2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008-2009 Marco Costalba
6 Stockfish is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 Stockfish is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
43 #include "ucioption.h"
49 //// Local definitions
56 // The BetaCounterType class is used to order moves at ply one.
57 // Apart for the first one that has its score, following moves
58 // normally have score -VALUE_INFINITE, so are ordered according
59 // to the number of beta cutoffs occurred under their subtree during
60 // the last iteration. The counters are per thread variables to avoid
61 // concurrent accessing under SMP case.
63 struct BetaCounterType {
67 void add(Color us, Depth d, int threadID);
68 void read(Color us, int64_t& our, int64_t& their);
72 // The RootMove class is used for moves at the root at the tree. For each
73 // root move, we store a score, a node count, and a PV (really a refutation
74 // in the case of moves which fail low).
78 RootMove() { nodes = cumulativeNodes = ourBeta = theirBeta = 0ULL; }
80 // RootMove::operator<() is the comparison function used when
81 // sorting the moves. A move m1 is considered to be better
82 // than a move m2 if it has a higher score, or if the moves
83 // have equal score but m1 has the higher node count.
84 bool operator<(const RootMove& m) const {
86 return score != m.score ? score < m.score : theirBeta <= m.theirBeta;
91 int64_t nodes, cumulativeNodes, ourBeta, theirBeta;
92 Move pv[PLY_MAX_PLUS_2];
96 // The RootMoveList class is essentially an array of RootMove objects, with
97 // a handful of methods for accessing the data in the individual moves.
102 RootMoveList(Position& pos, Move searchMoves[]);
104 int move_count() const { return count; }
105 Move get_move(int moveNum) const { return moves[moveNum].move; }
106 Value get_move_score(int moveNum) const { return moves[moveNum].score; }
107 void set_move_score(int moveNum, Value score) { moves[moveNum].score = score; }
108 Move get_move_pv(int moveNum, int i) const { return moves[moveNum].pv[i]; }
109 int64_t get_move_cumulative_nodes(int moveNum) const { return moves[moveNum].cumulativeNodes; }
111 void set_move_nodes(int moveNum, int64_t nodes);
112 void set_beta_counters(int moveNum, int64_t our, int64_t their);
113 void set_move_pv(int moveNum, const Move pv[]);
115 void sort_multipv(int n);
118 static const int MaxRootMoves = 500;
119 RootMove moves[MaxRootMoves];
126 // Search depth at iteration 1
127 const Depth InitialDepth = OnePly;
129 // Use internal iterative deepening?
130 const bool UseIIDAtPVNodes = true;
131 const bool UseIIDAtNonPVNodes = true;
133 // Internal iterative deepening margin. At Non-PV moves, when
134 // UseIIDAtNonPVNodes is true, we do an internal iterative deepening
135 // search when the static evaluation is at most IIDMargin below beta.
136 const Value IIDMargin = Value(0x100);
138 // Easy move margin. An easy move candidate must be at least this much
139 // better than the second best move.
140 const Value EasyMoveMargin = Value(0x200);
142 // Null move margin. A null move search will not be done if the static
143 // evaluation of the position is more than NullMoveMargin below beta.
144 const Value NullMoveMargin = Value(0x200);
146 // If the TT move is at least SingleReplyMargin better then the
147 // remaining ones we will extend it.
148 const Value SingleReplyMargin = Value(0x20);
150 // Depth limit for razoring
151 const Depth RazorDepth = 4 * OnePly;
153 /// Lookup tables initialized at startup
155 // Reduction lookup tables and their getter functions
156 int8_t PVReductionMatrix[64][64]; // [depth][moveNumber]
157 int8_t NonPVReductionMatrix[64][64]; // [depth][moveNumber]
159 inline Depth pv_reduction(Depth d, int mn) { return (Depth) PVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; }
160 inline Depth nonpv_reduction(Depth d, int mn) { return (Depth) NonPVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; }
162 // Futility lookup tables and their getter functions
163 const Value FutilityMarginQS = Value(0x80);
164 int32_t FutilityMarginsMatrix[14][64]; // [depth][moveNumber]
165 int FutilityMoveCountArray[32]; // [depth]
167 inline Value futility_margin(Depth d, int mn) { return Value(d < 7*OnePly ? FutilityMarginsMatrix[Max(d, 0)][Min(mn, 63)] : 2 * VALUE_INFINITE); }
168 inline int futility_move_count(Depth d) { return d < 16*OnePly ? FutilityMoveCountArray[d] : 512; }
170 /// Variables initialized by UCI options
172 // Depth limit for use of dynamic threat detection
175 // Last seconds noise filtering (LSN)
176 const bool UseLSNFiltering = true;
177 const int LSNTime = 4000; // In milliseconds
178 const Value LSNValue = value_from_centipawns(200);
179 bool loseOnTime = false;
181 // Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes.
182 Depth CheckExtension[2], SingleEvasionExtension[2], PawnPushTo7thExtension[2];
183 Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2];
185 // Iteration counters
187 BetaCounterType BetaCounter;
189 // Scores and number of times the best move changed for each iteration
190 Value ValueByIteration[PLY_MAX_PLUS_2];
191 int BestMoveChangesByIteration[PLY_MAX_PLUS_2];
193 // Search window management
199 // Time managment variables
202 int MaxNodes, MaxDepth;
203 int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime;
204 bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
205 bool AbortSearch, Quit;
206 bool AspirationFailLow;
208 // Show current line?
209 bool ShowCurrentLine;
213 std::ofstream LogFile;
215 // MP related variables
216 int ActiveThreads = 1;
217 Depth MinimumSplitDepth;
218 int MaxThreadsPerSplitPoint;
219 Thread Threads[THREAD_MAX];
222 bool AllThreadsShouldExit, AllThreadsShouldSleep;
223 SplitPoint SplitPointStack[THREAD_MAX][ACTIVE_SPLIT_POINTS_MAX];
225 #if !defined(_MSC_VER)
226 pthread_cond_t WaitCond;
227 pthread_mutex_t WaitLock;
229 HANDLE SitIdleEvent[THREAD_MAX];
232 // Node counters, used only by thread[0] but try to keep in different
233 // cache lines (64 bytes each) from the heavy SMP read accessed variables.
235 int NodesBetweenPolls = 30000;
242 Value id_loop(const Position& pos, Move searchMoves[]);
243 Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value& oldAlpha, Value& beta);
244 Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
245 Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move excludedMove = MOVE_NONE);
246 Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
247 void sp_search(SplitPoint* sp, int threadID);
248 void sp_search_pv(SplitPoint* sp, int threadID);
249 void init_node(SearchStack ss[], int ply, int threadID);
250 void update_pv(SearchStack ss[], int ply);
251 void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply);
252 bool connected_moves(const Position& pos, Move m1, Move m2);
253 bool value_is_mate(Value value);
254 bool move_is_killer(Move m, const SearchStack& ss);
255 Depth extension(const Position&, Move, bool, bool, bool, bool, bool, bool*);
256 bool ok_to_do_nullmove(const Position& pos);
257 bool ok_to_prune(const Position& pos, Move m, Move threat);
258 bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
259 Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
260 void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
261 void update_killers(Move m, SearchStack& ss);
262 void update_gains(const Position& pos, Move move, Value before, Value after);
264 int current_search_time();
268 void print_current_line(SearchStack ss[], int ply, int threadID);
269 void wait_for_stop_or_ponderhit();
270 void init_ss_array(SearchStack ss[]);
272 void idle_loop(int threadID, SplitPoint* waitSp);
273 void init_split_point_stack();
274 void destroy_split_point_stack();
275 bool thread_should_stop(int threadID);
276 bool thread_is_available(int slave, int master);
277 bool idle_thread_exists(int master);
278 bool split(const Position& pos, SearchStack* ss, int ply,
279 Value *alpha, Value *beta, Value *bestValue,
280 const Value futilityValue, Depth depth, int *moves,
281 MovePicker *mp, int master, bool pvNode);
282 void wake_sleeping_threads();
283 void put_threads_to_sleep();
285 #if !defined(_MSC_VER)
286 void *init_thread(void *threadID);
288 DWORD WINAPI init_thread(LPVOID threadID);
299 /// perft() is our utility to verify move generation is bug free. All the legal
300 /// moves up to given depth are generated and counted and the sum returned.
302 int perft(Position& pos, Depth depth)
306 MovePicker mp = MovePicker(pos, MOVE_NONE, depth, H);
308 // If we are at the last ply we don't need to do and undo
309 // the moves, just to count them.
310 if (depth <= OnePly) // Replace with '<' to test also qsearch
312 while (mp.get_next_move()) sum++;
316 // Loop through all legal moves
318 while ((move = mp.get_next_move()) != MOVE_NONE)
321 pos.do_move(move, st, ci, pos.move_is_check(move, ci));
322 sum += perft(pos, depth - OnePly);
329 /// think() is the external interface to Stockfish's search, and is called when
330 /// the program receives the UCI 'go' command. It initializes various
331 /// search-related global variables, and calls root_search(). It returns false
332 /// when a quit command is received during the search.
334 bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
335 int time[], int increment[], int movesToGo, int maxDepth,
336 int maxNodes, int maxTime, Move searchMoves[]) {
338 // Initialize global search variables
339 StopOnPonderhit = AbortSearch = Quit = false;
340 AspirationFailLow = false;
342 SearchStartTime = get_system_time();
343 ExactMaxTime = maxTime;
346 InfiniteSearch = infinite;
347 PonderSearch = ponder;
348 UseTimeManagement = !ExactMaxTime && !MaxDepth && !MaxNodes && !InfiniteSearch;
350 // Look for a book move, only during games, not tests
351 if (UseTimeManagement && get_option_value_bool("OwnBook"))
354 if (get_option_value_string("Book File") != OpeningBook.file_name())
355 OpeningBook.open(get_option_value_string("Book File"));
357 bookMove = OpeningBook.get_move(pos);
358 if (bookMove != MOVE_NONE)
361 wait_for_stop_or_ponderhit();
363 cout << "bestmove " << bookMove << endl;
368 for (int i = 0; i < THREAD_MAX; i++)
370 Threads[i].nodes = 0ULL;
373 if (button_was_pressed("New Game"))
374 loseOnTime = false; // Reset at the beginning of a new game
376 // Read UCI option values
377 TT.set_size(get_option_value_int("Hash"));
378 if (button_was_pressed("Clear Hash"))
381 bool PonderingEnabled = get_option_value_bool("Ponder");
382 MultiPV = get_option_value_int("MultiPV");
384 CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)"));
385 CheckExtension[0] = Depth(get_option_value_int("Check Extension (non-PV nodes)"));
387 SingleEvasionExtension[1] = Depth(get_option_value_int("Single Evasion Extension (PV nodes)"));
388 SingleEvasionExtension[0] = Depth(get_option_value_int("Single Evasion Extension (non-PV nodes)"));
390 PawnPushTo7thExtension[1] = Depth(get_option_value_int("Pawn Push to 7th Extension (PV nodes)"));
391 PawnPushTo7thExtension[0] = Depth(get_option_value_int("Pawn Push to 7th Extension (non-PV nodes)"));
393 PassedPawnExtension[1] = Depth(get_option_value_int("Passed Pawn Extension (PV nodes)"));
394 PassedPawnExtension[0] = Depth(get_option_value_int("Passed Pawn Extension (non-PV nodes)"));
396 PawnEndgameExtension[1] = Depth(get_option_value_int("Pawn Endgame Extension (PV nodes)"));
397 PawnEndgameExtension[0] = Depth(get_option_value_int("Pawn Endgame Extension (non-PV nodes)"));
399 MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)"));
400 MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)"));
402 ThreatDepth = get_option_value_int("Threat Depth") * OnePly;
404 Chess960 = get_option_value_bool("UCI_Chess960");
405 ShowCurrentLine = get_option_value_bool("UCI_ShowCurrLine");
406 UseLogFile = get_option_value_bool("Use Search Log");
408 LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app);
410 MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly;
411 MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point");
413 read_weights(pos.side_to_move());
415 // Set the number of active threads
416 int newActiveThreads = get_option_value_int("Threads");
417 if (newActiveThreads != ActiveThreads)
419 ActiveThreads = newActiveThreads;
420 init_eval(ActiveThreads);
421 // HACK: init_eval() destroys the static castleRightsMask[] array in the
422 // Position class. The below line repairs the damage.
