1 #include "x264_speed_control.h"
11 using namespace std::chrono;
13 X264SpeedControl::X264SpeedControl(x264_t *x264, float f_speed, int i_buffer_size, float f_buffer_init)
14 : x264(x264), f_speed(f_speed)
17 x264_encoder_parameters(x264, ¶m);
19 float fps = (float)param.i_fps_num / param.i_fps_den;
21 set_buffer_size(i_buffer_size);
22 buffer_fill = buffer_size * f_buffer_init;
23 buffer_fill = max<int64_t>(buffer_fill, uspf);
24 buffer_fill = min(buffer_fill, buffer_size);
25 timestamp = steady_clock::now();
27 cplx_num = 3e3; //FIXME estimate initial complexity
29 stat.min_buffer = buffer_size;
31 stat.avg_preset = 0.0;
35 X264SpeedControl::~X264SpeedControl()
37 fprintf(stderr, "speedcontrol: avg preset=%.3f buffer min=%.3f max=%.3f\n",
38 stat.avg_preset / stat.den,
39 (float)stat.min_buffer / buffer_size,
40 (float)stat.max_buffer / buffer_size );
41 // x264_log( x264, X264_LOG_INFO, "speedcontrol: avg cplx=%.5f\n", cplx_num / cplx_den );
46 float time; // relative encoding time, compared to the other presets
59 // The actual presets, including the equivalent commandline options. Note that
60 // all presets are benchmarked with --weightp 1 --mbtree --rc-lookahead 20
61 // on top of the given settings (equivalent settings to the "faster" preset).
62 // Timings and SSIM measurements were done on a quadcore Haswell i5 3.2 GHz
63 // on the first 1000 frames of "Tears of Steel" in 1080p.
65 // Note that the two first and the two last are also used for extrapolation
66 // should the desired time be outside the range. Thus, it is disadvantageous if
67 // they are chosen so that the timings are too close to each other.
69 static const sc_preset_t presets[SC_PRESETS] = {
70 #define I4 X264_ANALYSE_I4x4
71 #define I8 X264_ANALYSE_I8x8
72 #define P4 X264_ANALYSE_PSUB8x8
73 #define P8 X264_ANALYSE_PSUB16x16
74 #define B8 X264_ANALYSE_BSUB16x16
75 // Preset 0: 14.179db, --preset superfast --b-adapt 0 --bframes 0
76 { .time= 1.000, .subme=1, .me=X264_ME_DIA, .refs=1, .mix=0, .trellis=0, .partitions=I8|I4, .badapt=0, .bframes=0, .direct=0, .merange=16 },
78 // Preset 1: 14.459db, --preset superfast
79 { .time= 1.283, .subme=1, .me=X264_ME_DIA, .refs=1, .mix=0, .trellis=0, .partitions=I8|I4, .badapt=1, .bframes=3, .direct=1, .merange=16 },
81 // Preset 2: 14.761db, --preset superfast --subme 2
82 { .time= 1.603, .subme=2, .me=X264_ME_DIA, .refs=1, .mix=0, .trellis=0, .partitions=I8|I4, .badapt=1, .bframes=3, .direct=1, .merange=16 },
84 // Preset 3: 15.543db, --preset veryfast
85 { .time= 1.843, .subme=2, .me=X264_ME_HEX, .refs=1, .mix=0, .trellis=0, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
87 // Preset 4: 15.716db, --preset veryfast --subme 3
88 { .time= 2.452, .subme=3, .me=X264_ME_HEX, .refs=1, .mix=0, .trellis=0, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
90 // Preset 5: 15.786db, --preset veryfast --subme 3 --ref 2
91 { .time= 2.733, .subme=3, .me=X264_ME_HEX, .refs=2, .mix=0, .trellis=0, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
93 // Preset 6: 15.813db, --preset veryfast --subme 4 --ref 2
94 { .time= 3.085, .subme=4, .me=X264_ME_HEX, .refs=2, .mix=0, .trellis=0, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
96 // Preset 7: 15.849db, --preset faster
97 { .time= 3.101, .subme=4, .me=X264_ME_HEX, .refs=2, .mix=0, .trellis=1, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
99 // Preset 8: 15.857db, --preset faster --mixed-refs
100 { .time= 3.284, .subme=4, .me=X264_ME_HEX, .refs=2, .mix=1, .trellis=1, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
102 // Preset 9: 15.869db, --preset faster --mixed-refs --subme 5
103 { .time= 3.587, .subme=5, .me=X264_ME_HEX, .refs=2, .mix=1, .trellis=1, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
105 // Preset 10: 16.051db, --preset fast
106 { .time= 3.947, .subme=6, .me=X264_ME_HEX, .refs=2, .mix=1, .trellis=1, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
108 // Preset 11: 16.356db, --preset fast --subme 7
109 { .time= 4.041, .subme=7, .me=X264_ME_HEX, .refs=2, .mix=1, .trellis=1, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
111 // Preset 12: 16.418db, --preset fast --subme 7 --ref 3
112 { .time= 4.406, .subme=7, .me=X264_ME_HEX, .refs=3, .mix=1, .trellis=1, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
