#define GTEST_HAS_EXCEPTIONS 0
+#ifdef HAVE_SDL2
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_error.h>
+#include <SDL2/SDL_video.h>
+#else
#include <SDL/SDL.h>
+#include <SDL/SDL_error.h>
+#include <SDL/SDL_video.h>
+#endif
+#ifdef HAVE_BENCHMARK
+#include <benchmark/benchmark.h>
+#endif
+#include <stdio.h>
+#include <stdlib.h>
+
#include "gtest/gtest.h"
int main(int argc, char **argv) {
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+#ifdef HAVE_SDL2
+ // You can uncomment this if you want to try a core context.
+ // For Mesa, you can get the same effect by doing
+ //
+ // export MESA_GL_VERSION_OVERRIDE=3.1FC
+ //
+ // before running tests.
+// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+
+ // See also init.cpp for how to enable debugging.
+// SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
+
+ SDL_Window *window = SDL_CreateWindow("OpenGL window for unit test",
+ SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED,
+ 32, 32,
+ SDL_WINDOW_OPENGL);
+ SDL_GLContext context = SDL_GL_CreateContext(window);
+ assert(context != NULL);
+#else
SDL_SetVideoMode(32, 32, 0, SDL_OPENGL);
SDL_WM_SetCaption("OpenGL window for unit test", NULL);
+#endif
- testing::InitGoogleTest(&argc, argv);
- int err = RUN_ALL_TESTS();
+ int err;
+ if (argc >= 2 && strcmp(argv[1], "--benchmark") == 0) {
+#ifdef HAVE_BENCHMARK
+ --argc;
+ ::benchmark::Initialize(&argc, argv + 1);
+ if (::benchmark::ReportUnrecognizedArguments(argc, argv)) return 1;
+ ::benchmark::RunSpecifiedBenchmarks();
+ err = 0;
+#else
+ fprintf(stderr, "No support for microbenchmarks compiled in.\n");
+ err = 1;
+#endif
+ } else {
+ testing::InitGoogleTest(&argc, argv);
+ err = RUN_ALL_TESTS();
+ }
SDL_Quit();
- exit(err);
+ return err;
}