the expected PV
1332 if (PvNode && moveCount == 1)
1333 value = newDepth < OnePly ? -qsearch<PV>(pos, ss+1, -beta, -alpha, Depth(0), threadID)
1334 : - search<PV>(pos, ss+1, -beta, -alpha, newDepth, threadID);
1337 // Step 14. Reduced depth search
1338 // If the move fails high will be re-searched at full depth.
1339 bool doFullDepthSearch = true;
1341 if ( depth >= 3 * OnePly
1342 && !captureOrPromotion
1344 && !move_is_castle(move)
1345 && !move_is_killer(move, ss))
1347 ss->reduction = reduction<PvNode>(depth, moveCount);
1350 Depth d = newDepth - ss->reduction;
1351 value = d < OnePly ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, Depth(0), threadID)
1352 : - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, threadID);
1354 doFullDepthSearch = (value > alpha);
1357 // The move failed high, but if reduction is very big we could
1358 // face a false positive, retry with a less aggressive reduction,
1359 // if the move fails high again then go with full depth search.
1360 if (doFullDepthSearch && ss->reduction > 2 * OnePly)
1362 assert(newDepth - OnePly >= OnePly);
1364 ss->reduction = OnePly;
1365 value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, threadID);
1366 doFullDepthSearch = (value > alpha);
1368 ss->reduction = Depth(0); // Restore original reduction
1371 // Step 15. Full depth search
1372 if (doFullDepthSearch)
1374 value = newDepth < OnePly ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, Depth(0), threadID)
1375 : - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, threadID);
1377 // Step extra. pv search (only in PV nodes)
1378 // Search only for possible new PV nodes, if instead value >= beta then
1379 // parent node fails low with value <= alpha and tries another move.
1380 if (PvNode && value > alpha && value < beta)
1381 value = newDepth < OnePly ? -qsearch<PV>(pos, ss+1, -beta, -alpha, Depth(0), threadID)
1382 : - search<PV>(pos, ss+1, -beta, -alpha, newDepth, threadID);
1386 // Step 16. Undo move
1387 pos.undo_move(move);
1389 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1391 // Step 17. Check for new best move
1392 if (value > bestValue)
1397 if (PvNode && value < beta) // This guarantees that always: alpha < beta
1402 if (value == value_mate_in(ply + 1))
1403 ss->mateKiller = move;
1407 // Step 18. Check for split
1408 if ( depth >= MinimumSplitDepth
1409 && TM.active_threads() > 1
1411 && TM.available_thread_exists(threadID)
1413 && !TM.thread_should_stop(threadID)
1415 TM.split<FakeSplit>(pos, ss, &alpha, beta, &bestValue, depth,
1416 mateThreat, &moveCount, &mp, threadID, PvNode);
1419 // Step 19. Check for mate and stalemate
1420 // All legal moves have been searched and if there are
1421 // no legal moves, it must be mate or stalemate.
1422 // If one move was excluded return fail low score.
1424 return excludedMove ? oldAlpha : (isCheck ? value_mated_in(ply) : VALUE_DRAW);
1426 // Step 20. Update tables
1427 // If the search is not aborted, update the transposition table,
1428 // history counters, and killer moves.
1429 if (AbortSearch || TM.thread_should_stop(threadID))
1432 if (bestValue <= oldAlpha)
1433 TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE, ss->eval, ei.kingDanger[pos.side_to_move()]);
1435 else if (bestValue >= beta)
1437 TM.incrementBetaCounter(pos.side_to_move(), depth, threadID);
1439 TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move, ss->eval, ei.kingDanger[pos.side_to_move()]);
1440 if (!pos.move_is_capture_or_promotion(move))
1442 update_history(pos, move, depth, movesSearched, moveCount);
1443 update_killers(move, ss);
1447 TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, depth, ss->pv[ply], ss->eval, ei.kingDanger[pos.side_to_move()]);
1449 assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
1455 // qsearch() is the quiescence search function, which is called by the main
1456 // search function when the remaining depth is zero (or, to be more precise,
1457 // less than OnePly).
1459 template <NodeType PvNode>
1460 Value qsearch(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int threadID) {
1462 assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
1463 assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
1464 assert(PvNode || alpha == beta - 1);
1466 assert(pos.ply() > 0 && pos.ply() < PLY_MAX);
1467 assert(threadID >= 0 && threadID < TM.active_threads());
1472 Value staticValue, bestValue, value, futilityBase, futilityValue;
1473 bool isCheck, enoughMaterial, moveIsCheck, evasionPrunable;
1474 const TTEntry* tte = NULL;
1476 int ply = pos.ply();
1477 Value oldAlpha = alpha;
1479 TM.incrementNodeCounter(threadID);
1482 // Check for an instant draw or maximum ply reached
1483 if (pos.is_draw() || ply >= PLY_MAX - 1)
1486 // Transposition table lookup. At PV nodes, we don't use the TT for
1487 // pruning, but only for move ordering.