423 Position p(pos.to_fen());
427 // Wake up sleeping threads
428 wake_sleeping_threads();
430 for (int i = 1; i < ActiveThreads; i++)
431 assert(thread_is_available(i, 0));
434 int myTime = time[side_to_move];
435 int myIncrement = increment[side_to_move];
436 if (UseTimeManagement)
438 if (!movesToGo) // Sudden death time control
442 MaxSearchTime = myTime / 30 + myIncrement;
443 AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
445 else // Blitz game without increment
447 MaxSearchTime = myTime / 30;
448 AbsoluteMaxSearchTime = myTime / 8;
451 else // (x moves) / (y minutes)
455 MaxSearchTime = myTime / 2;
456 AbsoluteMaxSearchTime = (myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4);
460 MaxSearchTime = myTime / Min(movesToGo, 20);
461 AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
465 if (PonderingEnabled)
467 MaxSearchTime += MaxSearchTime / 4;
468 MaxSearchTime = Min(MaxSearchTime, AbsoluteMaxSearchTime);
472 // Set best NodesBetweenPolls interval
474 NodesBetweenPolls = Min(MaxNodes, 30000);
475 else if (myTime && myTime < 1000)
476 NodesBetweenPolls = 1000;
477 else if (myTime && myTime < 5000)
478 NodesBetweenPolls = 5000;
480 NodesBetweenPolls = 30000;
482 // Write information to search log file
484 LogFile << "Searching: " << pos.to_fen() << endl
485 << "infinite: " << infinite
486 << " ponder: " << ponder
487 << " time: " << myTime
488 << " increment: " << myIncrement
489 << " moves to go: " << movesToGo << endl;
491 // LSN filtering. Used only for developing purpose. Disabled by default.
495 // Step 2. If after last move we decided to lose on time, do it now!
496 while (SearchStartTime + myTime + 1000 > get_system_time())
500 // We're ready to start thinking. Call the iterative deepening loop function
501 Value v = id_loop(pos, searchMoves);
505 // Step 1. If this is sudden death game and our position is hopeless,
506 // decide to lose on time.
507 if ( !loseOnTime // If we already lost on time, go to step 3.
517 // Step 3. Now after stepping over the time limit, reset flag for next match.
525 put_threads_to_sleep();
531 /// init_search() is called during startup. It initializes various lookup tables
535 // Init our reduction lookup tables
536 for (int i = 1; i < 64; i++) // i == depth (OnePly = 1)
537 for (int j = 1; j < 64; j++) // j == moveNumber
539 double pvRed = 0.5 + log(double(i)) * log(double(j)) / 6.0;
540 double nonPVRed = 0.5 + log(double(i)) * log(double(j)) / 3.0;
541 PVReductionMatrix[i][j] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(OnePly)) : 0);
542 NonPVReductionMatrix[i][j] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(OnePly)) : 0);
545 // Init futility margins array
546 for (int i = 0; i < 14; i++) // i == depth (OnePly = 2)
547 for (int j = 0; j < 64; j++) // j == moveNumber
549 FutilityMarginsMatrix[i][j] = (i < 2 ? 0 : 112 * bitScanReverse32(i * i / 2)) - 8 * j; // FIXME: test using log instead of BSR
552 // Init futility move count array
553 for (int i = 0; i < 32; i++) // i == depth (OnePly = 2)
554 FutilityMoveCountArray[i] = 3 + (1 << (3 * i / 8));
558 /// init_threads() is called during startup. It launches all helper threads,
559 /// and initializes the split point stack and the global locks and condition
562 void init_threads() {
567 #if !defined(_MSC_VER)
568 pthread_t pthread[1];
571 // Initialize global locks
572 lock_init(&MPLock, NULL);
573 lock_init(&IOLock, NULL);
575 init_split_point_stack();
577 #if !defined(_MSC_VER)
578 pthread_mutex_init(&WaitLock, NULL);
579 pthread_cond_init(&WaitCond, NULL);
581 for (i = 0; i < THREAD_MAX; i++)
582 SitIdleEvent[i] = CreateEvent(0, FALSE, FALSE, 0);
585 // Will be set just before program exits to properly end the threads
586 AllThreadsShouldExit = false;
588 // Threads will be put to sleep as soon as created
589 AllThreadsShouldSleep = true;
591 // All threads except the main thread should be initialized to idle state
592 for (i = 1; i < THREAD_MAX; i++)
593 Threads[i].idle = true;
595 // Launch the helper threads
596 for (i = 1; i < THREAD_MAX; i++)
598 #if !defined(_MSC_VER)
599 ok = (pthread_create(pthread, NULL, init_thread, (void*)(&i)) == 0);
602 ok = (CreateThread(NULL, 0, init_thread, (LPVOID)(&i), 0, iID) != NULL);
607 cout << "Failed to create thread number " << i << endl;
608 Application::exit_with_failure();
611 // Wait until the thread has finished launching and is gone to sleep
612 while (!Threads[i].running || !Threads[i].sleeping);
617 /// exit_threads() is called when the program exits. It makes all the
618 /// helper threads exit cleanly.
620 void exit_threads() {
622 ActiveThreads = THREAD_MAX; // HACK
623 AllThreadsShouldSleep = true; // HACK
624 wake_sleeping_threads();
625 AllThreadsShouldExit = true;
626 for (int i = 1; i < THREAD_MAX; i++)
628 Threads[i].stop = true;
629 while (Threads[i].running);
631 destroy_split_point_stack();
635 /// nodes_searched() returns the total number of nodes searched so far in
636 /// the current search.
638 int64_t nodes_searched() {
640 int64_t result = 0ULL;
641 for (int i = 0; i < ActiveThreads; i++)
642 result += Threads[i].nodes;
647 // SearchStack::init() initializes a search stack. Used at the beginning of a
648 // new search from the root.
649 void SearchStack::init(int ply) {
651 pv[ply] = pv[ply + 1] = MOVE_NONE;
652 currentMove = threatMove = MOVE_NONE;
653 reduction = Depth(0);
657 void SearchStack::initKillers() {
659 mateKiller = MOVE_NONE;
660 for (int i = 0; i < KILLER_MAX; i++)
661 killers[i] = MOVE_NONE;
666 // id_loop() is the main iterative deepening loop. It calls root_search
667 // repeatedly with increasing depth until the allocated thinking time has
668 // been consumed, the user stops the search, or the maximum search depth is
671 Value id_loop(const Position& pos, Move searchMoves[]) {
674 SearchStack ss[PLY_MAX_PLUS_2];
676 // searchMoves are verified, copied, scored and sorted
677 RootMoveList rml(p, searchMoves);
679 // Handle special case of searching on a mate/stale position
680 if (rml.move_count() == 0)
683 wait_for_stop_or_ponderhit();
685 return pos.is_check()? -VALUE_MATE : VALUE_DRAW;
688 // Print RootMoveList c'tor startup scoring to the standard output,
689 // so that we print information also for iteration 1.
690 cout << "info depth " << 1 << "\ninfo depth " << 1
691 << " score " << value_to_string(rml.get_move_score(0))
692 << " time " << current_search_time()
693 << " nodes " << nodes_searched()
695 << " pv " << rml.get_move(0) << "\n";
701 ValueByIteration[1] = rml.get_move_score(0);
704 // Is one move significantly better than others after initial scoring ?
705 Move EasyMove = MOVE_NONE;
706 if ( rml.move_count() == 1
707 || rml.get_move_score(0) > rml.get_move_score(1) + EasyMoveMargin)
708 EasyMove = rml.get_move(0);
710 // Iterative deepening loop
711 while (Iteration < PLY_MAX)
713 // Initialize iteration
716 BestMoveChangesByIteration[Iteration] = 0;
720 cout << "info depth " << Iteration << endl;
722 // Calculate dynamic search window based on previous iterations
725 if (MultiPV == 1 && Iteration >= 6 && abs(ValueByIteration[Iteration - 1]) < VALUE_KNOWN_WIN)
727 int prevDelta1 = ValueByIteration[Iteration - 1] - ValueByIteration[Iteration - 2];
728 int prevDelta2 = ValueByIteration[Iteration - 2] - ValueByIteration[Iteration - 3];
730 AspirationDelta = Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16);
731 AspirationDelta = (AspirationDelta + 7) / 8 * 8; // Round to match grainSize
733 alpha = Max(ValueByIteration[Iteration - 1] - AspirationDelta, -VALUE_INFINITE);
734 beta = Min(ValueByIteration[Iteration - 1] + AspirationDelta, VALUE_INFINITE);
738 alpha = - VALUE_INFINITE;
739 beta = VALUE_INFINITE;
742 // Search to the current depth
743 Value value = root_search(p, ss, rml, alpha, beta);
745 // Write PV to transposition table, in case the relevant entries have
746 // been overwritten during the search.
747 TT.insert_pv(p, ss[0].pv);
750 break; // Value cannot be trusted. Break out immediately!
752 //Save info about search result
753 ValueByIteration[Iteration] = value;
755 // Drop the easy move if it differs from the new best move
756 if (ss[0].pv[0] != EasyMove)
757 EasyMove = MOVE_NONE;
759 if (UseTimeManagement)
762 bool stopSearch = false;
764 // Stop search early if there is only a single legal move,
765 // we search up to Iteration 6 anyway to get a proper score.
