#include <epoxy/gl.h>
#include <stdbool.h>
#include <stddef.h>
+#include <stdint.h>
+#include <map>
#include <memory>
#include <mutex>
+#include <string>
#include <queue>
+#include <movit/effect.h>
#include <movit/ycbcr.h>
#include "bmusb/bmusb.h"
#include "mjpeg_encoder.h"
+#include "shared/va_resource_pool.h"
class MJPEGEncoder;