1488 tte = TT.retrieve(pos.get_key());
1489 ttMove = (tte ? tte->move() : MOVE_NONE);
1491 if (!PvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
1493 ss->currentMove = ttMove; // Can be MOVE_NONE
1494 return value_from_tt(tte->value(), ply);
1497 isCheck = pos.is_check();
1499 // Evaluate the position statically
1501 staticValue = -VALUE_INFINITE;
1502 else if (tte && tte->static_value() != VALUE_NONE)
1504 staticValue = tte->static_value();
1505 ei.kingDanger[pos.side_to_move()] = tte->king_danger();
1508 staticValue = evaluate(pos, ei, threadID);
1512 ss->eval = staticValue;
1513 update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval);
1516 // Initialize "stand pat score", and return it immediately if it is
1518 bestValue = staticValue;
1520 if (bestValue >= beta)
1522 // Store the score to avoid a future costly evaluation() call
1523 if (!isCheck && !tte)
1524 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, Depth(-127*OnePly), MOVE_NONE, ss->eval, ei.kingDanger[pos.side_to_move()]);
1529 if (bestValue > alpha)
1532 // If we are near beta then try to get a cutoff pushing checks a bit further
1533 bool deepChecks = (depth == -OnePly && staticValue >= beta - PawnValueMidgame / 8);
1535 // Initialize a MovePicker object for the current position, and prepare
1536 // to search the moves. Because the depth is <= 0 here, only captures,
1537 // queen promotions and checks (only if depth == 0 or depth == -OnePly
1538 // and we are near beta) will be generated.
1539 MovePicker mp = MovePicker(pos, ttMove, deepChecks ? Depth(0) : depth, H);
1541 enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
1542 futilityBase = staticValue + FutilityMarginQS + ei.kingDanger[pos.side_to_move()];
1544 // Loop through the moves until no moves remain or a beta cutoff occurs
1545 while ( alpha < beta
1546 && (move = mp.get_next_move()) != MOVE_NONE)
1548 assert(move_is_ok(move));
1550 moveIsCheck = pos.move_is_check(move, ci);
1552 // Update current move
1554 ss->currentMove = move;
1562 && !move_is_promotion(move)
1563 && !pos.move_is_passed_pawn_push(move))
1565 futilityValue = futilityBase
1566 + pos.endgame_value_of_piece_on(move_to(move))
1567 + (move_is_ep(move) ? PawnValueEndgame : Value(0));
1569 if (futilityValue < alpha)
1571 if (futilityValue > bestValue)
1572 bestValue = futilityValue;
1577 // Detect blocking evasions that are candidate to be pruned
1578 evasionPrunable = isCheck
1579 && bestValue > value_mated_in(PLY_MAX)
1580 && !pos.move_is_capture(move)
1581 && pos.type_of_piece_on(move_from(move)) != KING
1582 && !pos.can_castle(pos.side_to_move());
1584 // Don't search moves with negative SEE values
1586 && (!isCheck || evasionPrunable)
1588 && !move_is_promotion(move)
1589 && pos.see_sign(move) < 0)
1592 // Make and search the move
1593 pos.do_move(move, st, ci, moveIsCheck);
1594 value = -qsearch<PvNode>(pos, ss+1, -beta, -alpha, depth-OnePly, threadID);
1595 pos.undo_move(move);
1597 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1600 if (value > bestValue)
1611 // All legal moves have been searched. A special case: If we're in check
1612 // and no legal moves were found, it is checkmate.
1613 if (!moveCount && isCheck) // Mate!
1614 return value_mated_in(ply);
1616 // Update transposition table
1617 Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
1618 if (bestValue <= oldAlpha)
1620 // If bestValue isn't changed it means it is still the static evaluation
1621 // of the node, so keep this info to avoid a future evaluation() call.
1622 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, d, MOVE_NONE, ss->eval, ei.kingDanger[pos.side_to_move()]);
1624 else if (bestValue >= beta)
1627 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, move, ss->eval, ei.kingDanger[pos.side_to_move()]);
1629 // Update killers only for good checking moves
1630 if (!pos.move_is_capture_or_promotion(move))
1631 update_killers(move, ss);
1634 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, d, ss->pv[ply], ss->eval, ei.kingDanger[pos.side_to_move()]);
1636 assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
1642 // sp_search() is used to search from a split point. This function is called
1643 // by each thread working at the split point. It is similar to the normal
1644 // search() function, but simpler. Because we have already probed the hash
1645 // table, done a null move search, and searched the first move before
1646 // splitting, we don't have to repeat all this work in sp_search(). We
1647 // also don't need to store anything to the hash table here: This is taken
1648 // care of after we return from the split point.
1650 template <NodeType PvNode>
1651 void sp_search(SplitPoint* sp, int threadID) {
1653 assert(threadID >= 0 && threadID < TM.active_threads());
1654 assert(TM.active_threads() > 1);
1658 Depth ext, newDepth;
1660 Value futilityValueScaled; // NonPV specific
1661 bool isCheck, moveIsCheck, captureOrPromotion, dangerous;
1663 value = -VALUE_INFINITE;
1665 Position pos(*sp->pos, threadID);
1667 int ply = pos.ply();
1668 SearchStack* ss = sp->sstack[threadID] + 1;
1669 isCheck = pos.is_check();
1671 // Step 10. Loop through moves
1672 // Loop through all legal moves until no moves remain or a beta cutoff occurs
1673 lock_grab(&(sp->lock));
1675 while ( sp->bestValue < sp->beta
1676 && (move = sp->mp->get_next_move()) != MOVE_NONE
1677 && !TM.thread_should_stop(threadID))
1679 moveCount = ++sp->moveCount;
1680 lock_release(&(sp->lock));
1682 assert(move_is_ok(move));
1684 moveIsCheck = pos.move_is_check(move, ci);
1685 captureOrPromotion = pos.move_is_capture_or_promotion(move);
1687 // Step 11. Decide the new search depth
1688 ext = extension<PvNode>(pos, move, captureOrPromotion, moveIsCheck, false, sp->mateThreat, &dangerous);
1689 newDepth = sp->depth - OnePly + ext;
1691 // Update current move
1692 ss->currentMove = move;
1694 // Step 12. Futility pruning (is omitted in PV nodes)
1696 && !captureOrPromotion
1699 && !move_is_castle(move))
1701 // Move count based pruning
1702 if ( moveCount >= futility_move_count(sp->depth)
1703 && !(ss->threatMove && connected_threat(pos, move, ss->threatMove))
1704 && sp->bestValue > value_mated_in(PLY_MAX))
1706 lock_grab(&(sp->lock));
1710 // Value based pruning
1711 Depth predictedDepth = newDepth - reduction<NonPV>(sp->depth, moveCount);
1712 futilityValueScaled = ss->eval + futility_margin(predictedDepth, moveCount)
1713 + H.gain(pos.piece_on(move_from(move)), move_to(move));
1715 if (futilityValueScaled < sp->beta)
1717 lock_grab(&(sp->lock));
1719 if (futilityValueScaled > sp->bestValue)
1720 sp->bestValue = futilityValueScaled;
1725 // Step 13. Make the move
1726 pos.do_move(move, st, ci, moveIsCheck);
1728 // Step 14. Reduced search
1729 // If the move fails high will be re-searched at full depth.
