2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008-2009 Marco Costalba
6 Stockfish is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 Stockfish is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
43 #include "ucioption.h"
49 //// Local definitions
57 // ThreadsManager class is used to handle all the threads related stuff in search,
58 // init, starting, parking and, the most important, launching a slave thread at a
59 // split point are what this class does. All the access to shared thread data is
60 // done through this class, so that we avoid using global variables instead.
62 class ThreadsManager {
63 /* As long as the single ThreadsManager object is defined as a global we don't
64 need to explicitly initialize to zero its data members because variables with
65 static storage duration are automatically set to zero before enter main()
71 int active_threads() const { return ActiveThreads; }
72 void set_active_threads(int newActiveThreads) { ActiveThreads = newActiveThreads; }
73 void incrementNodeCounter(int threadID) { threads[threadID].nodes++; }
74 void incrementBetaCounter(Color us, Depth d, int threadID) { threads[threadID].betaCutOffs[us] += unsigned(d); }
76 void resetNodeCounters();
77 void resetBetaCounters();
78 int64_t nodes_searched() const;
79 void get_beta_counters(Color us, int64_t& our, int64_t& their) const;
80 bool available_thread_exists(int master) const;
81 bool thread_is_available(int slave, int master) const;
82 bool thread_should_stop(int threadID) const;
83 void wake_sleeping_threads();
84 void put_threads_to_sleep();
85 void idle_loop(int threadID, SplitPoint* waitSp);
86 bool split(const Position& pos, SearchStack* ss, int ply, Value* alpha, const Value beta, Value* bestValue,
87 Depth depth, bool mateThreat, int* moves, MovePicker* mp, int master, bool pvNode);
90 friend void poll(SearchStack ss[], int ply);
93 volatile bool AllThreadsShouldExit, AllThreadsShouldSleep;
94 Thread threads[MAX_THREADS];
95 SplitPoint SplitPointStack[MAX_THREADS][ACTIVE_SPLIT_POINTS_MAX];
97 Lock MPLock, WaitLock;
99 #if !defined(_MSC_VER)
100 pthread_cond_t WaitCond;
102 HANDLE SitIdleEvent[MAX_THREADS];
108 // RootMove struct is used for moves at the root at the tree. For each
109 // root move, we store a score, a node count, and a PV (really a refutation
110 // in the case of moves which fail low).
114 RootMove() { nodes = cumulativeNodes = ourBeta = theirBeta = 0ULL; }
116 // RootMove::operator<() is the comparison function used when
117 // sorting the moves. A move m1 is considered to be better
118 // than a move m2 if it has a higher score, or if the moves
119 // have equal score but m1 has the higher node count.
120 bool operator<(const RootMove& m) const {
122 return score != m.score ? score < m.score : theirBeta <= m.theirBeta;
127 int64_t nodes, cumulativeNodes, ourBeta, theirBeta;
128 Move pv[PLY_MAX_PLUS_2];
132 // The RootMoveList class is essentially an array of RootMove objects, with
133 // a handful of methods for accessing the data in the individual moves.
138 RootMoveList(Position& pos, Move searchMoves[]);
140 int move_count() const { return count; }
141 Move get_move(int moveNum) const { return moves[moveNum].move; }
142 Value get_move_score(int moveNum) const { return moves[moveNum].score; }
143 void set_move_score(int moveNum, Value score) { moves[moveNum].score = score; }
144 Move get_move_pv(int moveNum, int i) const { return moves[moveNum].pv[i]; }
145 int64_t get_move_cumulative_nodes(int moveNum) const { return moves[moveNum].cumulativeNodes; }
147 void set_move_nodes(int moveNum, int64_t nodes);
148 void set_beta_counters(int moveNum, int64_t our, int64_t their);
149 void set_move_pv(int moveNum, const Move pv[]);
151 void sort_multipv(int n);
154 static const int MaxRootMoves = 500;
155 RootMove moves[MaxRootMoves];
164 // Maximum depth for razoring
165 const Depth RazorDepth = 4 * OnePly;
167 // Dynamic razoring margin based on depth
168 inline Value razor_margin(Depth d) { return Value(0x200 + 0x10 * int(d)); }
170 // Step 8. Null move search with verification search
172 // Null move margin. A null move search will not be done if the static
173 // evaluation of the position is more than NullMoveMargin below beta.
174 const Value NullMoveMargin = Value(0x200);
176 // Maximum depth for use of dynamic threat detection when null move fails low
177 const Depth ThreatDepth = 5 * OnePly;
179 // Step 9. Internal iterative deepening
181 // Minimum depth for use of internal iterative deepening
182 const Depth IIDDepthAtPVNodes = 5 * OnePly;
183 const Depth IIDDepthAtNonPVNodes = 8 * OnePly;
185 // At Non-PV nodes we do an internal iterative deepening search
186 // when the static evaluation is at most IIDMargin below beta.
187 const Value IIDMargin = Value(0x100);
189 // Step 11. Decide the new search depth
191 // Extensions. Configurable UCI options
192 // Array index 0 is used at non-PV nodes, index 1 at PV nodes.
193 Depth CheckExtension[2], SingleEvasionExtension[2], PawnPushTo7thExtension[2];
194 Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2];
196 // Minimum depth for use of singular extension
197 const Depth SingularExtensionDepthAtPVNodes = 6 * OnePly;
198 const Depth SingularExtensionDepthAtNonPVNodes = 8 * OnePly;
200 // If the TT move is at least SingularExtensionMargin better then the
201 // remaining ones we will extend it.
202 const Value SingularExtensionMargin = Value(0x20);
204 // Step 12. Futility pruning
206 // Futility margin for quiescence search
207 const Value FutilityMarginQS = Value(0x80);
209 // Futility lookup tables (initialized at startup) and their getter functions
210 int32_t FutilityMarginsMatrix[16][64]; // [depth][moveNumber]
211 int FutilityMoveCountArray[32]; // [depth]
213 inline Value futility_margin(Depth d, int mn) { return Value(d < 7 * OnePly ? FutilityMarginsMatrix[Max(d, 0)][Min(mn, 63)] : 2 * VALUE_INFINITE); }
214 inline int futility_move_count(Depth d) { return d < 16 * OnePly ? FutilityMoveCountArray[d] : 512; }
216 // Step 14. Reduced search
218 // Reduction lookup tables (initialized at startup) and their getter functions
219 int8_t PVReductionMatrix[64][64]; // [depth][moveNumber]
220 int8_t NonPVReductionMatrix[64][64]; // [depth][moveNumber]
222 inline Depth pv_reduction(Depth d, int mn) { return (Depth) PVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; }
223 inline Depth nonpv_reduction(Depth d, int mn) { return (Depth) NonPVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; }
225 // Common adjustments
227 // Search depth at iteration 1
228 const Depth InitialDepth = OnePly;
230 // Easy move margin. An easy move candidate must be at least this much
231 // better than the second best move.
232 const Value EasyMoveMargin = Value(0x200);
234 // Last seconds noise filtering (LSN)
235 const bool UseLSNFiltering = true;
236 const int LSNTime = 4000; // In milliseconds
237 const Value LSNValue = value_from_centipawns(200);
238 bool loseOnTime = false;
246 // Scores and number of times the best move changed for each iteration
247 Value ValueByIteration[PLY_MAX_PLUS_2];
248 int BestMoveChangesByIteration[PLY_MAX_PLUS_2];
250 // Search window management
256 // Time managment variables
257 int SearchStartTime, MaxNodes, MaxDepth, MaxSearchTime;
258 int AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime;
259 bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
260 bool FirstRootMove, AbortSearch, Quit, AspirationFailLow;
262 // Show current line?
263 bool ShowCurrentLine;
267 std::ofstream LogFile;
269 // Multi-threads related variables
270 Depth MinimumSplitDepth;
271 int MaxThreadsPerSplitPoint;
274 // Node counters, used only by thread[0] but try to keep in different cache
275 // lines (64 bytes each) from the heavy multi-thread read accessed variables.
277 int NodesBetweenPolls = 30000;
284 Value id_loop(const Position& pos, Move searchMoves[]);
285 Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value* alphaPtr, Value* betaPtr);
286 Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
287 Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move excludedMove = MOVE_NONE);
288 Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
289 void sp_search(SplitPoint* sp, int threadID);
290 void sp_search_pv(SplitPoint* sp, int threadID);
291 void init_node(SearchStack ss[], int ply, int threadID);
292 void update_pv(SearchStack ss[], int ply);
293 void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply);
294 bool connected_moves(const Position& pos, Move m1, Move m2);
295 bool value_is_mate(Value value);
296 bool move_is_killer(Move m, const SearchStack& ss);
297 Depth extension(const Position&, Move, bool, bool, bool, bool, bool, bool*);
298 bool ok_to_do_nullmove(const Position& pos);
299 bool ok_to_prune(const Position& pos, Move m, Move threat);
300 bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
301 Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
302 void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
303 void update_killers(Move m, SearchStack& ss);
304 void update_gains(const Position& pos, Move move, Value before, Value after);
306 int current_search_time();
308 void poll(SearchStack ss[], int ply);
310 void wait_for_stop_or_ponderhit();
311 void init_ss_array(SearchStack ss[]);
312 void print_pv_info(const Position& pos, SearchStack ss[], Value alpha, Value beta, Value value);
314 #if !defined(_MSC_VER)
315 void *init_thread(void *threadID);
317 DWORD WINAPI init_thread(LPVOID threadID);
327 /// init_threads(), exit_threads() and nodes_searched() are helpers to
328 /// give accessibility to some TM methods from outside of current file.
330 void init_threads() { TM.init_threads(); }
331 void exit_threads() { TM.exit_threads(); }
332 int64_t nodes_searched() { return TM.nodes_searched(); }
335 /// perft() is our utility to verify move generation is bug free. All the legal
336 /// moves up to given depth are generated and counted and the sum returned.
338 int perft(Position& pos, Depth depth)
343 MovePicker mp(pos, MOVE_NONE, depth, H);
345 // If we are at the last ply we don't need to do and undo
346 // the moves, just to count them.
347 if (depth <= OnePly) // Replace with '<' to test also qsearch
349 while (mp.get_next_move()) sum++;
353 // Loop through all legal moves
355 while ((move = mp.get_next_move()) != MOVE_NONE)
357 pos.do_move(move, st, ci, pos.move_is_check(move, ci));
358 sum += perft(pos, depth - OnePly);
365 /// think() is the external interface to Stockfish's search, and is called when
366 /// the program receives the UCI 'go' command. It initializes various
367 /// search-related global variables, and calls root_search(). It returns false
368 /// when a quit command is received during the search.
