2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
6 Stockfish is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 Stockfish is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #if !defined(THREAD_H_INCLUDED)
21 #define THREAD_H_INCLUDED
31 const int MAX_THREADS = 32;
32 const int MAX_SPLITPOINTS_PER_THREAD = 8;
35 Mutex() { lock_init(l); }
36 ~Mutex() { lock_destroy(l); }
38 void lock() { lock_grab(l); }
39 void unlock() { lock_release(l); }
42 friend struct ConditionVariable;
47 struct ConditionVariable {
48 ConditionVariable() { cond_init(c); }
49 ~ConditionVariable() { cond_destroy(c); }
51 void wait(Mutex& m) { cond_wait(c, m.l); }
52 void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
53 void notify_one() { cond_signal(c); }
63 // Const data after split point has been setup
65 const Search::Stack* ss;
72 // Const pointers to shared data
78 volatile uint64_t slavesMask;
79 volatile int64_t nodes;
81 volatile Value bestValue;
82 volatile Move bestMove;
83 volatile int moveCount;
88 /// Thread struct keeps together all the thread related stuff like locks, state
89 /// and especially split points. We also use per-thread pawn and material hash
90 /// tables so that once we get a pointer to an entry its life time is unlimited
91 /// and we don't have to care about someone changing the entry under our feet.
95 typedef void (Thread::* Fn) (); // Pointer to member function
102 bool cutoff_occurred() const;
103 bool is_available_to(Thread* master) const;
107 void wait_for_stop_or_ponderhit();
109 SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
110 MaterialTable materialTable;
115 ConditionVariable sleepCondition;
118 SplitPoint* volatile curSplitPoint;
119 volatile int splitPointsCnt;
120 volatile bool is_searching;
121 volatile bool do_sleep;
122 volatile bool do_exit;
126 /// ThreadPool class handles all the threads related stuff like init, starting,
127 /// parking and, the most important, launching a slave thread at a split point.
128 /// All the access to shared thread data is done through this class.
133 void init(); // No c'tor and d'tor, threads rely on globals that should
134 void exit(); // be initialized and valid during the whole thread lifetime.
136 Thread& operator[](size_t id) { return *threads[id]; }
137 bool use_sleeping_threads() const { return useSleepingThreads; }
138 int min_split_depth() const { return minimumSplitDepth; }
139 size_t size() const { return threads.size(); }
140 Thread* main_thread() { return threads[0]; }
142 void wake_up() const;
144 void read_uci_options();
145 bool available_slave_exists(Thread* master) const;
146 void set_timer(int msec);
147 void wait_for_search_finished();
148 void start_searching(const Position&, const Search::LimitsType&,
149 const std::vector<Move>&, Search::StateStackPtr&);
152 Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
153 Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
157 std::vector<Thread*> threads;
160 ConditionVariable sleepCondition;
161 Depth minimumSplitDepth;
162 int maxThreadsPerSplitPoint;
163 bool useSleepingThreads;
166 extern ThreadPool Threads;
168 #endif // !defined(THREAD_H_INCLUDED)