// We don't do any fancy gamut mapping or similar; colors that are out-of-gamut
// will simply stay out-of-gamut, and probably clip in the output stage.
+#include <Eigen/Core>
#include <string>
#include "effect.h"
#include "image_format.h"
+namespace movit {
+
class ColorspaceConversionEffect : public Effect {
private:
// Should not be instantiated by end users.
virtual bool needs_srgb_primaries() const { return false; }
virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
+ // Get a conversion matrix from the given color space to XYZ.
+ static Eigen::Matrix3d get_xyz_matrix(Colorspace space);
+
private:
Colorspace source_space, destination_space;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_COLORSPACE_CONVERSION_EFFECT_H)