void construct_glsl_programs(Effect *start, std::set<Effect *> *completed_effects);
unsigned width, height;
- ImageFormat input_format, output_format;
- std::vector<Effect *> effects, unexpanded_effects;
+ ImageFormat output_format;
+ std::vector<Effect *> effects;
std::map<Effect *, std::string> effect_ids;
std::map<Effect *, GLuint> effect_output_textures;
std::map<Effect *, std::vector<Effect *> > outgoing_links;