4 // Representation of a single, muxed (we only really care about bytes/blocks) stream.
5 // Fed by Input, sent out by Server (to Client).
18 enum StreamStartSuitability {
19 NOT_SUITABLE_FOR_STREAM_START,
20 SUITABLE_FOR_STREAM_START,
24 // Must be in sync with StreamConfig::Encoding.
25 enum Encoding { STREAM_ENCODING_RAW = 0, STREAM_ENCODING_METACUBE };
27 Stream(const std::string &stream_id, size_t backlog_size, Encoding encoding);
30 // Serialization/deserialization.
31 Stream(const StreamProto &serialized, int data_fd);
32 StreamProto serialize();
34 // Changes the backlog size, restructuring the data as needed.
35 void set_backlog_size(size_t new_size);
39 // The HTTP response header, without the trailing double newline.
40 std::string http_header;
42 // The video stream header (if any).
43 std::string stream_header;
45 // What encoding we apply to the outgoing data (usually raw, but can also
46 // be Metacube, for reflecting to another Cubemap instance).
49 // The stream data itself, stored in a circular buffer.
51 // We store our data in a file, so that we can send the data to the
52 // kernel only once (with write()). We then use sendfile() for each
53 // client, which effectively zero-copies it out of the kernel's buffer
54 // cache. This is significantly more efficient than doing write() from
55 // a userspace memory buffer, since the latter makes the kernel copy
56 // the same data from userspace many times.
59 // How many bytes <data_fd> can hold (the buffer size).
62 // How many bytes this stream have received. Can very well be larger
63 // than <backlog_size>, since the buffer wraps.
64 size_t bytes_received;
66 // The last point in the stream that is suitable to start new clients at
67 // (after having sent the header). -1 if no such point exists yet.
68 ssize_t last_suitable_starting_point;
70 // Clients that are in SENDING_DATA, but that we don't listen on,
71 // because we currently don't have any data for them.
72 // See put_client_to_sleep() and wake_up_all_clients().
73 std::vector<Client *> sleeping_clients;
75 // Clients that we recently got data for (when they were in
76 // <sleeping_clients>).
77 std::vector<Client *> to_process;
79 // What pool to fetch marks from, or NULL.
82 // Queued data, if any. Protected by the owning Server's <queued_data_mutex>.
83 // The data pointers in the iovec are owned by us.
84 std::vector<iovec> queued_data;
86 // Index of the last element in queued_data that is suitable to start streaming at.
88 int queued_data_last_starting_point;
90 // Put client to sleep, since there is no more data for it; we will on
91 // longer listen on POLLOUT until we get more data. Also, it will be put
92 // in the list of clients to wake up when we do.
93 void put_client_to_sleep(Client *client);
95 // Add more data to <queued_data>, adding Metacube headers if needed.
96 // Does not take ownership of <data>.
97 // You should hold the owning Server's <queued_data_mutex>.
98 void add_data_deferred(const char *data, size_t bytes, StreamStartSuitability suitable_for_stream_start);
100 // Add queued data to the stream, if any.
101 // You should hold the owning Server's <mutex> _and_ <queued_data_mutex>.
102 void process_queued_data();
105 Stream(const Stream& other);
107 // Adds data directly to the stream file descriptor, without adding headers or
108 // going through <queued_data>.
109 // You should hold the owning Server's <mutex>.
110 void add_data_raw(const std::vector<iovec> &data);
113 #endif // !defined(_STREAM_H)