2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
6 Stockfish is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 Stockfish is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #if !defined(THREAD_H_INCLUDED)
21 #define THREAD_H_INCLUDED
30 const int MAX_THREADS = 32;
31 const int MAX_ACTIVE_SPLIT_POINTS = 8;
35 // Const data after splitPoint has been setup
45 // Const pointers to shared data
51 volatile int64_t nodes;
53 volatile Value bestValue;
54 volatile int moveCount;
55 volatile bool betaCutoff;
56 volatile int slaves[MAX_THREADS];
59 // ThreadState type is used to represent thread's current state
62 THREAD_INITIALIZING, // thread is initializing itself
63 THREAD_SEARCHING, // thread is performing work
64 THREAD_AVAILABLE, // thread is waiting for work
65 THREAD_BOOKED, // other thread (master) has booked us as a slave
66 THREAD_WORKISWAITING, // master has ordered us to start
67 THREAD_TERMINATED // we are quitting and thread is terminated
71 volatile ThreadState state;
72 SplitPoint* volatile splitPoint;
73 volatile int activeSplitPoints;
74 SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
77 #endif // !defined(THREAD_H_INCLUDED)