extern ServerPool *servers;
extern volatile bool hupped;
-int create_server_socket(int port)
+int create_server_socket(int port, SocketType socket_type)
{
- int server_sock = socket(PF_INET6, SOCK_STREAM, IPPROTO_TCP);
+ int server_sock;
+ if (socket_type == TCP_SOCKET) {
+ server_sock = socket(PF_INET6, SOCK_STREAM, IPPROTO_TCP);
+ } else {
+ assert(socket_type == UDP_SOCKET);
+ server_sock = socket(PF_INET6, SOCK_DGRAM, IPPROTO_UDP);
+ }
if (server_sock == -1) {
perror("socket");
exit(1);
exit(1);
}
- if (listen(server_sock, 128) == -1) {
- perror("listen");
- exit(1);
+ if (socket_type == TCP_SOCKET) {
+ if (listen(server_sock, 128) == -1) {
+ perror("listen");
+ exit(1);
+ }
}
return server_sock;