2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
5 Stockfish is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 Stockfish is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef THREAD_H_INCLUDED
20 #define THREAD_H_INCLUDED
23 #include <condition_variable>
33 #include "thread_win32_osx.h"
36 /// Thread class keeps together all the thread-related stuff. We use
37 /// per-thread pawn and material hash tables so that once we get a
38 /// pointer to an entry its life time is unlimited and we don't have
39 /// to care about someone changing the entry under our feet.
44 std::condition_variable cv;
46 bool exit = false, searching = true; // Set before starting std::thread
47 NativeThread stdThread;
50 explicit Thread(size_t);
52 virtual void search();
55 void start_searching();
56 void wait_for_search_finished();
58 Pawns::Table pawnsTable;
59 Material::Table materialTable;
61 uint64_t ttHitAverage;
62 int selDepth, nmpMinPly;
64 std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
68 Search::RootMoves rootMoves;
69 Depth rootDepth, completedDepth;
70 CounterMoveHistory counterMoves;
71 ButterflyHistory mainHistory;
72 LowPlyHistory lowPlyHistory;
73 CapturePieceToHistory captureHistory;
74 ContinuationHistory continuationHistory[2][2];
80 /// MainThread is a derived class specific for main thread
82 struct MainThread : public Thread {
86 void search() override;
89 double previousTimeReduction;
90 Value bestPreviousScore;
94 std::atomic_bool ponder;
98 /// ThreadPool struct handles all the threads-related stuff like init, starting,
99 /// parking and, most importantly, launching a thread. All the access to threads
100 /// is done through this class.
102 struct ThreadPool : public std::vector<Thread*> {
104 void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
108 MainThread* main() const { return static_cast<MainThread*>(front()); }
109 uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
110 uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
111 Thread* get_best_thread() const;
112 void start_searching();
113 void wait_for_search_finished() const;
115 std::atomic_bool stop, increaseDepth;
118 StateListPtr setupStates;
120 uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
123 for (Thread* th : *this)
124 sum += (th->*member).load(std::memory_order_relaxed);
129 extern ThreadPool Threads;
131 #endif // #ifndef THREAD_H_INCLUDED