1730 bool doFullDepthSearch = true;
1732 if ( !captureOrPromotion
1734 && !move_is_castle(move)
1735 && !move_is_killer(move, ss))
1737 ss->reduction = reduction<PvNode>(sp->depth, moveCount);
1740 Value localAlpha = sp->alpha;
1741 Depth d = newDepth - ss->reduction;
1742 value = d < OnePly ? -qsearch<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, Depth(0), threadID)
1743 : - search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, d, threadID);
1744 doFullDepthSearch = (value > localAlpha);
1747 // The move failed high, but if reduction is very big we could
1748 // face a false positive, retry with a less aggressive reduction,
1749 // if the move fails high again then go with full depth search.
1750 if (doFullDepthSearch && ss->reduction > 2 * OnePly)
1752 assert(newDepth - OnePly >= OnePly);
1754 ss->reduction = OnePly;
1755 Value localAlpha = sp->alpha;
1756 value = -search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth-ss->reduction, threadID);
1757 doFullDepthSearch = (value > localAlpha);
1759 ss->reduction = Depth(0); // Restore original reduction
1762 // Step 15. Full depth search
1763 if (doFullDepthSearch)
1765 Value localAlpha = sp->alpha;
1766 value = newDepth < OnePly ? -qsearch<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, Depth(0), threadID)
1767 : - search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth, threadID);
1769 // Step extra. pv search (only in PV nodes)
1770 // Search only for possible new PV nodes, if instead value >= beta then
1771 // parent node fails low with value <= alpha and tries another move.
1772 if (PvNode && value > localAlpha && value < sp->beta)
1773 value = newDepth < OnePly ? -qsearch<PV>(pos, ss+1, -sp->beta, -sp->alpha, Depth(0), threadID)
1774 : - search<PV>(pos, ss+1, -sp->beta, -sp->alpha, newDepth, threadID);
1777 // Step 16. Undo move
1778 pos.undo_move(move);
1780 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1782 // Step 17. Check for new best move
1783 lock_grab(&(sp->lock));
1785 if (value > sp->bestValue && !TM.thread_should_stop(threadID))
1787 sp->bestValue = value;
1789 if (sp->bestValue > sp->alpha)
1791 if (!PvNode || value >= sp->beta)
1792 sp->stopRequest = true;
1794 if (PvNode && value < sp->beta) // This guarantees that always: sp->alpha < sp->beta
1797 sp_update_pv(sp->parentSstack, ss, ply);
1802 /* Here we have the lock still grabbed */
1804 sp->slaves[threadID] = 0;
1806 lock_release(&(sp->lock));
1809 // update_pv() is called whenever a search returns a value > alpha.
1810 // It updates the PV in the SearchStack object corresponding to the
1813 void update_pv(SearchStack* ss, int ply) {
1815 assert(ply >= 0 && ply < PLY_MAX);
1819 ss->pv[ply] = ss->currentMove;
1821 for (p = ply + 1; (ss+1)->pv[p] != MOVE_NONE; p++)
1822 ss->pv[p] = (ss+1)->pv[p];
1824 ss->pv[p] = MOVE_NONE;
1828 // sp_update_pv() is a variant of update_pv for use at split points. The
1829 // difference between the two functions is that sp_update_pv also updates
1830 // the PV at the parent node.
1832 void sp_update_pv(SearchStack* pss, SearchStack* ss, int ply) {
1834 assert(ply >= 0 && ply < PLY_MAX);
1838 ss->pv[ply] = pss->pv[ply] = ss->currentMove;
1840 for (p = ply + 1; (ss+1)->pv[p] != MOVE_NONE; p++)
1841 ss->pv[p] = pss->pv[p] = (ss+1)->pv[p];
1843 ss->pv[p] = pss->pv[p] = MOVE_NONE;
1847 // connected_moves() tests whether two moves are 'connected' in the sense
1848 // that the first move somehow made the second move possible (for instance
1849 // if the moving piece is the same in both moves). The first move is assumed
1850 // to be the move that was made to reach the current position, while the
1851 // second move is assumed to be a move from the current position.