766 if (Iteration >= 6 && rml.move_count() == 1)
769 // Stop search early when the last two iterations returned a mate score
771 && abs(ValueByIteration[Iteration]) >= abs(VALUE_MATE) - 100
772 && abs(ValueByIteration[Iteration-1]) >= abs(VALUE_MATE) - 100)
775 // Stop search early if one move seems to be much better than the rest
776 int64_t nodes = nodes_searched();
778 && EasyMove == ss[0].pv[0]
779 && ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100
780 && current_search_time() > MaxSearchTime / 16)
781 ||( rml.get_move_cumulative_nodes(0) > (nodes * 98) / 100
782 && current_search_time() > MaxSearchTime / 32)))
785 // Add some extra time if the best move has changed during the last two iterations
786 if (Iteration > 5 && Iteration <= 50)
787 ExtraSearchTime = BestMoveChangesByIteration[Iteration] * (MaxSearchTime / 2)
788 + BestMoveChangesByIteration[Iteration-1] * (MaxSearchTime / 3);
790 // Stop search if most of MaxSearchTime is consumed at the end of the
791 // iteration. We probably don't have enough time to search the first
792 // move at the next iteration anyway.
793 if (current_search_time() > ((MaxSearchTime + ExtraSearchTime) * 80) / 128)
801 StopOnPonderhit = true;
805 if (MaxDepth && Iteration >= MaxDepth)
811 // If we are pondering or in infinite search, we shouldn't print the
812 // best move before we are told to do so.
813 if (!AbortSearch && (PonderSearch || InfiniteSearch))
814 wait_for_stop_or_ponderhit();
816 // Print final search statistics
817 cout << "info nodes " << nodes_searched()
819 << " time " << current_search_time()
820 << " hashfull " << TT.full() << endl;
822 // Print the best move and the ponder move to the standard output
823 if (ss[0].pv[0] == MOVE_NONE)
825 ss[0].pv[0] = rml.get_move(0);
826 ss[0].pv[1] = MOVE_NONE;
828 cout << "bestmove " << ss[0].pv[0];
829 if (ss[0].pv[1] != MOVE_NONE)
830 cout << " ponder " << ss[0].pv[1];
837 dbg_print_mean(LogFile);
839 if (dbg_show_hit_rate)
840 dbg_print_hit_rate(LogFile);
842 LogFile << "\nNodes: " << nodes_searched()
843 << "\nNodes/second: " << nps()
844 << "\nBest move: " << move_to_san(p, ss[0].pv[0]);
847 p.do_move(ss[0].pv[0], st);
848 LogFile << "\nPonder move: " << move_to_san(p, ss[0].pv[1]) << endl;
850 return rml.get_move_score(0);
854 // root_search() is the function which searches the root node. It is
855 // similar to search_pv except that it uses a different move ordering
856 // scheme and prints some information to the standard output.
858 Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value& oldAlpha, Value& beta) {
863 Depth depth, ext, newDepth;
866 int researchCount = 0;
867 bool moveIsCheck, captureOrPromotion, dangerous;
868 Value alpha = oldAlpha;
869 bool isCheck = pos.is_check();
871 // Evaluate the position statically
873 ss[0].eval = !isCheck ? evaluate(pos, ei, 0) : VALUE_NONE;
875 while (1) // Fail low loop
878 // Loop through all the moves in the root move list
879 for (int i = 0; i < rml.move_count() && !AbortSearch; i++)
883 // We failed high, invalidate and skip next moves, leave node-counters
884 // and beta-counters as they are and quickly return, we will try to do
885 // a research at the next iteration with a bigger aspiration window.
886 rml.set_move_score(i, -VALUE_INFINITE);
890 RootMoveNumber = i + 1;
892 // Save the current node count before the move is searched
893 nodes = nodes_searched();
895 // Reset beta cut-off counters
898 // Pick the next root move, and print the move and the move number to
899 // the standard output.
900 move = ss[0].currentMove = rml.get_move(i);
902 if (current_search_time() >= 1000)
903 cout << "info currmove " << move
904 << " currmovenumber " << RootMoveNumber << endl;
906 // Decide search depth for this move
907 moveIsCheck = pos.move_is_check(move);
908 captureOrPromotion = pos.move_is_capture_or_promotion(move);
909 depth = (Iteration - 2) * OnePly + InitialDepth;
910 ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
911 newDepth = depth + ext;
913 value = - VALUE_INFINITE;
915 while (1) // Fail high loop
918 // Make the move, and search it
919 pos.do_move(move, st, ci, moveIsCheck);
921 if (i < MultiPV || value > alpha)
923 // Aspiration window is disabled in multi-pv case
925 alpha = -VALUE_INFINITE;
927 value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
931 // Try to reduce non-pv search depth by one ply if move seems not problematic,
932 // if the move fails high will be re-searched at full depth.
933 bool doFullDepthSearch = true;
935 if ( depth >= 3*OnePly // FIXME was newDepth
937 && !captureOrPromotion
938 && !move_is_castle(move))
940 ss[0].reduction = pv_reduction(depth, RootMoveNumber - MultiPV + 1);
943 value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
944 doFullDepthSearch = (value > alpha);
948 if (doFullDepthSearch)
950 ss[0].reduction = Depth(0);
951 value = -search(pos, ss, -alpha, newDepth, 1, true, 0);
954 value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
960 // Can we exit fail high loop ?
961 if (AbortSearch || value < beta)
964 // We are failing high and going to do a research. It's important to update score
965 // before research in case we run out of time while researching.
966 rml.set_move_score(i, value);
968 TT.extract_pv(pos, ss[0].pv, PLY_MAX);
969 rml.set_move_pv(i, ss[0].pv);
971 // Print search information to the standard output
972 cout << "info depth " << Iteration
973 << " score " << value_to_string(value)
974 << ((value >= beta) ? " lowerbound" :
975 ((value <= alpha)? " upperbound" : ""))
976 << " time " << current_search_time()
977 << " nodes " << nodes_searched()
981 for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
982 cout << ss[0].pv[j] << " ";
988 ValueType type = (value >= beta ? VALUE_TYPE_LOWER
989 : (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
991 LogFile << pretty_pv(pos, current_search_time(), Iteration,
992 nodes_searched(), value, type, ss[0].pv) << endl;
995 // Prepare for a research after a fail high, each time with a wider window
997 beta = Min(beta + AspirationDelta * (1 << researchCount), VALUE_INFINITE);
999 } // End of fail high loop
1001 // Finished searching the move. If AbortSearch is true, the search
1002 // was aborted because the user interrupted the search or because we
1003 // ran out of time. In this case, the return value of the search cannot
1004 // be trusted, and we break out of the loop without updating the best
1009 // Remember beta-cutoff and searched nodes counts for this move. The
1010 // info is used to sort the root moves at the next iteration.
1012 BetaCounter.read(pos.side_to_move(), our, their);
1013 rml.set_beta_counters(i, our, their);
1014 rml.set_move_nodes(i, nodes_searched() - nodes);
1016 assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE);
1018 if (value <= alpha && i >= MultiPV)
1019 rml.set_move_score(i, -VALUE_INFINITE);
1022 // PV move or new best move!
1025 rml.set_move_score(i, value);
1027 TT.extract_pv(pos, ss[0].pv, PLY_MAX);
1028 rml.set_move_pv(i, ss[0].pv);
1032 // We record how often the best move has been changed in each
1033 // iteration. This information is used for time managment: When
1034 // the best move changes frequently, we allocate some more time.
1036 BestMoveChangesByIteration[Iteration]++;
1038 // Print search information to the standard output
1039 cout << "info depth " << Iteration
1040 << " score " << value_to_string(value)
1041 << ((value >= beta) ? " lowerbound" :
1042 ((value <= alpha)? " upperbound" : ""))
1043 << " time " << current_search_time()
1044 << " nodes " << nodes_searched()
1048 for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
1049 cout << ss[0].pv[j] << " ";
1055 ValueType type = (value >= beta ? VALUE_TYPE_LOWER
1056 : (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
1058 LogFile << pretty_pv(pos, current_search_time(), Iteration,
1059 nodes_searched(), value, type, ss[0].pv) << endl;
1066 rml.sort_multipv(i);
1067 for (int j = 0; j < Min(MultiPV, rml.move_count()); j++)
1069 cout << "info multipv " << j + 1
1070 << " score " << value_to_string(rml.get_move_score(j))
1071 << " depth " << ((j <= i)? Iteration : Iteration - 1)
1072 << " time " << current_search_time()
1073 << " nodes " << nodes_searched()
1077 for (int k = 0; rml.get_move_pv(j, k) != MOVE_NONE && k < PLY_MAX; k++)
1078 cout << rml.get_move_pv(j, k) << " ";
1082 alpha = rml.get_move_score(Min(i, MultiPV-1));
1084 } // PV move or new best move
1086 assert(alpha >= oldAlpha);
1088 AspirationFailLow = (alpha == oldAlpha);
1090 if (AspirationFailLow && StopOnPonderhit)
1091 StopOnPonderhit = false;
1094 // Can we exit fail low loop ?
1095 if (AbortSearch || alpha > oldAlpha)
1098 // Prepare for a research after a fail low, each time with a wider window
1100 alpha = Max(alpha - AspirationDelta * (1 << researchCount), -VALUE_INFINITE);
1109 // search_pv() is the main search function for PV nodes.
1111 Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta,
1112 Depth depth, int ply, int threadID) {
1114 assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
1115 assert(beta > alpha && beta <= VALUE_INFINITE);
1116 assert(ply >= 0 && ply < PLY_MAX);
1117 assert(threadID >= 0 && threadID < ActiveThreads);
1119 Move movesSearched[256];
1123 Depth ext, newDepth;
1124 Value oldAlpha, value;
1125 bool isCheck, mateThreat, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
1127 Value bestValue = value = -VALUE_INFINITE;
1130 return qsearch(pos, ss, alpha, beta, Depth(0), ply, threadID);
1132 // Initialize, and make an early exit in case of an aborted search,
1133 // an instant draw, maximum ply reached, etc.
1134 init_node(ss, ply, threadID);
1136 // After init_node() that calls poll()
1137 if (AbortSearch || thread_should_stop(threadID))
1140 if (pos.is_draw() || ply >= PLY_MAX - 1)
1143 // Mate distance pruning
1145 alpha = Max(value_mated_in(ply), alpha);
1146 beta = Min(value_mate_in(ply+1), beta);
1150 // Transposition table lookup. At PV nodes, we don't use the TT for
1151 // pruning, but only for move ordering. This is to avoid problems in
1152 // the following areas:
1154 // * Repetition draw detection
1155 // * Fifty move rule detection
1156 // * Searching for a mate
1157 // * Printing of full PV line
1159 tte = TT.retrieve(pos.get_key());
1160 ttMove = (tte ? tte->move() : MOVE_NONE);
1162 // Go with internal iterative deepening if we don't have a TT move
1163 if ( UseIIDAtPVNodes
1164 && depth >= 5*OnePly
1165 && ttMove == MOVE_NONE)
1167 search_pv(pos, ss, alpha, beta, depth-2*OnePly, ply, threadID);
1168 ttMove = ss[ply].pv[ply];
1169 tte = TT.retrieve(pos.get_key());
1172 isCheck = pos.is_check();
1175 // Update gain statistics of the previous move that lead
1176 // us in this position.