370 bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
371 int time[], int increment[], int movesToGo, int maxDepth,
372 int maxNodes, int maxTime, Move searchMoves[]) {
374 // Initialize global search variables
375 StopOnPonderhit = AbortSearch = Quit = AspirationFailLow = false;
376 MaxSearchTime = AbsoluteMaxSearchTime = ExtraSearchTime = 0;
378 TM.resetNodeCounters();
379 SearchStartTime = get_system_time();
380 ExactMaxTime = maxTime;
383 InfiniteSearch = infinite;
384 PonderSearch = ponder;
385 UseTimeManagement = !ExactMaxTime && !MaxDepth && !MaxNodes && !InfiniteSearch;
387 // Look for a book move, only during games, not tests
388 if (UseTimeManagement && get_option_value_bool("OwnBook"))
390 if (get_option_value_string("Book File") != OpeningBook.file_name())
391 OpeningBook.open(get_option_value_string("Book File"));
393 Move bookMove = OpeningBook.get_move(pos);
394 if (bookMove != MOVE_NONE)
397 wait_for_stop_or_ponderhit();
399 cout << "bestmove " << bookMove << endl;
404 // Reset loseOnTime flag at the beginning of a new game
405 if (button_was_pressed("New Game"))
408 // Read UCI option values
409 TT.set_size(get_option_value_int("Hash"));
410 if (button_was_pressed("Clear Hash"))
413 CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)"));
414 CheckExtension[0] = Depth(get_option_value_int("Check Extension (non-PV nodes)"));
415 SingleEvasionExtension[1] = Depth(get_option_value_int("Single Evasion Extension (PV nodes)"));
416 SingleEvasionExtension[0] = Depth(get_option_value_int("Single Evasion Extension (non-PV nodes)"));
417 PawnPushTo7thExtension[1] = Depth(get_option_value_int("Pawn Push to 7th Extension (PV nodes)"));
418 PawnPushTo7thExtension[0] = Depth(get_option_value_int("Pawn Push to 7th Extension (non-PV nodes)"));
419 PassedPawnExtension[1] = Depth(get_option_value_int("Passed Pawn Extension (PV nodes)"));
420 PassedPawnExtension[0] = Depth(get_option_value_int("Passed Pawn Extension (non-PV nodes)"));
421 PawnEndgameExtension[1] = Depth(get_option_value_int("Pawn Endgame Extension (PV nodes)"));
422 PawnEndgameExtension[0] = Depth(get_option_value_int("Pawn Endgame Extension (non-PV nodes)"));
423 MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)"));
424 MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)"));
426 MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly;
427 MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point");
428 ShowCurrentLine = get_option_value_bool("UCI_ShowCurrLine");
429 MultiPV = get_option_value_int("MultiPV");
430 Chess960 = get_option_value_bool("UCI_Chess960");
431 UseLogFile = get_option_value_bool("Use Search Log");
434 LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app);
436 read_weights(pos.side_to_move());
438 // Set the number of active threads
439 int newActiveThreads = get_option_value_int("Threads");
440 if (newActiveThreads != TM.active_threads())
442 TM.set_active_threads(newActiveThreads);
443 init_eval(TM.active_threads());
444 // HACK: init_eval() destroys the static castleRightsMask[] array in the
445 // Position class. The below line repairs the damage.
446 Position p(pos.to_fen());
450 // Wake up sleeping threads
451 TM.wake_sleeping_threads();
454 int myTime = time[side_to_move];
455 int myIncrement = increment[side_to_move];
456 if (UseTimeManagement)
458 if (!movesToGo) // Sudden death time control
462 MaxSearchTime = myTime / 30 + myIncrement;
463 AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
465 else // Blitz game without increment
467 MaxSearchTime = myTime / 30;
468 AbsoluteMaxSearchTime = myTime / 8;
471 else // (x moves) / (y minutes)
475 MaxSearchTime = myTime / 2;
476 AbsoluteMaxSearchTime = (myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4);
480 MaxSearchTime = myTime / Min(movesToGo, 20);
481 AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
485 if (get_option_value_bool("Ponder"))
487 MaxSearchTime += MaxSearchTime / 4;
488 MaxSearchTime = Min(MaxSearchTime, AbsoluteMaxSearchTime);
492 // Set best NodesBetweenPolls interval to avoid lagging under
493 // heavy time pressure.
495 NodesBetweenPolls = Min(MaxNodes, 30000);
496 else if (myTime && myTime < 1000)
497 NodesBetweenPolls = 1000;
498 else if (myTime && myTime < 5000)
499 NodesBetweenPolls = 5000;
501 NodesBetweenPolls = 30000;
503 // Write search information to log file
505 LogFile << "Searching: " << pos.to_fen() << endl
506 << "infinite: " << infinite
507 << " ponder: " << ponder
508 << " time: " << myTime
509 << " increment: " << myIncrement
510 << " moves to go: " << movesToGo << endl;
512 // LSN filtering. Used only for developing purposes, disabled by default
516 // Step 2. If after last move we decided to lose on time, do it now!
517 while (SearchStartTime + myTime + 1000 > get_system_time())
521 // We're ready to start thinking. Call the iterative deepening loop function
522 Value v = id_loop(pos, searchMoves);
526 // Step 1. If this is sudden death game and our position is hopeless,
527 // decide to lose on time.
528 if ( !loseOnTime // If we already lost on time, go to step 3.
538 // Step 3. Now after stepping over the time limit, reset flag for next match.
546 TM.put_threads_to_sleep();
552 /// init_search() is called during startup. It initializes various lookup tables
556 // Init our reduction lookup tables
557 for (int i = 1; i < 64; i++) // i == depth (OnePly = 1)
558 for (int j = 1; j < 64; j++) // j == moveNumber
560 double pvRed = 0.5 + log(double(i)) * log(double(j)) / 6.0;
561 double nonPVRed = 0.5 + log(double(i)) * log(double(j)) / 3.0;
562 PVReductionMatrix[i][j] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(OnePly)) : 0);
563 NonPVReductionMatrix[i][j] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(OnePly)) : 0);
566 // Init futility margins array
567 for (int i = 0; i < 16; i++) // i == depth (OnePly = 2)
568 for (int j = 0; j < 64; j++) // j == moveNumber
570 // FIXME: test using log instead of BSR
571 FutilityMarginsMatrix[i][j] = (i < 2 ? 0 : 112 * bitScanReverse32(i * i / 2)) - 8 * j;
574 // Init futility move count array
575 for (int i = 0; i < 32; i++) // i == depth (OnePly = 2)
576 FutilityMoveCountArray[i] = 3 + (1 << (3 * i / 8));
580 // SearchStack::init() initializes a search stack. Used at the beginning of a
581 // new search from the root.
582 void SearchStack::init(int ply) {
584 pv[ply] = pv[ply + 1] = MOVE_NONE;
585 currentMove = threatMove = MOVE_NONE;
586 reduction = Depth(0);
590 void SearchStack::initKillers() {
592 mateKiller = MOVE_NONE;
593 for (int i = 0; i < KILLER_MAX; i++)
594 killers[i] = MOVE_NONE;
599 // id_loop() is the main iterative deepening loop. It calls root_search
600 // repeatedly with increasing depth until the allocated thinking time has
601 // been consumed, the user stops the search, or the maximum search depth is
604 Value id_loop(const Position& pos, Move searchMoves[]) {
607 SearchStack ss[PLY_MAX_PLUS_2];
608 Move EasyMove = MOVE_NONE;
609 Value value, alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
611 // Moves to search are verified, copied, scored and sorted
612 RootMoveList rml(p, searchMoves);
614 // Handle special case of searching on a mate/stale position
615 if (rml.move_count() == 0)
618 wait_for_stop_or_ponderhit();
620 return pos.is_check() ? -VALUE_MATE : VALUE_DRAW;
623 // Print RootMoveList startup scoring to the standard output,
624 // so to output information also for iteration 1.
625 cout << "info depth " << 1
626 << "\ninfo depth " << 1
627 << " score " << value_to_string(rml.get_move_score(0))
628 << " time " << current_search_time()
629 << " nodes " << TM.nodes_searched()
631 << " pv " << rml.get_move(0) << "\n";
637 ValueByIteration[1] = rml.get_move_score(0);
640 // Is one move significantly better than others after initial scoring ?
641 if ( rml.move_count() == 1
642 || rml.get_move_score(0) > rml.get_move_score(1) + EasyMoveMargin)
643 EasyMove = rml.get_move(0);
645 // Iterative deepening loop
646 while (Iteration < PLY_MAX)
648 // Initialize iteration
650 BestMoveChangesByIteration[Iteration] = 0;
652 cout << "info depth " << Iteration << endl;
654 // Calculate dynamic aspiration window based on previous iterations
655 if (MultiPV == 1 && Iteration >= 6 && abs(ValueByIteration[Iteration - 1]) < VALUE_KNOWN_WIN)
657 int prevDelta1 = ValueByIteration[Iteration - 1] - ValueByIteration[Iteration - 2];
658 int prevDelta2 = ValueByIteration[Iteration - 2] - ValueByIteration[Iteration - 3];
660 AspirationDelta = Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16);
661 AspirationDelta = (AspirationDelta + 7) / 8 * 8; // Round to match grainSize
663 alpha = Max(ValueByIteration[Iteration - 1] - AspirationDelta, -VALUE_INFINITE);
664 beta = Min(ValueByIteration[Iteration - 1] + AspirationDelta, VALUE_INFINITE);
667 // Search to the current depth, rml is updated and sorted, alpha and beta could change
668 value = root_search(p, ss, rml, &alpha, &beta);
670 // Write PV to transposition table, in case the relevant entries have
671 // been overwritten during the search.
672 TT.insert_pv(p, ss[0].pv);
675 break; // Value cannot be trusted. Break out immediately!
677 //Save info about search result
678 ValueByIteration[Iteration] = value;
680 // Drop the easy move if differs from the new best move
681 if (ss[0].pv[0] != EasyMove)
682 EasyMove = MOVE_NONE;
684 if (UseTimeManagement)
687 bool stopSearch = false;
689 // Stop search early if there is only a single legal move,
690 // we search up to Iteration 6 anyway to get a proper score.
691 if (Iteration >= 6 && rml.move_count() == 1)
694 // Stop search early when the last two iterations returned a mate score
696 && abs(ValueByIteration[Iteration]) >= abs(VALUE_MATE) - 100
697 && abs(ValueByIteration[Iteration-1]) >= abs(VALUE_MATE) - 100)
700 // Stop search early if one move seems to be much better than the others
701 int64_t nodes = TM.nodes_searched();
703 && EasyMove == ss[0].pv[0]
704 && ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100
705 && current_search_time() > MaxSearchTime / 16)
706 ||( rml.get_move_cumulative_nodes(0) > (nodes * 98) / 100
707 && current_search_time() > MaxSearchTime / 32)))
710 // Add some extra time if the best move has changed during the last two iterations
711 if (Iteration > 5 && Iteration <= 50)
712 ExtraSearchTime = BestMoveChangesByIteration[Iteration] * (MaxSearchTime / 2)
713 + BestMoveChangesByIteration[Iteration-1] * (MaxSearchTime / 3);
715 // Stop search if most of MaxSearchTime is consumed at the end of the
716 // iteration. We probably don't have enough time to search the first
717 // move at the next iteration anyway.
718 if (current_search_time() > ((MaxSearchTime + ExtraSearchTime) * 80) / 128)
724 StopOnPonderhit = true;
730 if (MaxDepth && Iteration >= MaxDepth)
734 // If we are pondering or in infinite search, we shouldn't print the
735 // best move before we are told to do so.
