2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
5 Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
7 Stockfish is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version.
12 Stockfish is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #ifndef TYPES_H_INCLUDED
22 #define TYPES_H_INCLUDED
24 /// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
25 /// is done automatically. To get started type 'make help'.
27 /// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
28 /// need to be set manually:
30 /// -DNDEBUG | Disable debugging mode. Always use this for release.
32 /// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
33 /// | run on some very old machines.
35 /// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
36 /// | only in 64-bit mode and requires hardware with popcnt support.
38 /// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
39 /// | only in 64-bit mode and requires hardware with pext support.
48 // Disable some silly and noisy warning from MSVC compiler
49 #pragma warning(disable: 4127) // Conditional expression is constant
50 #pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
51 #pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
54 /// Predefined macros hell:
56 /// __GNUC__ Compiler is gcc, Clang or Intel on Linux
57 /// __INTEL_COMPILER Compiler is Intel
58 /// _MSC_VER Compiler is MSVC or Intel on Windows
59 /// _WIN32 Building on Windows (any)
60 /// _WIN64 Building on Windows 64 bit
62 #if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
63 # include <intrin.h> // Microsoft header for _BitScanForward64()
67 #if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
68 # include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
71 #if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
72 # include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
76 # include <immintrin.h> // Header for _pext_u64() intrinsic
77 # define pext(b, m) _pext_u64(b, m)
79 # define pext(b, m) (0)
83 const bool HasPopCnt = true;
85 const bool HasPopCnt = false;
89 const bool HasPext = true;
91 const bool HasPext = false;
95 const bool Is64Bit = true;
97 const bool Is64Bit = false;
100 typedef uint64_t Key;
101 typedef uint64_t Bitboard;
103 const int MAX_MOVES = 256;
104 const int MAX_PLY = 128;
106 /// A move needs 16 bits to be stored
108 /// bit 0- 5: destination square (from 0 to 63)
109 /// bit 6-11: origin square (from 0 to 63)
110 /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
111 /// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
112 /// NOTE: EN-PASSANT bit is set only when a pawn can be captured
114 /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
115 /// any normal move destination square is always different from origin square
116 /// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
131 WHITE, BLACK, NO_COLOR, COLOR_NB = 2
135 KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
141 WHITE_OOO = WHITE_OO << 1,
142 BLACK_OO = WHITE_OO << 2,
143 BLACK_OOO = WHITE_OO << 3,
144 ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
145 CASTLING_RIGHT_NB = 16
148 template<Color C, CastlingSide S> struct MakeCastling {
149 static const CastlingRight
150 right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
151 : S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
157 MG = 0, EG = 1, PHASE_NB = 2
161 SCALE_FACTOR_DRAW = 0,
162 SCALE_FACTOR_ONEPAWN = 48,
163 SCALE_FACTOR_NORMAL = 64,
164 SCALE_FACTOR_MAX = 128,
165 SCALE_FACTOR_NONE = 255
172 BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
178 VALUE_KNOWN_WIN = 10000,
180 VALUE_INFINITE = 32001,
183 VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
184 VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
186 PawnValueMg = 188, PawnValueEg = 248,
187 KnightValueMg = 753, KnightValueEg = 832,
188 BishopValueMg = 826, BishopValueEg = 897,
189 RookValueMg = 1285, RookValueEg = 1371,
190 QueenValueMg = 2513, QueenValueEg = 2650,
192 MidgameLimit = 15258, EndgameLimit = 3915
196 NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
203 W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
204 B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
208 const Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
209 B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING };
210 extern Value PieceValue[PHASE_NB][PIECE_NB];
216 DEPTH_ZERO = 0 * ONE_PLY,
217 DEPTH_QS_CHECKS = 0 * ONE_PLY,
218 DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
219 DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
221 DEPTH_NONE = -6 * ONE_PLY,
222 DEPTH_MAX = MAX_PLY * ONE_PLY
225 static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2");
228 SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
229 SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
230 SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
231 SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
232 SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
233 SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
234 SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
235 SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
245 NORTH_EAST = NORTH + EAST,
246 SOUTH_EAST = SOUTH + EAST,
247 SOUTH_WEST = SOUTH + WEST,
248 NORTH_WEST = NORTH + WEST
252 FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
256 RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
260 /// Score enum stores a middlegame and an endgame value in a single integer
261 /// (enum). The least significant 16 bits are used to store the endgame value
262 /// and the upper 16 bits are used to store the middlegame value. Take some
263 /// care to avoid left-shifting a signed int to avoid undefined behavior.