1178 ss[ply].eval = evaluate(pos, ei, threadID);
1179 update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
1182 // Initialize a MovePicker object for the current position, and prepare
1183 // to search all moves
1184 mateThreat = pos.has_mate_threat(opposite_color(pos.side_to_move()));
1186 MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
1188 // Loop through all legal moves until no moves remain or a beta cutoff
1190 while ( alpha < beta
1191 && (move = mp.get_next_move()) != MOVE_NONE
1192 && !thread_should_stop(threadID))
1194 assert(move_is_ok(move));
1196 singleEvasion = (isCheck && mp.number_of_evasions() == 1);
1197 moveIsCheck = pos.move_is_check(move, ci);
1198 captureOrPromotion = pos.move_is_capture_or_promotion(move);
1200 // Decide the new search depth
1201 ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous);
1203 // Singular extension search. We extend the TT move if its value is much better than
1204 // its siblings. To verify this we do a reduced search on all the other moves but the
1205 // ttMove, if result is lower then ttValue minus a margin then we extend ttMove.
1206 if ( depth >= 6 * OnePly
1208 && move == tte->move()
1210 && is_lower_bound(tte->type())
1211 && tte->depth() >= depth - 3 * OnePly)
1213 Value ttValue = value_from_tt(tte->value(), ply);
1215 if (abs(ttValue) < VALUE_KNOWN_WIN)
1217 Value excValue = search(pos, ss, ttValue - SingleReplyMargin, depth / 2, ply, false, threadID, move);
1219 if (excValue < ttValue - SingleReplyMargin)
1224 newDepth = depth - OnePly + ext;
1226 // Update current move
1227 movesSearched[moveCount++] = ss[ply].currentMove = move;
1229 // Make and search the move
1230 pos.do_move(move, st, ci, moveIsCheck);
1232 if (moveCount == 1) // The first move in list is the PV
1233 value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
1236 // Try to reduce non-pv search depth by one ply if move seems not problematic,
1237 // if the move fails high will be re-searched at full depth.
1238 bool doFullDepthSearch = true;
1240 if ( depth >= 3*OnePly
1242 && !captureOrPromotion
1243 && !move_is_castle(move)
1244 && !move_is_killer(move, ss[ply]))
1246 ss[ply].reduction = pv_reduction(depth, moveCount);
1247 if (ss[ply].reduction)
1249 value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID);
1250 doFullDepthSearch = (value > alpha);
1254 if (doFullDepthSearch) // Go with full depth non-pv search
1256 ss[ply].reduction = Depth(0);
1257 value = -search(pos, ss, -alpha, newDepth, ply+1, true, threadID);
1258 if (value > alpha && value < beta)
1259 value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
1262 pos.undo_move(move);
1264 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1267 if (value > bestValue)
1274 if (value == value_mate_in(ply + 1))
1275 ss[ply].mateKiller = move;
1280 if ( ActiveThreads > 1
1282 && depth >= MinimumSplitDepth
1284 && idle_thread_exists(threadID)
1286 && !thread_should_stop(threadID)
1287 && split(pos, ss, ply, &alpha, &beta, &bestValue, VALUE_NONE,
1288 depth, &moveCount, &mp, threadID, true))
1292 // All legal moves have been searched. A special case: If there were
1293 // no legal moves, it must be mate or stalemate.
1295 return (isCheck ? value_mated_in(ply) : VALUE_DRAW);
1297 // If the search is not aborted, update the transposition table,
1298 // history counters, and killer moves.
1299 if (AbortSearch || thread_should_stop(threadID))
1302 if (bestValue <= oldAlpha)
1303 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
1305 else if (bestValue >= beta)
1307 BetaCounter.add(pos.side_to_move(), depth, threadID);
1308 move = ss[ply].pv[ply];
1309 if (!pos.move_is_capture_or_promotion(move))
1311 update_history(pos, move, depth, movesSearched, moveCount);
1312 update_killers(move, ss[ply]);
1314 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
1317 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, depth, ss[ply].pv[ply]);
1323 // search() is the search function for zero-width nodes.
1325 Value search(Position& pos, SearchStack ss[], Value beta, Depth depth,
1326 int ply, bool allowNullmove, int threadID, Move excludedMove) {
1328 assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
1329 assert(ply >= 0 && ply < PLY_MAX);
1330 assert(threadID >= 0 && threadID < ActiveThreads);
1332 Move movesSearched[256];
1337 Depth ext, newDepth;
1338 Value bestValue, staticValue, nullValue, value, futilityValue, futilityValueScaled;
1339 bool isCheck, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
1340 bool mateThreat = false;
1342 futilityValue = staticValue = bestValue = value = -VALUE_INFINITE;
1345 return qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
1347 // Initialize, and make an early exit in case of an aborted search,
1348 // an instant draw, maximum ply reached, etc.
1349 init_node(ss, ply, threadID);
1351 // After init_node() that calls poll()
1352 if (AbortSearch || thread_should_stop(threadID))
1355 if (pos.is_draw() || ply >= PLY_MAX - 1)
1358 // Mate distance pruning
1359 if (value_mated_in(ply) >= beta)
1362 if (value_mate_in(ply + 1) < beta)
1365 // We don't want the score of a partial search to overwrite a previous full search
1366 // TT value, so we use a different position key in case of an excluded move exsists.
1367 Key posKey = excludedMove ? pos.get_exclusion_key() : pos.get_key();
1369 // Transposition table lookup
1370 tte = TT.retrieve(posKey);
1371 ttMove = (tte ? tte->move() : MOVE_NONE);
1373 if (tte && ok_to_use_TT(tte, depth, beta, ply))
1375 ss[ply].currentMove = ttMove; // Can be MOVE_NONE
1376 return value_from_tt(tte->value(), ply);
1379 isCheck = pos.is_check();
1381 // Evaluate the position statically
1384 if (tte && (tte->type() & VALUE_TYPE_EVAL))
1385 staticValue = value_from_tt(tte->value(), ply);
1387 staticValue = evaluate(pos, ei, threadID);
1389 ss[ply].eval = staticValue;
1390 futilityValue = staticValue + futility_margin(depth, 0); //FIXME: Remove me, only for split
1391 staticValue = refine_eval(tte, staticValue, ply); // Enhance accuracy with TT value if possible
1392 update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
1395 // Static null move pruning. We're betting that the opponent doesn't have
1396 // a move that will reduce the score by more than FutilityMargins[int(depth)]
1397 // if we do a null move.
1400 && depth < RazorDepth
1401 && staticValue - futility_margin(depth, 0) >= beta)
1402 return staticValue - futility_margin(depth, 0);
1408 && !value_is_mate(beta)
1409 && ok_to_do_nullmove(pos)
1410 && staticValue >= beta - NullMoveMargin)
1412 ss[ply].currentMove = MOVE_NULL;
1414 pos.do_null_move(st);
1416 // Null move dynamic reduction based on depth
1417 int R = 3 + (depth >= 5 * OnePly ? depth / 8 : 0);
1419 // Null move dynamic reduction based on value
1420 if (staticValue - beta > PawnValueMidgame)
1423 nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID);
1425 pos.undo_null_move();
1427 if (nullValue >= beta)
1429 if (depth < 6 * OnePly)
1432 // Do zugzwang verification search
1433 Value v = search(pos, ss, beta, depth-5*OnePly, ply, false, threadID);
1437 // The null move failed low, which means that we may be faced with
1438 // some kind of threat. If the previous move was reduced, check if
1439 // the move that refuted the null move was somehow connected to the
1440 // move which was reduced. If a connection is found, return a fail
1441 // low score (which will cause the reduced move to fail high in the
1442 // parent node, which will trigger a re-search with full depth).
1443 if (nullValue == value_mated_in(ply + 2))
1446 ss[ply].threatMove = ss[ply + 1].currentMove;
1447 if ( depth < ThreatDepth
1448 && ss[ply - 1].reduction
1449 && connected_moves(pos, ss[ply - 1].currentMove, ss[ply].threatMove))
1453 // Null move search not allowed, try razoring
1454 else if ( !value_is_mate(beta)
1456 && depth < RazorDepth
1457 && staticValue < beta - (NullMoveMargin + 16 * depth)
1458 && ss[ply - 1].currentMove != MOVE_NULL
1459 && ttMove == MOVE_NONE
1460 && !pos.has_pawn_on_7th(pos.side_to_move()))
1462 Value rbeta = beta - (NullMoveMargin + 16 * depth);
1463 Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply, threadID);
1468 // Go with internal iterative deepening if we don't have a TT move
1469 if (UseIIDAtNonPVNodes && ttMove == MOVE_NONE && depth >= 8*OnePly &&
1470 !isCheck && ss[ply].eval >= beta - IIDMargin)
1472 search(pos, ss, beta, Min(depth/2, depth-2*OnePly), ply, false, threadID);
1473 ttMove = ss[ply].pv[ply];
1474 tte = TT.retrieve(posKey);
1477 // Initialize a MovePicker object for the current position, and prepare
1478 // to search all moves.
1479 MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
1482 // Loop through all legal moves until no moves remain or a beta cutoff occurs
1483 while ( bestValue < beta
1484 && (move = mp.get_next_move()) != MOVE_NONE
1485 && !thread_should_stop(threadID))
1487 assert(move_is_ok(move));
1489 if (move == excludedMove)
1492 moveIsCheck = pos.move_is_check(move, ci);
1493 singleEvasion = (isCheck && mp.number_of_evasions() == 1);
1494 captureOrPromotion = pos.move_is_capture_or_promotion(move);
1496 // Decide the new search depth
1497 ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous);
1499 // Singular extension search. We extend the TT move if its value is much better than
1500 // its siblings. To verify this we do a reduced search on all the other moves but the
1501 // ttMove, if result is lower then ttValue minus a margin then we extend ttMove.
1502 if ( depth >= 8 * OnePly
1504 && move == tte->move()
1505 && !excludedMove // Do not allow recursive single-reply search
1507 && is_lower_bound(tte->type())
1508 && tte->depth() >= depth - 3 * OnePly)
1510 Value ttValue = value_from_tt(tte->value(), ply);
1512 if (abs(ttValue) < VALUE_KNOWN_WIN)
1514 Value excValue = search(pos, ss, ttValue - SingleReplyMargin, depth / 2, ply, false, threadID, move);
1516 if (excValue < ttValue - SingleReplyMargin)
1521 newDepth = depth - OnePly + ext;
1523 // Update current move
1524 movesSearched[moveCount++] = ss[ply].currentMove = move;
1529 && !captureOrPromotion
1530 && !move_is_castle(move)
1533 // Move count based pruning
1534 if ( moveCount >= futility_move_count(depth)
1535 && ok_to_prune(pos, move, ss[ply].threatMove)
1536 && bestValue > value_mated_in(PLY_MAX))
1539 // Value based pruning
1540 Depth predictedDepth = newDepth - nonpv_reduction(depth, moveCount); //FIXME: We are ignoring condition: depth >= 3*OnePly, BUG??
1541 futilityValueScaled = ss[ply].eval + futility_margin(predictedDepth, moveCount)
1542 + H.gain(pos.piece_on(move_from(move)), move_to(move)) + 45;
1544 if (futilityValueScaled < beta)
1546 if (futilityValueScaled > bestValue)
1547 bestValue = futilityValueScaled;
1552 // Make and search the move
1553 pos.do_move(move, st, ci, moveIsCheck);
1555 // Try to reduce non-pv search depth by one ply if move seems not problematic,
1556 // if the move fails high will be re-searched at full depth.