736 if (!AbortSearch && (PonderSearch || InfiniteSearch))
737 wait_for_stop_or_ponderhit();
739 // Print final search statistics
740 cout << "info nodes " << TM.nodes_searched()
742 << " time " << current_search_time()
743 << " hashfull " << TT.full() << endl;
745 // Print the best move and the ponder move to the standard output
746 if (ss[0].pv[0] == MOVE_NONE)
748 ss[0].pv[0] = rml.get_move(0);
749 ss[0].pv[1] = MOVE_NONE;
752 assert(ss[0].pv[0] != MOVE_NONE);
754 cout << "bestmove " << ss[0].pv[0];
756 if (ss[0].pv[1] != MOVE_NONE)
757 cout << " ponder " << ss[0].pv[1];
764 dbg_print_mean(LogFile);
766 if (dbg_show_hit_rate)
767 dbg_print_hit_rate(LogFile);
769 LogFile << "\nNodes: " << TM.nodes_searched()
770 << "\nNodes/second: " << nps()
771 << "\nBest move: " << move_to_san(p, ss[0].pv[0]);
774 p.do_move(ss[0].pv[0], st);
775 LogFile << "\nPonder move: "
776 << move_to_san(p, ss[0].pv[1]) // Works also with MOVE_NONE
779 return rml.get_move_score(0);
783 // root_search() is the function which searches the root node. It is
784 // similar to search_pv except that it uses a different move ordering
785 // scheme, prints some information to the standard output and handles
786 // the fail low/high loops.
788 Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value* alphaPtr, Value* betaPtr) {
794 Depth depth, ext, newDepth;
795 Value value, alpha, beta;
796 bool isCheck, moveIsCheck, captureOrPromotion, dangerous;
797 int researchCount = 0;
801 isCheck = pos.is_check();
803 // Step 1. Initialize node and poll (omitted at root, but I can see no good reason for this, FIXME)
804 // Step 2. Check for aborted search (omitted at root, because we do not initialize root node)
805 // Step 3. Mate distance pruning (omitted at root)
806 // Step 4. Transposition table lookup (omitted at root)
808 // Step 5. Evaluate the position statically
809 // At root we do this only to get reference value for child nodes
811 ss[0].eval = evaluate(pos, ei, 0);
813 ss[0].eval = VALUE_NONE; // HACK because we do not initialize root node
815 // Step 6. Razoring (omitted at root)
816 // Step 7. Static null move pruning (omitted at root)
817 // Step 8. Null move search with verification search (omitted at root)
818 // Step 9. Internal iterative deepening (omitted at root)
820 // Step extra. Fail low loop
821 // We start with small aspiration window and in case of fail low, we research
822 // with bigger window until we are not failing low anymore.
825 // Sort the moves before to (re)search
828 // Step 10. Loop through all moves in the root move list
829 for (int i = 0; i < rml.move_count() && !AbortSearch; i++)
831 // This is used by time management
832 FirstRootMove = (i == 0);
834 // Save the current node count before the move is searched
835 nodes = TM.nodes_searched();
837 // Reset beta cut-off counters
838 TM.resetBetaCounters();
840 // Pick the next root move, and print the move and the move number to
841 // the standard output.
842 move = ss[0].currentMove = rml.get_move(i);
844 if (current_search_time() >= 1000)
845 cout << "info currmove " << move
846 << " currmovenumber " << i + 1 << endl;
848 moveIsCheck = pos.move_is_check(move);
849 captureOrPromotion = pos.move_is_capture_or_promotion(move);
851 // Step 11. Decide the new search depth
852 depth = (Iteration - 2) * OnePly + InitialDepth;
853 ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
854 newDepth = depth + ext;
856 // Step 12. Futility pruning (omitted at root)
858 // Step extra. Fail high loop
859 // If move fails high, we research with bigger window until we are not failing
861 value = - VALUE_INFINITE;
865 // Step 13. Make the move
866 pos.do_move(move, st, ci, moveIsCheck);
868 // Step extra. pv search
869 // We do pv search for first moves (i < MultiPV)
870 // and for fail high research (value > alpha)
871 if (i < MultiPV || value > alpha)
873 // Aspiration window is disabled in multi-pv case
875 alpha = -VALUE_INFINITE;
877 // Full depth PV search, done on first move or after a fail high
878 value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
882 // Step 14. Reduced search
883 // if the move fails high will be re-searched at full depth
884 bool doFullDepthSearch = true;
886 if ( depth >= 3 * OnePly
888 && !captureOrPromotion
889 && !move_is_castle(move))
891 ss[0].reduction = pv_reduction(depth, i - MultiPV + 2);
894 // Reduced depth non-pv search using alpha as upperbound
895 value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
896 doFullDepthSearch = (value > alpha);
900 // Step 15. Full depth search
901 if (doFullDepthSearch)
903 // Full depth non-pv search using alpha as upperbound
904 ss[0].reduction = Depth(0);
905 value = -search(pos, ss, -alpha, newDepth, 1, true, 0);
907 // If we are above alpha then research at same depth but as PV
908 // to get a correct score or eventually a fail high above beta.
910 value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
914 // Step 16. Undo move
917 // Can we exit fail high loop ?
918 if (AbortSearch || value < beta)
921 // We are failing high and going to do a research. It's important to update
922 // the score before research in case we run out of time while researching.
923 rml.set_move_score(i, value);
925 TT.extract_pv(pos, ss[0].pv, PLY_MAX);
926 rml.set_move_pv(i, ss[0].pv);
928 // Print information to the standard output
929 print_pv_info(pos, ss, alpha, beta, value);
931 // Prepare for a research after a fail high, each time with a wider window
933 *betaPtr = beta = Min(beta + AspirationDelta * (1 << researchCount), VALUE_INFINITE);
935 } // End of fail high loop
937 // Finished searching the move. If AbortSearch is true, the search
938 // was aborted because the user interrupted the search or because we
939 // ran out of time. In this case, the return value of the search cannot
940 // be trusted, and we break out of the loop without updating the best
945 // Remember beta-cutoff and searched nodes counts for this move. The
946 // info is used to sort the root moves for the next iteration.
948 TM.get_beta_counters(pos.side_to_move(), our, their);
949 rml.set_beta_counters(i, our, their);
950 rml.set_move_nodes(i, TM.nodes_searched() - nodes);
952 assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE);
953 assert(value < beta);
955 // Step 17. Check for new best move
956 if (value <= alpha && i >= MultiPV)
957 rml.set_move_score(i, -VALUE_INFINITE);
960 // PV move or new best move!
963 rml.set_move_score(i, value);
965 TT.extract_pv(pos, ss[0].pv, PLY_MAX);
966 rml.set_move_pv(i, ss[0].pv);
970 // We record how often the best move has been changed in each
971 // iteration. This information is used for time managment: When
972 // the best move changes frequently, we allocate some more time.
974 BestMoveChangesByIteration[Iteration]++;
976 // Print information to the standard output
977 print_pv_info(pos, ss, alpha, beta, value);
979 // Raise alpha to setup proper non-pv search upper bound
986 for (int j = 0; j < Min(MultiPV, rml.move_count()); j++)
988 cout << "info multipv " << j + 1
989 << " score " << value_to_string(rml.get_move_score(j))
990 << " depth " << (j <= i ? Iteration : Iteration - 1)
991 << " time " << current_search_time()
992 << " nodes " << TM.nodes_searched()
996 for (int k = 0; rml.get_move_pv(j, k) != MOVE_NONE && k < PLY_MAX; k++)
997 cout << rml.get_move_pv(j, k) << " ";
1001 alpha = rml.get_move_score(Min(i, MultiPV - 1));
1003 } // PV move or new best move
1005 assert(alpha >= *alphaPtr);
1007 AspirationFailLow = (alpha == *alphaPtr);
1009 if (AspirationFailLow && StopOnPonderhit)
1010 StopOnPonderhit = false;
1013 // Can we exit fail low loop ?
1014 if (AbortSearch || !AspirationFailLow)
1017 // Prepare for a research after a fail low, each time with a wider window
1019 *alphaPtr = alpha = Max(alpha - AspirationDelta * (1 << researchCount), -VALUE_INFINITE);
1023 // Sort the moves before to return
1030 // search_pv() is the main search function for PV nodes.
1032 Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta,
1033 Depth depth, int ply, int threadID) {
1035 assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
1036 assert(beta > alpha && beta <= VALUE_INFINITE);
1037 assert(ply >= 0 && ply < PLY_MAX);
1038 assert(threadID >= 0 && threadID < TM.active_threads());
1040 Move movesSearched[256];
1045 Depth ext, newDepth;
1046 Value bestValue, value, oldAlpha;
1047 bool isCheck, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
1048 bool mateThreat = false;
1050 bestValue = value = -VALUE_INFINITE;
1053 return qsearch(pos, ss, alpha, beta, Depth(0), ply, threadID);
1055 // Step 1. Initialize node and poll
1056 // Polling can abort search.
1057 init_node(ss, ply, threadID);
1059 // Step 2. Check for aborted search and immediate draw
1060 if (AbortSearch || TM.thread_should_stop(threadID))
1063 if (pos.is_draw() || ply >= PLY_MAX - 1)
1066 // Step 3. Mate distance pruning
1068 alpha = Max(value_mated_in(ply), alpha);
1069 beta = Min(value_mate_in(ply+1), beta);
1073 // Step 4. Transposition table lookup
1074 // At PV nodes, we don't use the TT for pruning, but only for move ordering.
1075 // This is to avoid problems in the following areas:
1077 // * Repetition draw detection
1078 // * Fifty move rule detection
1079 // * Searching for a mate
1080 // * Printing of full PV line
1081 tte = TT.retrieve(pos.get_key());
1082 ttMove = (tte ? tte->move() : MOVE_NONE);
1084 // Step 5. Evaluate the position statically
1085 // At PV nodes we do this only to update gain statistics
1086 isCheck = pos.is_check();
1089 ss[ply].eval = evaluate(pos, ei, threadID);
1090 update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
1093 // Step 6. Razoring (is omitted in PV nodes)
1094 // Step 7. Static null move pruning (is omitted in PV nodes)
1095 // Step 8. Null move search with verification search (is omitted in PV nodes)
1097 // Step 9. Internal iterative deepening
1098 if ( depth >= IIDDepthAtPVNodes
1099 && ttMove == MOVE_NONE)
1101 search_pv(pos, ss, alpha, beta, depth-2*OnePly, ply, threadID);
1102 ttMove = ss[ply].pv[ply];
1103 tte = TT.retrieve(pos.get_key());
1106 // Step 10. Loop through moves
1107 // Loop through all legal moves until no moves remain or a beta cutoff occurs
1109 // Initialize a MovePicker object for the current position
1110 mateThreat = pos.has_mate_threat(opposite_color(pos.side_to_move()));
1111 MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
1114 while ( alpha < beta
1115 && (move = mp.get_next_move()) != MOVE_NONE
1116 && !TM.thread_should_stop(threadID))
1118 assert(move_is_ok(move));
1120 singleEvasion = (isCheck && mp.number_of_evasions() == 1);
1121 moveIsCheck = pos.move_is_check(move, ci);
1122 captureOrPromotion = pos.move_is_capture_or_promotion(move);
1124 // Step 11. Decide the new search depth
1125 ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous);
1127 // Singular extension search. We extend the TT move if its value is much better than
1128 // its siblings. To verify this we do a reduced search on all the other moves but the
1129 // ttMove, if result is lower then ttValue minus a margin then we extend ttMove.