264 enum Score : int { SCORE_ZERO };
266 inline Score make_score(int mg, int eg) {
267 return Score((int)((unsigned int)eg << 16) + mg);
270 /// Extracting the signed lower and upper 16 bits is not so trivial because
271 /// according to the standard a simple cast to short is implementation defined
272 /// and so is a right shift of a signed integer.
273 inline Value eg_value(Score s) {
275 union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
279 inline Value mg_value(Score s) {
281 union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
285 #define ENABLE_BASE_OPERATORS_ON(T) \
286 inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
287 inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
288 inline T operator*(int i, T d) { return T(i * int(d)); } \
289 inline T operator*(T d, int i) { return T(int(d) * i); } \
290 inline T operator-(T d) { return T(-int(d)); } \
291 inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
292 inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \
293 inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
295 #define ENABLE_FULL_OPERATORS_ON(T) \
296 ENABLE_BASE_OPERATORS_ON(T) \
297 inline T& operator++(T& d) { return d = T(int(d) + 1); } \
298 inline T& operator--(T& d) { return d = T(int(d) - 1); } \
299 inline T operator/(T d, int i) { return T(int(d) / i); } \
300 inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \
301 inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
303 ENABLE_FULL_OPERATORS_ON(Value)
304 ENABLE_FULL_OPERATORS_ON(PieceType)
305 ENABLE_FULL_OPERATORS_ON(Piece)
306 ENABLE_FULL_OPERATORS_ON(Color)
307 ENABLE_FULL_OPERATORS_ON(Depth)
308 ENABLE_FULL_OPERATORS_ON(Square)
309 ENABLE_FULL_OPERATORS_ON(File)
310 ENABLE_FULL_OPERATORS_ON(Rank)
312 ENABLE_BASE_OPERATORS_ON(Score)
314 #undef ENABLE_FULL_OPERATORS_ON
315 #undef ENABLE_BASE_OPERATORS_ON
317 /// Additional operators to add integers to a Value
318 inline Value operator+(Value v, int i) { return Value(int(v) + i); }
319 inline Value operator-(Value v, int i) { return Value(int(v) - i); }
320 inline Value& operator+=(Value& v, int i) { return v = v + i; }
321 inline Value& operator-=(Value& v, int i) { return v = v - i; }
323 /// Only declared but not defined. We don't want to multiply two scores due to
324 /// a very high risk of overflow. So user should explicitly convert to integer.
325 inline Score operator*(Score s1, Score s2);
327 /// Division of a Score must be handled separately for each term
328 inline Score operator/(Score s, int i) {
329 return make_score(mg_value(s) / i, eg_value(s) / i);
332 inline Color operator~(Color c) {
333 return Color(c ^ BLACK); // Toggle color
336 inline Square operator~(Square s) {
337 return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
340 inline Piece operator~(Piece pc) {
341 return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
344 inline CastlingRight operator|(Color c, CastlingSide s) {
345 return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
348 inline Value mate_in(int ply) {
349 return VALUE_MATE - ply;
352 inline Value mated_in(int ply) {
353 return -VALUE_MATE + ply;
356 inline Square make_square(File f, Rank r) {
357 return Square((r << 3) + f);
360 inline Piece make_piece(Color c, PieceType pt) {
361 return Piece((c << 3) + pt);
364 inline PieceType type_of(Piece pc) {
365 return PieceType(pc & 7);
368 inline Color color_of(Piece pc) {
369 assert(pc != NO_PIECE);
370 return Color(pc >> 3);
373 inline bool is_ok(Square s) {
374 return s >= SQ_A1 && s <= SQ_H8;
377 inline File file_of(Square s) {
381 inline Rank rank_of(Square s) {
385 inline Square relative_square(Color c, Square s) {
386 return Square(s ^ (c * 56));
389 inline Rank relative_rank(Color c, Rank r) {
390 return Rank(r ^ (c * 7));
393 inline Rank relative_rank(Color c, Square s) {
394 return relative_rank(c, rank_of(s));
397 inline bool opposite_colors(Square s1, Square s2) {
398 int s = int(s1) ^ int(s2);
399 return ((s >> 3) ^ s) & 1;
402 inline Square pawn_push(Color c) {
403 return c == WHITE ? NORTH : SOUTH;
406 inline Square from_sq(Move m) {
407 return Square((m >> 6) & 0x3F);
410 inline Square to_sq(Move m) {
411 return Square(m & 0x3F);
414 inline MoveType type_of(Move m) {
415 return MoveType(m & (3 << 14));
418 inline PieceType promotion_type(Move m) {
419 return PieceType(((m >> 12) & 3) + KNIGHT);
422 inline Move make_move(Square from, Square to) {
423 return Move((from << 6) + to);
427 inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
428 return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
431 inline bool is_ok(Move m) {
432 return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
435 #endif // #ifndef TYPES_H_INCLUDED