/*****************************************************************************
* sdl.c : SDL audio output plugin for vlc
*****************************************************************************
- * Copyright (C) 2000-2002 VideoLAN
- * $Id: sdl.c,v 1.1 2002/08/13 11:59:36 sam Exp $
+ * Copyright (C) 2000-2002 the VideoLAN team
+ * $Id$
*
* Authors: Michel Kaempf <maxx@via.ecp.fr>
- * Samuel Hocevar <sam@zoy.org>
+ * Sam Hocevar <sam@zoy.org>
* Pierre Baillet <oct@zoy.org>
- *
+ * Christophe Massiot <massiot@via.ecp.fr>
+ *
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
-#include <errno.h> /* ENOMEM */
-#include <fcntl.h> /* open(), O_WRONLY */
-#include <string.h> /* strerror() */
#include <unistd.h> /* write(), close() */
-#include <stdlib.h> /* calloc(), malloc(), free() */
-#include <vlc/vlc.h>
-#include <vlc/aout.h>
-#include "aout_internal.h"
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include <vlc_common.h>
+#include <vlc_plugin.h>
+#include <vlc_aout.h>
#include SDL_INCLUDE_FILE
-#define FRAME_SIZE 2048*2
+#define FRAME_SIZE 2048
+
+/*****************************************************************************
+ * aout_sys_t: SDL audio output method descriptor
+ *****************************************************************************
+ * This structure is part of the audio output thread descriptor.
+ * It describes the specific properties of an audio device.
+ *****************************************************************************/
+struct aout_sys_t
+{
+ mtime_t next_date;
+ mtime_t buffer_time;
+};
/*****************************************************************************
* Local prototypes
*****************************************************************************/
static int Open ( vlc_object_t * );
static void Close ( vlc_object_t * );
-
-static int SetFormat ( aout_instance_t * );
-static void Play ( aout_instance_t *, aout_buffer_t * );
-
-static void SDLCallback ( void *, Uint8 *, int );
+static void Play ( aout_instance_t * );
+static void SDLCallback ( void *, uint8_t *, int );
/*****************************************************************************
* Module descriptor
*****************************************************************************/
-vlc_module_begin();
- set_description( _("Simple DirectMedia Layer audio module") );
- set_capability( "audio output", 40 );
- set_callbacks( Open, Close );
-vlc_module_end();
+vlc_module_begin ()
+ set_shortname( "SDL" )
+ set_description( N_("Simple DirectMedia Layer audio output") )
+ set_capability( "audio output", 40 )
+ set_category( CAT_AUDIO )
+ set_subcategory( SUBCAT_AUDIO_AOUT )
+ add_shortcut( "sdl" )
+ set_callbacks( Open, Close )
+vlc_module_end ()
/*****************************************************************************
* Open: open the audio device
static int Open ( vlc_object_t *p_this )
{
aout_instance_t *p_aout = (aout_instance_t *)p_this;
+ SDL_AudioSpec desired, obtained;
+ int i_nb_channels;
+ vlc_value_t val, text;
- Uint32 i_flags = SDL_INIT_AUDIO;
-
+ /* Check that no one uses the DSP. */
