// However, the accuracy tests are somewhat simpler, since we
// only need to care about absolute errors and not relative.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <math.h>
#include "gtest/gtest.h"
0.040f, 0.041f,
0.0f, 1.0f,
};
- float out_data[4];
+ float out_data[6];
EffectChainTester tester(data, 2, 3, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_sRGB);