2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
5 Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
7 Stockfish is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version.
12 Stockfish is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program. If not, see <http://www.gnu.org/licenses/>.
34 #include "syzygy/tbprobe.h"
38 extern void benchmark(const Position& pos, istream& is);
42 // FEN string of the initial position, normal chess
43 const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
45 // A list to keep track of the position states along the setup moves (from the
46 // start position to the position just before the search starts). Needed by
47 // 'draw by repetition' detection.
48 StateListPtr States(new std::deque<StateInfo>(1));
51 // position() is called when engine receives the "position" UCI command.
52 // The function sets up the position described in the given FEN string ("fen")
53 // or the starting position ("startpos") and then makes the moves given in the
54 // following move list ("moves").
56 void position(Position& pos, istringstream& is) {
63 if (token == "startpos")
66 is >> token; // Consume "moves" token if any
68 else if (token == "fen")
69 while (is >> token && token != "moves")
74 States = StateListPtr(new std::deque<StateInfo>(1));
75 pos.set(fen, Options["UCI_Chess960"], &States->back(), Threads.main());
77 // Parse move list (if any)
78 while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
80 States->push_back(StateInfo());
81 pos.do_move(m, States->back());
86 // setoption() is called when engine receives the "setoption" UCI command. The
87 // function updates the UCI option ("name") to the given value ("value").
89 void setoption(istringstream& is) {
91 string token, name, value;
93 is >> token; // Consume "name" token
95 // Read option name (can contain spaces)
96 while (is >> token && token != "value")
97 name += string(" ", name.empty() ? 0 : 1) + token;
99 // Read option value (can contain spaces)
101 value += string(" ", value.empty() ? 0 : 1) + token;
103 if (Options.count(name))
104 Options[name] = value;
106 sync_cout << "No such option: " << name << sync_endl;
110 // go() is called when engine receives the "go" UCI command. The function sets
111 // the thinking time and other parameters from the input string, then starts
114 void go(Position& pos, istringstream& is) {
116 Search::LimitsType limits;
118 bool ponderMode = false;
120 limits.startTime = now(); // As early as possible!
123 if (token == "searchmoves")
125 limits.searchmoves.push_back(UCI::to_move(pos, token));
127 else if (token == "wtime") is >> limits.time[WHITE];
128 else if (token == "btime") is >> limits.time[BLACK];
129 else if (token == "winc") is >> limits.inc[WHITE];
130 else if (token == "binc") is >> limits.inc[BLACK];
131 else if (token == "movestogo") is >> limits.movestogo;
132 else if (token == "depth") is >> limits.depth;
133 else if (token == "nodes") is >> limits.nodes;
134 else if (token == "movetime") is >> limits.movetime;
135 else if (token == "mate") is >> limits.mate;
136 else if (token == "infinite") limits.infinite = 1;
137 else if (token == "ponder") ponderMode = true;
139 Threads.start_thinking(pos, States, limits, ponderMode);
145 /// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
146 /// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
147 /// GUI dies unexpectedly. When called with some command line arguments, e.g. to
148 /// run 'bench', once the command is executed the function returns immediately.
149 /// In addition to the UCI ones, also some additional debug commands are supported.
151 void UCI::loop(int argc, char* argv[]) {
155 Thread* uiThread = new Thread();
157 pos.set(StartFEN, false, &States->back(), uiThread);
159 for (int i = 1; i < argc; ++i)
160 cmd += std::string(argv[i]) + " ";
163 if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
166 istringstream is(cmd);
168 token.clear(); // getline() could return empty or blank line
169 is >> skipws >> token;
171 // The GUI sends 'ponderhit' to tell us the user has played the expected move.
172 // So 'ponderhit' will be sent if we were told to ponder on the same move the
173 // user has played. We should continue searching but switch from pondering to
174 // normal search. In case Threads.stopOnPonderhit is set we are waiting for
175 // 'ponderhit' to stop the search, for instance if max search depth is reached.
178 || (token == "ponderhit" && Threads.stopOnPonderhit))
181 else if (token == "ponderhit")
182 Threads.ponder = false; // Switch to normal search
184 else if (token == "uci")
185 sync_cout << "id name " << engine_info(true)
187 << "\nuciok" << sync_endl;
189 else if (token == "ucinewgame") Search::clear();
190 else if (token == "isready") sync_cout << "readyok" << sync_endl;
191 else if (token == "go") go(pos, is);
192 else if (token == "position") position(pos, is);
193 else if (token == "setoption") setoption(is);
195 // Additional custom non-UCI commands, useful for debugging
196 else if (token == "flip") pos.flip();
197 else if (token == "bench") benchmark(pos, is);
198 else if (token == "d") sync_cout << pos << sync_endl;
199 else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
200 else if (token == "perft")
206 ss << Options["Hash"] << " "
207 << Options["Threads"] << " " << depth << " current perft";
212 sync_cout << "Unknown command: " << cmd << sync_endl;
214 } while (token != "quit" && argc == 1); // Passed args have one-shot behaviour
216 Threads.main()->wait_for_search_finished();
221 /// UCI::value() converts a Value to a string suitable for use with the UCI
222 /// protocol specification:
224 /// cp <x> The score from the engine's point of view in centipawns.
225 /// mate <y> Mate in y moves, not plies. If the engine is getting mated
226 /// use negative values for y.
228 string UCI::value(Value v) {
230 assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
234 if (abs(v) < VALUE_MATE - MAX_PLY)
235 ss << "cp " << v * 100 / PawnValueEg;
237 ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
243 /// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
245 std::string UCI::square(Square s) {
246 return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
250 /// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
251 /// The only special case is castling, where we print in the e1g1 notation in
252 /// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
253 /// castling moves are always encoded as 'king captures rook'.
255 string UCI::move(Move m, bool chess960) {
257 Square from = from_sq(m);
258 Square to = to_sq(m);
266 if (type_of(m) == CASTLING && !chess960)
267 to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
269 string move = UCI::square(from) + UCI::square(to);
271 if (type_of(m) == PROMOTION)
272 move += " pnbrqk"[promotion_type(m)];
278 /// UCI::to_move() converts a string representing a move in coordinate notation
279 /// (g1f3, a7a8q) to the corresponding legal Move, if any.
281 Move UCI::to_move(const Position& pos, string& str) {
283 if (str.length() == 5) // Junior could send promotion piece in uppercase
284 str[4] = char(tolower(str[4]));
286 for (const auto& m : MoveList<LEGAL>(pos))
287 if (str == UCI::move(m, pos.is_chess960()))