#include "lift_gamma_gain_effect.h"
+#include "util.h"
LiftGammaGainEffect::LiftGammaGainEffect()
: lift(0.0f, 0.0f, 0.0f),
register_vec3("gain", (float *)&gain);
register_float("saturation", &saturation);
}
+
+std::string LiftGammaGainEffect::output_glsl()
+{
+ return read_file("todo.glsl");
+}