enum EffectId {
// Mostly for internal use.
- GAMMA_CONVERSION = 0,
- RGB_PRIMARIES_CONVERSION,
+ EFFECT_GAMMA_EXPANSION = 0,
+ EFFECT_GAMMA_COMPRESSION,
+ EFFECT_RGB_PRIMARIES_CONVERSION,
// Color.
- LIFT_GAMMA_GAIN,
- SATURATION,
+ EFFECT_LIFT_GAMMA_GAIN,
+ EFFECT_SATURATION,
};
#endif // !defined(_EFFECT_ID_H)