1557 bool doFullDepthSearch = true;
1559 if ( depth >= 3*OnePly
1561 && !captureOrPromotion
1562 && !move_is_castle(move)
1563 && !move_is_killer(move, ss[ply]))
1565 ss[ply].reduction = nonpv_reduction(depth, moveCount);
1566 if (ss[ply].reduction)
1568 value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID);
1569 doFullDepthSearch = (value >= beta);
1573 if (doFullDepthSearch) // Go with full depth non-pv search
1575 ss[ply].reduction = Depth(0);
1576 value = -search(pos, ss, -(beta-1), newDepth, ply+1, true, threadID);
1578 pos.undo_move(move);
1580 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1583 if (value > bestValue)
1589 if (value == value_mate_in(ply + 1))
1590 ss[ply].mateKiller = move;
1594 if ( ActiveThreads > 1
1596 && depth >= MinimumSplitDepth
1598 && idle_thread_exists(threadID)
1600 && !thread_should_stop(threadID)
1601 && split(pos, ss, ply, &beta, &beta, &bestValue, futilityValue, //FIXME: SMP & futilityValue
1602 depth, &moveCount, &mp, threadID, false))
1606 // All legal moves have been searched. A special case: If there were
1607 // no legal moves, it must be mate or stalemate.
1609 return excludedMove ? beta - 1 : (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
1611 // If the search is not aborted, update the transposition table,
1612 // history counters, and killer moves.
1613 if (AbortSearch || thread_should_stop(threadID))
1616 if (bestValue < beta)
1617 TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
1620 BetaCounter.add(pos.side_to_move(), depth, threadID);
1621 move = ss[ply].pv[ply];
1622 TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
1623 if (!pos.move_is_capture_or_promotion(move))
1625 update_history(pos, move, depth, movesSearched, moveCount);
1626 update_killers(move, ss[ply]);
1631 assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
1637 // qsearch() is the quiescence search function, which is called by the main
1638 // search function when the remaining depth is zero (or, to be more precise,
1639 // less than OnePly).
1641 Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta,
1642 Depth depth, int ply, int threadID) {
1644 assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
1645 assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
1647 assert(ply >= 0 && ply < PLY_MAX);
1648 assert(threadID >= 0 && threadID < ActiveThreads);
1653 Value staticValue, bestValue, value, futilityBase, futilityValue;
1654 bool isCheck, enoughMaterial, moveIsCheck, evasionPrunable;
1655 const TTEntry* tte = NULL;
1657 bool pvNode = (beta - alpha != 1);
1658 Value oldAlpha = alpha;
1660 // Initialize, and make an early exit in case of an aborted search,
1661 // an instant draw, maximum ply reached, etc.
1662 init_node(ss, ply, threadID);
1664 // After init_node() that calls poll()
1665 if (AbortSearch || thread_should_stop(threadID))
1668 if (pos.is_draw() || ply >= PLY_MAX - 1)
1671 // Transposition table lookup. At PV nodes, we don't use the TT for
1672 // pruning, but only for move ordering.
1673 tte = TT.retrieve(pos.get_key());
1674 ttMove = (tte ? tte->move() : MOVE_NONE);
1676 if (!pvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
1678 assert(tte->type() != VALUE_TYPE_EVAL);
1680 ss[ply].currentMove = ttMove; // Can be MOVE_NONE
1681 return value_from_tt(tte->value(), ply);
1684 isCheck = pos.is_check();
1686 // Evaluate the position statically
1688 staticValue = -VALUE_INFINITE;
1689 else if (tte && (tte->type() & VALUE_TYPE_EVAL))
1690 staticValue = value_from_tt(tte->value(), ply);
1692 staticValue = evaluate(pos, ei, threadID);
1696 ss[ply].eval = staticValue;
1697 update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
1700 // Initialize "stand pat score", and return it immediately if it is
1702 bestValue = staticValue;
1704 if (bestValue >= beta)
1706 // Store the score to avoid a future costly evaluation() call
1707 if (!isCheck && !tte && ei.futilityMargin[pos.side_to_move()] == 0)
1708 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EV_LO, Depth(-127*OnePly), MOVE_NONE);
1713 if (bestValue > alpha)
1716 // If we are near beta then try to get a cutoff pushing checks a bit further
1717 bool deepChecks = depth == -OnePly && staticValue >= beta - PawnValueMidgame / 8;
1719 // Initialize a MovePicker object for the current position, and prepare
1720 // to search the moves. Because the depth is <= 0 here, only captures,
1721 // queen promotions and checks (only if depth == 0 or depth == -OnePly
1722 // and we are near beta) will be generated.
1723 MovePicker mp = MovePicker(pos, ttMove, deepChecks ? Depth(0) : depth, H);
1725 enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
1726 futilityBase = staticValue + FutilityMarginQS + ei.futilityMargin[pos.side_to_move()];
1728 // Loop through the moves until no moves remain or a beta cutoff
1730 while ( alpha < beta
1731 && (move = mp.get_next_move()) != MOVE_NONE)
1733 assert(move_is_ok(move));
1735 moveIsCheck = pos.move_is_check(move, ci);
1737 // Update current move
1739 ss[ply].currentMove = move;
1747 && !move_is_promotion(move)
1748 && !pos.move_is_passed_pawn_push(move))
1750 futilityValue = futilityBase
1751 + pos.endgame_value_of_piece_on(move_to(move))
1752 + (move_is_ep(move) ? PawnValueEndgame : Value(0));
1754 if (futilityValue < alpha)
1756 if (futilityValue > bestValue)
1757 bestValue = futilityValue;
1762 // Detect blocking evasions that are candidate to be pruned
1763 evasionPrunable = isCheck
1764 && bestValue != -VALUE_INFINITE
1765 && !pos.move_is_capture(move)
1766 && pos.type_of_piece_on(move_from(move)) != KING
1767 && !pos.can_castle(pos.side_to_move());
1769 // Don't search moves with negative SEE values
1770 if ( (!isCheck || evasionPrunable)
1772 && !move_is_promotion(move)
1773 && pos.see_sign(move) < 0)
1776 // Make and search the move
1777 pos.do_move(move, st, ci, moveIsCheck);
1778 value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
1779 pos.undo_move(move);
1781 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1784 if (value > bestValue)
1795 // All legal moves have been searched. A special case: If we're in check
1796 // and no legal moves were found, it is checkmate.
1797 if (!moveCount && pos.is_check()) // Mate!
1798 return value_mated_in(ply);
1800 // Update transposition table
1801 Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
1802 if (bestValue <= oldAlpha)
1804 // If bestValue isn't changed it means it is still the static evaluation
1805 // of the node, so keep this info to avoid a future evaluation() call.
1806 ValueType type = (bestValue == staticValue && !ei.futilityMargin[pos.side_to_move()] ? VALUE_TYPE_EV_UP : VALUE_TYPE_UPPER);
1807 TT.store(pos.get_key(), value_to_tt(bestValue, ply), type, d, MOVE_NONE);
1809 else if (bestValue >= beta)
1811 move = ss[ply].pv[ply];
1812 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, move);
1814 // Update killers only for good checking moves
1815 if (!pos.move_is_capture_or_promotion(move))
1816 update_killers(move, ss[ply]);
1819 TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, d, ss[ply].pv[ply]);
1821 assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
1827 // sp_search() is used to search from a split point. This function is called
1828 // by each thread working at the split point. It is similar to the normal
1829 // search() function, but simpler. Because we have already probed the hash
1830 // table, done a null move search, and searched the first move before
1831 // splitting, we don't have to repeat all this work in sp_search(). We
1832 // also don't need to store anything to the hash table here: This is taken
1833 // care of after we return from the split point.
1835 void sp_search(SplitPoint* sp, int threadID) {
1837 assert(threadID >= 0 && threadID < ActiveThreads);
1838 assert(ActiveThreads > 1);
1840 Position pos(*sp->pos);
1842 SearchStack* ss = sp->sstack[threadID];
1843 Value value = -VALUE_INFINITE;
1846 bool isCheck = pos.is_check();
1847 bool useFutilityPruning = sp->depth < 7 * OnePly //FIXME: sync with search
1850 while ( lock_grab_bool(&(sp->lock))
1851 && sp->bestValue < sp->beta
1852 && !thread_should_stop(threadID)
1853 && (move = sp->mp->get_next_move()) != MOVE_NONE)
1855 moveCount = ++sp->moves;
1856 lock_release(&(sp->lock));
1858 assert(move_is_ok(move));
1860 bool moveIsCheck = pos.move_is_check(move, ci);
1861 bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
1863 ss[sp->ply].currentMove = move;
1865 // Decide the new search depth
1867 Depth ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, false, false, &dangerous);
1868 Depth newDepth = sp->depth - OnePly + ext;
1871 if ( useFutilityPruning
1873 && !captureOrPromotion)
1875 // Move count based pruning
1876 if ( moveCount >= futility_move_count(sp->depth)
1877 && ok_to_prune(pos, move, ss[sp->ply].threatMove)
1878 && sp->bestValue > value_mated_in(PLY_MAX))
1881 // Value based pruning
1882 Value futilityValueScaled = sp->futilityValue - moveCount * 8; //FIXME: sync with search
1884 if (futilityValueScaled < sp->beta)
1886 if (futilityValueScaled > sp->bestValue) // Less then 1% of cases
1888 lock_grab(&(sp->lock));
1889 if (futilityValueScaled > sp->bestValue)
1890 sp->bestValue = futilityValueScaled;
1891 lock_release(&(sp->lock));
1897 // Make and search the move.
1899 pos.do_move(move, st, ci, moveIsCheck);
1901 // Try to reduce non-pv search depth by one ply if move seems not problematic,
1902 // if the move fails high will be re-searched at full depth.
1903 bool doFullDepthSearch = true;
1906 && !captureOrPromotion
1907 && !move_is_castle(move)
1908 && !move_is_killer(move, ss[sp->ply]))
1910 ss[sp->ply].reduction = nonpv_reduction(sp->depth, moveCount);
1911 if (ss[sp->ply].reduction)
1913 value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
1914 doFullDepthSearch = (value >= sp->beta);
1918 if (doFullDepthSearch) // Go with full depth non-pv search
1920 ss[sp->ply].reduction = Depth(0);
1921 value = -search(pos, ss, -(sp->beta - 1), newDepth, sp->ply+1, true, threadID);
1923 pos.undo_move(move);
1925 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
1927 if (thread_should_stop(threadID))
1929 lock_grab(&(sp->lock));
1934 if (value > sp->bestValue) // Less then 2% of cases
1936 lock_grab(&(sp->lock));
1937 if (value > sp->bestValue && !thread_should_stop(threadID))
1939 sp->bestValue = value;
1940 if (sp->bestValue >= sp->beta)
1942 sp_update_pv(sp->parentSstack, ss, sp->ply);
1943 for (int i = 0; i < ActiveThreads; i++)
1944 if (i != threadID && (i == sp->master || sp->slaves[i]))
1945 Threads[i].stop = true;
1947 sp->finished = true;
1950 lock_release(&(sp->lock));
1954 /* Here we have the lock still grabbed */
1956 // If this is the master thread and we have been asked to stop because of
1957 // a beta cutoff higher up in the tree, stop all slave threads.