1130 if ( depth >= SingularExtensionDepthAtPVNodes
1132 && move == tte->move()
1134 && is_lower_bound(tte->type())
1135 && tte->depth() >= depth - 3 * OnePly)
1137 Value ttValue = value_from_tt(tte->value(), ply);
1139 if (abs(ttValue) < VALUE_KNOWN_WIN)
1141 Value excValue = search(pos, ss, ttValue - SingularExtensionMargin, depth / 2, ply, false, threadID, move);
1143 if (excValue < ttValue - SingularExtensionMargin)
1148 newDepth = depth - OnePly + ext;
1150 // Update current move (this must be done after singular extension search)
1151 movesSearched[moveCount++] = ss[ply].currentMove = move;
1153 // Step 12. Futility pruning (is omitted in PV nodes)
1155 // Step 13. Make the move
1156 pos.do_move(move, st, ci, moveIsCheck);
1158 // Step extra. pv search (only in PV nodes)
1159 // The first move in list is the expected PV
1161 value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
1164 // Step 14. Reduced search
1165 // if the move fails high will be re-searched at full depth.
1166 bool doFullDepthSearch = true;
1168 if ( depth >= 3 * OnePly
1170 && !captureOrPromotion
1171 && !move_is_castle(move)
1172 && !move_is_killer(move, ss[ply]))
1174 ss[ply].reduction = pv_reduction(depth, moveCount);
1175 if (ss[ply].reduction)
1177 value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID);
1178 doFullDepthSearch = (value > alpha);
1182 // Step 15. Full depth search
1183 if (doFullDepthSearch)
1185 ss[ply].reduction = Depth(0);
1186 value = -search(pos, ss, -alpha, newDepth, ply+1, true, threadID);
1188 // Step extra. pv search (only in PV nodes)
1189 if (value > alpha && value < beta)
1190 value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
1194 // Step 16. Undo move
1195 pos.undo_move(move);
1197 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1199 // Step 17. Check for new best move
1200 if (value > bestValue)
1207 if (value == value_mate_in(ply + 1))
1208 ss[ply].mateKiller = move;
1212 // Step 18. Check for split
1213 if ( TM.active_threads() > 1
1215 && depth >= MinimumSplitDepth
1217 && TM.available_thread_exists(threadID)
1219 && !TM.thread_should_stop(threadID)
1220 && TM.split(pos, ss, ply, &alpha, beta, &bestValue,
1221 depth, mateThreat, &moveCount, &mp, threadID, true))
1225 // Step 19. Check for mate and stalemate
1226 // All legal moves have been searched and if there were
1227 // no legal moves, it must be mate or stalemate.
1229 return (isCheck ? value_mated_in(ply) : VALUE_DRAW);
1231 // Step 20. Update tables
1232 // If the search is not aborted, update the transposition table,
1233 // history counters, and killer moves.
1234 if (AbortSearch || TM.thread_should_stop(threadID))
1237 if (bestValue <= oldAlpha)
1238 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
1240 else if (bestValue >= beta)
1242 TM.incrementBetaCounter(pos.side_to_move(), depth, threadID);
1243 move = ss[ply].pv[ply];
1244 if (!pos.move_is_capture_or_promotion(move))
1246 update_history(pos, move, depth, movesSearched, moveCount);
1247 update_killers(move, ss[ply]);
1249 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
1252 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, depth, ss[ply].pv[ply]);
1258 // search() is the search function for zero-width nodes.
1260 Value search(Position& pos, SearchStack ss[], Value beta, Depth depth,
1261 int ply, bool allowNullmove, int threadID, Move excludedMove) {
1263 assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
1264 assert(ply >= 0 && ply < PLY_MAX);
1265 assert(threadID >= 0 && threadID < TM.active_threads());
1267 Move movesSearched[256];
1272 Depth ext, newDepth;
1273 Value bestValue, refinedValue, nullValue, value, futilityValueScaled;
1274 bool isCheck, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
1275 bool mateThreat = false;
1277 refinedValue = bestValue = value = -VALUE_INFINITE;
1280 return qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
1282 // Step 1. Initialize node and poll
1283 // Polling can abort search.
1284 init_node(ss, ply, threadID);
1286 // Step 2. Check for aborted search and immediate draw
1287 if (AbortSearch || TM.thread_should_stop(threadID))
1290 if (pos.is_draw() || ply >= PLY_MAX - 1)
1293 // Step 3. Mate distance pruning
1294 if (value_mated_in(ply) >= beta)
1297 if (value_mate_in(ply + 1) < beta)
1300 // Step 4. Transposition table lookup
1302 // We don't want the score of a partial search to overwrite a previous full search
1303 // TT value, so we use a different position key in case of an excluded move exists.
1304 Key posKey = excludedMove ? pos.get_exclusion_key() : pos.get_key();
1306 tte = TT.retrieve(posKey);
1307 ttMove = (tte ? tte->move() : MOVE_NONE);
1309 if (tte && ok_to_use_TT(tte, depth, beta, ply))
1311 ss[ply].currentMove = ttMove; // Can be MOVE_NONE
1312 return value_from_tt(tte->value(), ply);
1315 // Step 5. Evaluate the position statically
1316 isCheck = pos.is_check();
1320 if (tte && (tte->type() & VALUE_TYPE_EVAL))
1321 ss[ply].eval = value_from_tt(tte->value(), ply);
1323 ss[ply].eval = evaluate(pos, ei, threadID);
1325 refinedValue = refine_eval(tte, ss[ply].eval, ply); // Enhance accuracy with TT value if possible
1326 update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
1330 if ( !value_is_mate(beta)
1332 && depth < RazorDepth
1333 && refinedValue < beta - razor_margin(depth)
1334 && ss[ply - 1].currentMove != MOVE_NULL
1335 && ttMove == MOVE_NONE
1336 && !pos.has_pawn_on_7th(pos.side_to_move()))
1338 Value rbeta = beta - razor_margin(depth);
1339 Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply, threadID);
1341 // Logically we should return (v + razor_margin(depth)), but
1342 // surprisingly this did slightly weaker in tests.
1346 // Step 7. Static null move pruning
1347 // We're betting that the opponent doesn't have a move that will reduce
1348 // the score by more than fuility_margin(depth) if we do a null move.
1351 && depth < RazorDepth
1352 && refinedValue - futility_margin(depth, 0) >= beta)
1353 return refinedValue - futility_margin(depth, 0);
1355 // Step 8. Null move search with verification search
1356 // When we jump directly to qsearch() we do a null move only if static value is
1357 // at least beta. Otherwise we do a null move if static value is not more than
1358 // NullMoveMargin under beta.
1362 && !value_is_mate(beta)
1363 && ok_to_do_nullmove(pos)
1364 && refinedValue >= beta - (depth >= 4 * OnePly ? NullMoveMargin : 0))
1366 ss[ply].currentMove = MOVE_NULL;
1368 pos.do_null_move(st);
1370 // Null move dynamic reduction based on depth
1371 int R = 3 + (depth >= 5 * OnePly ? depth / 8 : 0);
1373 // Null move dynamic reduction based on value
1374 if (refinedValue - beta > PawnValueMidgame)
1377 nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID);
1379 pos.undo_null_move();
1381 if (nullValue >= beta)
1383 if (depth < 6 * OnePly)
1386 // Do zugzwang verification search
1387 Value v = search(pos, ss, beta, depth-5*OnePly, ply, false, threadID);
1391 // The null move failed low, which means that we may be faced with
1392 // some kind of threat. If the previous move was reduced, check if
1393 // the move that refuted the null move was somehow connected to the
1394 // move which was reduced. If a connection is found, return a fail
1395 // low score (which will cause the reduced move to fail high in the
1396 // parent node, which will trigger a re-search with full depth).
1397 if (nullValue == value_mated_in(ply + 2))
1400 ss[ply].threatMove = ss[ply + 1].currentMove;
1401 if ( depth < ThreatDepth
1402 && ss[ply - 1].reduction
1403 && connected_moves(pos, ss[ply - 1].currentMove, ss[ply].threatMove))
1408 // Step 9. Internal iterative deepening
1409 if ( depth >= IIDDepthAtNonPVNodes
1410 && ttMove == MOVE_NONE
1412 && ss[ply].eval >= beta - IIDMargin)
1414 search(pos, ss, beta, depth/2, ply, false, threadID);
1415 ttMove = ss[ply].pv[ply];
1416 tte = TT.retrieve(posKey);
1419 // Step 10. Loop through moves
1420 // Loop through all legal moves until no moves remain or a beta cutoff occurs
1422 // Initialize a MovePicker object for the current position
1423 MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply], beta);
1426 while ( bestValue < beta
1427 && (move = mp.get_next_move()) != MOVE_NONE
1428 && !TM.thread_should_stop(threadID))
1430 assert(move_is_ok(move));
1432 if (move == excludedMove)
1435 moveIsCheck = pos.move_is_check(move, ci);
1436 singleEvasion = (isCheck && mp.number_of_evasions() == 1);
1437 captureOrPromotion = pos.move_is_capture_or_promotion(move);
1439 // Step 11. Decide the new search depth
1440 ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous);
1442 // Singular extension search. We extend the TT move if its value is much better than
1443 // its siblings. To verify this we do a reduced search on all the other moves but the
1444 // ttMove, if result is lower then ttValue minus a margin then we extend ttMove.
1445 if ( depth >= SingularExtensionDepthAtNonPVNodes
1447 && move == tte->move()
1448 && !excludedMove // Do not allow recursive single-reply search
1450 && is_lower_bound(tte->type())
1451 && tte->depth() >= depth - 3 * OnePly)
1453 Value ttValue = value_from_tt(tte->value(), ply);
1455 if (abs(ttValue) < VALUE_KNOWN_WIN)
1457 Value excValue = search(pos, ss, ttValue - SingularExtensionMargin, depth / 2, ply, false, threadID, move);
1459 if (excValue < ttValue - SingularExtensionMargin)
1464 newDepth = depth - OnePly + ext;
1466 // Update current move (this must be done after singular extension search)
1467 movesSearched[moveCount++] = ss[ply].currentMove = move;
1469 // Step 12. Futility pruning
1472 && !captureOrPromotion
1473 && !move_is_castle(move)
1476 // Move count based pruning
1477 if ( moveCount >= futility_move_count(depth)
1478 && ok_to_prune(pos, move, ss[ply].threatMove)
1479 && bestValue > value_mated_in(PLY_MAX))
1482 // Value based pruning
1483 Depth predictedDepth = newDepth - nonpv_reduction(depth, moveCount); // We illogically ignore reduction condition depth >= 3*OnePly
1484 futilityValueScaled = ss[ply].eval + futility_margin(predictedDepth, moveCount)
1485 + H.gain(pos.piece_on(move_from(move)), move_to(move)) + 45;
1487 if (futilityValueScaled < beta)
1489 if (futilityValueScaled > bestValue)
1490 bestValue = futilityValueScaled;
1495 // Step 13. Make the move
1496 pos.do_move(move, st, ci, moveIsCheck);
1498 // Step 14. Reduced search
1499 // if the move fails high will be re-searched at full depth.
1500 bool doFullDepthSearch = true;
1502 if ( depth >= 3*OnePly
1504 && !captureOrPromotion
1505 && !move_is_castle(move)
1506 && !move_is_killer(move, ss[ply]))
1508 ss[ply].reduction = nonpv_reduction(depth, moveCount);
1509 if (ss[ply].reduction)
1511 value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID);
1512 doFullDepthSearch = (value >= beta);
1516 // Step 15. Full depth search
1517 if (doFullDepthSearch)
1519 ss[ply].reduction = Depth(0);
1520 value = -search(pos, ss, -(beta-1), newDepth, ply+1, true, threadID);
1523 // Step 16. Undo move
1524 pos.undo_move(move);
1526 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1528 // Step 17. Check for new best move
1529 if (value > bestValue)
1535 if (value == value_mate_in(ply + 1))
1536 ss[ply].mateKiller = move;
1539 // Step 18. Check for split
1540 if ( TM.active_threads() > 1
1542 && depth >= MinimumSplitDepth
1544 && TM.available_thread_exists(threadID)
1546 && !TM.thread_should_stop(threadID)
1547 && TM.split(pos, ss, ply, NULL, beta, &bestValue,
1548 depth, mateThreat, &moveCount, &mp, threadID, false))
1552 // Step 19. Check for mate and stalemate
1553 // All legal moves have been searched and if there were
1554 // no legal moves, it must be mate or stalemate.
