// What shader model we are compiling for. This only affects the choice
// of a few files (like header.frag); most of the shaders are the same.
enum MovitShaderModel {
- MOVIT_GLSL_110,
+ MOVIT_GLSL_110, // No longer in use, but kept until next ABI break in order not to change the enums.
MOVIT_GLSL_130,
MOVIT_ESSL_300
};