1853 bool connected_moves(const Position& pos, Move m1, Move m2) {
1855 Square f1, t1, f2, t2;
1858 assert(move_is_ok(m1));
1859 assert(move_is_ok(m2));
1861 if (m2 == MOVE_NONE)
1864 // Case 1: The moving piece is the same in both moves
1870 // Case 2: The destination square for m2 was vacated by m1
1876 // Case 3: Moving through the vacated square
1877 if ( piece_is_slider(pos.piece_on(f2))
1878 && bit_is_set(squares_between(f2, t2), f1))
1881 // Case 4: The destination square for m2 is defended by the moving piece in m1
1882 p = pos.piece_on(t1);
1883 if (bit_is_set(pos.attacks_from(p, t1), t2))
1886 // Case 5: Discovered check, checking piece is the piece moved in m1
1887 if ( piece_is_slider(p)
1888 && bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), f2)
1889 && !bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), t2))
1891 // discovered_check_candidates() works also if the Position's side to
1892 // move is the opposite of the checking piece.
1893 Color them = opposite_color(pos.side_to_move());
1894 Bitboard dcCandidates = pos.discovered_check_candidates(them);
1896 if (bit_is_set(dcCandidates, f2))
1903 // value_is_mate() checks if the given value is a mate one
1904 // eventually compensated for the ply.
1906 bool value_is_mate(Value value) {
1908 assert(abs(value) <= VALUE_INFINITE);
1910 return value <= value_mated_in(PLY_MAX)
1911 || value >= value_mate_in(PLY_MAX);
1915 // move_is_killer() checks if the given move is among the
1916 // killer moves of that ply.
1918 bool move_is_killer(Move m, SearchStack* ss) {
1920 const Move* k = ss->killers;
1921 for (int i = 0; i < KILLER_MAX; i++, k++)
1929 // extension() decides whether a move should be searched with normal depth,
1930 // or with extended depth. Certain classes of moves (checking moves, in
1931 // particular) are searched with bigger depth than ordinary moves and in
1932 // any case are marked as 'dangerous'. Note that also if a move is not
1933 // extended, as example because the corresponding UCI option is set to zero,
1934 // the move is marked as 'dangerous' so, at least, we avoid to prune it.
1935 template <NodeType PvNode>
1936 Depth extension(const Position& pos, Move m, bool captureOrPromotion, bool moveIsCheck,
1937 bool singleEvasion, bool mateThreat, bool* dangerous) {
1939 assert(m != MOVE_NONE);
1941 Depth result = Depth(0);
1942 *dangerous = moveIsCheck | singleEvasion | mateThreat;
1947 result += CheckExtension[PvNode];
1950 result += SingleEvasionExtension[PvNode];
1953 result += MateThreatExtension[PvNode];
1956 if (pos.type_of_piece_on(move_from(m)) == PAWN)
1958 Color c = pos.side_to_move();
1959 if (relative_rank(c, move_to(m)) == RANK_7)
1961 result += PawnPushTo7thExtension[PvNode];
1964 if (pos.pawn_is_passed(c, move_to(m)))
1966 result += PassedPawnExtension[PvNode];
1971 if ( captureOrPromotion
1972 && pos.type_of_piece_on(move_to(m)) != PAWN
1973 && ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
1974 - pos.midgame_value_of_piece_on(move_to(m)) == Value(0))
1975 && !move_is_promotion(m)
1978 result += PawnEndgameExtension[PvNode];
1983 && captureOrPromotion
1984 && pos.type_of_piece_on(move_to(m)) != PAWN
1985 && pos.see_sign(m) >= 0)
1991 return Min(result, OnePly);
1995 // connected_threat() tests whether it is safe to forward prune a move or if
1996 // is somehow coonected to the threat move returned by null search.
1998 bool connected_threat(const Position& pos, Move m, Move threat) {
2000 assert(move_is_ok(m));
2001 assert(threat && move_is_ok(threat));
2002 assert(!pos.move_is_check(m));
2003 assert(!pos.move_is_capture_or_promotion(m));
2004 assert(!pos.move_is_passed_pawn_push(m));
2006 Square mfrom, mto, tfrom, tto;
2008 mfrom = move_from(m);
2010 tfrom = move_from(threat);
2011 tto = move_to(threat);
2013 // Case 1: Don't prune moves which move the threatened piece
2017 // Case 2: If the threatened piece has value less than or equal to the
2018 // value of the threatening piece, don't prune move which defend it.
2019 if ( pos.move_is_capture(threat)
2020 && ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto)
2021 || pos.type_of_piece_on(tfrom) == KING)
2022 && pos.move_attacks_square(m, tto))
2025 // Case 3: If the moving piece in the threatened move is a slider, don't
2026 // prune safe moves which block its ray.
2027 if ( piece_is_slider(pos.piece_on(tfrom))
2028 && bit_is_set(squares_between(tfrom, tto), mto)
2029 && pos.see_sign(m) >= 0)
2036 // ok_to_use_TT() returns true if a transposition table score
2037 // can be used at a given point in search.
2039 bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply) {
2041 Value v = value_from_tt(tte->value(), ply);
2043 return ( tte->depth() >= depth
2044 || v >= Max(value_mate_in(PLY_MAX), beta)
2045 || v < Min(value_mated_in(PLY_MAX), beta))
2047 && ( (is_lower_bound(tte->type()) && v >= beta)
2048 || (is_upper_bound(tte->type()) && v < beta));
2052 // refine_eval() returns the transposition table score if
2053 // possible otherwise falls back on static position evaluation.
2055 Value refine_eval(const TTEntry* tte, Value defaultEval, int ply) {
2060 Value v = value_from_tt(tte->value(), ply);
2062 if ( (is_lower_bound(tte->type()) && v >= defaultEval)
2063 || (is_upper_bound(tte->type()) && v < defaultEval))
2070 // update_history() registers a good move that produced a beta-cutoff
2071 // in history and marks as failures all the other moves of that ply.