1555 // If one move was excluded return fail low.
1557 return excludedMove ? beta - 1 : (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
1559 // Step 20. Update tables
1560 // If the search is not aborted, update the transposition table,
1561 // history counters, and killer moves.
1562 if (AbortSearch || TM.thread_should_stop(threadID))
1565 if (bestValue < beta)
1566 TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
1569 TM.incrementBetaCounter(pos.side_to_move(), depth, threadID);
1570 move = ss[ply].pv[ply];
1571 TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
1572 if (!pos.move_is_capture_or_promotion(move))
1574 update_history(pos, move, depth, movesSearched, moveCount);
1575 update_killers(move, ss[ply]);
1580 assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
1586 // qsearch() is the quiescence search function, which is called by the main
1587 // search function when the remaining depth is zero (or, to be more precise,
1588 // less than OnePly).
1590 Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta,
1591 Depth depth, int ply, int threadID) {
1593 assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
1594 assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
1596 assert(ply >= 0 && ply < PLY_MAX);
1597 assert(threadID >= 0 && threadID < TM.active_threads());
1602 Value staticValue, bestValue, value, futilityBase, futilityValue;
1603 bool isCheck, enoughMaterial, moveIsCheck, evasionPrunable;
1604 const TTEntry* tte = NULL;
1606 bool pvNode = (beta - alpha != 1);
1607 Value oldAlpha = alpha;
1609 // Initialize, and make an early exit in case of an aborted search,
1610 // an instant draw, maximum ply reached, etc.
1611 init_node(ss, ply, threadID);
1613 // After init_node() that calls poll()
1614 if (AbortSearch || TM.thread_should_stop(threadID))
1617 if (pos.is_draw() || ply >= PLY_MAX - 1)
1620 // Transposition table lookup. At PV nodes, we don't use the TT for
1621 // pruning, but only for move ordering.
1622 tte = TT.retrieve(pos.get_key());
1623 ttMove = (tte ? tte->move() : MOVE_NONE);
1625 if (!pvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
1627 assert(tte->type() != VALUE_TYPE_EVAL);
1629 ss[ply].currentMove = ttMove; // Can be MOVE_NONE
1630 return value_from_tt(tte->value(), ply);
1633 isCheck = pos.is_check();
1635 // Evaluate the position statically
1637 staticValue = -VALUE_INFINITE;
1638 else if (tte && (tte->type() & VALUE_TYPE_EVAL))
1639 staticValue = value_from_tt(tte->value(), ply);
1641 staticValue = evaluate(pos, ei, threadID);
1645 ss[ply].eval = staticValue;
1646 update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
1649 // Initialize "stand pat score", and return it immediately if it is
1651 bestValue = staticValue;
1653 if (bestValue >= beta)
1655 // Store the score to avoid a future costly evaluation() call
1656 if (!isCheck && !tte && ei.futilityMargin[pos.side_to_move()] == 0)
1657 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EV_LO, Depth(-127*OnePly), MOVE_NONE);
1662 if (bestValue > alpha)
1665 // If we are near beta then try to get a cutoff pushing checks a bit further
1666 bool deepChecks = depth == -OnePly && staticValue >= beta - PawnValueMidgame / 8;
1668 // Initialize a MovePicker object for the current position, and prepare
1669 // to search the moves. Because the depth is <= 0 here, only captures,
1670 // queen promotions and checks (only if depth == 0 or depth == -OnePly
1671 // and we are near beta) will be generated.
1672 MovePicker mp = MovePicker(pos, ttMove, deepChecks ? Depth(0) : depth, H);
1674 enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
1675 futilityBase = staticValue + FutilityMarginQS + ei.futilityMargin[pos.side_to_move()];
1677 // Loop through the moves until no moves remain or a beta cutoff
1679 while ( alpha < beta
1680 && (move = mp.get_next_move()) != MOVE_NONE)
1682 assert(move_is_ok(move));
1684 moveIsCheck = pos.move_is_check(move, ci);
1686 // Update current move
1688 ss[ply].currentMove = move;
1696 && !move_is_promotion(move)
1697 && !pos.move_is_passed_pawn_push(move))
1699 futilityValue = futilityBase
1700 + pos.endgame_value_of_piece_on(move_to(move))
1701 + (move_is_ep(move) ? PawnValueEndgame : Value(0));
1703 if (futilityValue < alpha)
1705 if (futilityValue > bestValue)
1706 bestValue = futilityValue;
1711 // Detect blocking evasions that are candidate to be pruned
1712 evasionPrunable = isCheck
1713 && bestValue != -VALUE_INFINITE
1714 && !pos.move_is_capture(move)
1715 && pos.type_of_piece_on(move_from(move)) != KING
1716 && !pos.can_castle(pos.side_to_move());
1718 // Don't search moves with negative SEE values
1719 if ( (!isCheck || evasionPrunable)
1722 && !move_is_promotion(move)
1723 && pos.see_sign(move) < 0)
1726 // Make and search the move
1727 pos.do_move(move, st, ci, moveIsCheck);
1728 value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
1729 pos.undo_move(move);
1731 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1734 if (value > bestValue)
1745 // All legal moves have been searched. A special case: If we're in check
1746 // and no legal moves were found, it is checkmate.
1747 if (!moveCount && pos.is_check()) // Mate!
1748 return value_mated_in(ply);
1750 // Update transposition table
1751 Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
1752 if (bestValue <= oldAlpha)
1754 // If bestValue isn't changed it means it is still the static evaluation
1755 // of the node, so keep this info to avoid a future evaluation() call.
1756 ValueType type = (bestValue == staticValue && !ei.futilityMargin[pos.side_to_move()] ? VALUE_TYPE_EV_UP : VALUE_TYPE_UPPER);
1757 TT.store(pos.get_key(), value_to_tt(bestValue, ply), type, d, MOVE_NONE);
1759 else if (bestValue >= beta)
1761 move = ss[ply].pv[ply];
1762 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, move);
1764 // Update killers only for good checking moves
1765 if (!pos.move_is_capture_or_promotion(move))
1766 update_killers(move, ss[ply]);
1769 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, d, ss[ply].pv[ply]);
1771 assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
1777 // sp_search() is used to search from a split point. This function is called
1778 // by each thread working at the split point. It is similar to the normal
1779 // search() function, but simpler. Because we have already probed the hash
1780 // table, done a null move search, and searched the first move before
1781 // splitting, we don't have to repeat all this work in sp_search(). We
1782 // also don't need to store anything to the hash table here: This is taken
1783 // care of after we return from the split point.
1785 void sp_search(SplitPoint* sp, int threadID) {
1787 assert(threadID >= 0 && threadID < TM.active_threads());
1788 assert(TM.active_threads() > 1);
1792 Depth ext, newDepth;
1793 Value value, futilityValueScaled;
1794 bool isCheck, moveIsCheck, captureOrPromotion, dangerous;
1796 value = -VALUE_INFINITE;
1798 Position pos(*sp->pos);
1800 SearchStack* ss = sp->sstack[threadID];
1801 isCheck = pos.is_check();
1803 // Step 10. Loop through moves
1804 // Loop through all legal moves until no moves remain or a beta cutoff occurs
1805 lock_grab(&(sp->lock));
1807 while ( sp->bestValue < sp->beta
1808 && !TM.thread_should_stop(threadID)
1809 && (move = sp->mp->get_next_move()) != MOVE_NONE)
1811 moveCount = ++sp->moves;
1812 lock_release(&(sp->lock));
1814 assert(move_is_ok(move));
1816 moveIsCheck = pos.move_is_check(move, ci);
1817 captureOrPromotion = pos.move_is_capture_or_promotion(move);
1819 // Step 11. Decide the new search depth
1820 ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, false, sp->mateThreat, &dangerous);
1821 newDepth = sp->depth - OnePly + ext;
1823 // Update current move
1824 ss[sp->ply].currentMove = move;
1826 // Step 12. Futility pruning
1829 && !captureOrPromotion
1830 && !move_is_castle(move))
1832 // Move count based pruning
1833 if ( moveCount >= futility_move_count(sp->depth)
1834 && ok_to_prune(pos, move, ss[sp->ply].threatMove)
1835 && sp->bestValue > value_mated_in(PLY_MAX))
1837 lock_grab(&(sp->lock));
1841 // Value based pruning
1842 Depth predictedDepth = newDepth - nonpv_reduction(sp->depth, moveCount);
1843 futilityValueScaled = ss[sp->ply].eval + futility_margin(predictedDepth, moveCount)
1844 + H.gain(pos.piece_on(move_from(move)), move_to(move)) + 45;
1846 if (futilityValueScaled < sp->beta)
1848 lock_grab(&(sp->lock));
1850 if (futilityValueScaled > sp->bestValue)
1851 sp->bestValue = futilityValueScaled;
1856 // Step 13. Make the move
1857 pos.do_move(move, st, ci, moveIsCheck);
1859 // Step 14. Reduced search
1860 // if the move fails high will be re-searched at full depth.
1861 bool doFullDepthSearch = true;
1864 && !captureOrPromotion
1865 && !move_is_castle(move)
1866 && !move_is_killer(move, ss[sp->ply]))
1868 ss[sp->ply].reduction = nonpv_reduction(sp->depth, moveCount);
1869 if (ss[sp->ply].reduction)
1871 value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
1872 doFullDepthSearch = (value >= sp->beta && !TM.thread_should_stop(threadID));
1876 // Step 15. Full depth search
1877 if (doFullDepthSearch)
1879 ss[sp->ply].reduction = Depth(0);
1880 value = -search(pos, ss, -(sp->beta - 1), newDepth, sp->ply+1, true, threadID);
1883 // Step 16. Undo move
1884 pos.undo_move(move);
1886 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1888 // Step 17. Check for new best move
1889 lock_grab(&(sp->lock));
1891 if (value > sp->bestValue && !TM.thread_should_stop(threadID))
1893 sp->bestValue = value;
1894 if (sp->bestValue >= sp->beta)
1896 sp->stopRequest = true;
1897 sp_update_pv(sp->parentSstack, ss, sp->ply);
1902 /* Here we have the lock still grabbed */
1904 sp->slaves[threadID] = 0;
1907 lock_release(&(sp->lock));
1911 // sp_search_pv() is used to search from a PV split point. This function
1912 // is called by each thread working at the split point. It is similar to
1913 // the normal search_pv() function, but simpler. Because we have already
1914 // probed the hash table and searched the first move before splitting, we
1915 // don't have to repeat all this work in sp_search_pv(). We also don't
1916 // need to store anything to the hash table here: This is taken care of
1917 // after we return from the split point.
