#include "vignette_effect.h"
#include "blur_effect.h"
#include "diffusion_effect.h"
+#include "glow_effect.h"
+#include "mix_effect.h"
#include "input.h"
EffectChain::EffectChain(unsigned width, unsigned height)
return new BlurEffect();
case EFFECT_DIFFUSION:
return new DiffusionEffect();
+ case EFFECT_GLOW:
+ return new GlowEffect();
+ case EFFECT_MIX:
+ return new MixEffect();
}
assert(false);
}