2073 void update_history(const Position& pos, Move move, Depth depth,
2074 Move movesSearched[], int moveCount) {
2078 H.success(pos.piece_on(move_from(move)), move_to(move), depth);
2080 for (int i = 0; i < moveCount - 1; i++)
2082 m = movesSearched[i];
2086 if (!pos.move_is_capture_or_promotion(m))
2087 H.failure(pos.piece_on(move_from(m)), move_to(m), depth);
2092 // update_killers() add a good move that produced a beta-cutoff
2093 // among the killer moves of that ply.
2095 void update_killers(Move m, SearchStack* ss) {
2097 if (m == ss->killers[0])
2100 for (int i = KILLER_MAX - 1; i > 0; i--)
2101 ss->killers[i] = ss->killers[i - 1];
2107 // update_gains() updates the gains table of a non-capture move given
2108 // the static position evaluation before and after the move.
2110 void update_gains(const Position& pos, Move m, Value before, Value after) {
2113 && before != VALUE_NONE
2114 && after != VALUE_NONE
2115 && pos.captured_piece() == NO_PIECE_TYPE
2116 && !move_is_castle(m)
2117 && !move_is_promotion(m))
2118 H.set_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after));
2122 // current_search_time() returns the number of milliseconds which have passed
2123 // since the beginning of the current search.
2125 int current_search_time() {
2127 return get_system_time() - SearchStartTime;
2131 // nps() computes the current nodes/second count.
2135 int t = current_search_time();
2136 return (t > 0 ? int((TM.nodes_searched() * 1000) / t) : 0);
2140 // poll() performs two different functions: It polls for user input, and it
2141 // looks at the time consumed so far and decides if it's time to abort the
2146 static int lastInfoTime;
2147 int t = current_search_time();
2152 // We are line oriented, don't read single chars
2153 std::string command;
2155 if (!std::getline(std::cin, command))
2158 if (command == "quit")
2161 PonderSearch = false;
2165 else if (command == "stop")
2168 PonderSearch = false;
2170 else if (command == "ponderhit")
2174 // Print search information
2178 else if (lastInfoTime > t)
2179 // HACK: Must be a new search where we searched less than
2180 // NodesBetweenPolls nodes during the first second of search.
2183 else if (t - lastInfoTime >= 1000)
2190 if (dbg_show_hit_rate)
2191 dbg_print_hit_rate();
2193 cout << "info nodes " << TM.nodes_searched() << " nps " << nps()
2194 << " time " << t << " hashfull " << TT.full() << endl;
2197 // Should we stop the search?
2201 bool stillAtFirstMove = FirstRootMove
2202 && !AspirationFailLow
2203 && t > MaxSearchTime + ExtraSearchTime;
2205 bool noMoreTime = t > AbsoluteMaxSearchTime
2206 || stillAtFirstMove;
2208 if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
2209 || (ExactMaxTime && t >= ExactMaxTime)
2210 || (Iteration >= 3 && MaxNodes && TM.nodes_searched() >= MaxNodes))
2215 // ponderhit() is called when the program is pondering (i.e. thinking while
2216 // it's the opponent's turn to move) in order to let the engine know that
2217 // it correctly predicted the opponent's move.
2221 int t = current_search_time();
2222 PonderSearch = false;
2224 bool stillAtFirstMove = FirstRootMove
2225 && !AspirationFailLow
2226 && t > MaxSearchTime + ExtraSearchTime;
2228 bool noMoreTime = t > AbsoluteMaxSearchTime
2229 || stillAtFirstMove;
2231 if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
2236 // init_ss_array() does a fast reset of the first entries of a SearchStack
2237 // array and of all the excludedMove and skipNullMove entries.
2239 void init_ss_array(SearchStack* ss, int size) {
2241 for (int i = 0; i < size; i++, ss++)
2243 ss->excludedMove = MOVE_NONE;
2244 ss->skipNullMove = false;
2255 // wait_for_stop_or_ponderhit() is called when the maximum depth is reached
2256 // while the program is pondering. The point is to work around a wrinkle in
2257 // the UCI protocol: When pondering, the engine is not allowed to give a
2258 // "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
2259 // We simply wait here until one of these commands is sent, and return,
2260 // after which the bestmove and pondermove will be printed (in id_loop()).
2262 void wait_for_stop_or_ponderhit() {
2264 std::string command;
2268 if (!std::getline(std::cin, command))
2271 if (command == "quit")
2276 else if (command == "ponderhit" || command == "stop")
2282 // print_pv_info() prints to standard output and eventually to log file information on
2283 // the current PV line. It is called at each iteration or after a new pv is found.
2285 void print_pv_info(const Position& pos, SearchStack* ss, Value alpha, Value beta, Value value) {
2287 cout << "info depth " << Iteration
2288 << " score " << value_to_string(value)
2289 << ((value >= beta) ? " lowerbound" :
2290 ((value <= alpha)? " upperbound" : ""))
2291 << " time " << current_search_time()
2292 << " nodes " << TM.nodes_searched()
2296 for (int j = 0; ss->pv[j] != MOVE_NONE && j < PLY_MAX; j++)
2297 cout << ss->pv[j] << " ";
2303 ValueType type = (value >= beta ? VALUE_TYPE_LOWER
2304 : (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
2306 LogFile << pretty_pv(pos, current_search_time(), Iteration,
2307 TM.nodes_searched(), value, type, ss->pv) << endl;
2312 // init_thread() is the function which is called when a new thread is
2313 // launched. It simply calls the idle_loop() function with the supplied
2314 // threadID. There are two versions of this function; one for POSIX
2315 // threads and one for Windows threads.
