1 // See footer.frag for details about this if statement.
2 #ifndef YCBCR_ALSO_OUTPUT_RGBA
3 #define YCBCR_ALSO_OUTPUT_RGBA 0
6 uniform sampler2D PREFIX(tex_y);
7 uniform sampler2D PREFIX(tex_cb);
8 uniform sampler2D PREFIX(tex_cr);
10 #if YCBCR_ALSO_OUTPUT_RGBA
11 vec4[2] FUNCNAME(vec2 tc) {
13 vec4 FUNCNAME(vec2 tc) {
15 vec4 rgba = INPUT(tc);
18 ycbcr_a.rgb = PREFIX(ycbcr_matrix) * rgba.rgb + PREFIX(offset);
20 if (PREFIX(clamp_range)) {
21 // If we use limited-range Y'CbCr, the card's usual 0–255 clamping
22 // won't be enough, so we need to clamp ourselves here.
24 // We clamp before dither, which is a bit unfortunate, since
25 // it means dither can take us out of the clamped range again.
26 // However, since DitherEffect never adds enough dither to change
27 // the quantized levels, we will be fine in practice.
28 ycbcr_a.rgb = clamp(ycbcr_a.rgb, PREFIX(ycbcr_min), PREFIX(ycbcr_max));
33 #if YCBCR_ALSO_OUTPUT_RGBA
34 return vec4[2](ycbcr_a, rgba);