#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <SDL/SDL_image.h>
+#include <png.h>
#include "init.h"
#include "effect.h"
#include "lift_gamma_gain_effect.h"
#include "saturation_effect.h"
#include "diffusion_effect.h"
-#include "overlay_effect.h"
-#include "resample_effect.h"
-#include "resize_effect.h"
unsigned char result[WIDTH * HEIGHT * 4];
SDL_FreeSurface(img);
- unsigned char *x = (unsigned char *)converted->pixels;
- for (int i = 0; i < img->w * img->h; ++i) {
- if (x[i * 4 + 3] == 0) {
- x[i * 4 + 0] = 255;
- x[i * 4 + 1] = 255;
- x[i * 4 + 2] = 255;
- }
- }
-
return (unsigned char *)converted->pixels;
}
-void write_ppm(const char *filename, unsigned char *screenbuf)
+void write_png(const char *filename, unsigned char *screenbuf)
{
- FILE *fp = fopen(filename, "w");
- fprintf(fp, "P6\n%d %d\n255\n", WIDTH, HEIGHT);
+ FILE *fp = fopen(filename, "wb");
+ png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ png_infop info_ptr = png_create_info_struct(png_ptr);
+
+ if (setjmp(png_jmpbuf(png_ptr))) {
+ fclose(fp);
+ fprintf(stderr, "Write to %s failed; exiting.\n", filename);
+ exit(1);
+ }
+
+ png_set_IHDR(png_ptr, info_ptr, WIDTH, HEIGHT, 8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
+
+ png_bytep *row_pointers = new png_bytep[HEIGHT];
for (unsigned y = 0; y < HEIGHT; ++y) {
- unsigned char *srcptr = screenbuf + ((HEIGHT - y - 1) * WIDTH) * 4;
- for (unsigned x = 0; x < WIDTH; ++x) {
- fputc(srcptr[x * 4 + 2], fp);
- fputc(srcptr[x * 4 + 1], fp);
- fputc(srcptr[x * 4 + 0], fp);
- }
+ row_pointers[y] = screenbuf + ((HEIGHT - y - 1) * WIDTH) * 4;
}
+
+ png_init_io(png_ptr, fp);
+ png_set_rows(png_ptr, info_ptr, row_pointers);
+ png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_BGR, png_voidp_NULL);
+ png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(fp);
+
+ delete[] row_pointers;
}
int main(int argc, char **argv)
bool quit = false;
SDL_Init(SDL_INIT_EVERYTHING);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
ImageFormat inout_format;
inout_format.color_space = COLORSPACE_sRGB;
- inout_format.gamma_curve = GAMMA_LINEAR;
+ inout_format.gamma_curve = GAMMA_sRGB;
FlatInput *input = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, img_w, img_h);
chain.add_input(input);
-
- unsigned char *src_overlay1 = load_image("overlay1.png", &img_w, &img_h);
-#if 0
- float *src_bleh = new float[img_w * img_h * 4];
- for (int i = 0; i < img_w * img_h; ++i) {
- float r = src_overlay1[i * 4 + 0] / 255.0f;
- float g = src_overlay1[i * 4 + 1] / 255.0f;
- float b = src_overlay1[i * 4 + 2] / 255.0f;
- float a = src_overlay1[i * 4 + 3] / 255.0f;
- // src_bleh[i * 4 + 0] = r * a;
- // src_bleh[i * 4 + 1] = g * a;
- // src_bleh[i * 4 + 2] = b * a;
- src_bleh[i * 4 + 0] = r;
- src_bleh[i * 4 + 1] = g;
- src_bleh[i * 4 + 2] = b;
- src_bleh[i * 4 + 3] = a;
- }
- FlatInput *overlay1 = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_FLOAT, img_w, img_h);
-#endif
- FlatInput *overlay1 = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, img_w, img_h);
- chain.add_input(overlay1);
-
- unsigned char *src_overlay2 = load_image("overlay2.png", &img_w, &img_h);
- FlatInput *overlay2 = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, img_w, img_h);
- chain.add_input(overlay2);
-
- Effect *mix1 = chain.add_effect(new OverlayEffect(), overlay2, overlay1);
- //Effect *mix1_resized = chain.add_effect(new ResampleEffect(), mix1);
- Effect *mix1_resized = chain.add_effect(new ResizeEffect(), mix1);
- CHECK(mix1_resized->set_int("width", 1280));
- CHECK(mix1_resized->set_int("height", 720));
- Effect *mix2 = chain.add_effect(new OverlayEffect(), input, mix1_resized);
-// Effect *mix2 = chain.add_effect(new OverlayEffect(), input, overlay1);
-
- //Effect *lift_gamma_gain_effect = chain.add_effect(new LiftGammaGainEffect());
- //Effect *saturation_effect = chain.add_effect(new SaturationEffect());
- //Effect *diffusion_effect = chain.add_effect(new DiffusionEffect());
+ Effect *lift_gamma_gain_effect = chain.add_effect(new LiftGammaGainEffect());
+ Effect *saturation_effect = chain.add_effect(new SaturationEffect());
+ Effect *diffusion_effect = chain.add_effect(new DiffusionEffect());
//Effect *vignette_effect = chain.add_effect(new VignetteEffect());
//Effect *sandbox_effect = chain.add_effect(new SandboxEffect());
//sandbox_effect->set_float("parm", 42.0f);
++frame;
- //update_hsv(lift_gamma_gain_effect, saturation_effect);
+ update_hsv(lift_gamma_gain_effect, saturation_effect);
//vignette_effect->set_float("radius", radius);
//vignette_effect->set_float("inner_radius", inner_radius);
//vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f });
- //CHECK(diffusion_effect->set_float("radius", blur_radius));
- //CHECK(diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount));
+ CHECK(diffusion_effect->set_float("radius", blur_radius));
+ CHECK(diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount));
input->set_pixel_data(src_img);
- overlay1->set_pixel_data(src_overlay1);
- //overlay1->set_pixel_data(src_bleh);
- overlay2->set_pixel_data(src_overlay2);
chain.render_to_screen();
glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
check_error();
if (screenshot) {
char filename[256];
- sprintf(filename, "frame%05d.ppm", frame);
- write_ppm(filename, screenbuf);
+ sprintf(filename, "frame%05d.png", frame);
+ write_png(filename, screenbuf);
printf("Screenshot: %s\n", filename);
screenshot = false;
}