2317 #if !defined(_MSC_VER)
2319 void* init_thread(void *threadID) {
2321 TM.idle_loop(*(int*)threadID, NULL);
2327 DWORD WINAPI init_thread(LPVOID threadID) {
2329 TM.idle_loop(*(int*)threadID, NULL);
2336 /// The ThreadsManager class
2338 // resetNodeCounters(), resetBetaCounters(), searched_nodes() and
2339 // get_beta_counters() are getters/setters for the per thread
2340 // counters used to sort the moves at root.
2342 void ThreadsManager::resetNodeCounters() {
2344 for (int i = 0; i < MAX_THREADS; i++)
2345 threads[i].nodes = 0ULL;
2348 void ThreadsManager::resetBetaCounters() {
2350 for (int i = 0; i < MAX_THREADS; i++)
2351 threads[i].betaCutOffs[WHITE] = threads[i].betaCutOffs[BLACK] = 0ULL;
2354 int64_t ThreadsManager::nodes_searched() const {
2356 int64_t result = 0ULL;
2357 for (int i = 0; i < ActiveThreads; i++)
2358 result += threads[i].nodes;
2363 void ThreadsManager::get_beta_counters(Color us, int64_t& our, int64_t& their) const {
2366 for (int i = 0; i < MAX_THREADS; i++)
2368 our += threads[i].betaCutOffs[us];
2369 their += threads[i].betaCutOffs[opposite_color(us)];
2374 // idle_loop() is where the threads are parked when they have no work to do.
2375 // The parameter 'sp', if non-NULL, is a pointer to an active SplitPoint
2376 // object for which the current thread is the master.
2378 void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) {
2380 assert(threadID >= 0 && threadID < MAX_THREADS);
2384 // Slave threads can exit as soon as AllThreadsShouldExit raises,
2385 // master should exit as last one.
2386 if (AllThreadsShouldExit)
2389 threads[threadID].state = THREAD_TERMINATED;
2393 // If we are not thinking, wait for a condition to be signaled
2394 // instead of wasting CPU time polling for work.
2395 while (AllThreadsShouldSleep || threadID >= ActiveThreads)
2398 assert(threadID != 0);
2399 threads[threadID].state = THREAD_SLEEPING;
2401 #if !defined(_MSC_VER)
2402 lock_grab(&WaitLock);
2403 if (AllThreadsShouldSleep || threadID >= ActiveThreads)
2404 pthread_cond_wait(&WaitCond, &WaitLock);
2405 lock_release(&WaitLock);
2407 WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
2411 // If thread has just woken up, mark it as available
2412 if (threads[threadID].state == THREAD_SLEEPING)
2413 threads[threadID].state = THREAD_AVAILABLE;
2415 // If this thread has been assigned work, launch a search
2416 if (threads[threadID].state == THREAD_WORKISWAITING)
2418 assert(!AllThreadsShouldExit && !AllThreadsShouldSleep);
2420 threads[threadID].state = THREAD_SEARCHING;
2422 if (threads[threadID].splitPoint->pvNode)
2423 sp_search<PV>(threads[threadID].splitPoint, threadID);
2425 sp_search<NonPV>(threads[threadID].splitPoint, threadID);
2427 assert(threads[threadID].state == THREAD_SEARCHING);
2429 threads[threadID].state = THREAD_AVAILABLE;
2432 // If this thread is the master of a split point and all slaves have
2433 // finished their work at this split point, return from the idle loop.
2435 for ( ; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
2437 if (i == ActiveThreads)
2439 // Because sp->slaves[] is reset under lock protection,
2440 // be sure sp->lock has been released before to return.
2441 lock_grab(&(sp->lock));
2442 lock_release(&(sp->lock));
2444 assert(threads[threadID].state == THREAD_AVAILABLE);
2446 threads[threadID].state = THREAD_SEARCHING;
2453 // init_threads() is called during startup. It launches all helper threads,
2454 // and initializes the split point stack and the global locks and condition
2457 void ThreadsManager::init_threads() {
2462 #if !defined(_MSC_VER)
2463 pthread_t pthread[1];
2466 // Initialize global locks
2467 lock_init(&MPLock, NULL);
2468 lock_init(&WaitLock, NULL);
2470 #if !defined(_MSC_VER)
2471 pthread_cond_init(&WaitCond, NULL);
2473 for (i = 0; i < MAX_THREADS; i++)
2474 SitIdleEvent[i] = CreateEvent(0, FALSE, FALSE, 0);
2477 // Initialize SplitPointStack locks
2478 for (i = 0; i < MAX_THREADS; i++)
2479 for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
2480 lock_init(&(SplitPointStack[i][j].lock), NULL);
2482 // Will be set just before program exits to properly end the threads
2483 AllThreadsShouldExit = false;
2485 // Threads will be put to sleep as soon as created
2486 AllThreadsShouldSleep = true;
2488 // All threads except the main thread should be initialized to THREAD_AVAILABLE
2490 threads[0].state = THREAD_SEARCHING;
2491 for (i = 1; i < MAX_THREADS; i++)
2492 threads[i].state = THREAD_AVAILABLE;
2494 // Launch the helper threads
2495 for (i = 1; i < MAX_THREADS; i++)
2498 #if !defined(_MSC_VER)
2499 ok = (pthread_create(pthread, NULL, init_thread, (void*)(&i)) == 0);
2501 ok = (CreateThread(NULL, 0, init_thread, (LPVOID)(&i), 0, NULL) != NULL);
2506 cout << "Failed to create thread number " << i << endl;
2507 Application::exit_with_failure();
2510 // Wait until the thread has finished launching and is gone to sleep
2511 while (threads[i].state != THREAD_SLEEPING) {}
2516 // exit_threads() is called when the program exits. It makes all the
2517 // helper threads exit cleanly.