1919 void sp_search_pv(SplitPoint* sp, int threadID) {
1921 assert(threadID >= 0 && threadID < TM.active_threads());
1922 assert(TM.active_threads() > 1);
1926 Depth ext, newDepth;
1928 bool moveIsCheck, captureOrPromotion, dangerous;
1930 value = -VALUE_INFINITE;
1932 Position pos(*sp->pos);
1934 SearchStack* ss = sp->sstack[threadID];
1936 // Step 10. Loop through moves
1937 // Loop through all legal moves until no moves remain or a beta cutoff occurs
1938 lock_grab(&(sp->lock));
1940 while ( sp->alpha < sp->beta
1941 && !TM.thread_should_stop(threadID)
1942 && (move = sp->mp->get_next_move()) != MOVE_NONE)
1944 moveCount = ++sp->moves;
1945 lock_release(&(sp->lock));
1947 assert(move_is_ok(move));
1949 moveIsCheck = pos.move_is_check(move, ci);
1950 captureOrPromotion = pos.move_is_capture_or_promotion(move);
1952 // Step 11. Decide the new search depth
1953 ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, sp->mateThreat, &dangerous);
1954 newDepth = sp->depth - OnePly + ext;
1956 // Update current move
1957 ss[sp->ply].currentMove = move;
1959 // Step 12. Futility pruning (is omitted in PV nodes)
1961 // Step 13. Make the move
1962 pos.do_move(move, st, ci, moveIsCheck);
1964 // Step 14. Reduced search
1965 // if the move fails high will be re-searched at full depth.
1966 bool doFullDepthSearch = true;
1969 && !captureOrPromotion
1970 && !move_is_castle(move)
1971 && !move_is_killer(move, ss[sp->ply]))
1973 ss[sp->ply].reduction = pv_reduction(sp->depth, moveCount);
1974 if (ss[sp->ply].reduction)
1976 Value localAlpha = sp->alpha;
1977 value = -search(pos, ss, -localAlpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
1978 doFullDepthSearch = (value > localAlpha && !TM.thread_should_stop(threadID));
1982 // Step 15. Full depth search
1983 if (doFullDepthSearch)
1985 Value localAlpha = sp->alpha;
1986 ss[sp->ply].reduction = Depth(0);
1987 value = -search(pos, ss, -localAlpha, newDepth, sp->ply+1, true, threadID);
1989 if (value > localAlpha && value < sp->beta && !TM.thread_should_stop(threadID))
1991 // If another thread has failed high then sp->alpha has been increased
1992 // to be higher or equal then beta, if so, avoid to start a PV search.
1993 localAlpha = sp->alpha;
1994 if (localAlpha < sp->beta)
1995 value = -search_pv(pos, ss, -sp->beta, -localAlpha, newDepth, sp->ply+1, threadID);
1999 // Step 16. Undo move
2000 pos.undo_move(move);
2002 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
2004 // Step 17. Check for new best move
2005 lock_grab(&(sp->lock));
2007 if (value > sp->bestValue && !TM.thread_should_stop(threadID))
2009 sp->bestValue = value;
2010 if (value > sp->alpha)
2012 // Ask threads to stop before to modify sp->alpha
2013 if (value >= sp->beta)
2014 sp->stopRequest = true;
2018 sp_update_pv(sp->parentSstack, ss, sp->ply);
2019 if (value == value_mate_in(sp->ply + 1))
2020 ss[sp->ply].mateKiller = move;
2025 /* Here we have the lock still grabbed */
2027 sp->slaves[threadID] = 0;
2030 lock_release(&(sp->lock));
2034 // init_node() is called at the beginning of all the search functions
2035 // (search(), search_pv(), qsearch(), and so on) and initializes the
2036 // search stack object corresponding to the current node. Once every
2037 // NodesBetweenPolls nodes, init_node() also calls poll(), which polls
2038 // for user input and checks whether it is time to stop the search.
2040 void init_node(SearchStack ss[], int ply, int threadID) {
2042 assert(ply >= 0 && ply < PLY_MAX);
2043 assert(threadID >= 0 && threadID < TM.active_threads());
2045 TM.incrementNodeCounter(threadID);
2050 if (NodesSincePoll >= NodesBetweenPolls)
2057 ss[ply + 2].initKillers();
2061 // update_pv() is called whenever a search returns a value > alpha.
2062 // It updates the PV in the SearchStack object corresponding to the
2065 void update_pv(SearchStack ss[], int ply) {
2067 assert(ply >= 0 && ply < PLY_MAX);
2071 ss[ply].pv[ply] = ss[ply].currentMove;
2073 for (p = ply + 1; ss[ply + 1].pv[p] != MOVE_NONE; p++)
2074 ss[ply].pv[p] = ss[ply + 1].pv[p];
2076 ss[ply].pv[p] = MOVE_NONE;
2080 // sp_update_pv() is a variant of update_pv for use at split points. The
2081 // difference between the two functions is that sp_update_pv also updates
2082 // the PV at the parent node.
2084 void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply) {
2086 assert(ply >= 0 && ply < PLY_MAX);
2090 ss[ply].pv[ply] = pss[ply].pv[ply] = ss[ply].currentMove;
2092 for (p = ply + 1; ss[ply + 1].pv[p] != MOVE_NONE; p++)
2093 ss[ply].pv[p] = pss[ply].pv[p] = ss[ply + 1].pv[p];
2095 ss[ply].pv[p] = pss[ply].pv[p] = MOVE_NONE;
2099 // connected_moves() tests whether two moves are 'connected' in the sense
2100 // that the first move somehow made the second move possible (for instance
2101 // if the moving piece is the same in both moves). The first move is assumed
2102 // to be the move that was made to reach the current position, while the
2103 // second move is assumed to be a move from the current position.
2105 bool connected_moves(const Position& pos, Move m1, Move m2) {
2107 Square f1, t1, f2, t2;
2110 assert(move_is_ok(m1));
2111 assert(move_is_ok(m2));
2113 if (m2 == MOVE_NONE)
2116 // Case 1: The moving piece is the same in both moves
2122 // Case 2: The destination square for m2 was vacated by m1
2128 // Case 3: Moving through the vacated square
2129 if ( piece_is_slider(pos.piece_on(f2))
2130 && bit_is_set(squares_between(f2, t2), f1))
2133 // Case 4: The destination square for m2 is defended by the moving piece in m1
2134 p = pos.piece_on(t1);
2135 if (bit_is_set(pos.attacks_from(p, t1), t2))
2138 // Case 5: Discovered check, checking piece is the piece moved in m1
2139 if ( piece_is_slider(p)
2140 && bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), f2)
2141 && !bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), t2))
2143 // discovered_check_candidates() works also if the Position's side to
2144 // move is the opposite of the checking piece.
2145 Color them = opposite_color(pos.side_to_move());
2146 Bitboard dcCandidates = pos.discovered_check_candidates(them);
2148 if (bit_is_set(dcCandidates, f2))
2155 // value_is_mate() checks if the given value is a mate one
2156 // eventually compensated for the ply.
2158 bool value_is_mate(Value value) {
2160 assert(abs(value) <= VALUE_INFINITE);
2162 return value <= value_mated_in(PLY_MAX)
2163 || value >= value_mate_in(PLY_MAX);
2167 // move_is_killer() checks if the given move is among the
2168 // killer moves of that ply.
2170 bool move_is_killer(Move m, const SearchStack& ss) {
2172 const Move* k = ss.killers;
2173 for (int i = 0; i < KILLER_MAX; i++, k++)
2181 // extension() decides whether a move should be searched with normal depth,
2182 // or with extended depth. Certain classes of moves (checking moves, in
2183 // particular) are searched with bigger depth than ordinary moves and in
2184 // any case are marked as 'dangerous'. Note that also if a move is not
2185 // extended, as example because the corresponding UCI option is set to zero,
2186 // the move is marked as 'dangerous' so, at least, we avoid to prune it.
2188 Depth extension(const Position& pos, Move m, bool pvNode, bool captureOrPromotion,
2189 bool moveIsCheck, bool singleEvasion, bool mateThreat, bool* dangerous) {
2191 assert(m != MOVE_NONE);
2193 Depth result = Depth(0);
2194 *dangerous = moveIsCheck | singleEvasion | mateThreat;
2199 result += CheckExtension[pvNode];
2202 result += SingleEvasionExtension[pvNode];
2205 result += MateThreatExtension[pvNode];
2208 if (pos.type_of_piece_on(move_from(m)) == PAWN)
2210 Color c = pos.side_to_move();
2211 if (relative_rank(c, move_to(m)) == RANK_7)
2213 result += PawnPushTo7thExtension[pvNode];
2216 if (pos.pawn_is_passed(c, move_to(m)))
2218 result += PassedPawnExtension[pvNode];
2223 if ( captureOrPromotion
2224 && pos.type_of_piece_on(move_to(m)) != PAWN
2225 && ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
2226 - pos.midgame_value_of_piece_on(move_to(m)) == Value(0))
2227 && !move_is_promotion(m)
2230 result += PawnEndgameExtension[pvNode];
2235 && captureOrPromotion
2236 && pos.type_of_piece_on(move_to(m)) != PAWN
2237 && pos.see_sign(m) >= 0)
2243 return Min(result, OnePly);
2247 // ok_to_do_nullmove() looks at the current position and decides whether
2248 // doing a 'null move' should be allowed. In order to avoid zugzwang
2249 // problems, null moves are not allowed when the side to move has very
2250 // little material left. Currently, the test is a bit too simple: Null
2251 // moves are avoided only when the side to move has only pawns left.
2252 // It's probably a good idea to avoid null moves in at least some more
2253 // complicated endgames, e.g. KQ vs KR. FIXME
2255 bool ok_to_do_nullmove(const Position& pos) {
2257 return pos.non_pawn_material(pos.side_to_move()) != Value(0);
2261 // ok_to_prune() tests whether it is safe to forward prune a move. Only
2262 // non-tactical moves late in the move list close to the leaves are
2263 // candidates for pruning.
2265 bool ok_to_prune(const Position& pos, Move m, Move threat) {
2267 assert(move_is_ok(m));
2268 assert(threat == MOVE_NONE || move_is_ok(threat));
2269 assert(!pos.move_is_check(m));
2270 assert(!pos.move_is_capture_or_promotion(m));
2271 assert(!pos.move_is_passed_pawn_push(m));
2273 Square mfrom, mto, tfrom, tto;
2275 // Prune if there isn't any threat move
2276 if (threat == MOVE_NONE)
2279 mfrom = move_from(m);
2281 tfrom = move_from(threat);
2282 tto = move_to(threat);
2284 // Case 1: Don't prune moves which move the threatened piece
2288 // Case 2: If the threatened piece has value less than or equal to the
2289 // value of the threatening piece, don't prune move which defend it.
2290 if ( pos.move_is_capture(threat)
2291 && ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto)
2292 || pos.type_of_piece_on(tfrom) == KING)
2293 && pos.move_attacks_square(m, tto))
2296 // Case 3: If the moving piece in the threatened move is a slider, don't
2297 // prune safe moves which block its ray.
2298 if ( piece_is_slider(pos.piece_on(tfrom))
2299 && bit_is_set(squares_between(tfrom, tto), mto)
2300 && pos.see_sign(m) >= 0)
2307 // ok_to_use_TT() returns true if a transposition table score
2308 // can be used at a given point in search.
2310 bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply) {
2312 Value v = value_from_tt(tte->value(), ply);
2314 return ( tte->depth() >= depth
2315 || v >= Max(value_mate_in(PLY_MAX), beta)
2316 || v < Min(value_mated_in(PLY_MAX), beta))
2318 && ( (is_lower_bound(tte->type()) && v >= beta)
2319 || (is_upper_bound(tte->type()) && v < beta));
2323 // refine_eval() returns the transposition table score if
2324 // possible otherwise falls back on static position evaluation.