114 // Preset 13: 16.460db, --preset medium
115 { .time= 4.707, .subme=7, .me=X264_ME_HEX, .refs=3, .mix=1, .trellis=1, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
117 // Preset 14: 16.517db, --preset medium --subme 8
118 { .time= 5.133, .subme=8, .me=X264_ME_HEX, .refs=3, .mix=1, .trellis=1, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
120 // Preset 15: 16.523db, --preset medium --subme 8 --me umh
121 { .time= 6.050, .subme=8, .me=X264_ME_UMH, .refs=3, .mix=1, .trellis=1, .partitions=I8|I4|P8|B8, .badapt=1, .bframes=3, .direct=1, .merange=16 },
123 // Preset 16: 16.543db, --preset medium --subme 8 --me umh --direct auto --b-adapt 2
124 { .time= 6.849, .subme=8, .me=X264_ME_UMH, .refs=3, .mix=1, .trellis=1, .partitions=I8|I4|P8|B8, .badapt=2, .bframes=3, .direct=3, .merange=16 },
126 // Preset 17: 16.613db, --preset slow
127 { .time= 8.042, .subme=8, .me=X264_ME_UMH, .refs=5, .mix=1, .trellis=1, .partitions=I8|I4|P8|B8, .badapt=2, .bframes=3, .direct=3, .merange=16 },
129 // Preset 18: 16.641db, --preset slow --subme 9
130 { .time= 8.972, .subme=9, .me=X264_ME_UMH, .refs=5, .mix=1, .trellis=1, .partitions=I8|I4|P8|B8, .badapt=2, .bframes=3, .direct=3, .merange=16 },
132 // Preset 19: 16.895db, --preset slow --subme 9 --trellis 2
133 { .time=10.073, .subme=9, .me=X264_ME_UMH, .refs=5, .mix=1, .trellis=2, .partitions=I8|I4|P8|B8, .badapt=2, .bframes=3, .direct=3, .merange=16 },
135 // Preset 20: 16.918db, --preset slow --subme 9 --trellis 2 --ref 6
136 { .time=11.147, .subme=9, .me=X264_ME_UMH, .refs=6, .mix=1, .trellis=2, .partitions=I8|I4|P8|B8, .badapt=2, .bframes=3, .direct=3, .merange=16 },
138 // Preset 21: 16.934db, --preset slow --subme 9 --trellis 2 --ref 7
139 { .time=12.267, .subme=9, .me=X264_ME_UMH, .refs=7, .mix=1, .trellis=2, .partitions=I8|I4|P8|B8, .badapt=2, .bframes=3, .direct=3, .merange=16 },
141 // Preset 22: 16.948db, --preset slower
142 { .time=13.829, .subme=9, .me=X264_ME_UMH, .refs=8, .mix=1, .trellis=2, .partitions=I8|I4|P8|B8|P4, .badapt=2, .bframes=3, .direct=3, .merange=16 },
144 // Preset 23: 17.058db, --preset slower --subme 10
145 { .time=14.831, .subme=10, .me=X264_ME_UMH, .refs=8, .mix=1, .trellis=2, .partitions=I8|I4|P8|B8|P4, .badapt=2, .bframes=3, .direct=3, .merange=16 },
147 // Preset 24: 17.268db, --preset slower --subme 10 --bframes 8
148 { .time=18.705, .subme=10, .me=X264_ME_UMH, .refs=8, .mix=1, .trellis=2, .partitions=I8|I4|P8|B8|P4, .badapt=2, .bframes=8, .direct=3, .merange=16 },
150 // Preset 25: 17.297db, --preset veryslow
151 { .time=31.419, .subme=10, .me=X264_ME_UMH, .refs=16, .mix=1, .trellis=2, .partitions=I8|I4|P8|B8|P4, .badapt=2, .bframes=8, .direct=3, .merange=24 },
159 void X264SpeedControl::before_frame(float new_buffer_fill, int new_buffer_size, float new_uspf)
161 if (new_uspf > 0.0) {
164 if (new_buffer_size) {
165 set_buffer_size(new_buffer_size);
167 buffer_fill = buffer_size * new_buffer_fill;
169 steady_clock::time_point t;
171 // update buffer state after encoding and outputting the previous frame(s)
173 t = timestamp = steady_clock::now();
176 t = steady_clock::now();
179 auto delta_t = t - timestamp;
182 // update the time predictor
184 int cpu_time = duration_cast<microseconds>(cpu_time_last_frame).count();
185 cplx_num *= cplx_decay;
186 cplx_den *= cplx_decay;
187 cplx_num += cpu_time / presets[preset].time;
190 stat.avg_preset += preset;
194 stat.min_buffer = min(buffer_fill, stat.min_buffer);
195 stat.max_buffer = max(buffer_fill, stat.max_buffer);
197 if (buffer_fill >= buffer_size) { // oops, cpu was idle
198 // not really an error, but we'll warn for debugging purposes
199 static int64_t idle_t = 0;
200 static steady_clock::time_point print_interval;
201 static bool first = false;
202 idle_t += buffer_fill - buffer_size;
203 if (first || duration<double>(t - print_interval).count() > 0.1) {
204 //fprintf(stderr, "speedcontrol idle (%.6f sec)\n", idle_t/1e6);
209 buffer_fill = buffer_size;
210 } else if (buffer_fill <= 0) { // oops, we're late
211 // fprintf(stderr, "speedcontrol underflow (%.6f sec)\n", buffer_fill/1e6);
215 // Pick the preset that should return the buffer to 3/4-full within a time
216 // specified by compensation_period.