2519 void ThreadsManager::exit_threads() {
2521 ActiveThreads = MAX_THREADS; // HACK
2522 AllThreadsShouldSleep = true; // HACK
2523 wake_sleeping_threads();
2525 // This makes the threads to exit idle_loop()
2526 AllThreadsShouldExit = true;
2528 // Wait for thread termination
2529 for (int i = 1; i < MAX_THREADS; i++)
2530 while (threads[i].state != THREAD_TERMINATED) {}
2532 // Now we can safely destroy the locks
2533 for (int i = 0; i < MAX_THREADS; i++)
2534 for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
2535 lock_destroy(&(SplitPointStack[i][j].lock));
2537 lock_destroy(&WaitLock);
2538 lock_destroy(&MPLock);
2542 // thread_should_stop() checks whether the thread should stop its search.
2543 // This can happen if a beta cutoff has occurred in the thread's currently
2544 // active split point, or in some ancestor of the current split point.
2546 bool ThreadsManager::thread_should_stop(int threadID) const {
2548 assert(threadID >= 0 && threadID < ActiveThreads);
2552 for (sp = threads[threadID].splitPoint; sp && !sp->stopRequest; sp = sp->parent) {}
2557 // thread_is_available() checks whether the thread with threadID "slave" is
2558 // available to help the thread with threadID "master" at a split point. An
2559 // obvious requirement is that "slave" must be idle. With more than two
2560 // threads, this is not by itself sufficient: If "slave" is the master of
2561 // some active split point, it is only available as a slave to the other
2562 // threads which are busy searching the split point at the top of "slave"'s
2563 // split point stack (the "helpful master concept" in YBWC terminology).
2565 bool ThreadsManager::thread_is_available(int slave, int master) const {
2567 assert(slave >= 0 && slave < ActiveThreads);
2568 assert(master >= 0 && master < ActiveThreads);
2569 assert(ActiveThreads > 1);
2571 if (threads[slave].state != THREAD_AVAILABLE || slave == master)
2574 // Make a local copy to be sure doesn't change under our feet
2575 int localActiveSplitPoints = threads[slave].activeSplitPoints;
2577 if (localActiveSplitPoints == 0)
2578 // No active split points means that the thread is available as
2579 // a slave for any other thread.
2582 if (ActiveThreads == 2)
2585 // Apply the "helpful master" concept if possible. Use localActiveSplitPoints
2586 // that is known to be > 0, instead of threads[slave].activeSplitPoints that
2587 // could have been set to 0 by another thread leading to an out of bound access.
2588 if (SplitPointStack[slave][localActiveSplitPoints - 1].slaves[master])
2595 // available_thread_exists() tries to find an idle thread which is available as
2596 // a slave for the thread with threadID "master".
2598 bool ThreadsManager::available_thread_exists(int master) const {
2600 assert(master >= 0 && master < ActiveThreads);
2601 assert(ActiveThreads > 1);
2603 for (int i = 0; i < ActiveThreads; i++)
2604 if (thread_is_available(i, master))
2611 // split() does the actual work of distributing the work at a node between
2612 // several available threads. If it does not succeed in splitting the
2613 // node (because no idle threads are available, or because we have no unused
2614 // split point objects), the function immediately returns. If splitting is
2615 // possible, a SplitPoint object is initialized with all the data that must be
2616 // copied to the helper threads and we tell our helper threads that they have
2617 // been assigned work. This will cause them to instantly leave their idle loops
2618 // and call sp_search(). When all threads have returned from sp_search() then
2621 template <bool Fake>
2622 void ThreadsManager::split(const Position& p, SearchStack* ss, Value* alpha, const Value beta,
2623 Value* bestValue, Depth depth, bool mateThreat, int* moveCount,
2624 MovePicker* mp, int master, bool pvNode) {
2626 assert(*bestValue >= -VALUE_INFINITE);
2627 assert(*bestValue <= *alpha);
2628 assert(*alpha < beta);
2629 assert(beta <= VALUE_INFINITE);
2630 assert(depth > Depth(0));
2631 assert(master >= 0 && master < ActiveThreads);
2632 assert(ActiveThreads > 1);
2636 // If no other thread is available to help us, or if we have too many
2637 // active split points, don't split.
2638 if ( !available_thread_exists(master)
2639 || threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX)
2641 lock_release(&MPLock);
2645 // Pick the next available split point object from the split point stack
2646 SplitPoint* splitPoint = &SplitPointStack[master][threads[master].activeSplitPoints];
2648 // Initialize the split point object
2649 splitPoint->parent = threads[master].splitPoint;
2650 splitPoint->stopRequest = false;
2651 splitPoint->depth = depth;
2652 splitPoint->mateThreat = mateThreat;
2653 splitPoint->alpha = *alpha;
2654 splitPoint->beta = beta;
2655 splitPoint->pvNode = pvNode;
2656 splitPoint->bestValue = *bestValue;
2657 splitPoint->mp = mp;
2658 splitPoint->moveCount = *moveCount;
2659 splitPoint->pos = &p;
2660 splitPoint->parentSstack = ss;
2661 for (int i = 0; i < ActiveThreads; i++)
2662 splitPoint->slaves[i] = 0;
2664 threads[master].splitPoint = splitPoint;
2665 threads[master].activeSplitPoints++;
2667 // If we are here it means we are not available
2668 assert(threads[master].state != THREAD_AVAILABLE);
2670 int workersCnt = 1; // At least the master is included
2672 // Allocate available threads setting state to THREAD_BOOKED
2673 for (int i = 0; !Fake && i < ActiveThreads && workersCnt < MaxThreadsPerSplitPoint; i++)
2674 if (thread_is_available(i, master))
2676 threads[i].state = THREAD_BOOKED;
2677 threads[i].splitPoint = splitPoint;
2678 splitPoint->slaves[i] = 1;
2682 assert(Fake || workersCnt > 1);
2684 // We can release the lock because slave threads are already booked and master is not available
2685 lock_release(&MPLock);
2687 // Tell the threads that they have work to do. This will make them leave
2688 // their idle loop. But before copy search stack tail for each thread.
