virtual void inform_added(EffectChain *chain) { this->chain = chain; }
- enum Direction { HORIZONTAL = 0, VERTICAL = 1 };
+ enum Direction { INVALID = -1, HORIZONTAL = 0, VERTICAL = 1 };
private:
+ void generate_support_texture();
+
EffectChain *chain;
int input_width, input_height;
GLuint tex;
+
int fft_size;
Direction direction;
int pass_number; // From 1..n.
int inverse; // 0 = forward (FFT), 1 = reverse (IFFT).
+
+ int last_fft_size;
+ Direction last_direction;
+ int last_pass_number;
+ int last_inverse;
+ int last_input_size;
};
} // namespace movit