2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
6 Stockfish is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 Stockfish is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #ifndef THREAD_H_INCLUDED
21 #define THREAD_H_INCLUDED
25 #include <condition_variable>
35 #include "thread_win32.h"
39 const size_t MAX_THREADS = 128;
40 const size_t MAX_SPLITPOINTS_PER_THREAD = 8;
41 const size_t MAX_SLAVES_PER_SPLITPOINT = 4;
44 /// Spinlock class wraps low level atomic operations to provide a spin lock
48 Mutex m; // WARNING: Diasabled spinlocks to test on fishtest
51 void acquire() { m.lock(); }
52 void release() { m.unlock(); }
56 /// SplitPoint struct stores information shared by the threads searching in
57 /// parallel below the same split point. It is populated at splitting time.
61 // Const data after split point has been setup
70 // Const pointers to shared data
71 MovePicker* movePicker;
72 SplitPoint* parentSplitPoint;
74 // Shared variable data
76 std::bitset<MAX_THREADS> slavesMask;
77 volatile bool allSlavesSearching;
78 volatile uint64_t nodes;
80 volatile Value bestValue;
81 volatile Move bestMove;
82 volatile int moveCount;
87 /// ThreadBase struct is the base of the hierarchy from where we derive all the
88 /// specialized thread classes.
92 virtual ~ThreadBase() = default;
93 virtual void idle_loop() = 0;
95 void wait_for(volatile const bool& b);
97 std::thread nativeThread;
99 ConditionVariable sleepCondition;
100 volatile bool exit = false;
104 /// Thread struct keeps together all the thread related stuff like locks, state
105 /// and especially split points. We also use per-thread pawn and material hash
106 /// tables so that once we get a pointer to an entry its life time is unlimited
107 /// and we don't have to care about someone changing the entry under our feet.
109 struct Thread : public ThreadBase {
112 virtual void idle_loop();
113 bool cutoff_occurred() const;
114 bool can_join(const SplitPoint* sp) const;
116 void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
117 Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
119 SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
120 Pawns::Table pawnsTable;
121 Material::Table materialTable;
123 Position* activePosition;
126 SplitPoint* volatile activeSplitPoint;
127 volatile size_t splitPointsSize;
128 volatile bool searching;
132 /// MainThread and TimerThread are derived classes used to characterize the two
133 /// special threads: the main one and the recurring timer.
135 struct MainThread : public Thread {
136 virtual void idle_loop();
137 volatile bool thinking = true; // Avoid a race with start_thinking()
140 struct TimerThread : public ThreadBase {
142 static const int Resolution = 5; // Millisec between two check_time() calls
144 virtual void idle_loop();
150 /// ThreadPool struct handles all the threads related stuff like init, starting,
151 /// parking and, most importantly, launching a slave thread at a split point.
152 /// All the access to shared thread data is done through this class.
154 struct ThreadPool : public std::vector<Thread*> {
156 void init(); // No c'tor and d'tor, threads rely on globals that should be
157 void exit(); // initialized and are valid during the whole thread lifetime.
159 MainThread* main() { return static_cast<MainThread*>(at(0)); }
160 void read_uci_options();
161 Thread* available_slave(const SplitPoint* sp) const;
162 void wait_for_think_finished();
163 void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
165 Depth minimumSplitDepth;
167 ConditionVariable sleepCondition;
171 extern ThreadPool Threads;
173 #endif // #ifndef THREAD_H_INCLUDED