2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
5 Stockfish is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 Stockfish is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #include <algorithm> // For std::count
26 #include "syzygy/tbprobe.h"
29 ThreadPool Threads; // Global object
32 /// Thread constructor launches the thread and waits until it goes to sleep
33 /// in idle_loop(). Note that 'searching' and 'exit' should be already set.
35 Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) {
37 wait_for_search_finished();
41 /// Thread destructor wakes up the thread in idle_loop() and waits
42 /// for its termination. Thread should be already waiting.
54 /// Thread::clear() reset histories, usually before a new game
56 void Thread::clear() {
58 counterMoves.fill(MOVE_NONE);
60 lowPlyHistory.fill(0);
61 captureHistory.fill(0);
63 for (bool inCheck : { false, true })
64 for (StatsType c : { NoCaptures, Captures })
66 for (auto& to : continuationHistory[inCheck][c])
69 continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
74 /// Thread::start_searching() wakes up the thread that will start the search
76 void Thread::start_searching() {
78 std::lock_guard<std::mutex> lk(mutex);
80 cv.notify_one(); // Wake up the thread in idle_loop()
84 /// Thread::wait_for_search_finished() blocks on the condition variable
85 /// until the thread has finished searching.
87 void Thread::wait_for_search_finished() {
89 std::unique_lock<std::mutex> lk(mutex);
90 cv.wait(lk, [&]{ return !searching; });
94 /// Thread::idle_loop() is where the thread is parked, blocked on the
95 /// condition variable, when it has no work to do.
97 void Thread::idle_loop() {
99 // If OS already scheduled us on a different group than 0 then don't overwrite
100 // the choice, eventually we are one of many one-threaded processes running on
101 // some Windows NUMA hardware, for instance in fishtest. To make it simple,
102 // just check if running threads are below a threshold, in this case all this
103 // NUMA machinery is not needed.
104 if (Options["Threads"] > 8)
105 WinProcGroup::bindThisThread(idx);
109 std::unique_lock<std::mutex> lk(mutex);
111 cv.notify_one(); // Wake up anyone waiting for search finished
112 cv.wait(lk, [&]{ return searching; });
123 /// ThreadPool::set() creates/destroys threads to match the requested number.
124 /// Created and launched threads will immediately go to sleep in idle_loop.
125 /// Upon resizing, threads are recreated to allow for binding if necessary.
127 void ThreadPool::set(size_t requested) {
129 if (size() > 0) { // destroy any existing thread(s)
130 main()->wait_for_search_finished();
133 delete back(), pop_back();
136 if (requested > 0) { // create new thread(s)
137 push_back(new MainThread(0));
139 while (size() < requested)
140 push_back(new Thread(size()));
143 // Reallocate the hash with the new threadpool size
144 TT.resize(size_t(Options["Hash"]));
146 // Init thread number dependent search params.
152 /// ThreadPool::clear() sets threadPool data to initial values
154 void ThreadPool::clear() {
156 for (Thread* th : *this)
159 main()->callsCnt = 0;
160 main()->bestPreviousScore = VALUE_INFINITE;
161 main()->previousTimeReduction = 1.0;
165 /// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
166 /// returns immediately. Main thread will wake up other threads and start the search.
168 void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
169 const Search::LimitsType& limits, bool ponderMode) {
171 main()->wait_for_search_finished();
173 main()->stopOnPonderhit = stop = false;
174 increaseDepth = true;
175 main()->ponder = ponderMode;
176 Search::Limits = limits;
177 Search::RootMoves rootMoves;
179 for (const auto& m : MoveList<LEGAL>(pos))
180 if ( limits.searchmoves.empty()
181 || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
182 rootMoves.emplace_back(m);
184 if (!rootMoves.empty())
185 Tablebases::rank_root_moves(pos, rootMoves);
187 // After ownership transfer 'states' becomes empty, so if we stop the search
188 // and call 'go' again without setting a new position states.get() == NULL.
189 assert(states.get() || setupStates.get());
192 setupStates = std::move(states); // Ownership transfer, states is now empty
194 // We use Position::set() to set root position across threads. But there are
195 // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
196 // be deduced from a fen string, so set() clears them and they are set from
197 // setupStates->back() later. The rootState is per thread, earlier states are shared
198 // since they are read-only.
199 for (Thread* th : *this)
201 th->nodes = th->tbHits = th->nmpMinPly = th->bestMoveChanges = 0;
202 th->rootDepth = th->completedDepth = 0;
203 th->rootMoves = rootMoves;
204 th->rootPos.set(pos.fen(), pos.is_chess960(), &th->rootState, th);
205 th->rootState = setupStates->back();
208 main()->start_searching();
211 Thread* ThreadPool::get_best_thread() const {
213 Thread* bestThread = front();
214 std::map<Move, int64_t> votes;
215 Value minScore = VALUE_NONE;
217 // Find minimum score of all threads
218 for (Thread* th: *this)
219 minScore = std::min(minScore, th->rootMoves[0].score);
221 // Vote according to score and depth, and select the best thread
222 for (Thread* th : *this)
224 votes[th->rootMoves[0].pv[0]] +=
225 (th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
227 if (abs(bestThread->rootMoves[0].score) >= VALUE_TB_WIN_IN_MAX_PLY)
229 // Make sure we pick the shortest mate / TB conversion or stave off mate the longest
230 if (th->rootMoves[0].score > bestThread->rootMoves[0].score)
233 else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY
234 || ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY
235 && votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]))
243 /// Start non-main threads
245 void ThreadPool::start_searching() {
247 for (Thread* th : *this)
249 th->start_searching();
253 /// Wait for non-main threads
255 void ThreadPool::wait_for_search_finished() const {
257 for (Thread* th : *this)
259 th->wait_for_search_finished();