1958 if (sp->master == threadID && thread_should_stop(threadID))
1959 for (int i = 0; i < ActiveThreads; i++)
1961 Threads[i].stop = true;
1964 sp->slaves[threadID] = 0;
1966 lock_release(&(sp->lock));
1970 // sp_search_pv() is used to search from a PV split point. This function
1971 // is called by each thread working at the split point. It is similar to
1972 // the normal search_pv() function, but simpler. Because we have already
1973 // probed the hash table and searched the first move before splitting, we
1974 // don't have to repeat all this work in sp_search_pv(). We also don't
1975 // need to store anything to the hash table here: This is taken care of
1976 // after we return from the split point.
1978 void sp_search_pv(SplitPoint* sp, int threadID) {
1980 assert(threadID >= 0 && threadID < ActiveThreads);
1981 assert(ActiveThreads > 1);
1983 Position pos(*sp->pos);
1985 SearchStack* ss = sp->sstack[threadID];
1986 Value value = -VALUE_INFINITE;
1990 while ( lock_grab_bool(&(sp->lock))
1991 && sp->alpha < sp->beta
1992 && !thread_should_stop(threadID)
1993 && (move = sp->mp->get_next_move()) != MOVE_NONE)
1995 moveCount = ++sp->moves;
1996 lock_release(&(sp->lock));
1998 assert(move_is_ok(move));
2000 bool moveIsCheck = pos.move_is_check(move, ci);
2001 bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
2003 ss[sp->ply].currentMove = move;
2005 // Decide the new search depth
2007 Depth ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
2008 Depth newDepth = sp->depth - OnePly + ext;
2010 // Make and search the move.
2012 pos.do_move(move, st, ci, moveIsCheck);
2014 // Try to reduce non-pv search depth by one ply if move seems not problematic,
2015 // if the move fails high will be re-searched at full depth.
2016 bool doFullDepthSearch = true;
2019 && !captureOrPromotion
2020 && !move_is_castle(move)
2021 && !move_is_killer(move, ss[sp->ply]))
2023 ss[sp->ply].reduction = pv_reduction(sp->depth, moveCount);
2024 if (ss[sp->ply].reduction)
2026 Value localAlpha = sp->alpha;
2027 value = -search(pos, ss, -localAlpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
2028 doFullDepthSearch = (value > localAlpha);
2032 if (doFullDepthSearch) // Go with full depth non-pv search
2034 Value localAlpha = sp->alpha;
2035 ss[sp->ply].reduction = Depth(0);
2036 value = -search(pos, ss, -localAlpha, newDepth, sp->ply+1, true, threadID);
2038 if (value > localAlpha && value < sp->beta)
2040 // If another thread has failed high then sp->alpha has been increased
2041 // to be higher or equal then beta, if so, avoid to start a PV search.
2042 localAlpha = sp->alpha;
2043 if (localAlpha < sp->beta)
2044 value = -search_pv(pos, ss, -sp->beta, -localAlpha, newDepth, sp->ply+1, threadID);
2046 assert(thread_should_stop(threadID));
2049 pos.undo_move(move);
2051 assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
2053 if (thread_should_stop(threadID))
2055 lock_grab(&(sp->lock));
2060 if (value > sp->bestValue) // Less then 2% of cases
2062 lock_grab(&(sp->lock));
2063 if (value > sp->bestValue && !thread_should_stop(threadID))
2065 sp->bestValue = value;
2066 if (value > sp->alpha)
2068 // Ask threads to stop before to modify sp->alpha
2069 if (value >= sp->beta)
2071 for (int i = 0; i < ActiveThreads; i++)
2072 if (i != threadID && (i == sp->master || sp->slaves[i]))
2073 Threads[i].stop = true;
2075 sp->finished = true;
2080 sp_update_pv(sp->parentSstack, ss, sp->ply);
2081 if (value == value_mate_in(sp->ply + 1))
2082 ss[sp->ply].mateKiller = move;
2085 lock_release(&(sp->lock));
2089 /* Here we have the lock still grabbed */
2091 // If this is the master thread and we have been asked to stop because of
2092 // a beta cutoff higher up in the tree, stop all slave threads.
2093 if (sp->master == threadID && thread_should_stop(threadID))
2094 for (int i = 0; i < ActiveThreads; i++)
2096 Threads[i].stop = true;
2099 sp->slaves[threadID] = 0;
2101 lock_release(&(sp->lock));
2104 /// The BetaCounterType class
2106 BetaCounterType::BetaCounterType() { clear(); }
2108 void BetaCounterType::clear() {
2110 for (int i = 0; i < THREAD_MAX; i++)
2111 Threads[i].betaCutOffs[WHITE] = Threads[i].betaCutOffs[BLACK] = 0ULL;
2114 void BetaCounterType::add(Color us, Depth d, int threadID) {
2116 // Weighted count based on depth
2117 Threads[threadID].betaCutOffs[us] += unsigned(d);
2120 void BetaCounterType::read(Color us, int64_t& our, int64_t& their) {
2123 for (int i = 0; i < THREAD_MAX; i++)
2125 our += Threads[i].betaCutOffs[us];
2126 their += Threads[i].betaCutOffs[opposite_color(us)];
2131 /// The RootMoveList class
2133 // RootMoveList c'tor
2135 RootMoveList::RootMoveList(Position& pos, Move searchMoves[]) : count(0) {
2137 SearchStack ss[PLY_MAX_PLUS_2];
2138 MoveStack mlist[MaxRootMoves];
2140 bool includeAllMoves = (searchMoves[0] == MOVE_NONE);
2142 // Generate all legal moves
2143 MoveStack* last = generate_moves(pos, mlist);
2145 // Add each move to the moves[] array
2146 for (MoveStack* cur = mlist; cur != last; cur++)
2148 bool includeMove = includeAllMoves;
2150 for (int k = 0; !includeMove && searchMoves[k] != MOVE_NONE; k++)
2151 includeMove = (searchMoves[k] == cur->move);
2156 // Find a quick score for the move
2158 pos.do_move(cur->move, st);
2159 moves[count].move = cur->move;
2160 moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0);
2161 moves[count].pv[0] = cur->move;
2162 moves[count].pv[1] = MOVE_NONE;
2163 pos.undo_move(cur->move);
2170 // RootMoveList simple methods definitions
2172 void RootMoveList::set_move_nodes(int moveNum, int64_t nodes) {
2174 moves[moveNum].nodes = nodes;
2175 moves[moveNum].cumulativeNodes += nodes;
2178 void RootMoveList::set_beta_counters(int moveNum, int64_t our, int64_t their) {
2180 moves[moveNum].ourBeta = our;
2181 moves[moveNum].theirBeta = their;
2184 void RootMoveList::set_move_pv(int moveNum, const Move pv[]) {
2188 for (j = 0; pv[j] != MOVE_NONE; j++)
2189 moves[moveNum].pv[j] = pv[j];
2191 moves[moveNum].pv[j] = MOVE_NONE;
2195 // RootMoveList::sort() sorts the root move list at the beginning of a new
2198 void RootMoveList::sort() {
2200 sort_multipv(count - 1); // Sort all items
2204 // RootMoveList::sort_multipv() sorts the first few moves in the root move
2205 // list by their scores and depths. It is used to order the different PVs
2206 // correctly in MultiPV mode.
2208 void RootMoveList::sort_multipv(int n) {
2212 for (i = 1; i <= n; i++)
2214 RootMove rm = moves[i];
2215 for (j = i; j > 0 && moves[j - 1] < rm; j--)
2216 moves[j] = moves[j - 1];
2223 // init_node() is called at the beginning of all the search functions
2224 // (search(), search_pv(), qsearch(), and so on) and initializes the
2225 // search stack object corresponding to the current node. Once every
2226 // NodesBetweenPolls nodes, init_node() also calls poll(), which polls
2227 // for user input and checks whether it is time to stop the search.
2229 void init_node(SearchStack ss[], int ply, int threadID) {
2231 assert(ply >= 0 && ply < PLY_MAX);
2232 assert(threadID >= 0 && threadID < ActiveThreads);
2234 Threads[threadID].nodes++;
2239 if (NodesSincePoll >= NodesBetweenPolls)
2246 ss[ply + 2].initKillers();
2248 if (Threads[threadID].printCurrentLine)
2249 print_current_line(ss, ply, threadID);
2253 // update_pv() is called whenever a search returns a value > alpha.
2254 // It updates the PV in the SearchStack object corresponding to the
2257 void update_pv(SearchStack ss[], int ply) {
2259 assert(ply >= 0 && ply < PLY_MAX);
2263 ss[ply].pv[ply] = ss[ply].currentMove;
2265 for (p = ply + 1; ss[ply + 1].pv[p] != MOVE_NONE; p++)
2266 ss[ply].pv[p] = ss[ply + 1].pv[p];
2268 ss[ply].pv[p] = MOVE_NONE;
2272 // sp_update_pv() is a variant of update_pv for use at split points. The
2273 // difference between the two functions is that sp_update_pv also updates
2274 // the PV at the parent node.
2276 void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply) {
2278 assert(ply >= 0 && ply < PLY_MAX);
2282 ss[ply].pv[ply] = pss[ply].pv[ply] = ss[ply].currentMove;
2284 for (p = ply + 1; ss[ply + 1].pv[p] != MOVE_NONE; p++)
2285 ss[ply].pv[p] = pss[ply].pv[p] = ss[ply + 1].pv[p];
2287 ss[ply].pv[p] = pss[ply].pv[p] = MOVE_NONE;
2291 // connected_moves() tests whether two moves are 'connected' in the sense
2292 // that the first move somehow made the second move possible (for instance
2293 // if the moving piece is the same in both moves). The first move is assumed
2294 // to be the move that was made to reach the current position, while the
2295 // second move is assumed to be a move from the current position.
2297 bool connected_moves(const Position& pos, Move m1, Move m2) {
2299 Square f1, t1, f2, t2;
2302 assert(move_is_ok(m1));
2303 assert(move_is_ok(m2));
2305 if (m2 == MOVE_NONE)
2308 // Case 1: The moving piece is the same in both moves
2314 // Case 2: The destination square for m2 was vacated by m1
2320 // Case 3: Moving through the vacated square
2321 if ( piece_is_slider(pos.piece_on(f2))
2322 && bit_is_set(squares_between(f2, t2), f1))
2325 // Case 4: The destination square for m2 is defended by the moving piece in m1
2326 p = pos.piece_on(t1);
2327 if (bit_is_set(pos.attacks_from(p, t1), t2))
2330 // Case 5: Discovered check, checking piece is the piece moved in m1
2331 if ( piece_is_slider(p)
2332 && bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), f2)
2333 && !bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), t2))
2335 // discovered_check_candidates() works also if the Position's side to
2336 // move is the opposite of the checking piece.
