#endif
struct MenuEntry {
+ MenuEntry(const std::string &text, lua_State *L, int lua_ref)
+ : text(text), is_submenu(false), entry{L, lua_ref} {}
+ MenuEntry(const std::string &text, std::vector<std::unique_ptr<MenuEntry>> submenu)
+ : text(text), is_submenu(true), submenu(std::move(submenu)) {}
+ ~MenuEntry();
+
std::string text;
- int lua_ref;
+ bool is_submenu;
+
+ union {
+ // is_submenu = false.
+ struct {
+ lua_State *L;
+ int lua_ref;
+ } entry;
+
+ // is_submenu = true.
+ std::vector<std::unique_ptr<MenuEntry>> submenu;
+ };
};
- std::vector<MenuEntry> get_theme_menu() { return theme_menu; } // Can be empty for no menu.
+ MenuEntry *get_theme_menu() { return theme_menu.get(); } // Can be empty for no menu.
void theme_menu_entry_clicked(int lua_ref);
// Will be invoked every time the theme sets a new menu.
html_signal_connections;
#endif
- std::vector<MenuEntry> theme_menu;
+ std::unique_ptr<MenuEntry> theme_menu;
std::function<void()> theme_menu_callback;
friend class LiveInputWrapper;