IdentityComputeEffect() {}
virtual string effect_type_id() const { return "IdentityComputeEffect"; }
virtual bool is_compute_shader() const { return true; }
- string output_fragment_shader() { return read_file("identity.compute"); }
+ string output_fragment_shader() { return read_file("identity.comp"); }
};
TEST(ComputeShaderTest, Identity) {