// Also, gamma is a case where we would not want premultiplied alpha.
// Thus, we have to divide away alpha first, and then re-multiply it back later.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <string>
#include "effect.h"
+namespace movit {
+
class LiftGammaGainEffect : public Effect {
public:
LiftGammaGainEffect();
RGBTriplet lift, gamma, gain;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_LIFT_GAMMA_GAIN_EFFECT_H)