class DeconvolutionSharpenEffect : public Effect {
public:
DeconvolutionSharpenEffect();
- virtual std::string effect_type_id() const { return "DeconvolutionSharpenEffect"; }
- std::string output_fragment_shader();
+ virtual ~DeconvolutionSharpenEffect();
+ std::string effect_type_id() const override { return "DeconvolutionSharpenEffect"; }
+ std::string output_fragment_shader() override;
// Samples a lot of times from its input.
- virtual bool needs_texture_bounce() const { return true; }
+ bool needs_texture_bounce() const override { return true; }
- virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height)
+ void inform_input_size(unsigned input_num, unsigned width, unsigned height) override
{
this->width = width;
this->height = height;
}
- void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
- virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
+ void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override;
+ AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
private:
// Input size.
Eigen::MatrixXf g;
int last_R;
float last_circle_radius, last_gaussian_radius, last_correlation, last_noise;
+
+ float *uniform_samples;
void update_deconvolution_kernel();
};