218 // NOTE: This doesn't actually do that, at least assuming the same target is
219 // chosen for every frame; exactly what it does is unclear to me. It seems
220 // to consistently undershoot a bit, so it needs to be saved by the second
221 // predictor below. However, fixing the formula seems to yield somewhat less
222 // stable results in practice; in particular, once the buffer is half-full
223 // or so, it would give us a negative target. Perhaps increasing
224 // compensation_period would be a good idea, but initial (very brief) tests
225 // did not yield good results.
226 float target = uspf / f_speed
227 * (buffer_fill + compensation_period)
228 / (buffer_size*3/4 + compensation_period);
229 float cplx = cplx_num / cplx_den;
231 float filled = (float) buffer_fill / buffer_size;
233 t0 = presets[0].time * cplx;
235 t1 = presets[i].time * cplx;
236 if (t1 >= target || i == SC_PRESETS - 1)
240 // exponential interpolation between states
241 set = i-1 + (log(target) - log(t0)) / (log(t1) - log(t0));
242 set = max<float>(set, -5);
243 set = min<float>(set, (SC_PRESETS-1) + 5);
244 // Even if our time estimations in the SC_PRESETS array are off
245 // this will push us towards our target fullness
247 set += (40 * (filled-0.75));
248 float s2 = (40 * (filled-0.75));
249 set = min<float>(max<float>(set, 0), SC_PRESETS - 1);
250 apply_preset(dither_preset(set));
252 if (global_flags.x264_speedcontrol_verbose) {
253 static float cpu, wall, tgt, den;
254 const float decay = 1-1/100.;
255 cpu = cpu*decay + duration_cast<microseconds>(cpu_time_last_frame).count();
256 wall = wall*decay + duration_cast<microseconds>(delta_t).count();
257 tgt = tgt*decay + target;
259 fprintf(stderr, "speed: %.2f+%.2f %d[%.5f] (t/c/w: %6.0f/%6.0f/%6.0f = %.4f) fps=%.2f\r",
260 s1, s2, preset, (float)buffer_fill / buffer_size,
261 tgt/den, cpu/den, wall/den, cpu/wall, 1e6*den/wall );
267 void X264SpeedControl::after_frame()
269 cpu_time_last_frame = steady_clock::now() - timestamp;
272 void X264SpeedControl::set_buffer_size(int new_buffer_size)
274 new_buffer_size = max(3, new_buffer_size);
275 buffer_size = new_buffer_size * uspf;
276 cplx_decay = 1 - 1./new_buffer_size;
277 compensation_period = buffer_size/4;
280 int X264SpeedControl::dither_preset(float f)
294 void X264SpeedControl::apply_preset(int new_preset)
296 new_preset = max(new_preset, 0);
297 new_preset = min(new_preset, SC_PRESETS - 1);
299 const sc_preset_t *s = &presets[new_preset];
301 x264_encoder_parameters(x264, &p);
303 p.i_frame_reference = s->refs;
304 p.i_bframe_adaptive = s->badapt;
305 p.i_bframe = s->bframes;
306 p.analyse.inter = s->partitions;
307 p.analyse.i_subpel_refine = s->subme;
308 p.analyse.i_me_method = s->me;
309 p.analyse.i_trellis = s->trellis;
310 p.analyse.b_mixed_references = s->mix;
311 p.analyse.i_direct_mv_pred = s->direct;
312 p.analyse.i_me_range = s->merange;
316 x264_encoder_reconfig(x264, &p);