2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
5 Stockfish is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 Stockfish is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef THREAD_H_INCLUDED
20 #define THREAD_H_INCLUDED
23 #include <condition_variable>
31 #include "thread_win32_osx.h"
35 /// Thread class keeps together all the thread-related stuff. We use
36 /// per-thread pawn and material hash tables so that once we get a
37 /// pointer to an entry its life time is unlimited and we don't have
38 /// to care about someone changing the entry under our feet.
43 std::condition_variable cv;
45 bool exit = false, searching = true; // Set before starting std::thread
46 NativeThread stdThread;
49 explicit Thread(size_t);
51 virtual void search();
54 void start_searching();
55 void wait_for_search_finished();
56 size_t id() const { return idx; }
59 std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
60 int selDepth, nmpMinPly;
61 Value bestValue, optimism[COLOR_NB];
65 Search::RootMoves rootMoves;
66 Depth rootDepth, completedDepth;
68 CounterMoveHistory counterMoves;
69 ButterflyHistory mainHistory;
70 CapturePieceToHistory captureHistory;
71 ContinuationHistory continuationHistory[2][2];
75 /// MainThread is a derived class specific for main thread
77 struct MainThread : public Thread {
81 void search() override;
84 double previousTimeReduction;
85 Value bestPreviousScore;
86 Value bestPreviousAverageScore;
90 std::atomic_bool ponder;
94 /// ThreadPool struct handles all the threads-related stuff like init, starting,
95 /// parking and, most importantly, launching a thread. All the access to threads
96 /// is done through this class.
100 void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
104 MainThread* main() const { return static_cast<MainThread*>(threads.front()); }
105 uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
106 uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
107 Thread* get_best_thread() const;
108 void start_searching();
109 void wait_for_search_finished() const;
111 std::atomic_bool stop, increaseDepth;
113 auto cbegin() const noexcept { return threads.cbegin(); }
114 auto begin() noexcept { return threads.begin(); }
115 auto end() noexcept { return threads.end(); }
116 auto cend() const noexcept { return threads.cend(); }
117 auto size() const noexcept { return threads.size(); }
118 auto empty() const noexcept { return threads.empty(); }
121 StateListPtr setupStates;
122 std::vector<Thread*> threads;
124 uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
127 for (Thread* th : threads)
128 sum += (th->*member).load(std::memory_order_relaxed);
133 extern ThreadPool Threads;
135 } // namespace Stockfish
137 #endif // #ifndef THREAD_H_INCLUDED