]> git.sesse.net Git - movit/blob - vs.glsl
Clean up stuff from the vertex shader.
[movit] / vs.glsl
1 #version 120
2 varying vec2 tc;
3
4 void main()
5 {
6         tc = gl_MultiTexCoord0.st;
7         gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
8 }
9