+ uint32_t i_flags = SDL_INIT_AUDIO;
if( SDL_WasInit( i_flags ) )
{
- return 1;
+ return VLC_EGENERIC;
}
- p_aout->output.pf_setformat = SetFormat;
- p_aout->output.pf_play = Play;
-
#ifndef WIN32
- /* Win32 SDL implementation doesn't support SDL_INIT_EVENTTHREAD yet*/
+ /* Win32 SDL implementation doesn't support SDL_INIT_EVENTTHREAD yet */
i_flags |= SDL_INIT_EVENTTHREAD;
#endif
-#ifdef DEBUG
+#ifndef NDEBUG
/* In debug mode you may want vlc to dump a core instead of staying
* stuck */
i_flags |= SDL_INIT_NOPARACHUTE;
if( SDL_Init( i_flags ) < 0 )
{
msg_Err( p_aout, "cannot initialize SDL (%s)", SDL_GetError() );
- return 1;
+ return VLC_EGENERIC;
}
- return 0;
-}
-
-/*****************************************************************************
- * SetFormat: reset the audio device and sets its format
- *****************************************************************************/
-static int SetFormat( aout_instance_t *p_aout )
-{
- /* TODO: finish and clean this */
- SDL_AudioSpec desired;
+ if ( var_Type( p_aout, "audio-device" ) != 0 )
+ {
+ /* The user has selected an audio device. */
+ vlc_value_t val;
+ var_Get( p_aout, "audio-device", &val );
+ if ( val.i_int == AOUT_VAR_STEREO )
+ {
+ p_aout->output.output.i_physical_channels
+ = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
+ }
+ else if ( val.i_int == AOUT_VAR_MONO )
+ {
+ p_aout->output.output.i_physical_channels = AOUT_CHAN_CENTER;
+ }
+ }
+ i_nb_channels = aout_FormatNbChannels( &p_aout->output.output );
+ if ( i_nb_channels > 2 )
+ {
+ /* SDL doesn't support more than two channels. */
+ i_nb_channels = 2;
+ p_aout->output.output.i_physical_channels
+ = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
+ }
desired.freq = p_aout->output.output.i_rate;
desired.format = AUDIO_S16SYS;
- desired.channels = p_aout->output.output.i_channels;
+ desired.channels = i_nb_channels;
desired.callback = SDLCallback;
desired.userdata = p_aout;
desired.samples = FRAME_SIZE;
- /* Open the sound device - FIXME : get the "natural" parameters */
- if( SDL_OpenAudio( &desired, NULL ) < 0 )
+ /* Open the sound device. */
+ if( SDL_OpenAudio( &desired, &obtained ) < 0 )
{
- return -1;
+ return VLC_EGENERIC;
}
- p_aout->output.output.i_format = AOUT_FMT_S16_NE;
- p_aout->output.i_nb_samples = FRAME_SIZE;
-
SDL_PauseAudio( 0 );
- return 0;
+ /* Now have a look at what we got. */
+ switch ( obtained.format )
+ {
+ case AUDIO_S16LSB:
+ p_aout->output.output.i_format = VLC_CODEC_S16L; break;
+ case AUDIO_S16MSB:
+ p_aout->output.output.i_format = VLC_CODEC_S16B; break;
+ case AUDIO_U16LSB:
+ p_aout->output.output.i_format = VLC_CODEC_U16L; break;
+ case AUDIO_U16MSB:
+ p_aout->output.output.i_format = VLC_CODEC_U16B; break;
+ case AUDIO_S8:
+ p_aout->output.output.i_format = VLC_CODEC_S8; break;
+ case AUDIO_U8:
+ p_aout->output.output.i_format = VLC_CODEC_U8; break;
+ }
+ /* Volume is entirely done in software. */
+ aout_VolumeSoftInit( p_aout );
+
+ if ( obtained.channels != i_nb_channels )
+ {
+ p_aout->output.output.i_physical_channels = (obtained.channels == 2 ?
+ AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT :
+ AOUT_CHAN_CENTER);
+
+ if ( var_Type( p_aout, "audio-device" ) == 0 )
+ {
+ var_Create( p_aout, "audio-device",
+ VLC_VAR_INTEGER | VLC_VAR_HASCHOICE );
+ text.psz_string = _("Audio Device");
+ var_Change( p_aout, "audio-device", VLC_VAR_SETTEXT, &text, NULL );
+
+ val.i_int = (obtained.channels == 2) ? AOUT_VAR_STEREO :
+ AOUT_VAR_MONO;
+ text.psz_string = (obtained.channels == 2) ? _("Stereo") :
+ _("Mono");
+ var_Change( p_aout, "audio-device",
+ VLC_VAR_ADDCHOICE, &val, &text );
+ var_AddCallback( p_aout, "audio-device", aout_ChannelsRestart,
+ NULL );
+ }
+ }
+ else if ( var_Type( p_aout, "audio-device" ) == 0 )
+ {
+ /* First launch. */
+ var_Create( p_aout, "audio-device",
+ VLC_VAR_INTEGER | VLC_VAR_HASCHOICE );
+ text.psz_string = _("Audio Device");
+ var_Change( p_aout, "audio-device", VLC_VAR_SETTEXT, &text, NULL );
+
+ val.i_int = AOUT_VAR_STEREO;
+ text.psz_string = _("Stereo");
+ var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
+ val.i_int = AOUT_VAR_MONO;
+ text.psz_string = _("Mono");
+ var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
+ if ( i_nb_channels == 2 )
+ {
+ val.i_int = AOUT_VAR_STEREO;
+ }
+ else
+ {
+ val.i_int = AOUT_VAR_MONO;
+ }
+ var_Change( p_aout, "audio-device", VLC_VAR_SETDEFAULT, &val, NULL );
+ var_AddCallback( p_aout, "audio-device", aout_ChannelsRestart, NULL );
+ }
+
+ var_SetBool( p_aout, "intf-change", true );
+
+ p_aout->output.output.i_rate = obtained.freq;
+ p_aout->output.i_nb_samples = obtained.samples;
+ p_aout->output.pf_play = Play;
+
+ return VLC_SUCCESS;
}
/*****************************************************************************
* Play: play a sound samples buffer
*****************************************************************************/
-static void Play( aout_instance_t * p_aout, aout_buffer_t * p_buffer )
+static void Play( aout_instance_t * p_aout )
{
- SDL_LockAudio(); /* Stop callbacking */
-
- aout_FifoPush( p_aout, &p_aout->output.fifo, p_buffer );
-
- SDL_UnlockAudio(); /* go on callbacking */
+ VLC_UNUSED(p_aout);
}
/*****************************************************************************
*****************************************************************************/
static void Close ( vlc_object_t *p_this )
{
+ VLC_UNUSED(p_this);
SDL_PauseAudio( 1 );
SDL_CloseAudio();
SDL_QuitSubSystem( SDL_INIT_AUDIO );
/*****************************************************************************
* SDLCallback: what to do once SDL has played sound samples
*****************************************************************************/
-static void SDLCallback( void * _p_aout, byte_t * p_stream, int i_len )
+static void SDLCallback( void * _p_aout, uint8_t * p_stream, int i_len )
{
aout_instance_t * p_aout = (aout_instance_t *)_p_aout;
- /* FIXME : take into account SDL latency instead of mdate() */
- aout_buffer_t * p_buffer = aout_OutputNextBuffer( p_aout, mdate() );
+ aout_buffer_t * p_buffer;
- if ( i_len != FRAME_SIZE * sizeof(s16)
- * p_aout->output.output.i_channels )
- {
- msg_Err( p_aout, "SDL doesn't know its buffer size (%d)", i_len );
- }
+ /* SDL is unable to call us at regular times, or tell us its current
+ * hardware latency, or the buffer state. So we just pop data and throw
+ * it at SDL's face. Nah. */
+
+ vlc_mutex_lock( &p_aout->output_fifo_lock );
+ p_buffer = aout_FifoPop( p_aout, &p_aout->output.fifo );
+ vlc_mutex_unlock( &p_aout->output_fifo_lock );
if ( p_buffer != NULL )
{
- p_aout->p_vlc->pf_memcpy( p_stream, p_buffer->p_buffer, i_len );
+ vlc_memcpy( p_stream, p_buffer->p_buffer, i_len );
aout_BufferFree( p_buffer );
}
else
{
- p_aout->p_vlc->pf_memset( p_stream, 0, i_len );
+ vlc_memset( p_stream, 0, i_len );
}
}