1 #ifndef _VIGNETTE_EFFECT_H
2 #define _VIGNETTE_EFFECT_H 1
6 class VignetteEffect : public Effect {
9 std::string output_vertex_shader();
10 std::string output_fragment_shader();
12 void set_uniforms(GLuint glsl_program_num, const std::string &prefix);
16 float radius, inner_radius;
19 #endif // !defined(_VIGNETTE_EFFECT_H)