2337 Color them = opposite_color(pos.side_to_move());
2338 Bitboard dcCandidates = pos.discovered_check_candidates(them);
2340 if (bit_is_set(dcCandidates, f2))
2347 // value_is_mate() checks if the given value is a mate one
2348 // eventually compensated for the ply.
2350 bool value_is_mate(Value value) {
2352 assert(abs(value) <= VALUE_INFINITE);
2354 return value <= value_mated_in(PLY_MAX)
2355 || value >= value_mate_in(PLY_MAX);
2359 // move_is_killer() checks if the given move is among the
2360 // killer moves of that ply.
2362 bool move_is_killer(Move m, const SearchStack& ss) {
2364 const Move* k = ss.killers;
2365 for (int i = 0; i < KILLER_MAX; i++, k++)
2373 // extension() decides whether a move should be searched with normal depth,
2374 // or with extended depth. Certain classes of moves (checking moves, in
2375 // particular) are searched with bigger depth than ordinary moves and in
2376 // any case are marked as 'dangerous'. Note that also if a move is not
2377 // extended, as example because the corresponding UCI option is set to zero,
2378 // the move is marked as 'dangerous' so, at least, we avoid to prune it.
2380 Depth extension(const Position& pos, Move m, bool pvNode, bool captureOrPromotion,
2381 bool moveIsCheck, bool singleEvasion, bool mateThreat, bool* dangerous) {
2383 assert(m != MOVE_NONE);
2385 Depth result = Depth(0);
2386 *dangerous = moveIsCheck | singleEvasion | mateThreat;
2391 result += CheckExtension[pvNode];
2394 result += SingleEvasionExtension[pvNode];
2397 result += MateThreatExtension[pvNode];
2400 if (pos.type_of_piece_on(move_from(m)) == PAWN)
2402 Color c = pos.side_to_move();
2403 if (relative_rank(c, move_to(m)) == RANK_7)
2405 result += PawnPushTo7thExtension[pvNode];
2408 if (pos.pawn_is_passed(c, move_to(m)))
2410 result += PassedPawnExtension[pvNode];
2415 if ( captureOrPromotion
2416 && pos.type_of_piece_on(move_to(m)) != PAWN
2417 && ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
2418 - pos.midgame_value_of_piece_on(move_to(m)) == Value(0))
2419 && !move_is_promotion(m)
2422 result += PawnEndgameExtension[pvNode];
2427 && captureOrPromotion
2428 && pos.type_of_piece_on(move_to(m)) != PAWN
2429 && pos.see_sign(m) >= 0)
2435 return Min(result, OnePly);
2439 // ok_to_do_nullmove() looks at the current position and decides whether
2440 // doing a 'null move' should be allowed. In order to avoid zugzwang
2441 // problems, null moves are not allowed when the side to move has very
2442 // little material left. Currently, the test is a bit too simple: Null
2443 // moves are avoided only when the side to move has only pawns left.
2444 // It's probably a good idea to avoid null moves in at least some more
2445 // complicated endgames, e.g. KQ vs KR. FIXME
2447 bool ok_to_do_nullmove(const Position& pos) {
2449 return pos.non_pawn_material(pos.side_to_move()) != Value(0);
2453 // ok_to_prune() tests whether it is safe to forward prune a move. Only
2454 // non-tactical moves late in the move list close to the leaves are
2455 // candidates for pruning.
2457 bool ok_to_prune(const Position& pos, Move m, Move threat) {
2459 assert(move_is_ok(m));
2460 assert(threat == MOVE_NONE || move_is_ok(threat));
2461 assert(!pos.move_is_check(m));
2462 assert(!pos.move_is_capture_or_promotion(m));
2463 assert(!pos.move_is_passed_pawn_push(m));
2465 Square mfrom, mto, tfrom, tto;
2467 // Prune if there isn't any threat move
2468 if (threat == MOVE_NONE)
2471 mfrom = move_from(m);
2473 tfrom = move_from(threat);
2474 tto = move_to(threat);
2476 // Case 1: Don't prune moves which move the threatened piece
2480 // Case 2: If the threatened piece has value less than or equal to the
2481 // value of the threatening piece, don't prune move which defend it.
2482 if ( pos.move_is_capture(threat)
2483 && ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto)
2484 || pos.type_of_piece_on(tfrom) == KING)
2485 && pos.move_attacks_square(m, tto))
2488 // Case 3: If the moving piece in the threatened move is a slider, don't
2489 // prune safe moves which block its ray.
2490 if ( piece_is_slider(pos.piece_on(tfrom))
2491 && bit_is_set(squares_between(tfrom, tto), mto)
2492 && pos.see_sign(m) >= 0)
2499 // ok_to_use_TT() returns true if a transposition table score
2500 // can be used at a given point in search.
2502 bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply) {
2504 Value v = value_from_tt(tte->value(), ply);
2506 return ( tte->depth() >= depth
2507 || v >= Max(value_mate_in(PLY_MAX), beta)
2508 || v < Min(value_mated_in(PLY_MAX), beta))
2510 && ( (is_lower_bound(tte->type()) && v >= beta)
2511 || (is_upper_bound(tte->type()) && v < beta));
2515 // refine_eval() returns the transposition table score if
2516 // possible otherwise falls back on static position evaluation.
2518 Value refine_eval(const TTEntry* tte, Value defaultEval, int ply) {
2523 Value v = value_from_tt(tte->value(), ply);
2525 if ( (is_lower_bound(tte->type()) && v >= defaultEval)
2526 || (is_upper_bound(tte->type()) && v < defaultEval))
2533 // update_history() registers a good move that produced a beta-cutoff
2534 // in history and marks as failures all the other moves of that ply.
2536 void update_history(const Position& pos, Move move, Depth depth,
2537 Move movesSearched[], int moveCount) {
2541 H.success(pos.piece_on(move_from(move)), move_to(move), depth);
2543 for (int i = 0; i < moveCount - 1; i++)
2545 m = movesSearched[i];
2549 if (!pos.move_is_capture_or_promotion(m))
2550 H.failure(pos.piece_on(move_from(m)), move_to(m), depth);
2555 // update_killers() add a good move that produced a beta-cutoff
2556 // among the killer moves of that ply.
2558 void update_killers(Move m, SearchStack& ss) {
2560 if (m == ss.killers[0])
2563 for (int i = KILLER_MAX - 1; i > 0; i--)
2564 ss.killers[i] = ss.killers[i - 1];
2570 // update_gains() updates the gains table of a non-capture move given
2571 // the static position evaluation before and after the move.
2573 void update_gains(const Position& pos, Move m, Value before, Value after) {
2576 && before != VALUE_NONE
2577 && after != VALUE_NONE
2578 && pos.captured_piece() == NO_PIECE_TYPE
2579 && !move_is_castle(m)
2580 && !move_is_promotion(m))
2581 H.set_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after));
2585 // current_search_time() returns the number of milliseconds which have passed
2586 // since the beginning of the current search.
2588 int current_search_time() {
2590 return get_system_time() - SearchStartTime;
2594 // nps() computes the current nodes/second count.
2598 int t = current_search_time();
2599 return (t > 0 ? int((nodes_searched() * 1000) / t) : 0);
2603 // poll() performs two different functions: It polls for user input, and it
2604 // looks at the time consumed so far and decides if it's time to abort the
2609 static int lastInfoTime;
2610 int t = current_search_time();
2615 // We are line oriented, don't read single chars
2616 std::string command;
2618 if (!std::getline(std::cin, command))
2621 if (command == "quit")
2624 PonderSearch = false;
2628 else if (command == "stop")
2631 PonderSearch = false;
2633 else if (command == "ponderhit")
2637 // Print search information
2641 else if (lastInfoTime > t)
2642 // HACK: Must be a new search where we searched less than
2643 // NodesBetweenPolls nodes during the first second of search.
2646 else if (t - lastInfoTime >= 1000)
2654 if (dbg_show_hit_rate)
2655 dbg_print_hit_rate();
2657 cout << "info nodes " << nodes_searched() << " nps " << nps()
2658 << " time " << t << " hashfull " << TT.full() << endl;
2660 lock_release(&IOLock);
2662 if (ShowCurrentLine)
2663 Threads[0].printCurrentLine = true;
2666 // Should we stop the search?
2670 bool stillAtFirstMove = RootMoveNumber == 1
2671 && !AspirationFailLow
2672 && t > MaxSearchTime + ExtraSearchTime;
2674 bool noMoreTime = t > AbsoluteMaxSearchTime
2675 || stillAtFirstMove;
2677 if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
2678 || (ExactMaxTime && t >= ExactMaxTime)
2679 || (Iteration >= 3 && MaxNodes && nodes_searched() >= MaxNodes))
2684 // ponderhit() is called when the program is pondering (i.e. thinking while
2685 // it's the opponent's turn to move) in order to let the engine know that
2686 // it correctly predicted the opponent's move.
2690 int t = current_search_time();
2691 PonderSearch = false;
2693 bool stillAtFirstMove = RootMoveNumber == 1
2694 && !AspirationFailLow
2695 && t > MaxSearchTime + ExtraSearchTime;
2697 bool noMoreTime = t > AbsoluteMaxSearchTime
2698 || stillAtFirstMove;
2700 if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
2705 // print_current_line() prints the current line of search for a given
2706 // thread. Called when the UCI option UCI_ShowCurrLine is 'true'.
2708 void print_current_line(SearchStack ss[], int ply, int threadID) {
2710 assert(ply >= 0 && ply < PLY_MAX);
2711 assert(threadID >= 0 && threadID < ActiveThreads);
2713 if (!Threads[threadID].idle)
2716 cout << "info currline " << (threadID + 1);
2717 for (int p = 0; p < ply; p++)
2718 cout << " " << ss[p].currentMove;
2721 lock_release(&IOLock);
2723 Threads[threadID].printCurrentLine = false;
2724 if (threadID + 1 < ActiveThreads)
2725 Threads[threadID + 1].printCurrentLine = true;
2729 // init_ss_array() does a fast reset of the first entries of a SearchStack array
2731 void init_ss_array(SearchStack ss[]) {
2733 for (int i = 0; i < 3; i++)
2736 ss[i].initKillers();
2741 // wait_for_stop_or_ponderhit() is called when the maximum depth is reached
2742 // while the program is pondering. The point is to work around a wrinkle in
2743 // the UCI protocol: When pondering, the engine is not allowed to give a
2744 // "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
2745 // We simply wait here until one of these commands is sent, and return,
2746 // after which the bestmove and pondermove will be printed (in id_loop()).
2748 void wait_for_stop_or_ponderhit() {
2750 std::string command;
2754 if (!std::getline(std::cin, command))
2757 if (command == "quit")
2762 else if (command == "ponderhit" || command == "stop")
2768 // idle_loop() is where the threads are parked when they have no work to do.
2769 // The parameter "waitSp", if non-NULL, is a pointer to an active SplitPoint
2770 // object for which the current thread is the master.
