+/* NOTE: this class will _NOT_ handle resolution changes cleanly. You have been warned. :-) */
+
+#include <cstdio>
#include <cstring>
#include "rotatescreen.h"
RotateScreen::RotateScreen()
- : valid(false), current_screen(0), in_fade(false)
+ : fadefrom_buf(NULL), valid(false), current_screen(0), in_fade(false)
{
- fadefrom_buf = new unsigned char[SCREEN_WIDTH * SCREEN_HEIGHT * 4];
}
RotateScreen::~RotateScreen()
return false;
for (unsigned i = 0; i < subscreens.size(); ++i) {
- if (subscreens[i].screen->check_invalidated())
+ if (subscreens[i].buf == NULL || subscreens[i].screen->check_invalidated())
return true;
}
return false;
}
-void RotateScreen::draw(unsigned char *buf)
+void RotateScreen::draw(unsigned char *buf, unsigned width, unsigned height)
{
+ // see line 1 for all of this
+ if (fadefrom_buf == NULL) {
+ fadefrom_buf = new unsigned char[width * height * 4];
+ }
+ for (std::vector<Subscreen>::iterator i = subscreens.begin(); i != subscreens.end(); ++i) {
+ if (i->buf == NULL) {
+ i->buf = new unsigned char[width * height * 4];
+ i->screen->draw(i->buf, width, height);
+ }
+ }
+ // end of "line 1"-code :-)
+
bool force = false;
if (subscreens.size() == 0) {
in_fade = false;
// ugly hack here? :-)
- subscreens[current_screen].screen->draw(subscreens[current_screen].buf);
+ subscreens[current_screen].screen->draw(subscreens[current_screen].buf, width, height);
- memcpy(buf, subscreens[current_screen].buf, SCREEN_WIDTH * SCREEN_HEIGHT * 4);
+ memcpy(buf, subscreens[current_screen].buf, width * height * 4);
} else {
// find the fade factors
int fr, fg, fb, fa;
if (fade_to_new_info && elapsed_fade >= 0.5) {
// fade G&B to be = R
- for (unsigned i = 0; i < SCREEN_WIDTH * SCREEN_HEIGHT; ++i) {
+ for (unsigned i = 0; i < width * height; ++i) {
dptr[0] = sptr2[0] + (((int(sptr2[2]) - int(sptr2[0])) * fb) >> 8);
dptr[1] = sptr2[1] + (((int(sptr2[2]) - int(sptr2[1])) * fg) >> 8);
dptr[2] = sptr2[2];
sptr1 += 4, sptr2 += 4, dptr += 4;
}
} else {
- for (unsigned i = 0; i < SCREEN_WIDTH * SCREEN_HEIGHT; ++i) {
+ for (unsigned i = 0; i < width * height; ++i) {
dptr[0] = sptr1[0] + (((int(sptr2[0]) - int(sptr1[0])) * fb) >> 8);
dptr[1] = sptr1[1] + (((int(sptr2[1]) - int(sptr1[1])) * fg) >> 8);
dptr[2] = sptr1[2] + (((int(sptr2[2]) - int(sptr1[2])) * fr) >> 8);
fade_found_start_time = false;
fade_to_new_info = force;
- memcpy(fadefrom_buf, subscreens[old_current_screen].buf, SCREEN_WIDTH * SCREEN_HEIGHT * 4);
+ memcpy(fadefrom_buf, subscreens[old_current_screen].buf, width * height * 4);
- if (subscreens[current_screen].screen->check_invalidated())
- subscreens[current_screen].screen->draw(subscreens[current_screen].buf);
+ if (subscreens[current_screen].screen->check_invalidated()) {
+ subscreens[current_screen].screen->draw(subscreens[current_screen].buf, width, height);
+ }
}
}
return (since >= 10.0);
}
-// hold all screens for minimum three seconds, hold all screens with new info for at minimum eight seconds
+/*
+ * Hold all screens for minimum three seconds, hold all screens with new info
+ * for at minimum eight seconds. There's a slight hack here; a screen with new
+ * info _might_ already be outdated (for instance, if we do an update to a group
+ * with a mistake, then correct it quick afterwards). If it's already outdated,
+ * we ignore the "eight second" rule; the results will be somewhat ugly, though,
+ * but it's hard to do much better without too much special code.
+ */
bool RotateScreen::can_update()
{
struct timeval now;
if (since < 3.0)
return false;
- if (fade_to_new_info && since < 8.0)
+ if (fade_to_new_info && subscreens.size() > 0 && !subscreens[current_screen].screen->check_invalidated() && since < 8.0)
return false;
return true;
}
void RotateScreen::add_screen(GenericScreen *screen)
{
Subscreen ss;
- ss.buf = new unsigned char[SCREEN_WIDTH * SCREEN_HEIGHT * 4];
+ ss.buf = NULL;
ss.screen = screen;
- screen->draw(ss.buf);
-
subscreens.push_back(ss);
}