2326 Value refine_eval(const TTEntry* tte, Value defaultEval, int ply) {
2331 Value v = value_from_tt(tte->value(), ply);
2333 if ( (is_lower_bound(tte->type()) && v >= defaultEval)
2334 || (is_upper_bound(tte->type()) && v < defaultEval))
2341 // update_history() registers a good move that produced a beta-cutoff
2342 // in history and marks as failures all the other moves of that ply.
2344 void update_history(const Position& pos, Move move, Depth depth,
2345 Move movesSearched[], int moveCount) {
2349 H.success(pos.piece_on(move_from(move)), move_to(move), depth);
2351 for (int i = 0; i < moveCount - 1; i++)
2353 m = movesSearched[i];
2357 if (!pos.move_is_capture_or_promotion(m))
2358 H.failure(pos.piece_on(move_from(m)), move_to(m), depth);
2363 // update_killers() add a good move that produced a beta-cutoff
2364 // among the killer moves of that ply.
2366 void update_killers(Move m, SearchStack& ss) {
2368 if (m == ss.killers[0])
2371 for (int i = KILLER_MAX - 1; i > 0; i--)
2372 ss.killers[i] = ss.killers[i - 1];
2378 // update_gains() updates the gains table of a non-capture move given
2379 // the static position evaluation before and after the move.
2381 void update_gains(const Position& pos, Move m, Value before, Value after) {
2384 && before != VALUE_NONE
2385 && after != VALUE_NONE
2386 && pos.captured_piece() == NO_PIECE_TYPE
2387 && !move_is_castle(m)
2388 && !move_is_promotion(m))
2389 H.set_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after));
2393 // current_search_time() returns the number of milliseconds which have passed
2394 // since the beginning of the current search.
2396 int current_search_time() {
2398 return get_system_time() - SearchStartTime;
2402 // nps() computes the current nodes/second count.
2406 int t = current_search_time();
2407 return (t > 0 ? int((TM.nodes_searched() * 1000) / t) : 0);
2411 // poll() performs two different functions: It polls for user input, and it
2412 // looks at the time consumed so far and decides if it's time to abort the
2415 void poll(SearchStack ss[], int ply) {
2417 static int lastInfoTime;
2418 int t = current_search_time();
2423 // We are line oriented, don't read single chars
2424 std::string command;
2426 if (!std::getline(std::cin, command))
2429 if (command == "quit")
2432 PonderSearch = false;
2436 else if (command == "stop")
2439 PonderSearch = false;
2441 else if (command == "ponderhit")
2445 // Print search information
2449 else if (lastInfoTime > t)
2450 // HACK: Must be a new search where we searched less than
2451 // NodesBetweenPolls nodes during the first second of search.
2454 else if (t - lastInfoTime >= 1000)
2461 if (dbg_show_hit_rate)
2462 dbg_print_hit_rate();
2464 cout << "info nodes " << TM.nodes_searched() << " nps " << nps()
2465 << " time " << t << " hashfull " << TT.full() << endl;
2467 // We only support current line printing in single thread mode
2468 if (ShowCurrentLine && TM.active_threads() == 1)
2470 cout << "info currline";
2471 for (int p = 0; p < ply; p++)
2472 cout << " " << ss[p].currentMove;
2478 // Should we stop the search?
2482 bool stillAtFirstMove = FirstRootMove
2483 && !AspirationFailLow
2484 && t > MaxSearchTime + ExtraSearchTime;
2486 bool noMoreTime = t > AbsoluteMaxSearchTime
2487 || stillAtFirstMove;
2489 if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
2490 || (ExactMaxTime && t >= ExactMaxTime)
2491 || (Iteration >= 3 && MaxNodes && TM.nodes_searched() >= MaxNodes))
2496 // ponderhit() is called when the program is pondering (i.e. thinking while
2497 // it's the opponent's turn to move) in order to let the engine know that
2498 // it correctly predicted the opponent's move.
2502 int t = current_search_time();
2503 PonderSearch = false;
2505 bool stillAtFirstMove = FirstRootMove
2506 && !AspirationFailLow
2507 && t > MaxSearchTime + ExtraSearchTime;
2509 bool noMoreTime = t > AbsoluteMaxSearchTime
2510 || stillAtFirstMove;
2512 if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
2517 // init_ss_array() does a fast reset of the first entries of a SearchStack array
2519 void init_ss_array(SearchStack ss[]) {
2521 for (int i = 0; i < 3; i++)
2524 ss[i].initKillers();
2529 // wait_for_stop_or_ponderhit() is called when the maximum depth is reached
2530 // while the program is pondering. The point is to work around a wrinkle in
2531 // the UCI protocol: When pondering, the engine is not allowed to give a
2532 // "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
2533 // We simply wait here until one of these commands is sent, and return,
2534 // after which the bestmove and pondermove will be printed (in id_loop()).
2536 void wait_for_stop_or_ponderhit() {
2538 std::string command;
2542 if (!std::getline(std::cin, command))
2545 if (command == "quit")
2550 else if (command == "ponderhit" || command == "stop")
2556 // print_pv_info() prints to standard output and eventually to log file information on
2557 // the current PV line. It is called at each iteration or after a new pv is found.
2559 void print_pv_info(const Position& pos, SearchStack ss[], Value alpha, Value beta, Value value) {
2561 cout << "info depth " << Iteration
2562 << " score " << value_to_string(value)
2563 << ((value >= beta) ? " lowerbound" :
2564 ((value <= alpha)? " upperbound" : ""))
2565 << " time " << current_search_time()
2566 << " nodes " << TM.nodes_searched()
2570 for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
2571 cout << ss[0].pv[j] << " ";
2577 ValueType type = (value >= beta ? VALUE_TYPE_LOWER
2578 : (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
2580 LogFile << pretty_pv(pos, current_search_time(), Iteration,
2581 TM.nodes_searched(), value, type, ss[0].pv) << endl;
2586 // init_thread() is the function which is called when a new thread is
2587 // launched. It simply calls the idle_loop() function with the supplied
2588 // threadID. There are two versions of this function; one for POSIX
2589 // threads and one for Windows threads.
2591 #if !defined(_MSC_VER)
2593 void* init_thread(void *threadID) {
2595 TM.idle_loop(*(int*)threadID, NULL);
2601 DWORD WINAPI init_thread(LPVOID threadID) {
2603 TM.idle_loop(*(int*)threadID, NULL);
2610 /// The ThreadsManager class
2612 // resetNodeCounters(), resetBetaCounters(), searched_nodes() and
2613 // get_beta_counters() are getters/setters for the per thread
2614 // counters used to sort the moves at root.
2616 void ThreadsManager::resetNodeCounters() {
2618 for (int i = 0; i < MAX_THREADS; i++)
2619 threads[i].nodes = 0ULL;
2622 void ThreadsManager::resetBetaCounters() {
2624 for (int i = 0; i < MAX_THREADS; i++)
2625 threads[i].betaCutOffs[WHITE] = threads[i].betaCutOffs[BLACK] = 0ULL;
2628 int64_t ThreadsManager::nodes_searched() const {
2630 int64_t result = 0ULL;
2631 for (int i = 0; i < ActiveThreads; i++)
2632 result += threads[i].nodes;
2637 void ThreadsManager::get_beta_counters(Color us, int64_t& our, int64_t& their) const {
2640 for (int i = 0; i < MAX_THREADS; i++)
2642 our += threads[i].betaCutOffs[us];
2643 their += threads[i].betaCutOffs[opposite_color(us)];
2648 // idle_loop() is where the threads are parked when they have no work to do.
2649 // The parameter "waitSp", if non-NULL, is a pointer to an active SplitPoint
2650 // object for which the current thread is the master.
2652 void ThreadsManager::idle_loop(int threadID, SplitPoint* waitSp) {
2654 assert(threadID >= 0 && threadID < MAX_THREADS);
2658 // Slave threads can exit as soon as AllThreadsShouldExit raises,
2659 // master should exit as last one.
2660 if (AllThreadsShouldExit)
2663 threads[threadID].state = THREAD_TERMINATED;
2667 // If we are not thinking, wait for a condition to be signaled
2668 // instead of wasting CPU time polling for work.
2669 while (AllThreadsShouldSleep || threadID >= ActiveThreads)
2672 assert(threadID != 0);
2673 threads[threadID].state = THREAD_SLEEPING;
2675 #if !defined(_MSC_VER)
2676 lock_grab(&WaitLock);
2677 if (AllThreadsShouldSleep || threadID >= ActiveThreads)
2678 pthread_cond_wait(&WaitCond, &WaitLock);
2679 lock_release(&WaitLock);
2681 WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
2685 // If thread has just woken up, mark it as available
2686 if (threads[threadID].state == THREAD_SLEEPING)
2687 threads[threadID].state = THREAD_AVAILABLE;
2689 // If this thread has been assigned work, launch a search
2690 if (threads[threadID].state == THREAD_WORKISWAITING)
2692 assert(!AllThreadsShouldExit && !AllThreadsShouldSleep);
2694 threads[threadID].state = THREAD_SEARCHING;
2696 if (threads[threadID].splitPoint->pvNode)
2697 sp_search_pv(threads[threadID].splitPoint, threadID);
2699 sp_search(threads[threadID].splitPoint, threadID);
2701 assert(threads[threadID].state == THREAD_SEARCHING);
2703 threads[threadID].state = THREAD_AVAILABLE;
2706 // If this thread is the master of a split point and all threads have
2707 // finished their work at this split point, return from the idle loop.
2708 if (waitSp != NULL && waitSp->cpus == 0)
2710 assert(threads[threadID].state == THREAD_AVAILABLE);
2712 threads[threadID].state = THREAD_SEARCHING;
2719 // init_threads() is called during startup. It launches all helper threads,
2720 // and initializes the split point stack and the global locks and condition
2723 void ThreadsManager::init_threads() {
2728 #if !defined(_MSC_VER)
2729 pthread_t pthread[1];
2732 // Initialize global locks
2733 lock_init(&MPLock, NULL);
2734 lock_init(&WaitLock, NULL);
2736 #if !defined(_MSC_VER)
2737 pthread_cond_init(&WaitCond, NULL);
2739 for (i = 0; i < MAX_THREADS; i++)
2740 SitIdleEvent[i] = CreateEvent(0, FALSE, FALSE, 0);
2743 // Initialize SplitPointStack locks
2744 for (i = 0; i < MAX_THREADS; i++)
2745 for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
2747 SplitPointStack[i][j].parent = NULL;
2748 lock_init(&(SplitPointStack[i][j].lock), NULL);
2751 // Will be set just before program exits to properly end the threads
2752 AllThreadsShouldExit = false;
2754 // Threads will be put to sleep as soon as created
2755 AllThreadsShouldSleep = true;
2757 // All threads except the main thread should be initialized to THREAD_AVAILABLE
2759 threads[0].state = THREAD_SEARCHING;
2760 for (i = 1; i < MAX_THREADS; i++)
2761 threads[i].state = THREAD_AVAILABLE;
2763 // Launch the helper threads
2764 for (i = 1; i < MAX_THREADS; i++)
2767 #if !defined(_MSC_VER)
2768 ok = (pthread_create(pthread, NULL, init_thread, (void*)(&i)) == 0);
2770 ok = (CreateThread(NULL, 0, init_thread, (LPVOID)(&i), 0, NULL) != NULL);
2775 cout << "Failed to create thread number " << i << endl;
2776 Application::exit_with_failure();
2779 // Wait until the thread has finished launching and is gone to sleep
2780 while (threads[i].state != THREAD_SLEEPING);
2785 // exit_threads() is called when the program exits. It makes all the
2786 // helper threads exit cleanly.