2772 void idle_loop(int threadID, SplitPoint* waitSp) {
2774 assert(threadID >= 0 && threadID < THREAD_MAX);
2776 Threads[threadID].running = true;
2778 while (!AllThreadsShouldExit || threadID == 0)
2780 // If we are not thinking, wait for a condition to be signaled
2781 // instead of wasting CPU time polling for work.
2782 while ( threadID != 0
2783 && !AllThreadsShouldExit
2784 && (AllThreadsShouldSleep || threadID >= ActiveThreads))
2787 Threads[threadID].sleeping = true;
2789 #if !defined(_MSC_VER)
2790 pthread_mutex_lock(&WaitLock);
2791 if (AllThreadsShouldSleep || threadID >= ActiveThreads)
2792 pthread_cond_wait(&WaitCond, &WaitLock);
2794 pthread_mutex_unlock(&WaitLock);
2796 WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
2800 // Out of the while loop to avoid races in case thread is woken up but
2801 // while condition still holds true so that is put to sleep again.
2802 Threads[threadID].sleeping = false;
2804 // If this thread has been assigned work, launch a search
2805 if (Threads[threadID].workIsWaiting)
2807 assert(!Threads[threadID].idle);
2809 Threads[threadID].workIsWaiting = false;
2810 if (Threads[threadID].splitPoint->pvNode)
2811 sp_search_pv(Threads[threadID].splitPoint, threadID);
2813 sp_search(Threads[threadID].splitPoint, threadID);
2815 Threads[threadID].idle = true;
2818 // If this thread is the master of a split point and all threads have
2819 // finished their work at this split point, return from the idle loop.
2820 if (waitSp != NULL && waitSp->cpus == 0)
2824 Threads[threadID].running = false;
2828 // init_split_point_stack() is called during program initialization, and
2829 // initializes all split point objects.
2831 void init_split_point_stack() {
2833 for (int i = 0; i < THREAD_MAX; i++)
2834 for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
2836 SplitPointStack[i][j].parent = NULL;
2837 lock_init(&(SplitPointStack[i][j].lock), NULL);
2842 // destroy_split_point_stack() is called when the program exits, and
2843 // destroys all locks in the precomputed split point objects.
2845 void destroy_split_point_stack() {
2847 for (int i = 0; i < THREAD_MAX; i++)
2848 for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
2849 lock_destroy(&(SplitPointStack[i][j].lock));
2853 // thread_should_stop() checks whether the thread with a given threadID has
2854 // been asked to stop, directly or indirectly. This can happen if a beta
2855 // cutoff has occurred in the thread's currently active split point, or in
2856 // some ancestor of the current split point.
2858 bool thread_should_stop(int threadID) {
2860 assert(threadID >= 0 && threadID < ActiveThreads);
2864 if (Threads[threadID].stop)
2866 if (ActiveThreads <= 2)
2868 for (sp = Threads[threadID].splitPoint; sp != NULL; sp = sp->parent)
2871 Threads[threadID].stop = true;
2878 // thread_is_available() checks whether the thread with threadID "slave" is
2879 // available to help the thread with threadID "master" at a split point. An
2880 // obvious requirement is that "slave" must be idle. With more than two
2881 // threads, this is not by itself sufficient: If "slave" is the master of
2882 // some active split point, it is only available as a slave to the other
2883 // threads which are busy searching the split point at the top of "slave"'s
2884 // split point stack (the "helpful master concept" in YBWC terminology).
2886 bool thread_is_available(int slave, int master) {
2888 assert(slave >= 0 && slave < ActiveThreads);
2889 assert(master >= 0 && master < ActiveThreads);
2890 assert(ActiveThreads > 1);
2892 if (!Threads[slave].idle || slave == master)
2895 // Make a local copy to be sure doesn't change under our feet
2896 int localActiveSplitPoints = Threads[slave].activeSplitPoints;
2898 if (localActiveSplitPoints == 0)
2899 // No active split points means that the thread is available as
2900 // a slave for any other thread.
2903 if (ActiveThreads == 2)
2906 // Apply the "helpful master" concept if possible. Use localActiveSplitPoints
2907 // that is known to be > 0, instead of Threads[slave].activeSplitPoints that
2908 // could have been set to 0 by another thread leading to an out of bound access.
2909 if (SplitPointStack[slave][localActiveSplitPoints - 1].slaves[master])
2916 // idle_thread_exists() tries to find an idle thread which is available as
2917 // a slave for the thread with threadID "master".
2919 bool idle_thread_exists(int master) {
2921 assert(master >= 0 && master < ActiveThreads);
2922 assert(ActiveThreads > 1);
2924 for (int i = 0; i < ActiveThreads; i++)
2925 if (thread_is_available(i, master))
2932 // split() does the actual work of distributing the work at a node between
2933 // several threads at PV nodes. If it does not succeed in splitting the
2934 // node (because no idle threads are available, or because we have no unused
2935 // split point objects), the function immediately returns false. If
2936 // splitting is possible, a SplitPoint object is initialized with all the
2937 // data that must be copied to the helper threads (the current position and
2938 // search stack, alpha, beta, the search depth, etc.), and we tell our
2939 // helper threads that they have been assigned work. This will cause them
2940 // to instantly leave their idle loops and call sp_search_pv(). When all
2941 // threads have returned from sp_search_pv (or, equivalently, when
2942 // splitPoint->cpus becomes 0), split() returns true.
2944 bool split(const Position& p, SearchStack* sstck, int ply,
2945 Value* alpha, Value* beta, Value* bestValue, const Value futilityValue,
2946 Depth depth, int* moves, MovePicker* mp, int master, bool pvNode) {
2949 assert(sstck != NULL);
2950 assert(ply >= 0 && ply < PLY_MAX);
2951 assert(*bestValue >= -VALUE_INFINITE && *bestValue <= *alpha);
2952 assert(!pvNode || *alpha < *beta);
2953 assert(*beta <= VALUE_INFINITE);
2954 assert(depth > Depth(0));
2955 assert(master >= 0 && master < ActiveThreads);
2956 assert(ActiveThreads > 1);
2958 SplitPoint* splitPoint;
2962 // If no other thread is available to help us, or if we have too many
2963 // active split points, don't split.
2964 if ( !idle_thread_exists(master)
2965 || Threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX)
2967 lock_release(&MPLock);
2971 // Pick the next available split point object from the split point stack
2972 splitPoint = SplitPointStack[master] + Threads[master].activeSplitPoints;
2973 Threads[master].activeSplitPoints++;
2975 // Initialize the split point object
2976 splitPoint->parent = Threads[master].splitPoint;
2977 splitPoint->finished = false;
2978 splitPoint->ply = ply;
2979 splitPoint->depth = depth;
2980 splitPoint->alpha = pvNode ? *alpha : (*beta - 1);
2981 splitPoint->beta = *beta;
2982 splitPoint->pvNode = pvNode;
2983 splitPoint->bestValue = *bestValue;
2984 splitPoint->futilityValue = futilityValue;
2985 splitPoint->master = master;
2986 splitPoint->mp = mp;
2987 splitPoint->moves = *moves;
2988 splitPoint->cpus = 1;
2989 splitPoint->pos = &p;
2990 splitPoint->parentSstack = sstck;
2991 for (int i = 0; i < ActiveThreads; i++)
2992 splitPoint->slaves[i] = 0;
2994 Threads[master].idle = false;
2995 Threads[master].stop = false;
2996 Threads[master].splitPoint = splitPoint;
2998 // Allocate available threads setting idle flag to false
2999 for (int i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++)
3000 if (thread_is_available(i, master))
3002 Threads[i].idle = false;
3003 Threads[i].stop = false;
3004 Threads[i].splitPoint = splitPoint;
3005 splitPoint->slaves[i] = 1;
3009 assert(splitPoint->cpus > 1);
3011 // We can release the lock because master and slave threads are already booked
3012 lock_release(&MPLock);
3014 // Tell the threads that they have work to do. This will make them leave
3015 // their idle loop. But before copy search stack tail for each thread.
3016 for (int i = 0; i < ActiveThreads; i++)
3017 if (i == master || splitPoint->slaves[i])
3019 memcpy(splitPoint->sstack[i] + ply - 1, sstck + ply - 1, 4 * sizeof(SearchStack));
3020 Threads[i].workIsWaiting = true; // This makes the slave to exit from idle_loop()
3023 // Everything is set up. The master thread enters the idle loop, from
3024 // which it will instantly launch a search, because its workIsWaiting
3025 // slot is 'true'. We send the split point as a second parameter to the
3026 // idle loop, which means that the main thread will return from the idle
3027 // loop when all threads have finished their work at this split point
3028 // (i.e. when splitPoint->cpus == 0).
3029 idle_loop(master, splitPoint);
3031 // We have returned from the idle loop, which means that all threads are
3032 // finished. Update alpha, beta and bestValue, and return.
3036 *alpha = splitPoint->alpha;
3038 *beta = splitPoint->beta;
3039 *bestValue = splitPoint->bestValue;
3040 Threads[master].stop = false;
3041 Threads[master].idle = false;
3042 Threads[master].activeSplitPoints--;
3043 Threads[master].splitPoint = splitPoint->parent;
3045 lock_release(&MPLock);
3050 // wake_sleeping_threads() wakes up all sleeping threads when it is time
3051 // to start a new search from the root.
3053 void wake_sleeping_threads() {
3055 assert(AllThreadsShouldSleep);
3057 AllThreadsShouldSleep = false;
3059 if (ActiveThreads > 1)
3061 for (int i = 1; i < ActiveThreads; i++)
3063 assert(Threads[i].sleeping == true);
3065 Threads[i].idle = true;
3066 Threads[i].workIsWaiting = false;
3069 #if !defined(_MSC_VER)
3070 pthread_mutex_lock(&WaitLock);
3071 pthread_cond_broadcast(&WaitCond);
3072 pthread_mutex_unlock(&WaitLock);
3074 for (int i = 1; i < THREAD_MAX; i++)
3075 SetEvent(SitIdleEvent[i]);
3078 // Wait for the threads to be all woken up
3079 for (int i = 1; i < ActiveThreads; i++)
3080 while (Threads[i].sleeping);
3085 // put_threads_to_sleep() makes all the threads go to sleep just before
3086 // to leave think(), at the end of the search. Threads should have already
3087 // finished the job and should be idle.
3089 void put_threads_to_sleep() {
3091 assert(!AllThreadsShouldSleep);
3093 AllThreadsShouldSleep = true;
3095 // Wait for the threads to be all sleeping
3096 for (int i = 1; i < ActiveThreads; i++)
3097 while (!Threads[i].sleeping);
3101 // init_thread() is the function which is called when a new thread is
3102 // launched. It simply calls the idle_loop() function with the supplied
3103 // threadID. There are two versions of this function; one for POSIX
3104 // threads and one for Windows threads.
3106 #if !defined(_MSC_VER)
3108 void* init_thread(void *threadID) {
3110 idle_loop(*(int*)threadID, NULL);
3116 DWORD WINAPI init_thread(LPVOID threadID) {
3118 idle_loop(*(int*)threadID, NULL);