2689 for (int i = 0; i < ActiveThreads; i++)
2690 if (i == master || splitPoint->slaves[i])
2692 memcpy(splitPoint->sstack[i], ss - 1, 4 * sizeof(SearchStack));
2694 assert(i == master || threads[i].state == THREAD_BOOKED);
2696 threads[i].state = THREAD_WORKISWAITING; // This makes the slave to exit from idle_loop()
2699 // Everything is set up. The master thread enters the idle loop, from
2700 // which it will instantly launch a search, because its state is
2701 // THREAD_WORKISWAITING. We send the split point as a second parameter to the
2702 // idle loop, which means that the main thread will return from the idle
2703 // loop when all threads have finished their work at this split point.
2704 idle_loop(master, splitPoint);
2706 // We have returned from the idle loop, which means that all threads are
2707 // finished. Update alpha and bestValue, and return.
2710 *alpha = splitPoint->alpha;
2711 *bestValue = splitPoint->bestValue;
2712 threads[master].activeSplitPoints--;
2713 threads[master].splitPoint = splitPoint->parent;
2715 lock_release(&MPLock);
2719 // wake_sleeping_threads() wakes up all sleeping threads when it is time
2720 // to start a new search from the root.
2722 void ThreadsManager::wake_sleeping_threads() {
2724 assert(AllThreadsShouldSleep);
2725 assert(ActiveThreads > 0);
2727 AllThreadsShouldSleep = false;
2729 if (ActiveThreads == 1)
2732 #if !defined(_MSC_VER)
2733 pthread_mutex_lock(&WaitLock);
2734 pthread_cond_broadcast(&WaitCond);
2735 pthread_mutex_unlock(&WaitLock);
2737 for (int i = 1; i < MAX_THREADS; i++)
2738 SetEvent(SitIdleEvent[i]);
2744 // put_threads_to_sleep() makes all the threads go to sleep just before
2745 // to leave think(), at the end of the search. Threads should have already
2746 // finished the job and should be idle.
2748 void ThreadsManager::put_threads_to_sleep() {
2750 assert(!AllThreadsShouldSleep);
2752 // This makes the threads to go to sleep
2753 AllThreadsShouldSleep = true;
2756 /// The RootMoveList class
2758 // RootMoveList c'tor
2760 RootMoveList::RootMoveList(Position& pos, Move searchMoves[]) : count(0) {
2762 SearchStack ss[PLY_MAX_PLUS_2];
2763 MoveStack mlist[MaxRootMoves];
2765 bool includeAllMoves = (searchMoves[0] == MOVE_NONE);
2767 // Generate all legal moves
2768 MoveStack* last = generate_moves(pos, mlist);
2770 // Add each move to the moves[] array
2771 for (MoveStack* cur = mlist; cur != last; cur++)
2773 bool includeMove = includeAllMoves;
2775 for (int k = 0; !includeMove && searchMoves[k] != MOVE_NONE; k++)
2776 includeMove = (searchMoves[k] == cur->move);
2781 // Find a quick score for the move
2782 init_ss_array(ss, PLY_MAX_PLUS_2);
2783 pos.do_move(cur->move, st);
2784 moves[count].move = cur->move;
2785 moves[count].score = -qsearch<PV>(pos, ss+1, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 0);
2786 moves[count].pv[0] = cur->move;
2787 moves[count].pv[1] = MOVE_NONE;
2788 pos.undo_move(cur->move);
2795 // RootMoveList simple methods definitions
2797 void RootMoveList::set_move_nodes(int moveNum, int64_t nodes) {
2799 moves[moveNum].nodes = nodes;
2800 moves[moveNum].cumulativeNodes += nodes;
2803 void RootMoveList::set_beta_counters(int moveNum, int64_t our, int64_t their) {
2805 moves[moveNum].ourBeta = our;
2806 moves[moveNum].theirBeta = their;
2809 void RootMoveList::set_move_pv(int moveNum, const Move pv[]) {
2813 for (j = 0; pv[j] != MOVE_NONE; j++)
2814 moves[moveNum].pv[j] = pv[j];
2816 moves[moveNum].pv[j] = MOVE_NONE;
2820 // RootMoveList::sort() sorts the root move list at the beginning of a new
2823 void RootMoveList::sort() {
2825 sort_multipv(count - 1); // Sort all items
2829 // RootMoveList::sort_multipv() sorts the first few moves in the root move
2830 // list by their scores and depths. It is used to order the different PVs
2831 // correctly in MultiPV mode.
2833 void RootMoveList::sort_multipv(int n) {
2837 for (i = 1; i <= n; i++)
2839 RootMove rm = moves[i];
2840 for (j = i; j > 0 && moves[j - 1] < rm; j--)
2841 moves[j] = moves[j - 1];