2788 void ThreadsManager::exit_threads() {
2790 ActiveThreads = MAX_THREADS; // HACK
2791 AllThreadsShouldSleep = true; // HACK
2792 wake_sleeping_threads();
2794 // This makes the threads to exit idle_loop()
2795 AllThreadsShouldExit = true;
2797 // Wait for thread termination
2798 for (int i = 1; i < MAX_THREADS; i++)
2799 while (threads[i].state != THREAD_TERMINATED);
2801 // Now we can safely destroy the locks
2802 for (int i = 0; i < MAX_THREADS; i++)
2803 for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
2804 lock_destroy(&(SplitPointStack[i][j].lock));
2806 lock_destroy(&WaitLock);
2807 lock_destroy(&MPLock);
2811 // thread_should_stop() checks whether the thread should stop its search.
2812 // This can happen if a beta cutoff has occurred in the thread's currently
2813 // active split point, or in some ancestor of the current split point.
2815 bool ThreadsManager::thread_should_stop(int threadID) const {
2817 assert(threadID >= 0 && threadID < ActiveThreads);
2821 for (sp = threads[threadID].splitPoint; sp && !sp->stopRequest; sp = sp->parent);
2826 // thread_is_available() checks whether the thread with threadID "slave" is
2827 // available to help the thread with threadID "master" at a split point. An
2828 // obvious requirement is that "slave" must be idle. With more than two
2829 // threads, this is not by itself sufficient: If "slave" is the master of
2830 // some active split point, it is only available as a slave to the other
2831 // threads which are busy searching the split point at the top of "slave"'s
2832 // split point stack (the "helpful master concept" in YBWC terminology).
2834 bool ThreadsManager::thread_is_available(int slave, int master) const {
2836 assert(slave >= 0 && slave < ActiveThreads);
2837 assert(master >= 0 && master < ActiveThreads);
2838 assert(ActiveThreads > 1);
2840 if (threads[slave].state != THREAD_AVAILABLE || slave == master)
2843 // Make a local copy to be sure doesn't change under our feet
2844 int localActiveSplitPoints = threads[slave].activeSplitPoints;
2846 if (localActiveSplitPoints == 0)
2847 // No active split points means that the thread is available as
2848 // a slave for any other thread.
2851 if (ActiveThreads == 2)
2854 // Apply the "helpful master" concept if possible. Use localActiveSplitPoints
2855 // that is known to be > 0, instead of threads[slave].activeSplitPoints that
2856 // could have been set to 0 by another thread leading to an out of bound access.
2857 if (SplitPointStack[slave][localActiveSplitPoints - 1].slaves[master])
2864 // available_thread_exists() tries to find an idle thread which is available as
2865 // a slave for the thread with threadID "master".
2867 bool ThreadsManager::available_thread_exists(int master) const {
2869 assert(master >= 0 && master < ActiveThreads);
2870 assert(ActiveThreads > 1);
2872 for (int i = 0; i < ActiveThreads; i++)
2873 if (thread_is_available(i, master))
2880 // split() does the actual work of distributing the work at a node between
2881 // several threads at PV nodes. If it does not succeed in splitting the
2882 // node (because no idle threads are available, or because we have no unused
2883 // split point objects), the function immediately returns false. If
2884 // splitting is possible, a SplitPoint object is initialized with all the
2885 // data that must be copied to the helper threads (the current position and
2886 // search stack, alpha, beta, the search depth, etc.), and we tell our
2887 // helper threads that they have been assigned work. This will cause them
2888 // to instantly leave their idle loops and call sp_search_pv(). When all
2889 // threads have returned from sp_search_pv (or, equivalently, when
2890 // splitPoint->cpus becomes 0), split() returns true.
2892 bool ThreadsManager::split(const Position& p, SearchStack* sstck, int ply,
2893 Value* alpha, const Value beta, Value* bestValue,
2894 Depth depth, bool mateThreat, int* moves, MovePicker* mp, int master, bool pvNode) {
2897 assert(sstck != NULL);
2898 assert(ply >= 0 && ply < PLY_MAX);
2899 assert(*bestValue >= -VALUE_INFINITE);
2900 assert( ( pvNode && *bestValue <= *alpha)
2901 || (!pvNode && *bestValue < beta ));
2902 assert(!pvNode || *alpha < beta);
2903 assert(beta <= VALUE_INFINITE);
2904 assert(depth > Depth(0));
2905 assert(master >= 0 && master < ActiveThreads);
2906 assert(ActiveThreads > 1);
2908 SplitPoint* splitPoint;
2912 // If no other thread is available to help us, or if we have too many
2913 // active split points, don't split.
2914 if ( !available_thread_exists(master)
2915 || threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX)
2917 lock_release(&MPLock);
2921 // Pick the next available split point object from the split point stack
2922 splitPoint = &SplitPointStack[master][threads[master].activeSplitPoints];
2924 // Initialize the split point object
2925 splitPoint->parent = threads[master].splitPoint;
2926 splitPoint->stopRequest = false;
2927 splitPoint->ply = ply;
2928 splitPoint->depth = depth;
2929 splitPoint->mateThreat = mateThreat;
2930 splitPoint->alpha = pvNode ? *alpha : beta - 1;
2931 splitPoint->beta = beta;
2932 splitPoint->pvNode = pvNode;
2933 splitPoint->bestValue = *bestValue;
2934 splitPoint->master = master;
2935 splitPoint->mp = mp;
2936 splitPoint->moves = *moves;
2937 splitPoint->cpus = 1;
2938 splitPoint->pos = &p;
2939 splitPoint->parentSstack = sstck;
2940 for (int i = 0; i < ActiveThreads; i++)
2941 splitPoint->slaves[i] = 0;
2943 threads[master].splitPoint = splitPoint;
2944 threads[master].activeSplitPoints++;
2946 // If we are here it means we are not available
2947 assert(threads[master].state != THREAD_AVAILABLE);
2949 // Allocate available threads setting state to THREAD_BOOKED
2950 for (int i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++)
2951 if (thread_is_available(i, master))
2953 threads[i].state = THREAD_BOOKED;
2954 threads[i].splitPoint = splitPoint;
2955 splitPoint->slaves[i] = 1;
2959 assert(splitPoint->cpus > 1);
2961 // We can release the lock because slave threads are already booked and master is not available
2962 lock_release(&MPLock);
2964 // Tell the threads that they have work to do. This will make them leave
2965 // their idle loop. But before copy search stack tail for each thread.
2966 for (int i = 0; i < ActiveThreads; i++)
2967 if (i == master || splitPoint->slaves[i])
2969 memcpy(splitPoint->sstack[i] + ply - 1, sstck + ply - 1, 4 * sizeof(SearchStack));
2971 assert(i == master || threads[i].state == THREAD_BOOKED);
2973 threads[i].state = THREAD_WORKISWAITING; // This makes the slave to exit from idle_loop()
2976 // Everything is set up. The master thread enters the idle loop, from
2977 // which it will instantly launch a search, because its state is
2978 // THREAD_WORKISWAITING. We send the split point as a second parameter to the
2979 // idle loop, which means that the main thread will return from the idle
2980 // loop when all threads have finished their work at this split point
2981 // (i.e. when splitPoint->cpus == 0).
2982 idle_loop(master, splitPoint);
2984 // We have returned from the idle loop, which means that all threads are
2985 // finished. Update alpha, beta and bestValue, and return.
2989 *alpha = splitPoint->alpha;
2991 *bestValue = splitPoint->bestValue;
2992 threads[master].activeSplitPoints--;
2993 threads[master].splitPoint = splitPoint->parent;
2995 lock_release(&MPLock);
3000 // wake_sleeping_threads() wakes up all sleeping threads when it is time
3001 // to start a new search from the root.
3003 void ThreadsManager::wake_sleeping_threads() {
3005 assert(AllThreadsShouldSleep);
3006 assert(ActiveThreads > 0);
3008 AllThreadsShouldSleep = false;
3010 if (ActiveThreads == 1)
3013 #if !defined(_MSC_VER)
3014 pthread_mutex_lock(&WaitLock);
3015 pthread_cond_broadcast(&WaitCond);
3016 pthread_mutex_unlock(&WaitLock);
3018 for (int i = 1; i < MAX_THREADS; i++)
3019 SetEvent(SitIdleEvent[i]);
3025 // put_threads_to_sleep() makes all the threads go to sleep just before
3026 // to leave think(), at the end of the search. Threads should have already
3027 // finished the job and should be idle.
3029 void ThreadsManager::put_threads_to_sleep() {
3031 assert(!AllThreadsShouldSleep);
3033 // This makes the threads to go to sleep
3034 AllThreadsShouldSleep = true;
3037 /// The RootMoveList class
3039 // RootMoveList c'tor
3041 RootMoveList::RootMoveList(Position& pos, Move searchMoves[]) : count(0) {
3043 SearchStack ss[PLY_MAX_PLUS_2];
3044 MoveStack mlist[MaxRootMoves];
3046 bool includeAllMoves = (searchMoves[0] == MOVE_NONE);
3048 // Generate all legal moves
3049 MoveStack* last = generate_moves(pos, mlist);
3051 // Add each move to the moves[] array
3052 for (MoveStack* cur = mlist; cur != last; cur++)
3054 bool includeMove = includeAllMoves;
3056 for (int k = 0; !includeMove && searchMoves[k] != MOVE_NONE; k++)
3057 includeMove = (searchMoves[k] == cur->move);
3062 // Find a quick score for the move
3064 pos.do_move(cur->move, st);
3065 moves[count].move = cur->move;
3066 moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0);
3067 moves[count].pv[0] = cur->move;
3068 moves[count].pv[1] = MOVE_NONE;
3069 pos.undo_move(cur->move);
3076 // RootMoveList simple methods definitions
3078 void RootMoveList::set_move_nodes(int moveNum, int64_t nodes) {
3080 moves[moveNum].nodes = nodes;
3081 moves[moveNum].cumulativeNodes += nodes;
3084 void RootMoveList::set_beta_counters(int moveNum, int64_t our, int64_t their) {
3086 moves[moveNum].ourBeta = our;
3087 moves[moveNum].theirBeta = their;
3090 void RootMoveList::set_move_pv(int moveNum, const Move pv[]) {
3094 for (j = 0; pv[j] != MOVE_NONE; j++)
3095 moves[moveNum].pv[j] = pv[j];
3097 moves[moveNum].pv[j] = MOVE_NONE;
3101 // RootMoveList::sort() sorts the root move list at the beginning of a new
3104 void RootMoveList::sort() {
3106 sort_multipv(count - 1); // Sort all items
3110 // RootMoveList::sort_multipv() sorts the first few moves in the root move
3111 // list by their scores and depths. It is used to order the different PVs
3112 // correctly in MultiPV mode.
3114 void RootMoveList::sort_multipv(int n) {
3118 for (i = 1; i <= n; i++)
3120 RootMove rm = moves[i];
3121 for (j = i; j > 0 && moves[j - 1] < rm; j--)
3122 moves[j] = moves[j - 1];